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Perkilator

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Everything posted by Perkilator

  1. Actually, I did. Did you even read the whole thing? These are MOSTLY minor changes.
  2. Can we please get back to the subject matter before this spirals into a Marth vs. Lucina thread? If I wanted to see a Marth vs. Lucina, I'd just boot up the game and play a match between the two.
  3. I'd like some Mii Costumes of: -Young Sora and Riku (Swordfighter) -Garreg Mach Uniforms (Swordfighter) -Fio (Gunner -Karate Joe (Brawler)
  4. DK Rap should’ve gotten a new remix to make up for its Melee remix’s butchering in Smash 4. I even made lyrics for it:
  5. Pokémon: Electrode Appearance: A rugby ball Type: Electric/Flying Pokédex Data: “Voltorb who lived in the Galar region learned to control their explosive tendencies when being used as soccer balls, and eventually evolved into Electrode in the shape of rugby balls. Since then, they’ve used themselves as the balls for actual rugby and use Wild Charge when close to a goal. However, they can be intercepted by high-jumping Bewear who insulate their Wild Charge-until the Electrode are tired-without knockback.“ Abilities Ability 1: Competitive Ability 2: Static Hidden Ability: Own Tempo Changes to its Base Stats: HP +15 ATK +20 DEF +20 Sp. ATK +15 Sp. DEF +20 SPD -20
  6. I dare you not to call this a better crossover than Smash. I’ll wait.
  7. Boss: Kraid Game of Origin: Metroid (1986) What does the boss do? There are two floors of luscious green platforms on which you face Kraid. There’s the higher level (which Kraid will destroy at points) and the lower level, riddled with thorns next to the platforms (15%, OK knockback), where Kraid primarily attacks you. Bottom Floor Attacks -Spike Missile: Kraid shoots spikes out of each of his three belly buttons (17%, OK knockback). You can use the spikes as platforms, but you’ll have to jump off them up to the next level, as staying on them sends you straight to the blast zone. -Acid Wave: Kraid slowly moves up, then plummets back down and splashes the venom sea all over the lower level (26%, medium knockback) Top Floor Attacks -Claw Throw: Kraid throws both claws on either hand, one at a time, after charging them with a bit of energy (16%, OK knockback) -Rock Spit: Kraid spits out four rocks; sometimes they favor the player, and other times they favor the platforms they’re on (19%, OK knockback) -Eye Protection; Kraid covers his eyes with his left hand, and counters with a slash from his right hand (17%, OK knockback) Attacks on Both Floors -Acid Swipe: Kraid takes venom into his left hand and slashes upwards when the player gets too close (18%, OK knockback) -Thorn Snake: A thorn with a poisonous spike at the traveling end comes from one side of the lower level and slithers around the platforms on the lower level (19% from the thorn, 20% from the spike, OK knockback) and thrusts into platforms on the top floor (21%, medium knockback) The platforms on the top row grow back, but how long they take to grow depends on how badly they were damaged in the first place. Strategy: Kraid’s claws can be reflected back at him, so do it if you can; other wise, they can be jumped over with ease. The spikes from his belly buttons can also be used as an evasion method if some attacks on the top floor seem like too much for you. You can also willingly let him destroy the right platform on the top floor so you can goad him into vulnerability. Setting/Intro: Kraid’s Lair in Super Metroid, in Brinstar Jungle, with two floors of platforms surrounded by thorns and acid. Kraid rises from the ground, similarly to how he does in Super Metroid. Defeat: Kraid explodes as he sinks back into the ground whence he came, Who fights this boss in Classic Mode? -Samus -Ness -Peach -Wario -Wii Fit Trainer -Ridley -King K. Rool (instead of Galleom) -Hero Music: Boss Battle 4 - Samus Returns
  8. Boss: Necrozma Game of Origin: Pokémon Sun and Moon What does the boss do? -Confusion: Necrozma charges a psychic orb in its palms, and it bursts (16%, OK knockback), stunning the player if they’re on the ground. -Psyshock: Necrozma summons psychic energy in random different sections of the arena, and they hit up to five times if the player is in the radius (3-7% each, small knockback) -Gyro Ball: Necrozma lets its arms out and spins around vertically, travelling horizontally (18%, OK knockback) -Protect: Necrozma covers itself in a crystalline barrier, greatly reducing the damage it takes to the point of only losing a fingernail of health. -Prismatic Laser: Necrozma gets to one side of the arena and fires an array of light beams into an Ultra Wormhole, and three other ones appear at different angles appear every 3 seconds and beams rain down (35%, medium knockback) -Psycho Cut: Necrozma creates a crescent in each arm and throws them at the player like boomerangs (19% each, OK knockback) -Photon Geyser: Necrozma travels out to the center of the arena and juggles out five mini-suns that explode into sealed bursts of photon energy (22% each, medium knockback) -Gravity Orb: Necrozma fires a blue-gold orb that drifts strictly where the player initially is. If it succeeds in hitting the player, it will be pushed diagonally downwards towards whatever ledge it was heading towards (25%, medium knockback) -Trick Room: Necrozma forms a barrier around the player for two seconds, and then traps them if they’re not quick enough, leaving them open to Necrozma’s next attack. The barrier cannot be broken by the player’s attacks; only Necrozma’s, and it will stay up until attacked by Necrozma. Strategy: Necrozma will start with Trick Room about 3 seconds in, so dash toward it as fast as you can so you can successfully avoid it. The only other attack you need truly worry about is Prismatic Laser, so get somewhere safe as soon as an Ultra Wormhole opens. Setting/Intro: The top of Megalo Tower, where it is attempting to steal light. Necrozma rips its hands through an Ultra Wormhole and emerges through it. Defeat: Necrozma writhes in pain as it goes back through the Ultra Wormhole from which it came. Who fights this boss in Classic Mode? -Fox (space creature) -Pikachu (no explanation needed -Ike (black crystalline body; plays Against the Black Knight) -Lucas (psychic powers) -Olimar (see Fox) -Greninja (Psychic-types are weak to Dark-type moves) -Corrin (see Ike) Music: Battle! Ultra Necrozma
  9. Yeah…and the irony is that Sweet William’s Ghost is a lighthearted song.
  10. Pokémon: Haunter Appearance: A man’s coat from the 18th century. Type: Dark/Ghost Pokédex Data: “There was once a song called ‘Sweet Wikstrom’s Ghost’ that entails a cursed lover’s ghost, begging for his Margaret from his promise to marry her. The Haunter of the Galar region hide at cemeteries practicing pretending to be a handsome man’s ghost, promising young girls and women they’ll come to marry them when they’re back to life. They blow a kiss to any females they meet, cursing them as their life force is drained; this, over time, costs a Haunter its Poison-type status.” Abilities: Levitate Dazzling Wonder Skin (Hidden Ability) Changes to its Base Stats: HP +10 ATK -5 DEF +8 Sp. ATK +20 Sp. DEF +15 SPD -5
  11. Pokémon: Mimikyu Appearance: A ripped-apart doll of the mascot for Gym battles Type: Fairy/Fighting Pokédex Data: “After sneaking on planes from Alola to Galar, some Mimikyu have noticed a craze for the mascot that appears on the banners for Gym battles. Starting to feel bored by using a Pikachu-shaped cloth to gain friends, these Mimikyu instead find lost dolls of this mascot and tear it apart so they can fit into them. In the event of a predator, they keep some of the doll’s stuffing in the remains for protection; as a result, it takes at least a second strike for the doll disguise to fall back down in battle. Abilities: Stuffed Disguise: Takes at least two extra hits (normally from moves that hit multiple times) without taking damage. Fluffy Overcoat (Hidden Ability) Changes to its Base Stats: HP +25 DEF +20 Sp. DEF -15 SPD -6
  12. Here's a fighter who was considered for Melee, bit scrapped in favor of the Ice Climbers and made a Trophy instead: Balloon Fighter
  13. Say, how would you guys react if Misako and/or Kyoko from River City Girls got in as DLC?
  14. Boss: Egg Emperor Game of Origin: Sonic Heroes (2003) What does the boss do? -Lance Slash: Eggman slashes both horizontally and vertically. The horizontal ones travel somewhat fast and home in on the player (12% each, small knockback) while the vertical ones travel slightly slower and don’t home in (14% each, OK knockback) -Egg Rockets: Eggman fires about 5-7 rockets at the platform (15% each, OK knockback) that are telegraphed by red crosshairs on the ground -Shield Charge: Eggman swoops into the background and rams into the targeted area with great speed and force (38%, far knockback and can even screen K.O. you if your damage is high enough) -Egg Fleet Cannons: The Egg Fleet fires four cannons-one at a time-downwards to the area indicated by a red crosshair. They will hit the player multiple times until they explode (5-7% each hit, 41% total, far knockback) -Shoulder Platforms (based off the ones on the Egg Viper): Eggman ejects two spiked shoulder pads off the Emperor’s shoulders and pushes them towards you, depending on which direction he’s facing. The spikes on the bottom of the pads (14% each, OK knockback) need to be jumped over when they slide over the pad you’re standing on. Alternatively, flames will disperse from the spike-less sides (15% each, OK knockback) when you stand on the for too long. When you fall off the platforms and back on the ground, they go back to Eggman’s shoulders. -Klagen Storm: Eggman sends in four Klagens of two types: the purple one drops bombs (16% each, OK knockback) and clings to the player to the blast zone if they don’t escape. The green ones generate an electric shield to protect themselves as they ram into the player (14%, OK knockback) Strategy: Eggman doesn’t use some of these attacks very frequently, but when he DOES is a good time to dodge. Jumping onto and off of the Shoulder Platforms and hitting Eggman with a strong enough attack will cancel out the attack instantly. Setting/Intro: The Egg Fleet, the final level of Sonic Heroes. The fight takes place on a giant platform with wheels that move along a circular rail ring. Eggman appears into the Emperor’s lower half in his Egg Mobile. The top half comes down and Eggman gets into his fighter stance. Defeat: The Egg Emperor explodes and Eggman retreats on the Egg Mobile. Quotes: “Hahaha! Time to meet your maker!” (Intro; makes a sinister grin) “What? You again?” (Vs. Mario, Bowser or Sonic; makes an annoyed face) “Hmph! Such shoddy villainy!” (Vs. any other villain) Alternatively: “Pfft, amateur. I’ll show you what real evil is!” “So that’s the Monado, huh? Bring it, blondie!” (Vs. Shulk) “Say hi to my previous failure for me!” (Vs. Dark Samus, R.O.B. or Mega Man) ”There’ll be no victory unless one of us falls today!” (Vs Edelgard) “Take this!” (Sometimes when using Air Slash) “Ohoho! Give up!” (When using Egg Rockets) ”Burn!” (When using Egg Rockets) “Chaaarge!” (When charging from the background) “Fire awaaaay!” (When summoning the Egg Fleet Cannons) “I’ll blow you to pieces!” (When summoning the Egg Fleet Cannons) “Let’s see how you deal with this!” (When summoning his shoulder platforms) ”Time for a change of pace!” (When summoning his shoulder platforms) “Get ‘em, boys!” (When using Klagen Storm) “Cavalry, foorward!” (When using Klagen Storm) ”Don’t think this is over yet!” (When below 3/4 his health) “Urrrgh…! Bah, I’m not going down so easily!” (When below half health) “Defeated again…? Impossible! Nooooo…!” (When defeated) Who fights this boss in Classic Mode? -Falco (above the sky in dark clouds) -Ganondorf (iconic villain) -Wario (fat mustached villain) -Sonic (of course) -King Dedede (emperors are considered royalty) -Mega Man (teamed up with Dr. Wily once; plays We’re the Robots, and Dr. Wily appears during the fight) -Cloud (fleet of flying vehicles) -Joker (closer resemblance to Yaldaboth; plays Our Beginning) -Newcomer: Edelgard (battle of Emperors; plays Apex of the World (Rain)) Music: Egg Emperor (New Remix)
  15. -Kingdom Hearts -Tomato Adventure -Crash Bandicoot -Famicom Detective Club -Three Houses And hopefully some Capcom vs. SNK music in Terry's pack
  16. Just as the title says. We all kinda wish Echoes were more different from their original fighters, don't we? Well, what custom moves from Smash 4 (and/or moves from past games) would best suit them to differentiate them (I sound redundant as hell)? My ideas are: Dark Samus B: Dense Charge Shot Side-B: Turbo Missile Up-B: Screw Rush Daisy B: Sleepy Toad Side-B: Flower Bomber Lucina B: Dashing Assault Side-B: Heavy Blade Down-B: Iai Counter Chrom B: Tempest Side-B: Quick Draw Down-B: Effortless Blade Dark Pit Up-B: Wings of Icarus Down-B: Impact Orbitars Honorable Mentions Dr. Mario B: Mega Capsule Side-B: Shocking Sheet Up-B: Ol' One-Two Down-B: Soaring Tornado Ganondorf B: Warlock Blade Side-B: Flame Wave Down-B: Wizard’s Dropkick Luigi B: Ice Ball Up-B: Burial Header (but with the Shoryuken effect) Toon Link B: Piercing Bow Down-B: Short-Fused Bomb Pichu B: Thunder Wave Side-B: Shocking Skull Bash Down-B: Thunder Burst
  17. Fighter Megamix: Marvel vs. Capcom vs. SNK A three-way superstar battle against three companies that have crossed over with each other, and with a few special guests with games also developed by Capcom! And here’s the roster: The gameplay can consist of 1-on-1, 2-on-2, or 3-on-3 team styles 1-on-1: 3 rounds, best two out of three wins. 2-on-2: Each characters uses a round, and both teams can call an assist character in battle. Ends when all characters on either team are KO’d. 3-on-3: Teams of 3 that ends when either team have all their characters KO’d. Grooves (from the Capcom vs. SNK series) Capcom Groove: Teammates can be switched out at the player’s will, and the Hyper Combo gauge fills up to three levels. When the character you’re playing is KO’d, a teammate will take their place automatically SNK Groove: Teammates are chosen to take a KO’d fighter’s place by the player from a list that appears after a KO. Same applies for the player who KO’d the opposing team’s KO’d fighter. Fighters can slowly charge up their Hyper Combo gauge by holding down a button whenever it’s safe. T.O.P. System: A section of your fighter’s health bar can be used for beneficial stat boosts such as: -Increased attack -Gradual regeneration (but not pas the T.O.P. section) -Increased speed -Faster meter buildup (SNK Groove only) Regardless of which Groove you pick, you can choose the order of fighters before each match.
  18. Am I the only one who never really minded this? I was never really a fan of grinding each individual Pokémon for hours and hours, so I just kinda...left them on the back burner, and regretted it when I got to the end. With all my party getting EXP, not only is it evenly leveled, but it saves a lot of time that I could use to actually get through the story. Of course, grinding is still involved, but not so much it just about pads out the game. Think of it like most RPGs; Kingdom Hearts for example. All the party gets EXP, but the difference between Kingdom Hearts and Pokémon post-XY, is that in the latter's case, the party member who's active in battles gets more than the rest of the party, whose spoils are divided. TL;DR: I liked all my party getting EXP because it saves me a lot of time and trouble, which makes it more enjoyable for me than simply grinding each individual one for countless hours.
  19. Does anyone know of any unused bosses in the Smash series after Brawl? All I know is that the Viruses were going to be a stage boss in Smash 4's unused Dr. Mario stage.
  20. Name: Guzzlord Game of origin: Pokémon Sun and Pokémon Moon (2016) What does the boss do? -Dragon Tail: Guzzlord lashes his tail out towards the player (23%, medium knockback), followed by purple shockwaves (17% each, OK knockback) -Dragon Breath: Guzzlord shoots purple steam out from one of his arms, which can stun the player if they get caught in it (22%, no knockback) -Crunch: Following immediately after Dragon Breath if successful, Guzzlord uses a different arm to bite the player (15%, OK knockback) -Hammer Arm: Guzzlord swings his right arm down, which has a meteor effect (17%, medium knockback) -Gastro Acid: Guzzlord shoots green acid globs at the player from both his arms one at a time. If you're fighting this as someone like Pokémon Trainer or Joker (provided the latter doesn't block it with Rebel's Guard), their abilities will be disabled for a few seconds (13%, small knockback) -Thief: Recovery items will appear during the fight (Maxim Tomatoes at 50% or lower, Heart Containers at 100% or higher, sometimes both). Guzzlord will try to snatch them and eat them up (14%, no--small knockback) -Stockpile: If Guzzlord grabs the healing items, he will recover some HP. If he grabs the player, he will chew them before spitting them out (18%, medium knockback) -Dragon Rage: Guzzlord's most powerful attack; he creates a giant purple orb of dragon energy and sends it down to the targeted area. If it hits you successfully, it will keep hitting you until it disappears (40%, far knockback) Strategy: Guzzlord's attacks are powerful but slow. Dodge them whenever they are indicated as you wail on the monstrous Ultra Beast. Setting/Intro: The Ultra Ruin, a ruined city ravaged by Guzzlord. Guzzlord appears out of an Ultra Wormhole and roars as he lands on the ground. Defeat: Guzzlord writhes in agony as he is pushed back into the Ultra Wormhole. Who fights this boss in Classic Mode? -Samus -Kirby -Pikachu -Peach -Lucina -Pit -Ike (To Challenge Ashnard) -Wii Fit Trainer -Corrin -Ridley -King K. Rool -Incineroar -Banjo-Kazooie (Vs. Lord Woo Fak Fak) Music: Battle! Ultra Beast
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