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BrightBow

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Everything posted by BrightBow

  1. When he said that the dragons weren't alone responsible? And that humans shared "some" responsibility? It's not on the game script on this site, so here it is again: "We humans, we took control of the continent like it was our right. We never considered who or what we drove away... ...Ninian, Nils, the blame for this was never yours alone. While we can claim ignorance, we still bear some responsibility
  2. Let me try to recall them. Zelda 1 - obviously A Link to the Past - The relationship between Ganon and Agrahim is never made explicit but either way he is the guy in charge Ocarina of Time - Obviously. Oracle games - Kidnapped by Ganon's subordinates. Though admittedly, Ganon himself is death during the whole game. Wind Waker - Man, that one was just embarrassing. The moment she wears the dress, she gets set up to be kidnapped in the most obvious and contrived way possible. Four Swords Adventures - Kidnapped by Dark Link. But it turns out Ganon is in charge again. Twilight Princess - Kidnapped by Zant. Well, sort of. But it turns out the guy in charge is actually... She also got kidnapped by Vati in Four Swords and Minish Cap. She spent half of Phantom Hourglass being kidnapped. The other half, she was a statue. And every time you load your game, she begs you to save her. And she got kidnapped again Skyward Sword. No idea if Ganon is involved again. If Zelda appears in person, she gets kidnapped. Spirit Tracks is an exception since she only looses her body and is otherwise an active character. Less active was her Zelda 2 incarnation. She slept through the whole game. Considering how Ocarina of Time and Wind Waker went, her pink dress itself might be cursed in some way.
  3. Lances all the way. Great damage, high accuracy, low weight. They can be thrown and kill horsies. It unites power and style for a fair price. A weapon for the Knight who wants to be prepared for anything.
  4. You can care about what you want. I do care about the DLC. (Well, technically "did care" since I am not getting Awakening, but that's besides he point.) The more DLC would pander to me personally, the happier I would be obviously. But just because it doesn't do that, it doesn't "decrease the value of the game". Which was your initial statement. Just to recall that back into memory. If you mean, when I might want to get rid of DLC they did? Or when I would certain DLC not to exist period? It's what you quoted from me: Criminal law- and moral relevance and stuff.
  5. Yes, there could be theoretically content that is relevant from the perspective of the criminal law or a mere moral perspective. But comparing stuff like this to a badly designed gameplay additions is absurd. That doesn't show anything other that my statement wasn't 100% perfectly literal.
  6. Personally, since I have no problem with porn, I probably wouldn't care. I did react allergic to the swimmsuit DLC and stuff. But only because I think that they drove stuff like that way to far in the actual game and the release of stuff that indicates that if anything changes, they will be even worse about it. That kinda hit a sore spot. Of course, thanks to the slow localization, I had plenty of time to get over that. Saying that it decreases the value of a game just kinda sounds to me like a game becomes worse because somebody out there made a bad mod or hack for that game. As long as it looks like that they effectively make you buy the full game that way, I say anything goes. Gamebreaking or not.
  7. It just for those who strive for ultimate power. I am really disappointed that there is nothing like a competitive or co-op multiplayer. Something like the DS multiplayer would work really well in a game where you don't have to money grind in an arena for countless hours, hoping that no one dies... But since it just so happens that this doesn't exist here, I don't see a problem. The game is effectively over and DLC is so separated from the main game that they can go nuts for all I care.
  8. Ah, I'm sorry. I thought you had a problem with the possibility of a better balanced Fire Emblem because you acted so offended by a thread talking about balance. I accidentally argued against a Strawman here. Sorry, again. But why do you got so riled up about this thread? Why shouldn't people talk about these aspects?
  9. I don't know. I do think that IS is trying to create an actual strategy game and not a strategy engine. That's why they bother to include a difficulty setting and apply stats to everything instead of simply allowing the player to choose how much money to pay for something or how much damage they want to deal.
  10. Nothing is wrong with that. There are opportunities for infinite exp and money. They raised the max stat cap to infinite just so that people can grind units to the point where nothing in the game can scratch them. They get what they want. But what about the people who expect an actual strategic experience from a self-declared strategy game? What's wrong with giving them the capability?
  11. So what? Just because it's difficult to design a game properly, they shouldn't even try? Now obviously this doesn't apply to paid DLC. It applies more to stuff like making the most powerful unit not only being available from the very beginning but also give him a variation of the Paragon skill. Or to give a sturdy variation of a mage exclusive access to an health restoring attack spell that can be bought cheaply and infinitely... But seriously, this mindset is terrible. It's like in order to have fun with the game, you already have to spend like 100 hours on it just to know how to play the game without breaking into tiny pieces.
  12. Nintendo's Spanish section didn't distribute Kingdom Hearts 3D... but they take the initiative for some random preorder bonus. Edit: Oh sorry, I guess I read that wrong. It's Nintendo Germany that takes independent action, not the ones who actually distribute it. At least, I guess that's what it's supposed to mean. So, sorry for the inconvenience.
  13. The Spotpass characters are free? Aren't they already in the code? Like, will it display the portraits on your game when you use Streetpass teams to fight a Spotpass character that you haven't downloaded yourself? Edit: It's a big difference to me. Requiring an online connection to access free parts in the game is a pet peeve of mine since Internet still can't be taken for granted. And it's a pointless inconvenience either way. If it's not paid DLC, you technically already paid for it. You shouldn't have to jump through pointless hoops like that. And because it will be looked away forever, when they take their servers down.
  14. It's called Akaneia. Edit: How are you even supposed to spell Dolhr?
  15. But NoE is based in Germany. That was the whole reason for the time based restrictions nonsense in the E-Shop. So if their head isn't responsible for the bonus, couldn't this mean that only the UK will get it because they were the ones to announce it?
  16. Well, I am nostalgic for these characters. That's the very reason that I don't want them to be treated so halfheartedly. How can people be satisfied by a mere name sign and recycled artwork?
  17. Well, he at least probably does have a fanclub. Of course, given the limitations of the engine and the clash between the different artworks, I was never a fan of them to begin with. Putting old artwork on random stats and skill combinations looks simply unprofessional. Heck, I play Baldur's Gate with old Fire Emblem portraits. Didn't occur to me that they are the real deal just because of that. If they don't resemble the original characters and don't look consistent with the actual cast, then I don't see the need to bother.
  18. I did believe to know. That's why I am confused that they would choose a character who so obviously won't match his in-game model when there are plenty of alternatives, given that most of the cast is young and bare of facial hair. And it's not like Moulder the Boulder has such a big fanclub. And those who do, would like to see his majestic mustache. And I didn't know that the English language doesn't use the word "beard" to describe any sort of facial hair.
  19. My favorite artstyle has to be the one from Thracia 776. It looked very consistent and I found the art to be surprisingly expressive given the limited amount of dialogue that most characters had. Also I liked the absence of highheels and the lack of bare legs. Pegasus Knights in particular look probably the least dumb here. I doubt that these tights are much better suited for riding then not wearing anything, but it's just so much easier on the eye. It's pretty neat that Tear Ring Saga kept this style. Even though that was really begging to be sued. I just wish we had more artwork so I could compare them better. The portraits were superior in Telius because they weren't limited to the face and all but I think that the battle animations worked better in Jugdral. I also really liked Telius. It just bugged me, that they applied a set uniform color for each faction. So now it looked all kinds of weired that most PCs have random colors. And I don't like the poses they strike after killing someone. Considering how Fire Emblem usually humanizes the enemies... especially in the game where they are actually playable... I found that a bit disturbing. Pretty much anything else is pretty cool. I also have to say, that I am kind of a sucker for the heavily ancient Roma inspired style of the first game. Probably because I used to read a lot of Asterix back in the day. I also love the cover art. I'd say, that it portrays the game better then any other, clichéd as it may be. My least favorite artwork is definitely from Awakening. Now admittedly, the males are great. Personally I think that Walhart and Validar look incredible goofy and I am not a fan of the toilet knights or the armored knight armor. But thats not a big issue. Everyones art is very expressive. They do an amazing job in getting their characters across. For the reasons listed above, it would never be my favorite. But there is no way around the fact, that this is some quality work. But the awesome artwork of the males really just highlights the double standard that is at work when it comes to the females. They hardly express anything. Like, what is Cronelia's maniacal grin while trying to break her own spine supposed to express? With few exceptions, they are all just trying to strike someone's idea of sexy pose, character or human anatomy be damned. Quite frankly, there is barely and Woman striking a pose that wouldn't look completely ridiculous when a male would do them... and I don't see how they are any less ridiculous just because the poser is female. I don't know much about the children yet, but thanks to the recent Interview, I got to see Severa and I don't see how somebody can have such a serious no-nonsense facial expression while bending over like that. So I don't think that I am missing much there. Considering Fire Emblem's focus on the characters, I believe that they really set the wrong priorities with their art this time around. For Battle animations... well, I don't think this chibi-sh style works very well. I found Cavaliers to look silly. They seem to be way to big for their horse. Frederick with his thick armor looked particularly weird. What also looked weired, was that the partner would always walk along the main unit, even when they weren't actually doing anything. Like, MU just walking along with Chrom, then merely watching him bash someones face in and then walking back with him and then merely watching as he takes a counter. It looked kinda off. Still, my least favorite Battle animations can be found in the GBA games. I really don't like those terrain-painted platforms floating over a black void. And it really bugs me, that the whole animation system is so primitive that arrows and fireballs just disappear when the target dodges and some sprites actually end up "dodging" right into the attack. Like the Paladin. And the animations are also very low on frames. Before I got to play the SNES games, I wondered how much better it would be if they would use the data to simulate something resembling an actual fight, rather then just having them perform their animations right where they stand without moving... ...And the I got to play them and found out that this is how they used to do it. I can't believe that they threw that away. It looked so cool and stylish. They even had unique sprites for each weapon. And there is other stuff with the sprites. Like how the Knights look nothing like the Knight armor worn in the artwork of the characters.
  20. They have Moulder? Does he have a beard on his model in some fashion? No, really. I would find it to be wired of a character with such an imposing beard looses it to the limitations of the Avatar creation.
  21. Where did you get that from? Edit: Was Micaiah ever stated to took the leadership from Nolan or simply being the leader? Edit2: Personally I doubt it. I just went through the script of chapter 1 again and Nolan acts pretty leader-ish there. Edit3: And the World Map narration says that Micaiah is a girl "among the company" of the Dawn Brigade. It says nothing about her being leader.
  22. My favorite has to be Wendell. Insane speed, offensive magic, healing. He is just exactly what the doctor asked for. It's telling how awesome he is even after being nerved so much with each remake. As for the females, I like Midia the most, because she is all knightly and stuff.
  23. "A Hero's Destiny". Dramatic, tragic and conclusive. And I absolutely love how they mixed the original map theme into it. It really hits you into the nostalgia. "Soldiers of Granada" (Tear Ring Saga). Mind you, the version from the actual game is a lot better then the one from the official soundtrack that we have on this site. It's just a rather unfitting dramatic theme for the wacky antics of Holmes' swimming kindergarten. "Adversity" was definitely used a lot better. "Leaf" (FE5) was just great. A triumphal arrangement of your leitmotif has to be the best way to accompany your last stand. "Land of Promise" (FE8) feels extremely mysterious and dangerous. It's just perfect. "Light Inheritors" (FE4) I don't like most of the game's map themes but this one is just wonderful. It beautifully symbolizes the legacy left behind by the first generation and gets you really pumped to get the rebellion rolling.
  24. Jill and Nolan I found the lack of Jill a bit... puzzling. Given the amount of attention they gave her, I would have figured that the developers would have considered her important and stuff. In Nolan's case, it's just awkward that the Radiant Dawn group has Edward and Leonardo... but not the actual leader of their group. In fact, he is the only member of the Dawn Brigade, who is not represented. Oh well, unless confirmed otherwise, I am going to assume that he only doesn't appear because the My Unit model can't have a beard, let alone "the" beard.
  25. Well, back in Silver, I encountered a shiny Ho-Oh. Unfortunately it was the first shiny I encountered, so rather then using the Master Ball to secure this rare catch, I restarted in order to find out what I did differently from all my catching attempts in order to cause this. I had no idea that it was entirely random. I also encountered a shiny Meowth. That one got caught, though.
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