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PKL

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Everything posted by PKL

  1. Yeah, she does automatically get to C staves. Watching the vids now. Wow, all those oscar and boyd misses at 80%s in Ch2 >_>
  2. It sells for 4000G for more early forges yo. I'm quite interested in seeing if you pull off the Rescue Soren like I did in that one draft. You have less room for staff spamming due to the nature of this run tho ;/
  3. Funny that you say previous FEs are tedious and then defend Tedious+ mode.
  4. @Bolded- I always read SS as sacred stones and was like..."what? But SS is one of the better FE stories o_o". Then i remembered sticker star is also SS.
  5. You should :) http://serenesforest.net/forums/index.php?showtopic=43978&p=3130020 Just a reminder that Chapter 21 is better than this one and you should watch it even though this one is more recent :V Quite an easy chapter when compared with Chapter 21. My initial 1 Rescue 1 Again hunch was correct. Not much to say about this chapter really. ~Chapter 22 is completed in 4 turns~ Also, I've added these to the OP: Staves Chapter Rescue Hammerne Thief Again Rescue Again Comments C1 - - - - - - N/A C2 - - - - - - N/A C3 - - - - - - N/A C3x - - - - - - N/A C4 4/5 - - - - - Yumina rescued Marth for 5 turn C5 3/5 3/3 - - - - Malicia rescued Marth for 9 turn C6 2/5 3/3 - - - - Arran rescued Marth for 5 turn C6x 1/5 2/3 - - - - Linde rescued Marth for 1 turn. Malicia Hammerne'd Rescue. C7 4/5 2/3 - - - - Rescue Marth for a 4 turn. C8 4/5 2/3 - - - - N/A C9 3/5 2/3 3/5 - - - Thief was used on Capricorn and Boots chests. Rescue Marth after he recruited Minerva. C10 3/5 2/3 2/5 - - - Thief was used on the Bullion so that I could buy the C11 Secret Shop weapons. C10x 3/5 2/3 2/5 - - - N/A C11 1/5 2/3 2/5 - - - Rescue was used once on Feena so she could dance Etzel farther and then he rescued Marth for a 5 turn. C12 4/5 1/3 2/5 - - - Hammerne was used on Rescue and then Rescue was used on Marth to 5 turn. C13 4/5 1/3 2/5 - - - N/A C13x 4/5 1/3 2/5 - - - N/A C14 3/5 1/3 1/5 3/3 - - Thief was used on the Again chest. Rescue was used on Marth to 4 turn. C15 3/5 1/3 1/5 2/3 - - Again was used in order to 5 turn. C16 3/5 1/3 0/5 2/3 5/5 - The last Thief is used on the Rescue chest. C16x 3/5 1/3 2/3 5/5 - N/A C17 3/5 1/3 1/3 5/5 - Again was used in order to 4 turn. C18 3/5 1/3 1/3 4/5 - Rescue was used in order to 2 turn. C19 3/5 1/3 0/3 3/5 - Rescue and Again were used in order to 5 turn. C20 3/5 1/3 3/5 3/3 N/A C20x 3/5 1/3 3/5 3/3 N/A C21 2/5 1/3 2/5 2/3 Rescue was used on Feena. Another Rescue was used on Marth in Turn 5. Again was used on Marth to allow the 5 turn. C22 1/5 0/3 2/5 3/3 Rescue was used on Feena. Again was used on Marth to 4 turn. C23 Final Forges Chapter Name MT Hit Crit Comments 2 Iron Axe + 3 - - Allowed Avatar to ORKO C2 Dracoknights. 4 Steel Sword + 1 - - Allowed Marth/Ogma to ORKO C4 Pirates. 6 Bankrupt(Hand Axe) + 3 - - Allowed Avatar to ORKO C6 Armors. 11 MinervAAAA(Dragonpike) + 4 - - Allowed Palla to OHKO the C11 Boss. Allowed Wyvern OHKOs in C12. 12 Reliable(Hand Axe) - +10 - Made the C12 strategy a lot more reliable. 16 Critavelin(Javelin) - - + 7 Gave Catria enough Crit to where it wasn't unreasonable to rig a crit on the Geosphere Thief. 18 Neighsbane(Ridersbane) + 5 - - Allowed units to OHKO C18 and C19 Paladins. 21 RIPWallet(Dragonpike) +10 - - Allows units to OHKO C21-23 Dragons. 22 I'mTopTier(Wyrmslayer) + 2 + 5 - Allows Caeda to ORKO a Fire Dragon and Ryan to ORKO the boss in C22.
  6. Oh yeah thats something else I really enjoy. The music is pretty good. Conquest, Conquest ablaze, Destiny and Destiny ablaze, Divine Decree and its ablaze form, and even the enemy phase themes are good. I also forgot to mention that this game's maps have tons of visual appeal. Especially, like Chapter 16. That tree is beautiful. Maps also have a few cool details like cats and animals roaming around.
  7. The only time it can happen is in FE10 after everyone joins together. But even then...
  8. No comment on my Chapter 21 strat? Much disappoint wow. But yeah, this is still going on. I blame traveling to Smash tournaments like every 2 weeks, college etc. I have more free time now though. Chapter 22 should come like today or tomorrow depending on how quickly I can record it.
  9. The interface is godlike. Love that I can see a highlighted enemy's range in purple while still being able to view the rest of the enemies range at the same time in red. Battle animations are fun to see and fast enough that i would never consider turning them off when playing for turns or subsequent playthroughs. Buyable Rescue, while mad broken is sooo fun. Rallies are cool.
  10. Drafters like Horace and me were 60 turning in our first playthrough ZZZZZZ. And I used +Def in my first Lunatic playthrough. And I spammed buyable Rescue like no tomorrow. This game is hella easy to figure out compared to the rest of the series.
  11. I've been waiting like 5 years now for a MM remake. How much longer, Nintendo? ;_; And it's not just for the pretty graphics, my N64 doesnt work and its my favorite game, so yeah.
  12. Jill would rather Hand Axe forges tho.
  13. Skip to 4:14 if you don't want to see the Preparations I make before the chapter. The hardest chapter in the game? It sure felt like it. Coming up with this strat was anything but easy! A 5 turn is very ambitious. So many variables, so much stuff to take into consideration. Glad the chapter is over... I visited the prep screen twice because I forgot to send Yumina's physic to the convoy and sell it. Sorry about that. In addition, you can tell I bought Marth an energy drop from the base shop before the chapter but forgot to record it. I preferred buying it from the Base instead of the secret shop as it allowed Marth to KO a Swordmaster with Master Sword instead of Devil Sword. Making it more reliable. The Rainbow Potion uses in this chapter were for: Ryan- so he can double Berserkers. This allows him to ORKO Berserkers with the Brave Sword. Marth- Gives him just enough Str to KO the first Swordmaster after Ryan weakens him. Linde- allows her to tank wyverns properly by not letting her get doubled. The final 2 uses of Nosferatu proved to be quite useful. I'm glad I kept it around, as the strategy would be much more difficult to achieve without it, if not impossible. (because Linde wouldnt be able to move that much every turn to be where she needs to be to Rescue). I managed to buy the Spirit Dust for Linde so that she can beat Gharnef. That's comforting! Now I don't have to pray that she gets any mag levels. At the end, due to not being able to buy Talismans for Ryan, I had to rig a Killer Bow map save crit at 43% crit (thanks to Marth being in range). With a Talisman or 2 and a Physic user with sufficient mag, the strat can be made even more reliable by using Silver Bow to ORKO normally. Ryan or the Horseman in question needs to have 43 HP before attacking the Glower sorcerer. ~Chapter 21 is completed in 5 turns~ Rainbow Potion uses remaining: 5/77
  14. NEVERMIND ME. Havent played FE11 for awhile and I thought C9 was C11.
  15. I think you typo'd in C9. Pretty sure I recall the lowest possible being 9 turns. 11 with Linde.
  16. No odio a Sumia, pero tampoco soy fanatico de ella.
  17. @ the thread title's question: Well, I don't see a Majora's Mask remake anywhere on shelves. So, no, there aren't enough remakes. Just 1 more. 1 more remake plz. ;_;
  18. Then he shall be known as Aiku. Also Ena and Nasir blow.
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