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PKL

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Everything posted by PKL

  1. Lord: Marth- he's just the best. He's my SSBB main, first lord of the series and he's just my favorite. Cavalier/Paladin: Stahl- barely beats out Sain and Oscar for me. He's just a bro and one of the only characters in FE13 that is extremely likeable and doesn't have a ridiculous gimmick. Pegasus Knight: Palla- she just owns so much. I like her portrait and green hair is just awesome. Marcia- tied with Palla. She's so funny and my first favorite character ever. She's what made me like Pegasus Knights so much! Caeda- couldn't leave her out since she's close. She's just so sweet and awesome. Marth made a good choice :) Archer/Sniper: Ryan definetely. The funnest archer to use for me. Fighter/Warrior: Boyd. Mage/Sage: Pent. He's just badasss. Cleric/Bishop: Lena Thief/Rogue: FE10 Sothe Nomad: FE9 Astrid because shes so fun to use Priest/Bishop: Lucius Dancer: Feena Knight/General: Gatrie Myrmidon/Swordmaster: Edward because third tier too awesome and one of the funnest characters to use. Wrath Resolve shenanigans are cool. Troubadour: L'Arachel Mercenary: very indiferent. Echidna/Ogma if i had to say one? Shaman: Etzel Pirate: Reclassed Ryan lol. Otherwise indifferent. Wyvern Rider: Jill because she has a lot of character development for a non-main character and she's cool. Manakete: Myrrh Laguz: Panne because she makes a good Wyvern. Soldier: Nepheneeeeee
  2. Yeah that's FE11 only. They should definetely get 6 move for starters though.
  3. Yeah what doofina said. I'd say Tanith has more lategame potential than Marcia in HM. But Marcia has one or 2 more unique contributions to her name and is still serviceable. Sigrun is like, completely outclassed but she can still be useful by ferrying things i guess.
  4. No thanks o_o. In any other FE maybe, but not in this one haha
  5. I think the Archer class should be buffed a bit so it can be competitive with Hunters before promo.
  6. Espinosa- Marcia is second round in FE10 drafts. First pick in FE9.
  7. Only 1 though, so i'm busting my rear to write this stuff only for you Levant xD
  8. Bump. Anyone interested in me continuing this run? If not, Ill just play for myself and not post the strats.
  9. Marcia in FE9 isn't only good because of rescue. She kinda like, flies in a game with lots of terrain and has ridiculous combat for a Pegasus. And FE10 Marcia never ferries anything so it's not relevant. In fact, not a lot of maps require ferries in FE10. The only one I can think of after Marcia joins is 3-11, but that's Haar's show. EDIT: No, Jill is good at combat, not rescue dropping.
  10. Good suggestion. That would make him less prone to crits when bosskilling the Ch1 and 2 bosses. That reminds me of some runs of mine when I was about to get a really low TC, only to be met by a crit at the end ;_;
  11. I agree the hawks should move down, I think I was the one that brought it up. But probably not below Neph(T). Actually, I could see that happening...maybe. Neph T has more availability than them and none of the laguz problems,..but Janaff Ulki with Adept+Tear have good offense and fly...they just take a turn to do so and lack 1-2 and all the usual laguz issues :/. It's not gonna be easy finding where they should be in the tier list.
  12. Routing and FE10 drafting in general is fun. 2-1 though...why does this chapter exist in drafts.
  13. Doofina whyyyyyyyyyyyyyyyyyyy. At least make a poll or something asking the drafters here if they agree with 2-1 being free. Your response in the PM makes no sense because it's clear that no one will be getting the same TC like you implied. Just because we all have the same team, doesnt mean it's justified to make us spend an eternity getting the right RNG. No one will get the same TC as the other. It's purely luck-based. Let's consider this: the unpromoted enemies, like vykan said, move based on the RNG. 2- Enemy biorythm is random and makes every hit fluctuate between 60-80. Whiffing a single hit in the lowest rout strategy will cost a turn or more. 3- Wrath. 4- 2 Brigands spawn in turn 7 or 8 and are unavoidable since you can't rout before then. In order to lure them sucessfully and well, you need Heather and only I have her. If they proc too much def, they can take from 3 turns to 4 turns to kill because their def has high variance. 5- The boss area is re.tar.ded. The enemies next to the boss aren't doubled by Nephenee and are 3HKO'd by Brom. Heather is lol. One of them has a Javelin, so Brom is a bad option to go there. But Nephenee is completely unreliable there because once you attack the Javelin soldier, the boss and the other soldier attack you too. If you use Brom, you take ages to kill the boss and the javelin might not even die in time thanks to Vulnerary chugging and then the boss dies and you fail to rout. 6- The Myrmidons don't move about 50% of the time. 7- The Armor's guarding the entrance to the boss area can have AS fluctuating from 13 to 15. You want 13 so that Neph can double them and the other must have 14 to be doubled after a level (or 15 with a str spd proc) 8- Even Heather is inconsistent as she sometimes just full moves up and sometimes she kills the priest near her.
  14. I like how he ignored my 2-1 request more, despite asking me for help before making the draft.
  15. The problem with FE13 defeat bosses is that they forgot they put buyable Rescue in the game. So you can ignore pretty much every enemy in every single one of those maps. If they were gonna make Rescue buyable, they shouldve designed the maps to have less opportunities to rescue skip. Like blocking the way to the boss with clever enemy positioning and enemies guarding the boss to make you have to actually face the enemies they freaking put in the map. Or just, you know, they could've not had buyable rescue and nosferatu >_>.
  16. FE13 C23 and 24 are indeed pretty lazy. So are all the chapters that say Defeat Boss in their objective. Oh wait, that's almost all the game.
  17. 5 base spd 30 growth and 4 mov isn't exactly win
  18. I'd make Jagen's Silver Lance infinite and a PRF
  19. Yeah, upon further thinking, I do think Nailah>Tibarn. Disregard that part of my previous post. But I still do consider 4-2 a harder map than lol4-1 but 4-4 is harder than 4-5 for sure. And nailah has 1-8 and 1-E. Red Fox, if 4-2 is easier its because of Tibarn. Do it without Tibarn and see how rage-inducing it is. 4-1 is pretty chumpy, what with Ragnell!Ike being there.
  20. Almost the same amount of maps, except Tibarn's are harder and he flies. Nailah has 1-8 and 1-E though I guess, so maybe she should still be above Tibarn.
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