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Eltosian Kadath

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Everything posted by Eltosian Kadath

  1. The unnamed King of Aurelis abdicates control of the Kingdom of Aurelis to Marth in Mystery/New Mystery, and seeing as Marth is able to unite the 7 Kingdoms into the United Kingdom of Archanea in the end presumably the young prince Yubello abdicate the Grust as well (not to mention the females that would have to abdicate, Nyna abdicating the Holy Kingdom of Archanea, Sheema abdicating from Gra, and Minerva abdicating from Macedon, the last two kindoms being his own Altea, and his wife's birthright of Talys).
  2. A lot of times capitals are where they are not for their strategic position in war, but their strategic position in peace. This is irritating because I think I can see what they were trying to do with this, hinting at Claude using Fabian Strategy, but they failed to really explain that to the audience, or keep with it thanks to the nature of FE as a tactical game. Fabian Strategy is about actively avoiding large battles, and instead focusing on smaller skirmishes against smaller forces the other army uses to gather supplies, or maintain supply lines, scouts and forces left behind to maintain control of conquered territory, wearing the army down through slow attrition, and crippled supply lines, using the advantage of home terrain to defeat a much greater army. Claude pulling back, wearing the Empire down with Fabian Strategy while waiting for Dimitri to retake the kingdom would be showing off Claude's “strategic mind”, but FE needs a big battle to have a chapter, and touching on the details of supply line, and means of maintaining conquered territory has never really been something FE wants to touch (barring Radiant Dawn...) ...wow, it really is such a Kingdom Hearts kind of nonsense line... "You are not qualified to look into the BEES" It is generally seen as unwise militarily to leave a enemy stronghold in your rear, so taking the fort is probably the common consensus without some extenuating circumstances.
  3. ??? Conquest gives you many options and tools to work with, and is a game you can get better at with practice. Barring Lunatic's Endgame map, I have found the game rather fair throughout. None of the mechanics introduce more luck than most of the FE games, and there are plenty of games that rely far more on Luck (FE13 with random pair-up attacks and block, FE6 with its low hit rates and massive throne boosts, FE5 with it min 1 max 99 accuracy movement stars and massive throne bonus all come to mind as games that are obviously more luck based than Conquest, and there are many more games that are debatable). Also New Mystery Lunatic Reverse almost certainly harder than Conquest Lunatic. It really isn't...
  4. Good Luck and Play well ! What is wrong with your 3DS?
  5. hmmm....lets go with Wyvern (I am kinda hoping this lead to someone becoming a magic Maligknight, but we will see...)
  6. If you allow a female Corncob, my suggestion is F Corncob with magic boon and luck bane be the mother of Ophelia Otherwise....I guess Elise be the mother of Ophelia. Also if you are going Male Corncob you might want to note that people should Flora, or one of the children as the mother of Kana, otherwise you will run out of mothers...
  7. Why she is the womanest woman to ever womanize in an FE😛 You can reclass them to whatever you want if you happen to like one of them.
  8. Good Luck, and play well! There are so many generic womanizer, is this one Sain? Saul? Homer? Iuchar? Gatrie? Laslow (I legitimately don't remember if that is his Awakening name or his Fates one...)? Soliel? Gray? Sylvain? AH Luke...that is the one.
  9. Sounds about right. No Wrys in Book 1 too, poor guy got replaced with that famous healer Vulnerary-chan Sorry the only way to make chapter 3 not suck is to not care about a dead Matthis and take the bridge. Although you have to be very careful with Palla on the higher difficulties. Cord is great thank to that early game Axey-boy triangle attack. Do note they don't have to stay in the class to do the triangle attack... Fun fact, Bord at base can one shot Lang using that triangle attack and a hammer, even on the highest difficulty. Glad to see you trying them out! random I know, but here is an old image I made of an endgame Yubello back in the day (I can't remember why I uploaded it, but here it is for funsies) Glad you specified Male Mage Kris, as Female Mage Kris is great thanks to the power of the female only Nosferatu tanking powers. .Do Candace....you know you want to.
  10. Not really, it just gives you an idea of how Kris's stats are coming along (and there is a different line depending on some threshold the game considers good, mediocre, and bad). Some that are coming to mind are Travant with his cold practical cruelty, Dorius and August make for an interesting contrast of moral ideals to influence young Lief (Lief is great too...); Saul makes for a interesting contrast as despite his womanizing ways his supports fairly consistently show a glimpse into the religion of Elibe; Hector and his clear issues with toxic masculinity makes for a fascinating character; L'archel is a fun romp of a character in what is otherwise a snorefest of a game; the acerbic attitude and tactical mind of Soren is one of the better Tellius characters (too bad RD character assassinated Naesala out of my favorite spot by murdering his agency), I rather like Minerva and her complicated relationship with her family and nation, I have already said a bit on the Grustian twins above, Cervantes's mustache (and just the mustache) beats out the other characters of Awakening for being more memorable than the rest of that game...honestly the more modern FEs tend to bog themselves down with rather meh characters, as Cervantes's mustache is one of the most memorable things about Awakening, Fates literally needs headcanon to get a character that is in the same ballpark as those above (like villainous Azura), the Alm/Celica contrast isn't the worst (although lets not summon too much of Echoes debate with that one), but most of that came from Gaiden...sigh, much as TH has exhausted my interest in it, I guess Edelgard is kinda interesting...that game probably deserves more comment but I would rather not bother. I think you have forgot about them, like Hayden, the staggeringly mediocre king of Frelia, or the incompetent king Mordred of Etruria, or even the old king of Grust, the easily cowed and incompitent Ludwig (who is never even seen to be fair...) This sounds particularly like Mordred, where the king languors away in uselessness, while his generals and minister shape the great empire towards great acts of good, and evil...
  11. That thing is great, basically a Silver Sword the ladies can use at E rank. Part of it is just that they are adorable, plus I think their sibling relationship is rather sweet, and I kinda like their two arcs. Yubello is a scaredy cat who learns to be brave so that he can protect the people he cares about, and Yumina has had to be strong thanks to the people she has lost, and struggles with idea that others can be strong for her too, be that Kris or her brother.
  12. Its a cool reward for beating the game, that adds replay value because you can play around more with reclassing. Fun fact, beating the game on Lunatic difficulty also adds three of every stat booster (barring boots) to the generic between chapter store. Use them, Yumina and Yubello are some of my favorite FE12 units as well.
  13. Its that last facial feature option, with some of them changed based on gender (for example the difference between Beast and Scarred is whether its a Male Kris with option 8, or Female Kris with option 8).
  14. Ah, Sooks is playing New Mystery for the first time then. Have fun, it is an interesting experience. Mostly based on appearances, at least one of the translations had this for the options... Luke's nickname for your Avatar Chris the Ordinary Captain Chris Chris the Kind Chris the Wise Chris the Terrible Chris the Beast Chris the Sly Chris the Timid Chris the Wild Masked Chris Chris the Scarred - Meh, the "Kris ruins the plot" thing is massively overblown.
  15. I kinda want to emphasize how thoroughly the Platinum pokedex managed to fix basically all of these issues: It added in the Magby line, the Houndour line, and Flareon to help with fire types. added Rotom, Jolteon, the Elekid line, and the Magnemite line. Added Glaceon, the Swinub line, and Snowrunt line. Added one of the strongest Bug types with the Scizor line, as well the Yanmega line (which is a solid bug type as well...) I generally disagree with this one, but Platinum did add Altaria for another Dragon type as well... As you well noted, Vaporeon was the only addition. Honestly, I think the no Platinum additions restrictions is a bit of a mistake, the Platinum changes were clearly supposed to fix this, and if you made these dex changes without changing the Platinum additions, it could easily lead to some weird unbalancing of its own (to be fair the Platinum dex kinda has too many Ghost pokemon in it, but that is a different issue entirely...) Fire types were really, really bad in Gen 1 thanks to the utter lack of fire moves. The only Fire type TM was gotten after the rather late-game Blaine fight, and all the fire moves other than 40 pow ember were only learned in 40s-50s level wise (unless you keep them in their first form, in which case you might learn a fire move in the late 30s instead). Plus thanks to a bug in the AI, the Charmander line wasn't even the best starter to use against Eirika (the best is Bulbasaur...), the only gym leader they are supposed to have an advantage over (at least in Red/Blue, changes to her moves in Yellow ended up fixing the bug). How the bug works is that the game can't recognize that being super-effective to one type, and not very effective against another cancels out (despite the damage calculations being able to handle that just fine), so there is a priority system for which message to display, and which the AI thinks is happening when this occurs, and the AI also can't recognize that a move it thinks is super-effective isn't a damaging move, so Eirika's AI will make her Vileplume and Victreebell use nothing but poison powder against Bulbasaur, despite poisoning moves doing nothing against a Poison type, thanks to the priority system making it think Poison type moves are super effective against its Grass typing (to be fair if the Bulbasaur line could be poisoned, the AI recognizes that a mon can't have two status afflictions, so it would stop trying to use it, which is what keeps the rival's Exeggutor/Exeggcute from being trivialized despite Hypnosis being a Psychic type move), making her hardest pokemon trivial to beat, leaving only a Tangela that has only Wrap, and Constrict, which are both embarrassingly weak moves.
  16. One things people haven't mentioned that I think help you learn, is to watch how other play the game. Watch a few LPs or ironman runs with commentary, and see what they do, and what they feel is important enough to mention. You don't want to copy their every move, but just get an idea of how they deal with a problem, what they are worried about, what trips them up, and how they deal with it all. One of the most important things to learn, is how well your units will deal with enemy phase. If you plan out your turn with how you will survive enemy phase in mind, it will help a lot. The game I first think of for this is Conquest, as when I first played it on hard, it was at that perfect threshold where it was always doable, but it pushed my ability to its limit, and after which I felt like I could complete any other game and difficulty, and I have seen people display a similar sentiment with Conquest before as well, but I think that feeling is very dependent on where your skill level is at, and its far more dependent on where your skill level is at, as that feeling of being pushed, but not broken by it is really important ...Maybe, but FE12 is a bit of an extreme game, especially on the higher difficulties. One way it might help is that moves have a permanence to them, there is no Canto, Rescue, Shelter, Rally, or Pair-up you can use to rearrange your units, or buff a key stat to save them, where they act is where they will stay, and if you haven't planned for enemy phase, your units will suffer. Eventually you get some movement staff, and a dancer to give you a little wiggle room, but most of those other wiggle room mechanics are far less costly, and come immediately in other games. I could see FE12 as another FE game that could give you that trial-by-fire Dark Soul FE game like above, but again it really depends on where your skill level is at... Careful there, all of these mechanics are rather game dependent, and quite a few of them don't apply to Fates (like "rescue" doesn't really function that way, and no fog of war at all...)
  17. Congrats, glad I could help. Promoting at 20 isn't a bad idea in Conquest (although there are exceptions, like promoting Elise a little early to give her the means to attack, or promoting units that you plan to use as a "backpack" at level 10), but it sounds like you have fallen a bit behind in your exp, perhaps by spreading your exp a little thin by trying to train more units than you can field at once, or perhaps that too much experience was funneled into the early prepromoted (that isn't to say you shouldn't use your powerful prepromotes like Camilla and Xander, but if they get over half the kills on a map, rather than like the kills of 1-2 of your other main units you are using, that is going to hurt your exp), or perhaps some other reason I haven't thought of. I think the clear fix for that is to try and recruit some of the child units, as the game will scale them to the level the game is roughly expecting your units to be at (I think that will be about level 20/4 at this point...), so you can get a unit that is level ready for where you are, and if your Niles has been trained enough to capture, you could use the capture command to grab some enemy units to join your ranks that can be comparable as well, and most people find more disposable (some notable ones that come to mind is Nichol (the boss of the paralogue for Silas's kid) who plays similar to Camilla, or Gazak (the boss of the paralogue for Leo's kid)) although be warned some of the paralogues might be rather difficult (the paralogue for Benny's kid for instance has some serious balance issues if you wait too long, and this might be far enough into the game that it becomes more effort than it is worth). If you have some means of taking a screen shot, or picture of the game, that could be easier. There is a limit to the number of images you can upload on the site, but it usually isn't an issue unless you start posting a screen-shot LP, or are particularly picture prone, in which case you might want to find an image hosting site. One of my favorite mechanics from Fates, and the balance between the more defensive, and enemy phase focused guard stance (or pair-up), and the more offensive, and player phase focused attack stance is an interesting trade-off. Learning how best to use attack stance will help you play through Conquest, although part of the fun of Conquest is that it is robust enough that there are numerous ways to play. Personally I prefer using attack stance to guard stance when I can, but there are plenty of people who prefer guard stance, and use it far more readily than I do. If you can get Arthur married, his son starts in the Wyvern class line, and you are late enough into the game that he comes with an Offspring Seal, so it wont cost you any gold to get it on him (just make sure to make him a Wyvern Lord, and not a Maligknight). Plus that paralogue can get you some cash if you use the dragon vein well, but it can be tricky to pull off if you get too greedy.
  18. Wait, I thought @Imuabicus's comment was about Maddening crippling the exp curve, not enemy stats per se (although levels help with that as well), but more reducing the amount of time you lack the means of dealing with enemies...
  19. Honestly, the snowblower and elevator maps are the only really bad ones...OK chapter 24 can be a bit of a pain too (if you let the game fool you into trying the to go the "stealth" route...) and by elevator map I mean the latter one (chapter 25), the earlier one with the moving platforms is OK, but how the moving platforms interact with fliers at their destination is one of the most inconsistent mechanics in Fates...
  20. Positive. My name is not Jimmy! Looking at the link I am seeing Youtube fairly consistently suggesting multiple of your videos alongside this Jimmy...the algorithm seems to think you two make similar content. Solid critique of SD. For all of those times that enemies survive a crit from Odin with enough health that Severa can't kill them with a basic attack...
  21. Yeah the Ninetails chapter is a tricky one...Well here are a few pointers you can try out a little before trying to reset: Don't forget about meals and tonics, if those +2s to stats will make the difference, use them. Illusion magic is a double edged sword if every enemy in the formation is on the same illusion timer, then the turns they are vulnerable to being attacked they can't retaliate on their turn, so you can really go all out, and find a safe formation to deal with what survived next turn. Now there are formations on that map with mixed illusion timers, which are the ones you need to be more careful of. One thing that helps with accuracy is using attack stance, it gives a minimum +10 hit, and could get you more depending on supports, plus Corrins Supportive personal (which can be trigger using his attack stance) gives another +10, plus Benny's personal reduces enemy avoid by 10... If tanking is your biggest issue you could try the @starburst formation as a way to tank better for this map, only deploy 10 units, all paired up with 4 pairs surrounding Elise so that they all can get the benefits of her -3 damage personal (if they are male they can get another -2 damage from her demoiselle), you might even have defense rally if you have a level 5 Wyvern Lord to give most of the others another +4 defense. Admittedly having that many units paired is a serious commitment, as you can't easily transition to a formation that can use attack stance, but it might be necessary... That does sound a little low. If you have access to any of the kids paralogues it might be a good idea to try and recruit them, as with their Offspring seal they get scaled to level 20/2 at that point (plus it gets you an opportunity to get some of your units caught up on levels, and depending on the paralogue might get you other useful resoirces). In general I find that Benny works better as a General than a Great Knight. While Effie has enough speed on her to works well as a Great Knight, Benny's speed is so low that the General's Wary Fighter skill is the only way to avoid being doubled (which helps him a lot).
  22. Yeah, TH is a lot like Awakening where the differences between difficulties is so wide that it can be hard to find a satisfying one, and is especially annoying if you played enough to grow bored of one difficulty and want to move up to the next one...
  23. It isn't percentage based, but instead is dependent on weapon ranks, and weapon type (as people don't get weapon rank bonuses when they have WTD, and those bonuses are based on weapon type). This is one of the best resources to look at for how Fates calculates things: Another notable thing in this instance is weapons, as the Ember tome gives +10 avoid and crit avoid, and the Bolt Naginata gives -20 avoid when equipped.
  24. @Saint Rubenio @Armagon @Sooks @Shrimp γ @DodgeDusk Seeing all this Fates talk reminds me of that linked challenge we were planning a couple months ago.... do we want to try getting that started some time soon?
  25. Yep, and in Revelation Azura specifically stops Corrin from saying Anankos at least once in fear of the curse. The curse as we know it is a lie, Azura is just manipulating Corrin into doing her dirty work don't listen to her...
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