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Bk1234

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  1. Week Five Poll Posted!!!!

    Week Four Results: Unfortunately, Edelgard has been eliminated! 

    This week (WEEK FIVE) we will be eliminating ONE character! This will determine the WINNER! Make sure to continue to vote for your favorite!

    You can also comment down reactions to poll results, predictions for future polls, and why you voted for the character.

    CONGRATS TO THE VOTERS OF THE TOP 2: DOROTHEA AND FERDINAND! 

  2. I kind of only did the specials and final smash but whatever...

    Isaac from Golden Sun: 

    Gimmick: Psynergy Points (PP): Isaac starts with
    100 PP. Each one of his specials requires PP. PP can be restored by walking around and using other moves (besides specials.) Isaac's PP is displayed above his portrait during a battle.

    Neutral: Ragnarok (7 PP) - Isaac summons a massive sword that strikes the opponent. Deals 3 times the damage of the opponent's previous attack. However, if the attack misses, Isaac is left vulnerable.

    Side: Move (2 PP) - Isaac casts a giant hand that pushes opponents away. It does no damage, however it can block projectiles and some melee attacks.

    Up: Retreat (6 PP) - Isaac teleports away in the blink of an eye! You can control his destination by pressing the special button and moving the control stick in the desired direction. Leaves Isaac in a fall state afterwards.

    Down: Quake (4 PP)/Earthquake (7 PP)/Quake Sphere (15 PP) - Isaac attacks with a powerful quake. This can be charged. The more you charge it the more powerful it becomes, and the more range the move has. (Quake -> Earthquake -> Quake Sphere) However, you are vulnerable to attacks while charging!

    Final Smash: Judgment - Isaac summons Judgment! Isaac needs to be relatively close to his opoonent in order to use his final smash. Cinematic: Judgment gathers power in its lion shield and then shoots a powerful beam that creates a big explosion engulfing Isaac's opponent(s).

    Tom Nook from Animal Crossing: 

    Neutral: Sell- Tom Nook pockets the opponent's projectile and returns the favor by releasing a couple of bells at the opponent. (This can be done by pressing the special button again.) The stronger the projectiles, the stronger the bells. The bells start as a few coins (for weaker projectiles) to a bag of bells (for stronger projectiles.) Note: Tom Nook does not get to use the pocketed projectile like Villager and Isabelle.

    Side: Vaulting Pole- Tom Nook launches a vaulting pole that travels in an arc. Once the pole hits the ground, Tom Nook flings himself onto the pole and then launches himself forward. Tom Nook travels across the stage, and any opponents hit receive massive damage and are knocked back pretty far!

    Up: Balloon Sale- Tom Nook is selling various balloons, but then the colorful balloons in Tom Nook's hand start to carry him upward. The player can slightly control which way the balloons travel but they mostly carry Tom Nook upward. Tom Nook is holding three ballons which can be popped!

    Down: Workbench- Tom Nook crafts either a tool or a piece of furniture. To use the tool or place down the furniture press down and the special button again. To discard a tool press B and shield. Furniture will stay on the stage until they are destroyed.
    • Flimsy Shovel- Opponents are grounded when hit.
    • Flimsy Axe- Tom Nook swings an axe. This does a lot of damage, but has little knockback.
    • Campfire- Tom Nook sets down a campfire which does small chip damage to opponents.
    • Log Stool- Tom Nook sits on the stool and falls asleep. When asleep Tom Nook restores damage. However, opponents can knock Tom Nook off the stool or destroy the stool entirely.
    • Signpost- Tom Nook places down a signpost in a selected direction (either left or right.) Opponents will receive minor damage if they touch the arrow.

    Final Smash: Millionaire Mansion- Tom Nook builds a ginormous mansion on his opponents. This does massive damage and has great knockback. After the mansion is built, three bags of bells are launched from the mansion onto the surrounding area. These bags have amazing knockback and will catch opponents off guard.

                    What do you guys think?





     

  3. So I'm on the fence about whether Geno still has a chance since he is a spirit. However, do you think that they could have thought that far ahead about characters for FP Vol. 2 when adding spirits? Another odd omission is Porky, but I feel he would've been added in FP 1 if they purposely chose to omit his spirit. My general reception is that spirits added after the base game (spirit events) do deconfirm fighters. What do you guys think? 

  4. Week Four Poll Posted!!!!

    Week Three Results: Unfortunately, Bernadetta and Petra have been eliminated! 

    This week (WEEK FOUR) we will be eliminating ONE character! Make sure to continue to vote for your favorite!

    You can also comment down reactions to poll results, predictions for future polls, and why you voted for the character.

    CONGRATS TO THE VOTERS OF THE TOP 3: DOROTHEA, EDELGARD, AND FERDINAND!

  5. 10 hours ago, Sid Starkiller said:

    The absolute best way is to not.

    There shouldn't be some golden ending where everything is all sunshine and rainbows and everyone has a big harem wedding after the credits. The whole point is to decide what side of the conflict you want to support. Why are people so afraid of making hard decisions?

    Not to mention that the plot of both Birthright and Conquest was made worse by the existence of Revelation, and I think IS realized that. They wouldn't be so stupid as to do it again.

    I totally agree. The whole point of Three Houses is to choose your house. They would have only added one house if they wanted to, but they wanted the element of choice/decision. A "Revelations" route just messes with that whole element. Sorry...

  6. I thought this would be fun...

    So, let's say there was a 10+ years later DLC for Three Houses, featuring a child unit system. What are your ideas for this system? What would the child of each character be like? How would the system function? (Basically, describe a child unit system including how it would work: passing on "traits", crests, etc., and some ideas for child units.) 

    You can post your artwork if you would like.

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