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Othin

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Everything posted by Othin

  1. It's not Awakening Chapter 2 any more than Champions of Yore was Shadow Dragon Chapter 1. It uses the same map, but the battle is completely different. But yes, it's quite a challenge in its own way; being 1-star doesn't say much.
  2. Yeah it seems to adjust based on story progression. It's definitely doable but can take some getting used to, in particular figuring out how to deal with the reinforcements. Blocking forts until they stop appearing can help, as can setting characters up to take them out in one round on the enemy phase before their skills can activate.
  3. Deere was a child previously, and even if it was seen as okay, that doesn't mean it was. And it doesn't have to be seen as okay ingame, either. Fire Emblem is a fantasy setting; it takes some inspiration from mideval times but there are differences, like magic and same-sex marriage.
  4. I ended up using the Lodestar item on the player avatar for my current main playthrough, Hoshido Lunatic. The player avatar who, for whatever reason, I decided to name and model after Roy.
  5. Jakob isn't real. IS created him and decided everything he does.
  6. There is, but it's not always particularly prominent or consistent or even accounted for. FE1/2/3/4/5 are all known to take place in the same world, as do FE13 and the remakes FE11/12. FE6/7 appear to be connected to Archanea through the Dragon's Gate. FE9/10 have some connection to that world as well, as shown by Paris's existence, although it may just be another world linked by the Outrealm Gate. And now we're getting indications that FE14 is also connected to FE13 somehow, even though we don't really know how yet. That just leaves FE8 as the odd one out, acknowledged in FE13 through bonus content but not with any real known connection yet.
  7. That doesn't sound right at all; the Exp formula in Fates is actually really harsh, although it might not be as bad on Normal mode. With enough of a level advantage, I've had characters score kills and not get even a single point of Exp, and that was with regular ingame play. Unless Eternal Seals keep Exp from going down as much as it should at those levels, that's going to cause problems that even Paragon won't fix.
  8. True, yet because there are no weapon icons they still all get depicted as knives. IS, why would you do this.
  9. I'm not sure why you'd ever promote a Pegasus Warrior to Golden Kite without a lot of weapon level grinding, but it seems plenty usable as a promotion from Archer for the extra movement and to get full use out of the advantage over other fliers with the already-high bow weapon level.
  10. Wait nope Zero just had the Movement +1 skill; I only had three on that file. The "Small Stone" appears to be a weak kunai. I don't know why.
  11. To be fair, Lord classes make sense to be more limited than regular ones. Plus, we now know that two "DLC" classes are in fact available for free. If that one DLC map is enough to get enough points on the Outrealm Bonus menu to get the Witch and Ballistician items, those will be, too. I still don't understand how to even access that, though.
  12. Given that it's an endgame Nohr file, I'm not sure there's even any place I could do more capturing, other than grinding supports to unlock more children Paralogues.
  13. I haven't done any capturing on any file. I saved so I could try using them on Marx and Luna for the hell of it but reset afterward. It's weird seeing their heads on Marth's and Lucina's bodies. Worth noting that they have different music than the other promotions. I think there's some really old promotion music remixed in as part of it.
  14. I highly doubt that's how it works; most likely if it seems that way it's just a misunderstanding of some sort. Finally managed to get the seals; it was on a different save file than the one I already completed it with so I can't confirm you can come back for the seals after missing them. Quite a challenge to earn, unlike the Dread Fighter and Dark Falcon seals, but at least they're free.
  15. That's not quite right either. The main way to get them is that once you've bought two of the three routes (Hoshido, Nohr, and Invisible), whether or not you've completed them, you can get two Dread Fighter scrolls per save file from a bonus menu in My Castle, and then once you've bought all three you can also get two Dark Falcon scrolls per file. That option is still available, but it seems this offers a source of even more of them.
  16. The first time ever or the first time the Awakening characters all survive?
  17. A small amount of extra Avoid isn't going to meaningfully impact strategies. It's not an interesting effect, and they realized tossing it onto skills and expecting it to matter just wasn't working. Thrown weapons are still useful for chip damage, especially when backed up by Dual Attacks, and kunai are at least as effective as past thrown weapons ever were. You also can just use bows or tomes or Ryouma or Marx or just use a thrown weapon and take the penalty because unless they're faster than you they're still probably not going to double.
  18. That doesn't say much. The Awakening DLC is just one star and yet it actually puts up quite a fight, at any point in the game because the levels scale based on your progress in the main story, and especially on Lunatic. I beat the free DLC and just got a shitty knife, no Lodestar or Great Lord seals. Is it random? Or does it have something to do with keeping the NPCs alive? That seems even more difficult.
  19. I'm quite sure Nohr has a second one available, like the others. Combined with the Bonus ones I had four to use on Zero, Azura, Flannel, and I think Velour.
  20. Penalties from Silver weapons do stack, and they're generally a bad idea to use on the enemy phase. They exist for when you need a lot of player phase power right away. FE1/2/3 style Wt is an excellent system, far preferable to Fates' confusing "double attack threshold" system. It's also the same general thing: a way to nerf certain weapons so they're more balanced without durability. Hell, FE2, one of the three games that implemented the best use of Wt in FE history, didn't have weapon durability either. The fact that Fates' effect penalties would work even better with that Wt system does not change the overall superiority of effect penalties to durability.
  21. Effects aren't a nuisance any more than not having capped stats is a nuisance. They're limitations you have to work around based on the immediate situation. Durability is not about the immediate situation. Unless you're doing a speedrun or something similar where you've plotted out the entire game turn-by-turn, you don't know what the cost will be later on for using a rare weapon a couple more times right now even if you've replayed the game several times. That's not strategy; it's just guessing.
  22. FE1-3 handled Wt really well. Reasonable sized penalties constant for every character, and simpler and more prominent than how FE14 kinda sorta recreated it.
  23. They keep throwing Boots at you, huh. Seems like each story gives two in the main game, plus two along with the Dread Fighter and Dark Falcon scrolls and four here for a total of eight?
  24. Limited durability makes you think twice about grinding. Randomly shattering weapons just makes you pray the mechanic never becomes relevant. If you want to make ranged attacks better, limit the other weapon types in ways that aren't just annoying. And there's no strategy in budgeting gold for weapons that will last for potentially dramatically varying amounts of time; it's just luck. Look, I'll send you info on how to get a Berwick Saga ROM if that's the only way for you to see that this system is completely unfixable. Berwick Saga is a fantastic game, anyway.
  25. Those are extremely high; you'd have Steel weapons lasting an average of 10 uses. Berwick Saga weapons increase their chance of breaking with use and still only go up to 4% until they're completely used up and it doesn't help. No one wants a chance of an important powerful weapon suddenly breaking with any use, whether it's 10% or 1%. If it happens, it's just going to be unfun. It's a terrible system and can't possibly be fixed.
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