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Othin

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Everything posted by Othin

  1. Gangrel and Wood. And yes, Libera's a guy. His class, Battle Monk, is a specifically male version of Battle Cleric.
  2. Are you sure about this? I know the generated guest MUs don't have best/worst stats, but since the SpotPass/DLC characters do, I'd expect actual guest MUs from other cartridges would also be able to keep their modifiers.
  3. Elincia is on the FE9 team, and no, you're not missing anyone. LvD3 has to be Ike; there's no other possibility. The delay is simply because otherwise his announcement would be at the same time as Paris's release, and with Paris being in some ways another redesigned Ike, it would have seemed redundant, so they decided to space it out. If they had more DLC they were going to release, they would've announced it instead, but they didn't. Furthermore, there's an important pattern to observe: they've never released a character as DLC after releasing them as SpotPass, which makes sense: why make the free version available before the paid one? And the timing of the SpotPass releases seems timed to facilitate this, starting with Sigurd's team, the only one to not have a DLC character, and continuing with the teams of the first releases, delaying other teams such as FE7 until the perfect time. The thing is, this indicates they're just about out of DLC: out of the main characters featured in Spirit Talisman, only Ike and Sothe have not yet been released as either SpotPass or DLC.
  4. Less than a week, actually. Best-case scenario, we get the announcement tomorrow night or early Thursday morning, and the release a week later, for a simple one-week delay. If that doesn't happen, it's almost certain to be announced a week from Wednesday and released two weeks from Wednesday.
  5. Battle animations (something about attack animations) Game speed (something about camera) (something about map) AI skip (not sure about a bunch of these) Slide pad (analog vs. digital) HP gauge (no idea - first sliding scale one) Background music volume Sound effect volume System sound effect volume Voice volume Voice acting (on/off) Speaker mode That's about all I could make out.
  6. Not familiar enough with those to say. Is there something in particular you want to adjust? I can help you find it.
  7. Doesn't Azure already have a father support? Doesn't seem like another would be too different.
  8. Excellent. Completed S21 earlier today. Working through the first set of enemies was tricky, with all of them having over 40 Spd and most being right in my face. I had already had to Rescue Renha on Turn 1 on my Hard run to keep him alive; I didn't even try leaving him alone this time. Compounding problems, the set enemy skills changed. Tricksters still had Lucky 7 and Assassins still had Pass, but Swordmasters swapped Sword Expert for Astra while Heroes swapped Axe Slayer for Sol. Wasn't too big of a deal for the Heroes, but it made the Swordmasters incredibly deadly, since so few of my characters could survive it even if the Swordmaster was the only enemy they faced. This was rather annoying. Half the enemies stayed behind around the boss, sort of like Ch2 only more so, waiting for characters to be in range of a whole avalanche of attacks before any enemy from the group would attack. The two smaller groups to the left and right were easy to defeat, sending someone in to kill two enemies and then fight off the remaining two, and the group with the boss... wasn't much more difficult. It turned out to be a simple matter for Inverse to swoop in, kill an enemy, and fly out of range with Lightning Speed, while the enemies stayed put as long as she didn't end her movement in range of the boss. The boss was especially deadly due to having a massive crit rate to back up Astra, but he had no ranged attack, so he too was easy to kill. Interesting tactics for the AI, but worthless against the right strategies. I decided to take another detour after this to get Prince Marth. Krom's really been falling behind, and since hurting Gimle is such a problem, Prince Marth can replace him as a Divine Falchion user. He's slower than Lucina, but sturdier, and comparing well to Lucina is damn good, even at this point. Defeating his FE1 team to recruit him was simple and easy with the right tactics. I want to get Valhart, but S19 doesn't look possible at all at this point. The enemies are way too strong and, with reinforcements, way too numerous to hold off, without any real room to run. My current strategy kills them at about half the rate I'd need to in order to keep the onslaught from backing my team into a corner and running right through it by Turn 6, and I don't see much I can do to speed things up. It looks like I'm going to have to set this chapter aside for the time being and return to the Final to see if I can fare better now.
  9. Then there's the matter of the "Other-Worlder" designation the characters summoned from past games get, particularly the generics. I think the same goes for enemy Dual Tag teams.
  10. I've heard that suggestion, but FE13 seems to indicate the events of FE8 as being in the past when referencing FE8 heroes.
  11. FE13 references the Tellius and the events as being known history. However, the connection to history isn't as clear. Apparently in the S23 conversations, Krom mentions Ike having come from "another world", perhaps through a portal like the Dragon's Gate. This would indicate that while the events of that world are known in FE13, the worlds are nonetheless separate despite being connected. This wouldn't necessarily impact the huge times involved, but who knows? Perhaps Ike's travel between worlds also lead him a few thousand years into the future.
  12. Nah, FE4/5 fit solidly into 1000 years before FE1/2/3 based on their own info. The only mystery is FE8. The Elibe calendar seems to be the most relevant thing to fit the series onto: -2000: The Great Flood -1200: Tellius Saga 0: The Scouring 600: Jugdral Saga 1000: Elibe Saga 1600: Archanea Saga 2600: Holy King's Reign 3600: Iris Saga
  13. I actually haven't been making a whole lot of progress lately; I've been tying up some loose ends on my Hard file so I can delete that file to start Lunatic+ once I finish Lunatic while still keeping my Normal and Lunatic files; I'm not finished with those. I've also been doing a bit of work the past couple of days for Vincent: http://serenesforest.net/wiki/index.php/Awakening_LM_Enemy_Data:_Shadow_Dragon_SpotPass I currently have Normal/Lunatic data for Shadow Dragon and Normal/Hard/Lunatic data for Holy War 1; the others are just blank skeletons at the moment, but they're works in progress. I'm going to have to split them by difficulty level to cut down on size; I already did that for Shadow Dragon, which is why I'm linking to the way more interesting Lunatic data. Since it's a pain to get data on both Hard and Lunatic at once and I'm planning on deleting my Hard file soon, I'm not going to go for other Hard data at the moment; it's not as interesting anyway. I'm also going to need to reorganize some links and other stuff to get it all to work properly, but that shouldn't be much trouble. --- As for my Lunatic file, I actually got back to it just now and played through RvB3, which was easy. So now back to do S21, then S19, and hope my resources can hold up - my gold no longer seems like it can comfortably last this long unless there are more rewards I forgot, which I don't think there are. But I think I can hold together. I'm heading for S21 first, and damn, Renha beats Sairi in every stat except Mag, and she was still holding up as my third best character after Dion and Inverse. Even though I'm going to be taking on two more maps with enemies stronger than the ones in the Final, I think I can handle it. So it's really just three maps left and then I'm done, at least for the main story.
  14. Explanation doesn't contain any FE13 spoilers, but I'll add tags anyway.
  15. If we assume the "twelve hundred years later war" is the Scouring and also the events that caused the dragons' downfall on Archanea, the timespan between the Tellius saga and FE13 is approximately 4800 years. That's a while.
  16. "Broken" doesn't sound quite right when you need characters at least as powerful as him to even recruit him. But yeah, he's powerful. The field isn't quite empty, but there's not much to it. It's basically a massive charge: Paris's side has 50 ridiculously strong enemies, and you get to deploy 30 of your own units.
  17. Higher than the HM stats, I mean, since he's basically as high as them in the uncapped areas already. But yeah. He's insane, and meant to be.
  18. Paris (HM) LV20 HP 80 Str 45 Mag 4 Skl 47 Spd 41 Luck 38 Def 42+5 Res 26 So probably even higher when recruited on Lunatic, it looks like. HM S23 looked like a massive challenge when Othin vs. the enemies was a lot like Dion vs. Lunatic enemies, and there were way too many of them to handle easily. However, even with that, I just ended up only sending in a few characters and having Mark boost Faye with Rainbow Cry and having her blitz things with Nosferatu. Nosferatu is fucking broken.
  19. He's a special case because he's not available as SpotPass, so there's no free version to differentiate him from. He's also the bonus reward for a monster map rather than being the advertised focus of a character map.
  20. If you can't take him on head-to-head, you're not going to be strong enough to fight off the rest of his troops. Worth noting that it's a Rout chapter, not Defeat Boss.
  21. Okay, I see what you're saying. I wouldn't agree, though. For me, perfection is something to seek. Past imperfections are something to learn from, but they're otherwise irrelevant. It also implies that a "first attempt" had "failed" rather than simply being incomplete, which I would say is the wrong perspective and wrong understanding.
  22. This thread's description bugs me. If someone's been hit by at least 100 attacks that have a 1% crit rate, statistically, the expected number of times they would take a 1% crit is at least 1, making this no surprise. It's not really a matter of luck: it's a matter of playing the games enough for something a bit unusual to end up happening.
  23. He is. Better to use magic. And yeah, Longbows are once again Sniper-exclusive.
  24. There are few prepromotes available in the main story, but they're all great. The only one who might get called "bad" is Emelina because her stats just aren't impressive for the map where she joins, which is harder than the Final. If we're including the past-game characters, some of them can get kind of unimpressive on the higher difficulties because while their maps get much more difficult, they don't get Hard/Lunatic bonuses like the others, so you're taking on a heavier challenge for a unit that's not so impressive anymore. Still, with how difficult it ends up being to train units, they can still be really valuable.
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