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Othin

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Everything posted by Othin

  1. No one said it didn't. That said, I don't believe any past FE game has had an option for having a kid with your sibling during the game's own timespan, let alone eight such options.
  2. Flaw is Luck. It's close, and I'm sure someone could get the listed C-A values with the right build, but judging from the above mention of Str getting replaced with Skl instead, it does seem to vary a bit.
  3. It's probably +1 to the Asset stat, yeah. Hrm. Dark Knight normally gives +3 Str, +3 Def, and +1 Move. My (+Def) Corrin as a Dark Knight gives those bonuses with no supports, adds +1 Res with C support, +1 Def and +1 Res with B support, +1 Spd, +1 Def, and +1 Res with A support, and +1 Spd, +2 Def, and +2 Res with S support. That doesn't fit at all; the Str bonus is missing. Zero's bonuses, on the other hand, are perfectly consistent with the ones listed. Same with Azura. My conclusion is that most of these are right, but Corrin's bonuses do not fully account for their variability.
  4. It probably increases the enemy's ability to double attack by 5, just like a Javelin. The ingame description is weirdly worded and doesn't make a distinction between decreasing your ability to double attack and increasing the enemy's ability to double attack.
  5. Bullshit. A few activation rates change nothing. Skill and Luck are still completely worthless while Speed is still absolutely critical and one of the most important, and that'll never change until they revamp the concrete properties of the stats. --- Most of the nerfs are good, barring ones that make weapons basically unviable. Awakening was broken as fuck and needed a lot of adjustments, and they pulled it off. But there are some issues. -Outfits, especially for female knights. What the fuck. -Some map designs are really cool but others are pretty bad, where they lead to really odd and uninteresting gameplay or are far too easy to end in a single turn. -Certain chapters don't let you save between them. -Gender locked classes still aren't really gone. -Personal skills don't seem good enough. -Weapon icons. -No kids for married gay couples. -Soleil.
  6. The list of bonuses looks fine and are only a tiny bit off from what I've been reporting; idk about anyone else. In Fates, by using Guard Stance with a promoted-level class, you get 13 total stat points with an S support and 11 points with an A support. In Awakening, by using Pair Up with a promoted-level class and either an A or S support, you get total bonuses ranging from 12-16 points if all stats are in the 0-9 range up to 33-37 points if all stats are 30+. That's a huge difference.
  7. It'd take more detailed analysis to be sure, but based on the small but varied increases per support level, it's almost certainly true.
  8. It doesn't take away their weapon; it takes away their clothes. Exactly as it says. If you're familiar with Sophie's skill, it's the same effect.
  9. Okay, that explains things. I'd been wondering where those other turrets were. :p Regarding recruitment, Nacht is the boss in Sophie's Paralogue and Gazzak is the boss in Foleo's. I think Haitaka is the boss of Nohr Ch9 but I'm not certain.
  10. Also, even though Witch can use dark magic like Sorcerers, it has to give up a skill slot for it. It doesn't outclass anything; every other class has some advantages. Plus from what I understand Sorcerer has some inbuilt combat bonuses like +10 crit; I don't know if Witch is confirmed to get bonuses at all or ones that are as good.
  11. Not workable. It didn't do that before, it wouldn't give the class weapon levels to work with, and it'd make several classes have access to four weapon types when the stats screen only has room to display three.
  12. Well, you can use Shadowgift to pick up the one dark tome available.
  13. There's a Dark Mage skill called Bind that cuts adjacent enemies' Avoid by 20.
  14. Witch does have skills available outside of the class, but it also lacks the unique non-skill characteristics Ballistician has. So I don't see that part as too unbalanced one way or the other. But for practical concerns, weapon access is pretty big. Any character with access to any of the five other main offensive weapon types can jump to Dread Fighter or Dark Falcon and keep their weapon levels, but bow users are currently left without any options like that. Ballistician will add an option for male bow users, but not female ones.
  15. Witch is often used as a female-only term, but it's not unheard of for it to be used in a gender-neutral sense. Of course, Ballisticians being male only is even more ridiculous. Especially since it means that while characters can access bonus classes using swords, lances, axes, tomes, or kunai regardless of gender, only male characters can access a bow-using bonus class.
  16. Being cartridge locked is just a matter of implementation. It benefits people who would to hack to get them and gives those people less reason to buy it but for anyone else it's the same content available whether or not you buy it. It doesn't matter.
  17. There's an idea. Tested with Mighty Bow and Shining Bow which seem equivalent, and it works. The second battle isn't penalized, and then the debuff is cleared.
  18. 1) A turn is a player-opponent turn cycle. Although I was under the impression that the kunai debuffs recover 1 per turn, not entirely after a turn. 2) Next battle. The debuff takes place after the battle. 3) Yes.
  19. The best type of class is anything that uses kunai.
  20. Dark Falcons are also not gender locked, like the regular Pegasus classes in this game.
  21. Go to the blue orb in My Castle near Felicia/Jacob and select the "bonus" option on the right.
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