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X-Naut

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  1. Mercenary leader Yevgeny Prigozhin is presumed dead after a plane crash outside Moscow - ABC News For context, Prigozhin is the leader of the Wagner Group, who have been helping Putin in the war effort. Relations with the army eroded over several months which led to what was essentially an armed protest two months back in late June. Negotiations with Belarus mediating defused the situation before it became a full-on coup, but such an uproar is speculated to have put a target on Prigozhin's back... well, this might be it. Details are still emerging but heavily lean towards kill confirmed, never mind the likelihood this was a Kremlin plot to remove another rogue element.
  2. No, and the anima types in general don't differentiate themselves enough.
  3. Here's an important detail more people need to appreciate... it gave us the modern formation screen. For the first time in the series you have real, visible control over where your units start on the map! (save for the fixed deployment characters) For all the places you can accuse FE6 of lacking polish, it also delivered one of the biggest QoL improvements in the series.
  4. The only way she's convincing Camus to switch sides is if she dangles Jubelo and Yuliya in front of him... semi-literally. Their hostage situation is what kept Grust under Dolhr's thumb, and the key difference between him and Lorenz was how much importance they placed on the royal bloodline.
  5. Does Leif actually wear a disguise, or is it literally just a pseudonym that Hannibal was willing to take at face value? Because if so, then you have another example in the mercenary Erina (Eirika) to Selena in Chapter 2. Honestly, this sounds like it could be a theme for a Ninja banner if they don't want to repeat their "pick a class plus some popular anchor(s)" shtick.
  6. I'd argue it's more in line for Caeda to be the pegasus adherent. Talys is a poor kingdom to which fliers are likely not native; most are found in the Macedon/Dolhr region. Caeda's thus fortunate to have a pegasus in the first place, and with no companions her pegasus would bond very strongly to her. Meanwhile, Macedon is famed for its wyverns and has a strong culture of riding them. So even if Minerva's trying to establish pegasi as a viable war mount there's an existing predisposition to switch over. I'm of the opinion that Caeda and Est lean strongly towards pegasus riding, while Palla and Catria are more indifferent and willing to make the transition.
  7. I'm going to ignore 24x because that's an obvious emergency measure by Gotoh, the game spells it out loud and clear. Besides that, all the paralogues occur after a major milestone: Chapter 6 is when you liberate Aurelis, in 12 you take Archanea's palace, 17 has you retaking Altea, and 20 is where you defeat Camus and knock Grust out of the war. This is a convenient place to include them narratively as it would likely coincide in a lull in activity, with Marth's army pausing to realign themselves and plan their next move. As Zapp and Pete's Mate said, the only one that holds much weight in the narrative is 12x, where Horace is forced to choose between kingdom and territory and it gives Nyna a great show of character. Sadly none of the others do much beyond maybe showing Marth as an open-minded leader who's willing to accept more unusual characters: Athena is a semi-literate foreigner, Etzel's discipline probably evoking discomfort and Ymir being a giant of a man who can throw his weight around. Nor do they engage their requirement, as none of them portray Marth explicitly going out of his way for new recruits; never mind the redundancy with generics. If they had better thought-out requirements and played with the narrative more then they might be a more meaningful addition. If nothing else the character inclusions are less contrived than the sequel.
  8. Am I the only one who Aside from that, the rest is absolutely true. Interest in a series is bound to generate strong questions about the setting, especially where the worldbuilding might have holes. In fact, asking questions about a topic is something I'd call the mark of a true fan.
  9. Obvious answer is to put them on one cartridge/download like the original FE3. Beyond that, some bullet points: If you're going to update the engine/setting then don't copypaste the original data, throw it out and rebuild from scratch. You can use the originals as suggestions but the game should feel cohesive, not out of touch with the narrative or game engine. Partition Shadow Dragon's prologue out of the story and make it another Archanea Saga arc. It's clearly not intended to be a part of the campaign when it's being removed on Hard and up. It and the others could grant clear bonuses that can be enabled on game files as DLC lite. Similarly, include alternate conditions for Shadow Dragon's paralogues and/or original character join conditions. Excelblem being funny or not, the meat grinder was very out of touch. I'm all for mixing and matching mechanics between the two iterations, and I would expect it when supplemental media has been walking back a few DS decisions (i.e. Heroes Phina got her rapier back). Dismounting + reclassing could work, but I'm with Zapp on the latter needing to be changed to avoid invalidating the former. Give everyone new OA for Naga's sake, the DS games were really bad about character peripheral tunnel vision. Adding onto that, give characters actual interactions in the games, and have some supports and scenes grant bonuses like FE4's character events. The Book 1 bonuses would transfer to Book 2 characters' bases, along with some measure of support progress.
  10. I think it would be stranger if they added a line that makes so little sense and then kept it in a remake. I'm not going to quote the rest of your post to keep it thin, but there's a lot about that situation up in the air. Archanea fell around the same time Marth escaped Altea, so Linde could have spent between two to three years on the run, how much of that in Knorda I don't know. There's only so much that can be assumed; but I would think Miloah died around the time the palace fell, given he was one of its defenders. One other detail I neglected to mention regarding a slow slave market is Dolhr's allies. General Camus was effectively Pales' warden until he helped Nyna fly the coop, and it's unlikely he or his subordinates had a taste for slavery. So it's possible that his presence and perhaps continued Grustian presence afterwards suppressed the markets, and all they could do was bide time. And that bit about Gharnef assassinating Miloah is Heroes supplemental material, so take it with a grain of salt if you want. But it's totally in character with Gharnef to want the deed for himself, and I wouldn't put it past him to sabotage Dolhr's efforts until they located his home within the palace.
  11. 1) At least one Meet the Heroes page states that Miloah was assassinated by Gharnef, meaning he likely warped straight into their home for a one-on-one. So he was in the right place to pass it to Linde on his deathbed. 2) One of Gharnef's lines in Heroes suggests he was confident that Linde was powerless to do anything, so he probably gave her a running start and left her to suffer without her dear old daddy. 3) Linde's disguise was a big bulky robe, she had ample room to hide it under there with the rest of her identity. 4) Being a slave probably beat roaming the land homeless. She had little experience with the world outside Archanea's palace, and it offered some form of sustenance and shelter. I doubt she wanted to end up there, but realized it was better than nothing and that trying to escape was suicide. 5) It's the middle of a bloody war. Not the ideal time to sell slaves... build up a stock, maybe, but you're not going to find many buyers until the dust settles. Hence she could slip under the radar with such a simple disguise; they weren't performing thorough background checks yet. That's my five points on the matter. It's not that far-fetched IMO.
  12. Definitely feeling Genealogy or Binding Blade next for remakes, anything past the GBA era feels modern enough and those games have no international release. Mystery of the Emblem is an odd duck; the only rationale I can see to re-remake it is if they go the way of Old Mystery, bundling both stories and releasing internationally. Otherwise, they might as well release translations like FE1.
  13. Regarding the (infantry) class types discussion... and I speak as someone who hasn't played Engage... the class types feel specialized towards that game's unique feature and I don't think they have much purpose in a game without it. However, they offer great ideas for future class skill profiles to help flesh out infantry. Covert is an easy fit on thief-type or light infantry classes, and Chain Attack could easily be a skill for most of its usual candidates. Mystical classes could have their personal spell lists if those come back. The only one I have a hard time conceptualizing in its current state is Qi Adept because of how novel it is.
  14. Someone on Reddit posted a meme suggesting the left silhouette might be someone else: And while there's the stray hair strands to dispute it the krinkles matching the flower petals make it very convincing. I actually hope they're right even if it's a long shot.
  15. There are two other aspects to Thracia 776 that weren't discussed: mandatory minimum deployment and Escape maps. The former outright prevents you from lowmanning in the strictest sense, and the nail-in-your-foot deployment ruling might require you to get creative to deal with certain loadouts. The latter is an objective that requires everyone to seize, sure you can subvert it but it comes at the cost of losing them until the jail paralogue. Part of this has to do with ranks, but many players feel compelled towards full recruitment even without it... or the most you can sanely achieve (hi Xavier); and it does feed into the more engaging maps discourse because in tandem with the deployment floor it forces you to engage your cast in some way other than forgetting they exist. Ultimately there's no real silver bullet for lowmanning since the gameplay frequently encourages you to lean on a minority of your units at some point (i.e. Jagen on Shadow Dragon H5), and there are multiple ways for lesser units to contribute even if they aren't frontlining. Pretty sure that was a joke, the "lol" at the end's a dead giveaway.
  16. This. More liberal access to the transform command could also help, i.e. being able to shift at half gauge or above so you can hop out and back in the game more easily. It would make the resource balancing aspect of shifters a more playable balancing act. I think another mechanical convention they could consider is using the transformed state as the base statwise, with being untransformed applying a penalty. Granted, this is mainly a suggestion for laguz due to their unique stat conventions in FE10 and would be harder for manaketes depending on how much you lean into their weapon giving bonuses. In Engage it would probably involve making the dragon transformation Emblem Tiki gives into its own unit that overwrites your character while active... isn't that what TRS's dragons did?
  17. If it ain't Michalis then I will... not finish that line because I don't want to be held to anything stupid if I'm wrong. For real though, bring him on. Gotta complete the second sibling trio and there's a "grouchy sibling who hates being dragged into this" slot with his name on it!
  18. That question mark in the title... yeah, that's nice way of saying "Sage of Khadein my ass", Linde's association with Khadein is threadbare at best. It's pretty insulting when Merric, Wendell, Arlen and even Yuliya and Jubelo have stronger ties to the city and yet she's the only one "repping" it. Especially when she has major ties to Archanea and they continually get shafted in favor of other things... I didn't have anything against her getting another alt but this is the last seasonal I wanted her on. Also I feel like it's premature to say Soren is screwed out of CYL7. If he's a Prf-less loser then that might incite more CYL support out of spite.
  19. One detail I have yet to see in this thread is locked rooms. They're used to isolate a portion of the map against long-range threats and warpskipping, but at the same time they deny information about enemies and their formations. While you have part of a turn to react some might be much harder to react to, and you do generally have to have one unit sticking out their neck to open the door. In a few cases it's essentially another form of same-turn reinforcements. Speaking of same-turn reinforcements, I think they're marred by poor execution. Reinforcements tend to be concentrated to one phase or the other, and in modern games this is done by flipping the phase. On top of forcing the player to essentially learn a new mechanic on Hard+, it doesn't consider that some groups are not suited to acting immediately. It also denies the possibility of using non-STRs in tandem to provide a more organic warning system. tl;dr reinforcements don't have to be locked to one phase and I'm tired of IntSys pretending they do
  20. I don't remember the last year I've gotten sick twice or more, but it was probably one of my childhood years no later than middle school. The closest thing in recent years was last year when I got my COVID vaccine 2nd and 3rd shots, but it's an edge case because it's a natural vax reaction does that really count? EDIT: Scratch that, got a big sore mucus-making lump in my throat Mon-Tue and now I have a 100 F fever.
  21. They see niche use in the non-FE6 GBA games and the DS games, the former due to their insane WEXP yield and the latter for their insane Mt/Hit in tandem with save points. And the original Gaiden where Dread Fighters are immune to the recoil chance... aside from that, most people aren't touching them with a ten-foot pole except when they want to meme. They also tend to have poor Hit outside the DS games, making them even less reliable. I disagree on the DS backfire point though, if anything it's a point in the player's favor since enemies tend to have lower defenses in the games where they carry these weapons. I once had the Devil Sword thief in Chapter 4 of FE12 OHKO himself attacking Arran, which is hilarious.
  22. GBA spawn-blocking follows a rule where if the unit simply appears from a spot on the map they can be blocked, but if they enter and then move to their spot (often from the map's edge) they cannot. In the latter case they'll take the next closest empty tile they can. Some FE3 reinforcements are also on a chance% spawn basis and might not appear immediately, instead loading on a later turn after a successful dice roll.
  23. Binding Blade's desert map has a mercenary with an armorslayer. That's all that needs to be said.
  24. I second Sunwoo, including the part about some characters naturally being childless. If they played the support cards right you could potentially have all the kids be available even with unequal gender ratios.
  25. If status staffs can ignore Imhullu then Sleep could shut him down... but given that Silence doesn't work it's unlikely. Although it may end in a draw if Gharnef's low magic can't overcome Manfroy's resistance stat.
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