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Othin

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Everything posted by Othin

  1. Apparently f!Corrin doesn't like pants or skirts, either. The outfit designs in this game are pretty terrible. I don't think any of the oddities ever get explained.
  2. I don't understand why they couldn't just do it like Wt, or negative Wt. So much more comprehensible.
  3. Any class that's listed with a changed name on Serenes has it because the Japanese name is different from what it's been for probably almost all of the past 13 games. Sometimes it's due to the class being a Hoshido version like Samurai, sometimes it's due to it being made gender-neutral like Rod Knight, sometimes it's a complete mystery like Great Hero. But it does seem like most of not all of those classes really will have new English names.
  4. I remember it giving a lot of Exp at low levels; I could believe it starts out there.
  5. Glanced at a bunch of unpromoted characters on my Nohr file and yeah that seems to fit all of them as well as making a lot more sense. Good find! Class stuff also makes more sense with that in mind, although I do still believe enemy class crit bonuses are halved.
  6. Yumi are effective against flying units. I believe those weapons are random only like in Awakening but I'm not certain.
  7. Having icons to designate "sword" versus "katana" is useful, yes, but having that icon show up in place of a weapon-specific icon rather than in the weapon's detailed information is not. Okay I'll stop participating in this little tangent I started now. Apologies.
  8. And how exactly do you claim to know this? It's easy to make assumptions when you don't have all the information.
  9. Well in menus, the weapon icon is exactly the same as every other tome. Gotta love the work they're putting into this game's visuals.
  10. Also in the Japanese 3DS boat. Bought it for Awakening when it wasn't certain to be localized and it works just as well here.
  11. I was talking about the main story, not the supports. But you can't just separate them, either, because the supports are an extension of the characters and setting developed in the main story, and both of them are part of the game's overall story. Even if they assigned different people to write the supports, it's a problem that they'd give the job to people this incompetent, especially when they apparently care so much about the game's story.
  12. They cut out individual weapon icons despite having a larger-than-ever selection of individual 3D weapon battle models. I don't even know what they want anymore.
  13. While I do think there's a bit more than that, it's pretty appalling that they made a story this weak even when claiming they specifically hired this special person to make it so great, and advertising it as such.
  14. It's unfortunate but seems kind of unavoidable in a game with reclassing, especially to the extent here where you can get literally any character into any standard class.
  15. As has been explained over and over again, being a trope is not an excuse.
  16. Who is "they"? I've never seen any reason to believe that the actual LGBT+ people in Japan are any less concerned about this shit, just that any concerns they do have get ignored by the rest of the population even more than in the West. Changing the supports helps address the problem, but the fact that the conversation even exists in the Japanese version is still an issue.
  17. So steel weapons don't actually make you easier to be double attacked? That's confusing. No wonder I haven't always been able to keep track of the thresholds.
  18. Crummiest? I haven't tried that one, but effective weapons seem really good in this game.
  19. Lack of awareness of LGBT+ issues in Japan does not excuse insulting portrayals of those issues.
  20. Strange. How does it interact with Parallel Seals?
  21. It's absolutely creepy; slipping someone a drug without their consent just isn't fucking okay. Again, I think acid is a fair comparison: you're not completely incapacitating someone but you sure are messing with their view of reality.
  22. "Hey I slipped you acid because I thought it'd make you like me. Sorry about that. Marry me anyway?"
  23. Gameplay is definitely improved. Weapons are fine; the stat boosts are generally within reason. Except on Ryouma's sword but everything about both him and his sword is just ridiculously overpowered. Awakening's gameplay wasn't grindy in the first place so I don't know what you're talking about but yes you can easily ignore it in Hoshido and of course you don't even have the option in Nohr. Don't know as much about story; it seems okay but with some issues. Weird character outfits make it hard to take things seriously and apparently there are some issues with the supports. I haven't played the Third Path and I'm avoiding info about it until I get through Nohr and tackle it myself.
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