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BrightBow

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Everything posted by BrightBow

  1. Well, the most loved on would be Jill. Let's face it, few people would have the strength to go against everything they've learned and go against their friends and family... and really abandoning litterally everything they have in order to do the right thing. It's just so much easier to live with a lie. She is also a hothead and a Tsundere, which shows that this kind of characters can in fact have more to them then this one quirks. Besides being simply an absolute wonderful person, she is also a great character. She has her own story arc and enhances the players perspective by showing things from the perspective of the average Daein. And man, did she become badass over the years: "Strong, weak... It doesn't matter. I fight on the side of my conscience, and have yet to regret my battles." And I have to mention Mist. That might be and odd way to start this but she reminds me a lot of my grandma. Mist is an incredible kind and strong person, willing to keep pushing her limits for the sake of others. You see it first in chapter 2, where she keeps up Rolf's spirit in the face of their desperate predicament, acting tough when as noted by Ike, she is actually a crybaby. And she keeps doing things like that throughout both games, not just taking care of her family and the mercs but also anyone else who joins along the way. She is just one step away from a breakdown and yet she keeps going like the Energizer Bunny. War shows no mercy on anyone. Not on men, women and children. In such critical situations, anyone got to do what they can do for the sake of their loved ones. Through all those difficulties, she just keeps proving herself immensely admirable. I bet very few people possess her strength. And since PoR is awesome, the game also shows what sort of desperate situation would make a child want to enter the battlefield, something that all past titles simply took for granted as if killing someone was that easy. She did so not only shortly after Greil's dead but also right after the group just barely avoided total party wipe. Two situations that highlighted just how mortal each and every member of her family was. So she had to enter battle herself to do what little she could do to protect them. The scene where Mist says that she would rather die then living without them is just heartbreaking. A great person and a great character. Oh, and Elincia was great too. She just started as a damsel in distress in PoR, who only existed because there would be no plot otherwise and couldn't get anything done without Ike. But man, did she grow in Radiant Dawn. Lucia: People of Crimea... Behold a true queen! YOUR queen! Long live Queen Elincia! Part 2 was just awesome. Bonus points for doing all that while her counterpart Pelleas' got himself tricked into signing a contract with his own blood. Too bad that the appearance of the mercs overshadowed the weight of her sacrifice. Doesn't make her any less awesome for it, though.
  2. I would say that there simply shouldn't be a CON value to negate the effect of weight. If I may give a few examples on how Tear Ring Saga handled things. Most grunts in the game can reliable be doubled by moderately weighted weapons like Iron Lances and Steel Swords. But then there are enemies with a certain kind of lance that is more powerful then a Silver Lance while still being moderately accurate. But it butchers the users speed, so they can quickly be annihilated by slow and powerful attacks before they can do much damage. It's similar when dealing with Gatling Bow, which gives the user four attacks in a row. But it forces Agility all the way into the negative double digits, so heavy weapons work like a charm to take them down. And they are often needed, because the heavy armored Wood Shooters are particularly found of them. Catapults and Undead Dragons have absolutely devastating attack power that turns Defense effectively meaningless. But they have absurdly low hit, so anything that helps to keep the penalties to avoid as low as possible, makes a massive difference. Shields can make even regular enemies near invincible: So one might want to destroy that destroy the shields, using weapons that are light and get a lot of attacks in, even if those weapons wouldn't do any damage without the shield. The bigger guns can be used once the shield is out of the way. Most monsters are actually quite speedy. Light weapons might actually be needed in order to merely avoid being doubled... but they might be frail enough that a more powerful weapon can actually take them down in one blow. So it is very possible to have plenty of varied situations were Weight can have a huge impact on how you approach obstacles.
  3. Yeah, she is a Yandere. Just because blood isn't involved, doesn't make her any less of a psycho. And her interactions with... Gregor. Seriously? He is one of the guys where she doesn't just settle for merely threatening him with physical harm. Since her spells didn't work, she dealt with his request because she had no other way to get him to shut up. And in Libra's case, she is using him as a test subject for her spells and pursues his memories for the purpose of researching spells. Amd as much as I would like to pretend that actually experiencing other people's pain would cause her to reflect on her own actions, I don't see her questioning herself. Oh, and the support as her admit that she tests her spells by casting it on something... which given that she was asked how she was going to cast a memory spell, probably means that she doesn't just limit herself to plants and lab rats. In other news, she also casts spells on Frederick and was going to turn Kellam into a newt. Continuously hurting people is not suddenly evened out by occasionally petting a kitten. Well, I still fail to see the humor about her being "just" sexually harassed. And the writers wanted it be rapy. Otherwise they wouldn't have added that whole "helpless" and evil laugh bit. Especially by adding a pause before having her say "helpless". They very deliberately gave that impression, so I don't see a reason why it can't just have happened like it was implied.
  4. Well, Tharja because... well, I don't even know where to start. For one thing, she is an absolutely awful character. She is a stalker and a chaotic force of evil. And that's it. Besides trying to get into MU's pants, she has no drive whatsoever. No dreams or ambitions, whatever. If she wasn't busy being an evil stalker, she wouldn't have anything to do., She is as shallow as it gets: A character who has no live besides serving as a Yandere fetish for the player avatar. And as a bonus, she wears the most awful outfit one can imagine. An all see through with heavy metal rings on the most inconvenient places and the most insane high heels I have ever seen. Seeing how she is a coward who tries to keep her head out of danger, such an practical and comfortable outfit definitely suits her... Besides, few things grind my gears more then villains who don't get their just desert. Especially if you have some fluffy phantasy world that make the Silver Age come across as an Era of serious story telling by comparison. It's like having the Joker from the Christopher Nolan movies on a rampage in Ponyville. But this evil person is tolerated by the army, not by tricking the leader like Lifis or because she can be controlled like Jaffar or even Oliver... No, but by attacking people at random and raping the most trusted adjutant of the group leader. And generally being pretty open about the fact that she is Awakening's equivalent of Valter... Except of course I don't remember Valter ever being alone with an unconscious Eirika while giggling to himself before the end of the scene. And I don't think he got to freaking marry her for that! So on top of being an awful character herself, she makes anyone else in the party look insanely incompetent by simply existing. And besides, if supposed "Heroes" are unwilling to protect even their supposed closets friends from a monster like that, then they deserves to get their future eaten by a giant dragon!
  5. This is a bit difficult in regards to spoiler. How can I use spoiler tags, when the name of the work itself would be a spoiler in this case? Anyway, Blizzard loves those. Kerrigan won at the end of StarCraft: Broad War and Arthas and the Lich King at the end of WarCraft III: The Frozen Throne. Also, the Orks canonically won in the first WarCraft. And the book version of The Hitchhikes Guide to the Galaxy series ends with an hell of a downer ending. But the villains who win, technically don't have a presence. Unless you consider the Guide MK II the villain.
  6. -Just to be sure: The first generation and the second generation are not playable at the same time. -Each female character will get two children for the second generation. The female child will get the full growths of her mother + half the growths of her father and the other way around. They will also inherit all items of the parent with the same gender (it's reversed with Ethlin and Briggid's children) as long as they can use them. And all the Private skills of both parents. -Each skill can be either a Private skill or a Class skill. Private skills are part of a unit and will be inherited by their children. Class skills are shared by all units of the same class. They won't be inherited. So Sigurd and Jamka both have the Pursuit skill. Sigurd's Pursuit is a private skill while Jamka only has it as a class skill. In Sigurd's case, this means that his kids will inherit the skill. But Jamka only has it because he is a Bow Fighter, so his kids won't inherit it. -If a couple's love points reach 500, they WILL change their status to lovers. You are not asked for permission. Also, characters will stop gaining love points at turn 50, so you can't just have anyone fall in love in the same chapter they joined. -You can't check the lover points directly but the fortune teller actually gives you valuable information in that regard. -If a female character has no lover (or died) before the end of the second generation, their children will be replaced by substitute characters. -Holy Blood gives you bonuses to your growth rates and weapon ranks. The boni depend on the kind of blood. For example Odo blood gives a huge boast in skill and increases your sword rank while Ulir boasts luck and increases the bow rank. Each kind of Holy Blood comes in two variations: Major and Minor. The growth bonus from Major holy blood is twice as high as minor. Also minor blood will only raise weapon rank by one while Major puts it all the way to max. Minor holy blood will be inherited by both children. Major Holy blood will only be inherited by one child, while the other gets minor. -Technically Major blood also allows you to use the respective Holy Weapon. But since these weapons can't be traded, the characters who get them are those that have major blood anyway. And the weapons will be inherited by the child with the Major holy blood, so it really doesn't matter. -You can check a unit's holy blood by pressing A on the unit's status screen. -A unit's status shows which ally they can currently talk to. You get plenty of items that way, so check that ever now and then. -Getting Ayra is chapter 1 is rather troublesome since she guards the very castle that you have to conquer before you can talk to her. You pretty much have to lure her away first. Use Alec since his Nihil skill prevents Ayra from killing him with Astra. Once Sigurd is done with the castle, make him talk to her. -Weapon weight lowers your speed. There is no Con or Build stat to negate that. Also the game conveniently directly displays your agility. -Weapon rank is determined by class and holy blood. That's why Sigurd's sword rank is already at max. The only way to raise it, is to promote or to arrange parents with holy blood. -The level cap is 30. Promotions can be done any time starting with level 20. The level will stay the way it is and will not reset to level 1. Also the promotion gains are the difference between the caps of the old class and the new one. Which means that a character who has stats capped in his first class will already have all stats capped immediately after promotion. So you don't need to worry about wasting levels if you don't promote immediately. That is very convenient because you can only promote at your main castle. So you can just wait to the beginning of the next map to promote. -A mounted unit can still do all tasks when using their remaining movement after attacking. So they can still talk to others or visit a city and stuff. -Critical hits are a bit funny in this one. You need a skill for them. If you don't have it, there are a few ways to get around that. -be next to a lover -be next to a sibling -have a weapon that gives the skill, like the Killer Bow. -use a weapon with over 50 kills. But I would say that the game is so easy, you should be fine either way.
  7. I also read an article about children being traumatized by the seeing a female nipple. But that article was on The Onion.
  8. I got the impression that you can show pretty much anything in TV these days. What I don't get, is what makes the female nipple so special that it's effectively the only area that has to be covered. Censors obviously aren't worried about objectification, so it seems like they think that nipples are somehow directly corrupting children, regardless of context.
  9. In most votes, I probably would have done otherwise but for this one I was clueless on how personality could have factored in. I mean, we are talking about Lords. Most of them are Marth clones. And he already has no real personality. They are generic good and that's it
  10. I always figured that it would be a great addition if IS would just get their act together for once. It gets me so mad, that they axed this feature just because they sucked so badly with it's inclusion. Especially when they started with the GBA games. I can't comprehend why they would suddenly stop displaying the AS value. They always did in the old games. And of course, they never ever told you about the relation between the values. Not even in the manual. No wonder people got problems with it. And then they had the genius idea to have weight negated by Strength... Anyway, Tear Ring Saga confirmed to me that it can work was wonderfully as I imagined, when one puts a bit of thought into it.
  11. Well, Ephraim declared in his epilogue that the people of Renais and Grado are under his protection.
  12. Well, Neverwinter Nights can be tedious and Temple of Elemental Evil is buggy as heck. With Icewind Dale, I also got bored. It just drags on and on and on. I didn't got the impression that it's more difficult then Baldur's Gate, though. My favorite is the original Baldur's Gate. I like it a lot more then Baldur's Gate 2. With BG2's high levels, there is just so much stuff to take track off. It's such a tedium to keep track of all those spellbooks and artifacts. Also, does Knights of the old Republic not count? Where is the big difference to Neverwinter Nights?
  13. How? I don't see how they have more in common besides being the tactician of their respective groups. And Soren never got any story relevance. He is a good addition to the cast to be sure but the story wouldn't go any different if he didn't exist. Sure, he is Deghinsea's ancestor, the son of Ashnard and the rightful heir of Daein's throne. But that's just trivia and never important for the main plot.
  14. Most attractive Male: Chrom He is the least feminine looking of them. Not that this is saying much. Least attractive Male: Roy Well, he is 15, so he probably shouldn't even qualify for the list. But that hair wouldn't do anyone else any favors either. For the females it's more difficult. I mean, they all look the same. You are effectively just choosing between haircuts. Well, I already started this post, I might as well finish it. Most attractive Female: Micaiah Because I don't even know why. I guess l just really like those reddish, purple tones. Especially in combination with black. Least attractive Female: Celicia Because 90s artwork. And unlike Alm, her DLC artwork doesn't help her, given that it makes her look like a grade schooler.
  15. Well, it was kinda nice in FE12. But only because your character was in an observer role. He didn't actually influence anything. Even the fact that everyone became good friends with MU and shared their most intimate feelings with hir could simply be considered an alternative to have these characters talk to themselves. But in FE13, I really don't know what they were thinking. I mean, he is just a bland character with no characteristics Now that's how a lot of self-inserts work in order to be better identifiable by the player. But what makes this case special is that this is already how the Lords work. I would have expected that they would have realized that. But nope, Chrom is just another Marth clone. PoR had for the most part three main characters: Ike, who is the leader. Soren, who is pragmatic and cold. And Titania, who is experienced and moral. Three characters who provide something vastly different in any scene. But Awakening has two main characters with the "generic good guy" personality. They should just make the Lord customizable and leave it at that. But I don't see the point anyway, considering how much control over every single aspect of every character you already have.
  16. Sure there is. Whoever sibling isn't being played, is stated to be accompanied by Frelian knights. And considering that Ephrahim is often referred as the leader of the Frelian army, they are probably with him either way. Besides, it was the Frelian army initially lead by Innes' who beat Grado's main army in the first place and brought the war to a turnaround.
  17. Best: Innes: Bah... I am in NO way inferior to this so-called Demon King. Worst: Garret: "A truly powerful enemy! Haven't met one in years!"
  18. This applies to all of the mercs except for for the main trio and Mist. It was pretty great that there was so much different dialogue depending on who died but I don't see how they couldn't have possible treated anyone as a main character like that for the whole game, Way too many variables. We do have quite a few info conversations and the mercs are very likely to stay in the party and get some supports. So I never got the impression that they weren't around anymore. Also, why in the world do people think that Rolf and Mist is a likely paring? I don't see it. Mist acts more like a concerned big sister towards him.
  19. I am ashamed to say that I have yet to make much use of Machua and Brighton. Selphina might also be interesting. Tina in FE5 probably. I DID use her but only for her personal staffs. I wonder if I can get her to become a proper caster. Also Krisheenu in TearRing Saga. The concept of a Thief Swordfighter seems pretty interesting. I know that her growths are garbage and her bases make her barely more durable then the thieves. But she can actually promote, so I wonder how she is going to turn out. And Norton. Unfortunately I missed that guy. A proper armored knight seems to be just what I would have needed in my rather lackluster run. And he gets a horse too.
  20. Well, as an individual, Ike is probably the most powerful. Most lords starting with Marth are mostly known as charismatic leaders, inspiring their followers with their virtuousness and bravery. While some like Ephrahim are known to be skilled fighters, it never sounds like they are army soloing powerful. Ike on the other hand is probably was separated from any actual army and had to face the forces of the goddess Ashera with just a few followers. It also helps that he defeated Ashnard and the Black Knight. Both are in-universe examples of one person armies, known to defeat troops of enemies by themselves. I would say that his weakness is Ragnell. The weapon is never given much credit besides being able to overcome the godessess blessing. So I doubt it's on the same level as the Jugdral and Elibe weapons, which brought a whole war to a complete turnaround. The Elibe weapons lost most of their powers during the course of a 1000 years. And the FE7 gang had to gang up in order to defeat a single Fire Dragon, so I say they are all out. But the Jugdral weapons are barely over 100 years old and seem to have kept all their power. And holy blood alone makes a human immensely strong, to the point that there are a lot of conversations acknowledging their superiority. Tons of conversations between the substitutes at the end pretty much has them saying that they should all stand back. One conversation even has Leaf telling Janne that people without holy blood shouldn't be fighting at all. Add in a holy weapon and I am pretty sure that the other Lords can't really compete. So I say that the great knight Sigurd with Tyrfing wins the cake here. As for the loser's side, I say Leaf can't loose because of his holy blood, like I already mentioned. So I think it comes down to Roy and Eirika. But the Sword of Seals is a weapon so supreme, we don't even know what the deal with it is. While Siglinde is just a 8/15 holy weapon. So Roy probably beats her. As an individual, I am pretty sure that Roy's 15 year old ass is the weakest, though. Edit: Btw, why are there two sets of characters for winner and loosers? What makes the characters from the second selection so special, seeing how they are already in the bigger one? Anyway, if it means anything: From the smaller selection of possible winners, I think Micaiah wins because of Yune's power. But more importantly, I think her competition is pretty weak in general. On the other side, it's Lucina because... well, unfortunately I have to vote for someone. For one thing, I do think that her group is very strong. Lots of people with holy blood and the goddamn Ike. And I pretty much look at the Falchion the same way I look at Ragnell above. So I think it's a competition between Lucina, Alm and Chrom. So it has to be one of three characters, I don't know a damn thing about. Great... Given that the Elibe weapons lost most of their power in a thousand years, I would guess that the same happened to the Falchion in 2000 years, so Alm is out. Between Lucina and Chrom, I choose the one who is limited to a weaker Falchion, for whatever reason. But again, I only vote in the smaller selection because I have to make a vote there. As far as I am concerned, my explanation and that vote don't mean a thing.
  21. I was referring to PoR chapter 27, when Tibarn mentions how he showed up and wiped out an entire unit.
  22. And the Black Knight didn't do that? Not to mention that the army he fought by himself was a Laguz army. As a bonus, he later he took a white dragon breath to the face and just shrugged it off. It's also a matter of "show, don't tell". If the Black Knight is perfectly capable of showing up anytime and kicking your ass, then he is a lot more intimidating then some other dude who is merely stated to be that powerful.
  23. I always watch them the first time. And when I replay it, I watch them again. The significance of a lot of things and the way they are connected only becomes apparent when you have the bigger picture from later during the story. What it's themes are and stuff like that. But by then you will have forgotten about those old scenes and events. Of course, rather then finding such things, you might discover that the whole story is a random collection of nonsensical crap with characters acting like a bunch of morons for the convenience of a plot that has no actual point. So I guess the way I see it, any story worth experiencing once, becomes better with every rewatch... except for Metal Gear Solid because that's totally unreasonable.
  24. I think you are all heavily overestimating a 2000 years timeskip. The first Fire Emblem was clearly more inspired by ancient Greek and Roma then anything else. That's what the art resembles. That's were all the names come from. I know that the remakes changed at least the art and even some aspects like slavery, but it's not like those new designs suit any other epoch any better. Victorian age or whatever seems like a very fine choice to me after a 2000 years time skip. Granted, they probably should have figured out gravity and stuff out by now but not nuclear weapons or Spaceflight. For warfare, cannons and rifles would probably more relevant, though.
  25. That's not what I mean at all. What I mean is that it allows a challenging level design where the outcome depends on the player's ability. And not by the player's tolerance in performing repetitiveness tasks. And we do have difficulty levels already. Though, I do wish it was more like the Tales series where you can change the difficulty later on. A Fire Emblem campaign is too long to expect the players to restart the whole thing if they hit a dead end.
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