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Matt Snow

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Everything posted by Matt Snow

  1. Man that thief(?) is tall. Also I really like Riven's new mug, but the green bugs me... I don't know I think the difference between the two shades is too big? I also like the minor changes to the archer.
  2. Make Inuyasha. Or someone terribly complicated. Cyclops looks pretty cool.
  3. Favorite so far. Like it but the opening on the middle cliff bothers me for some reason. d: Also I think those mountains in the top left are kinda repetitive, though not terribly so. God those mountains... so good. :O
  4. I was meaning to ask, are you gonna base these off the TV show or the book descriptions? Because some characters are very different... Also I don't really know if it's an error but Melisandre's nose looks weird to me :|
  5. Matt Snow

    Critique

    Not decent ones XD oh but there are tiles for this: http://gyazo.com/23706f763dec524cbac9f2fe5920f4b4 There should be a pillar base that has some shading on it.
  6. Matt Snow

    Critique

    I think, not completely sure, that the walls should be higher at the black wall. See you have the walls in the back part of the garden and they are 1 tile high, but you go up to flights of stairs, so the people who go up there would end up stepping on the wall.
  7. The map for chapter 3 and chapter 7 look pretty good (the two overworld ones in case I didn't get the numbers right), though the light grass could use some work.
  8. I did use it as part of a TURN event, here when I load a character on turn 2: ALIGN 4 TurnBasedEvents: TurnEventPlayer(0x0,BeginningScene,0) TurnEventPlayer(0x0,Noa_Arrives,2) TURN Noa_Arrives: _LOAD1 0x0 Others ENUN FlashCursor(3,0,60) //Flash Cursor on Noa ENUN Text(0x912) //Hey what's going on, why are Tyg and Garlan fighting. REMA ENDA
  9. Sorry didn't see this XD. Well I inserted these events and I don't really notice a fade to black when it loads units.
  10. Umm I have the same question as Vennobennu, what exactly are you trying to do? I mean I normally bring in reinforcements like he said, though I change the LOU1 to _LOAD1.... Woah really O_O- This has never happened to me... I think, what do you mean causes a chapter to fade to black? Because I always use _LOAD1 and the chapter plays fine...
  11. Well if you used TILED and formated it correctly then I'm pretty sure that all you have to do is use the MAC1 code when you want the door to change, like if you gave the map change an ID of 7 it would be: Door_change_event: Text(0x950) REMA MAC1 0x00 0x07 ENUN More stuff. The 0x07 is the ID number, so if it were 8 it would 0x08 and so on. Also if you want to reverse that tile change, IE close/open the door again then you use: MAC1 0x08 0x07 I think.....
  12. Really?, weird I just used the colors from the mug XD. I'm not really sure how most people make battle palettes, but I took Hendricks colors and I think it looks pretty sweet.
  13. I liked the games portraits a lot, but I don't think some of them went well with the battle palettes. Like in Wakeley's portrait, his armour look red-brownish (at least to me), but his battle sprite is purple. Henrick is also like this, his armour is white in his portrait, but his battle sprite has blue armour.
  14. Matt Snow

    FEE3 2013

    Yay this is starting. Hopefully video's get posted soon. P.S.
  15. I really like the younger Karel and Renault . The oswin looks kinda wierd though... almost like he's hunched over IMO.
  16. Sure, I use _LOAD1 0x0 Guys_Your_Gonna_Load. Umm an example would be.... The "XXX"'s are character names XD
  17. I don't know if this is correct but for me it happens automatically. For example if I have this unit block: Allied: UNIT Tyg Myrmidon 0x00 Level(1,Ally,False) [1,9] 0x00 0x00 0x00 0x00 [slimSword,0x00,0x0,0x0] NoAI UNIT Garlan Fighter Tyg Level(1,NPC,False) [0,9] 0x00 0x00 0x00 0x00 [Hatchet,0x00,0x0,0x0] Defend UNIT Noa Archer Tyg Level(1,NPC,False) [0,9] 0x00 0x00 0x00 0x00 [ironBow,ManiKatti,0x0,0x0] Defend UNIT And Noa died last chapter then it doesn't load him. I'm pretty sure it should be like this for FE7 too. Oh but make sure you write the unit with the same parameters. Like if you made them show up as a level 2 enemy, then you should write them in the new chapter as a level 2 enemy, even if they turned into an NPC or Ally unit. The game should remember that info automatically. Hope that helps, and that I'm not terribly wrong.
  18. So Cybil has the Pegasus and the Horse icon. Does that mean the the Claymore is effective against pegasus knights too?
  19. That monks palette is awesome... some of the pixels don't match. Did you re-script the whole animation?
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