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Othin

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Everything posted by Othin

  1. Yeah, Rally Heart will be available through the Bride class in Eirika's DLC.
  2. God dammit, listen. I'm not talking about training Donnel; I'm talking about this bizarre notion you keep advocating of reclassing his kid to Villager. Explain to me how reclassing his kid to Villager so you can pass down Underdog instead of Aptitude is remotely worth it.
  3. The notion of reclassing them to Villager is simply absurd and completely horrible in every conceivable way. I already explained this.
  4. You can eventually, but it's only feasible with grinding because of the Exp required.
  5. For anyone you use heavily throughout the game aside from MU, you should have the chance at one unpromoted reclass and one promoted reclass. Unpromoted reclasses tend to have problems with delayed promotions and with weapon ranks; you're never going to have a good reason to do more than one of them without grinding. Promoted reclasses take a ton of Exp; MU can pull off multiple due to Veteran, but don't expect anyone else to.
  6. It depends on where you are. Generic enemies in Normal can randomly have skills, but it's rare, which can make it especially hard to figure out all the options. Also, it might be only after a certain point in the game, but I'm not sure what. And no, the thing is, enemies on Normal and Hard typically have one point variation in their stats, for example a Fighter might have 33-34 HP at random, but on Lunatic the stats are completely set in stone; he'll just have like 40 all the time, so there's nothing to keep track of. Take a look at the DLC stats: for most of the maps, I list completely certain stats for the enemies, but on maps like Golden Gaffe, I list a bit of a variation. That's not quite difficulty-level based, since a lot of the maps have portraited enemies with set stats no matter what and Golden Gaffe has variation on any difficulty level since it's unaffected by difficulty setting, but it's the same mechanism.
  7. Basically, you want to think of reclassing as a lasting promotion. Unless you grind a lot and trivialize the game, you're only going to have your characters change class a few times; when they leave their old class behind, they're not coming back until postgame stuff.
  8. You can only have a maximum of 20 guest characters.
  9. Normal/Hard data is a bitch because of slight variation. I got some of that info from a wiki, but there isn't enough to completely identify the parameters for those modes. Also, for most ingame purposes, keeping track of skill possibilities is also a pain. I don't have any plans to continue work on this, so hopefully someone's interested in taking up where I left off.
  10. Underdog isn't worth 10 levels of Villager. Never have Donny pass it down.
  11. 21: fight a bunch of Risen in some tightly packed temple place, they're all ridiculously fast enemies like Swordmasters, Heroes, and Tricksters 22: fight a set of 15 enemies mirroring your team, matching each unit if you have a full roster and having duplicates if not; they use fixed top-rank equipment depending on their class and get bonuses on the harder modes 23: fight a horde of 50 powerful enemies lead by Priam in a field, but being able to field up to 30 of your own units
  12. There's no recovering lost save data, period, unless you backed it up elsewhere first.
  13. His face was always kinda weird; I don't think it's any different from the rest of the time. That said, I do recall some implication that Walhart is not quite alive when you recruit him, so that might go for him.
  14. I was making a policy of gobbling up whatever I could on my run - SpotPass weapons, Renown rewards up to the like 10k I'd earned, sidequests, and one play of each DLC. So at the time I'd stopped, I'd detoured for the first three sidequests and the first two CoY maps, resulting in a fuckton of extra Exp and a way more overall prepared team than I'd had on Lunatic. I had an absurdly powerful Avatar I'd promoted before Ch5, as well as promoted Chrom, Virion, Lissa, and I think Cordelia. Yeah, I was getting a lot of Master Seals from those merchants. I also class changed Frederick to Wyvern Lord, as per my usual policy. My team was powerful enough that I remember needing no resets at all in Ch8 or Ch9, compared to several in my preceding Lunatic run. Only reason I stopped there was because I tried several times to play through S4 to get Anna before Ch10, failed miserably each time, and never really felt like getting back to it to actually even try Ch10.
  15. It's exactly how it's supposed to work. FE games aren't about purposefully sending characters to their deaths for the hell of it.
  16. Skill holder if they're in battle; if not, anyone they're adjacent to or in a pair with.
  17. I think you can really get a feel for what went wrong with Yen'fay by comparing to FE10. There, you'd directly see what the villains were doing, but their words and how they were fucking you over. Meanwhile in FE13, particularly in Ch7 and Ch17, the characters are just "oh, we're fucked" without really seeing the enemies do stuff to prove it, while your own characters just keep routing them in every fight. The scene with Walhart at the start of 18 helped, but then you just fight Yen'fay and rout his troops and then Walhart gets driven back and you're ready to win.
  18. Yeah, from what I've found, you typically have to go for "Update Now" every time.
  19. 19 and 20 are pretty ridiculous. I'd say they're generally harder than the Final and specifically for postgame. 21 is easier and more reasonable ingame, but harder than 18, not that that's particularly tough. 22 really depends on a whole number of factors: it shouldn't be much of an issue on the lower difficulty levels, but on the higher ones, you'll want at least one character to have capped their important stats before taking it on. 23 probably has the highest enemy strength of anything outside of DLC and multiplayer.
  20. It depends. If you do a lot of side stuff, or you use excessive Nosferatu, or you focus your Exp on a few units, it'll end up getting really easy. If not, it'll get quite a bit more difficult as you progress, especially as promoted enemies start showing up everywhere and eventually take over the entire enemy lineup.
  21. Seems to me that if you can get more than a turn or two into a chapter, any skill setup should almost always be workable, even ones with a bunch of Counters. There are probably exceptions, but that's what it seemed to me from playing about a third of the way in: it's deadliest at the beginning. The worst of the skills are a pain to work around, but doable. Lunatic+ always hands two special skills to the enemies; no getting around that. If you're talking about rigging it so that the enemies all have Counter and Pass, the skills enemies could (rarely) have on other difficulty levels, that would be much harder than average Lunatic+ setups, if it's even possible. I guess if you wanted to make them as weak as possible, you could abuse them all to have Hawkeye and Vantage+, which would still be more of a difficulty jump than FE12's Lunatic', since that's just the equivalent of slapping Vantage+ on everything and not Hawkeye.
  22. Galeforce is always just better. Regarding the Falchions - I think it's more of a matter of them being infinite use, so you don't need more of them and could end up at a loss for what to do with extras.
  23. It's not perfect, but it's damn near as close as a game can get.
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