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X-Naut

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Everything posted by X-Naut

  1. Well it's currently the peak of summer, where they've always rammed seasonal content at flank speed. Also remember that the calendar goes one-third into the month and CYL has typically been in late August, so chances are it's the tip of the iceberg.
  2. Well, Harmonics are meant to bring together characters who aren't directly related. Have there been a few that feel heavy-handed, out-of-place or forced? Sure, but I think the concept of bringing together heroes from separate games works. Anyway, to make this post worthwhile to the thread, map design aesthetics peaked in the DS games.
  3. This was a topic on the subreddit yesterday so I'll copy what I posted over there:
  4. This is a tricky question to answer because the two play into one another, but I'd say having a cast about three times the average deployment limit is ideal. A cast of that size gives a good deal of character choice, replay value and reserves for ironman players. It can drift in either direction based on how said cast is distributed, but too high and you run into extreme cast bottlenecking; and too low and permadeath becomes too restrictive. Average deployment size I think is best between 10 to 15 characters. It doesn't have to be constant but too much swing can be annoying depending on how quickly the game scales up. Also @Jotari posted while I was wording this out and I want to add that another problem with New Mystery isn't just the limited uniqueness, it's also the wide gaps in unit quality. Some units are just plain better than others and a lot of them come early, to the point where it feels like the game is shoehorning you into a specific roster. Binding Blade and Radiant Dawn have this to a lesser extent but neither has zero effort reclassing, the former has a smaller cast-deployment ratio and the latter has a semi-malleable skill system.
  5. Or a Resplendent. Dubious whether those count as new versions but it's not like some alts haven't been powercrept retraces of the original.
  6. Usually I ignore the call but this year I started answering, then staying completely silent until they hang up sometimes. If it takes more than 30 seconds I hang up myself.
  7. While there's some grain of truth to the manipulative algorithms, it's so easy to turn the "discriminatory and anti-competitive" line into a counterargument against any political party. I haven't heard of voter suppression firestorms like in Georgia and Texas but if they've been enacting similar legislation in Ohio they've given Google fire to play with. Also Trump has been talking about being reinstated some time in August... scary thought what that might imply but another insurrection is more likely to go poorly for him than well.
  8. Men being unable to ride pegasi is the Big Lie perpetuated by Pegasus Knight guilds who don't want women to lose their gender-exclusivity. To their credit it's far from easy, as pegasi have a deep-seated fear of men from the days they were hunted. Few men have the temperament to overcome this, and few pegasi would be bold enough to trust a male rider.
  9. Dual phase and unconditional adaptive on the same weapon is just WHY I mean sure, it's not F!Edel skill stacking madness but those two look like something that should never be considered OK on the same weapon, much less on a character with 50+ Atk. Zeke's weapon isn't too impressive but free DC and follow-up if unit isn't on life support are two very strong effects on their own. Sorta RIP Luthier but at the same time he brings a long overdue demote on multiple fronts, and his fanbase can +10 him easier. Apparently Tatiana's tome is a blue 3H summer tome, and her art is cute. Being a mage is a bit surprising though when she's known more for her ditz savant white magic list.
  10. And I imagine one of the unwritten provisions is "neutralize all indebted parties" or "officially redefine the national deficit as a suggestion," right?
  11. It also gives them license to be stronger since they can't keep you safe forever. Compare TRS shields' defense values to SoV and 3H's; the uses might look a little disappointing but they scale a lot more heavily. While SoV can justify it with damage deflation and worse weapons, they're pathetic in 3H where the only ones really worth considering have very strong secondary effects.
  12. It was probably a means to nerf the prepromote Sages so that if you wanted a good magic and staff user you'd need to train one yourself. Tomes and staffs are both very powerful on their own, even if both are at their lowest in Tellius.
  13. Meanwhile, Georgia greenlighted another audit of the 2020 Election results. On the other hand, they don't get to touch the actual ballots this time.
  14. Well, don't let a unit equip more than once per turn. Pete's 1st Mate already alluded to this. And also what they alluded to, multiple Boots items would be neat. You could have variants with extra effects, or even give different movement types a different movement booster, like Horseshoes for cavalry.
  15. You know there's some irony in that two of those cautious characters have pretty gung ho minded base skills (Lunge on Draug, Galeforce on Yarne).
  16. Rather than classes, shields being equippable with only certain weapons could be a thing. Like, swords, lances and the shorter axes can equip them; but blades, bows and poleaxes are too much of a handful. I can see mages using shields but only when head-casting, balancing an open tome and a shield seems impractical. As others have said before, it really depends on the inventory system. Having items get their own inventory space or having a decent inventory size is preferable, and I like the equipment slot. That way you can't just stack Leg Ring/Iron Rune/Iote's Shield/statboost ring all on one unit - no they haven't all existed in the same game, but my point stands. Also, please only have Boots as an accessory. It would make them a lot more flexible (and fun) to use and I just don't like them as a statbooster.
  17. 1) While I agree with this, it's worth noting that it does make capturing into a type of unique utility, even if the map design can undermine it (Revelations' Vallites for example). 2) So what? I guess they could add a few sets of generic voice clips but expecting fully fleshed-out characters is too much to ask for outside of the capturable bosses. You can headcanon or fanfiction them into true characters without writing it directly into the game. In addition, I think giving capturables too much character runs the risk of blurring the definition of what full recruitment entails. 3) It's not that hard to rationalize. Enemies showing compassion, threats, a grayer morality setting... there are plenty of reasons. If I have a complaint to make about Fates capture, it's that it's too easy: the only penalty is lol -10 hit that can easily be made up, and captured units go directly to the PC unless your box is full. Having to hold onto them until the chapter's over would add a risk to consider after capturing, especially if you're taking multiple prisoners. For battle, halved damage and no follow-up would mean you have to put in prep (no ORKO capture setups). And either no critical hits, or a have crit penalty, with a critkill causing the capture to fail.
  18. The ponytail splitting and the lance are a dead ringer for Tana. I was questioning on the archer being Innes but that sketch post thread made me more certain about it.
  19. I'd be all for giving critical hits the Pokemon XY-SM treatment: cutting the bonus damage and lowering natural crit rates. And throw in making the crit bonus tools more reliable, like Killing Edges tripling your crit from Skill. Maybe not big passive crit bonuses though...
  20. Now that Kris is in the game there's a good chance F!Kris will be on one of them. Whether it's an Archanea banner or a mixed banner is the question, but likely the former since past summer avatars' banners have all been native game only.
  21. Neuter Javelins and Hand Axes like Fates did. That solves that problem. Though in general, you could also nerf natural crit rates to the point where you need to be actively trying for critical hits with their tools or the enemy is just that unlucky. FE4 takes it to the extreme with no natural critical hits unaided, despite every enemy having 0 Luck. I wouldn't say no to having some way to opt out of getting random crits either, like through a skill or accessory.
  22. Aside from the "aghhh gen 2 already" factor* that's a neat and creative take on the Hel aesthetic. * - Still less cringe than Brave Ike getting one
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