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Crysta

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Everything posted by Crysta

  1. I guess it's more graceful? Ballerina-like? We can't have our ladies being flat-footed oafs!
  2. I had a feeling Akira's sudden re-interest in his legacy might beget a new series. It's too big of a chunk of my childhood not to watch. :)
  3. I'm just going to download it. I live near Los Angeles so... yeah. It will be sold out by the time I wake up.
  4. hrm. i make my icon a male-version of elsa and this thread happens to show up (mostly because it fits my name and it's not quite so obvious). *reads through the long list of links* good god our kids are going to be doing their college research papers on this movie decades from now
  5. I think it's mostly done now, though. You have only have so many people repeating the same thing over and over again. I think Deo is the only one continuing the crusade. gj
  6. I can tell this is amateur work, but it's very promising amateur work. The kudos are well-deserved. carry on my wayward son
  7. Yeah I really enjoyed several snipers appearing right next to my flier and not being able to even respond before they riddled her with arrows. They do appear and move on the same turn. Any OTHER type of unit cropping up would have better. I've played the Mystery remake a bit and for some reason I don't remember encountering that frustration. Then again I kept restarting because I didn't like my avatar about a few chapters in. Never completed a run but maybe I should.
  8. Wanting players to eventually graduate is one thing. Suggesting putting obstacles in their way to deliberately strong-arm them into classic is an entirely different thing. Not everyone learns at the same rate nor through the same ways, and it's really to just make you feel more comfortable with it than them. And if they really don't want to jump to the next stage, you really shouldn't care anyway. Nintendo isn't going to dumb down the game and alienate the ones already loyal to the franchise: it would be stupid to do so, especially when you can just easily appeal to both groups. Awakening was chock-full of DLC characters from previous titles - a new player wouldn't know how to appreciate that nearly as much as veterans would. That alone tells me they cater more to that branch, they've just given a small bone to the new players and for some reason it's making the older players cry foul and grow paranoid. Change is scary. I get it. But change is necessary for growth and progress.
  9. Sims 4 is pretty much the lovechild of Sims 2 and Sims 3, so I'd say you'd probably know 90% of it at least. It also doesn't make my computer derp like Sims 3 did.
  10. There are plenty of classic players here who aren't bitter. The bitter ones are being called bitter. EDIT: ... By other classic players.
  11. I am interested in potentially starting up a play file on the Sims 4 which involves taking input from forum users (particularly in this category) on what a sim should do by a week-by-week basis, up until they die, and posting screenshots of their exploits. Sort of like a "choose your own adventure" game, but with a group instead of each individual, controlling one sim collectively created by the group. I have a vague idea of how this may work, but it might kind of fall on it's face if no one else is familiar with the game. I'm sure there are fans of the series here, but I'm not sure how many, and I'm not sure how many would actually be interested in this concept. So, uh, does anyone find the idea intriguing? EDIT: Project is a-go. See this for details. I will probably update this post constantly and make it pretty later.
  12. Yeah I found this kind of ironic. I imagine my own retort going like this: "YOU BETRAYED HOSHIDO." "BITCH I DON'T EVEN KNOW YOU." It's not like you swore an oath or anything. These guys just show up and expect you to fight to the death with them and you haven't even had lunch with them yet.
  13. I've went up against teams who have clearly grinded more than I have and I still have no trouble with them because the AI is terrible. That mode has plenty of other, more serious problems that make it laughable.
  14. It might just be less casual players going "classic sucks" and more "fe4 sucks i liek awakening" that rubs them the wrong way. I'm pretty sure Lunatic+ was geared towards the vets, too, so it's not like they're being neglected.
  15. /in I wanted to watch a few games before I tried to get into this again, but by the time this starts I should be confident enough. I still remember lynching you for the lulz 5+ years ago. NO REGRETS.
  16. Bad things to use as allusions/comparisons/metaphors in an epic internet fite: 1) rape 2) nazis/nazism 3) abortion 4) nickelback Because there's a good bet there's millions of better and more fitting things to use.
  17. Wikipedia says the global sex ratio is approximately 1.01 males to 1 female. But, you know, it's Wikipedia. Though it is usually more accurate than what I see on tumblr, which just seems to be some person slapping percentages over an image with no real source. But generalizations are generally bad if you intend to seriously debate things or turn around and pick at the illogical fallacies in your opponent's arguments because it's kind of like the pot calling the kettle black.
  18. That might have been it. I'm too lazy to check. I did, after all, miss as well. I'm pretty sure I didn't just go send Oswin into a party of thunder mages on a whim because you learn how bad of an idea that is fairly early, so I was fully expecting to hit it and be done with it. Foolish me.
  19. So do I. I consider learning enjoyable. But there's a point where pain starts to be just pain. I didn't get to that point in Awakening until I tried Lunatic, which I will have to try again on Casual first if I want to make any legitimate headway. I applaud those who somehow managed Lunatic+ on Classic.
  20. It wouldn't have changed my decisions, it would have been more enjoyable to be able to move on. I learned my lesson; I didn't need to restart dozens of times to finally get I screwed up royally. If I remembered how I got through it I would share, but I don't, and if it was a particularly skillful strategy I think I would have remembered. I think FE7's critical percentages are actually wrong, but I found that out later - it probably showed something closer to 10% but in actuality it was 2%, but I forget the actual equation. So I was taking more of a gamble than suggested. A game that isn't enjoyable isn't much of a game. I can legitimately understand if a player tries Classic then demotes to Casual once they realize they don't know wtf is going on and dying all the time wasn't really doing it for them.
  21. Lecturing me now about what I should have done years ago when I hadn't played a single Fire Emblem game seems a little silly. It's not like I didn't know I was stupid back then now, but a new player neglecting to raise a competent army isn't something entirely out of the realm of possibility. In fact, I did it, as I was explaining. I would have appreciated Casual training wheels. I think this may be part of the problem: you guys have high expectations for the new inductees because you're experienced players and those are the standards you expect. Aaand you tell them what they should have done and how obvious it is lol. Read the last part carefully. And the part of it no longer being fun, because I made poor (but easy to make) decisions earlier in my run.
  22. Try Cog of Destiny with a lv. 5 Eliwood and Hector and having promoted Kent and Sain at level 10.. I didn't enjoy it, quite frankly, and when a game becomes a chore it has more or less failed it's purpose. Casual would have changed that, hopefully, and I would probably have still killed most of my army to get the point. And of course I got Karel instead of Harken. I remember abusing the fuck out of Pent, though. And the other pre-promotes, because I screwed up my army pretty badly beforehand. Athos doesn't come until the very end so that's kind of moot. Don't think this is actually true. I know I always wanted to keep everyone alive even when I was new and didn't really have to (because you can opt to continue without them unless they're a lord). Hell, I could hate the unit and I would still restart the chapter. Your mileage may vary. Now you can understand why I didn't think I had to worry. It was literally 2%, I think, and vs. a mage I could OHKO. GUESS WHO MISSED. As for a game which can be strategic without random numbers, there's chess. Can't say it has the same excitement, but Fire Emblem is not a game 100% centered on wits and strategy.
  23. First FE I tried was FE 7. Lyn's story was actually a pretty neat way to get into something completely alien. Mind you, it wasn't perfect: I still went "COOL I CAN USE MARCUS FOR EVERYTHING" and "COOL I CAN PROMOTE AT LEVEL 10 GGNORE." Those are the kind of mistakes I could have learned not to make on Casual, tbh.
  24. To preferences? It isn't any less subjective because preferences themselves are subjective. The fact that Casual more than likely keeps more players than the alternative? Not quite so subjective. I said "less subjective" simply because it's an educated guess and I don't have hard data beyond a few players here saying they've got hooked on the series via Casual. Whether or not you like that doesn't really matter. Yes, I know you don't care for it. You have made that pretty clear by "I don't care if the series ends" admission. It's the RNG deciding to screw you over, mostly, if every character has the chance - however slight it may be - to be criticalled. In the earlygame especially, when you none of your units fall under the "can't be crit'd" criteria. So no, it's not always a flaw in your strategy. You could use the best available strategy and still get screwed over. In that particular case I was using one of my higher leveled units: Oswin. Sure as hell wasn't going to continue the game without him from that point on.
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