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Othin

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Everything posted by Othin

  1. Dread Fighter and Dark Falcon are not DLC. They are available in the Bonus menu after buying a certain number of routes, 2 for Dread Fighter and 3 for Dark Falcon. Witch and Ballistician are the currently known DLC classes but are not yet available. For whatever reason, both are gender-locked.
  2. Yeah the restrictions are really odd. Why would Ballisticians be male-only, too? They fix up some stuff and then do this.
  3. Okay Felicia and Jacob are NOT in Dread Fighter-like versions of their classes. Despite getting way more Exp than high-level unpromoted units or normal low-level promoted units, changing them to Dread Fighter still results in a 20 level increase. Even if this means going above LV40 as a Dread Fighter. It seems like they have some individual change in how their Exp and levels are handled.
  4. You're in the right place. I got the same error message, but it worked fine after I manually updated the 3DS firmware.
  5. Individual points matter less the more of them you have. In PvP, characters' stats are at their highest, so skills that don't scale will be at their weakest.
  6. Self-Destruct's description is incomplete. It triggers when the user begins their turn with under half HP, not at any other time.
  7. It is not. None of the Pegasus classes are this time around, nor Dread Fighter or conventional fighter-type classes.
  8. No. Dark Falcon items are available right now to anyone who's bought all three routes and they can be used on any character.
  9. Counterbombing is out. Counter no longer works when the user initiates combat, and I assume the same goes for all related skills.
  10. It's not necessarily a mistake. Often in FE, .5 is the only decimal that can come up and is expected to round down, but maybe stuff that divides by stuff other than 2 has different rules to account for the possibility of higher decimals that are less reasonable to round down.
  11. Doesn't seem that way, but it also doesn't seem as necessary here because enemies are already getting a lot of specific tricks. Plenty of set enemies will have skills as extreme as Pass and Counter even before Lunatic, at least in Nohr. So that's why upgraded shops carry like 10 copies of some basic weapons you'll never be giving to 10 characters at a time.
  12. Counter only activates on damage done by the character initiating combat. If a character with Counter initiates combat and forces the enemy to counter in melee, the skill will not trigger.
  13. Lunatic mode on the third route, Invisible Kingdom.
  14. why would someone even make a patch for a game that's confirmed for getting an official translation anyway
  15. Based on early Hoshido, any doubling or tripling seems to be compared to Normal, not Hard. Normal to Hard has about as much increase in enemy numbers as Hard to Lunatic so it's not this huge jump. Early Hoshido is the only part I've played on Lunatic; it doesn't seem too bad but unlike with the past few games, things often do really become more challenging as the game goes on. Nohr is also pretty much a whole difficulty level ahead of Hoshido. It's also worth noting that unlike in Awakening, enemies all have set skills and often very carefully selected ones from outside their class. Lategame Nohr Hard has some pretty nasty skill selections, and I imagine it's even worse on Lunatic. I haven't seen any Nohr Lunatic for myself but I can imagine it later on having a lot of resemblance to a non-random version of Awakening Lunatic+.
  16. You don't have to, if you have a couple hundred dollars to spare.
  17. Best way to tell which stat booster is which is to look at the kanji next to the +2 or whatever and find which stat a character has that matches it. That was just explained on the previous page.
  18. Beaststone+ seems to have the usual Str/Skl -2 effect despite lacking a specific description so it's probably safe to extrapolate to other weapons if the data says they're all the same.
  19. I think it just means it makes it easier for enemies to double attack you like with the thrown weapons.
  20. How would you stack the divine weapons? Are you sure about the weapon rank for Vanished Disaster? I have a baton that seems to resemble it except it's E rank, but there are no E rank 1-10 range baton listings.
  21. In Awakening, you get starting bonuses totaling +6 for an unpromoted class and +8 for a promoted class, with a point of Move counting as two stat points. Then there are heaps of other bonuses from supports and stats that make the total go way higher, especially as you progress into the game. Fates has the same class bases, but then the bonuses beyond that are basically nonexistent. Where Awakening would give you multiple additional points per support level and then up to +3 in everything just from the supporting unit's stats, Fates seems to just give like one total stat point per support level and nothing from the supporting unit's stats. Stats are lower in Fates but the bonuses are still nothing in comparison. Guard Stance is 100% fair and primarily for defense or mobility; it now typically cuts down on your team's overall offensive abilities rather than increasing them. It's an important tactic but a balanced one.
  22. Each save file has access to two of each.
  23. Go to the blue orb in the area of My Castle with Felicia/Jacob and select the "Bonus" option on the right.
  24. Items like the Dread Scroll and Dark Falcon Wing say they don't affect level, but that's not quite right: promoted units have their level increased by 20 when switching to a non-promoting class.
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