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BrightBow

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Everything posted by BrightBow

  1. Just in case that you are not aware, WiiWare has an exclusive Castlevania game. Castlevania The Adventure Rebirth is pretty cool but so far has proven to hard for me to finish. I am not a fan of the Genesis style music arrangements but whatever. Since you can't save, it's important to note that the game has a hidden level select that can be reached by holding right in the main menu. And while it's far from a hidden gem, Kirby Super Star is absolutely amazing. The game has excellent coop and tons of moves for each ability.
  2. Well, I don't get how anyone could vote for that line. It's one of the many lines in the game that makes me sick. Thanks to them, these supposed loveable characters come across as a bunch of sick psychopaths. And obviously this verbal teabagging is specifically uncalled for in a series that makes it quite clear that people actually die when they reach 0 HP. So it's "No hard feelings" for me. But then again, Longu probably pronounces that line ironic or overly enthusiastic.
  3. I guess I say tanks. Because I absolutely adore the tanks in Tear Ring Saga. I originally thought they were useless but having send Thomas the Tankengine send over to Holmes group, gave him plenty of opportunity to kill harpies who were futility trying to crack his armor. Gargoyles didn't do much better except he couldn't counter them. Oh, and they can be used as Ballista as well.
  4. Berserkers aren't always running around naked anyway. Dozla, anyone?
  5. Given how Wind Waker HD is about to come out, I hope Toon Link is going to stay. Besides, He is a special case anyway. He has appeared in far more games then any other Link.
  6. The Pegasus rule was literally broken in the very the moment it was introduced. Karin: Pegasi usually only allow women to ride them, but he says he'll bear with us for now. Seems more like the Pegasi are just babies about it. Or they are just perverts. Which would why the riders never wear pants. Also, there is no Secret Order of Axefighters. An Axefighter is simply just someone who fights with the axe. in Fire Emblem, Woman can use axes, so there is no reason that they can't have that class.
  7. It was more of a lampshade of second edition rules if anything. And D&D did fix those rules in further editions. So I don't see why Fire Emblem can't do the same. Seeing how Pegasus have no issue carrying men around anyway, that has always been a stupid rule in the first place. I am totally okay with fixing that one. And there is no rule against female axefighters and male troubadours anyway. In fact, we already have plenty of female axefighers.
  8. I just don't get Microsoft. It's like they are trying there hardest to discourage people from buying their toy. I mean, I get trying to screw over customers but shouldn't you at least try not to be so open about it. Oh, we have this great all-in-one entertainment system. Sure, it's absolutely massive. But It can do everything. Except playing those XBox games you bought in the last decade. So you probably want to keep that old big box around. And it won't work when you have trouble with your Internet provider. Or your router is defect. Or any other malfunction, really. And if we feel like it, we turn all your purchased games into useless plastic. I am really starting to get exited for the console's release, just to see how hard the One manages to crash and burn.
  9. Are you sure you posted in the right topic? Because I really see no relation between your post and the desire to get rid artificial gender restrictions that do nothing but limit what the designers can do with their characters. It's like how Baldur's Gate 2 had a halfling fighter as a PC, who had the personality of a Paladin, the alignment of a Paladin, tons of special abilities to imitate the class features of a Paladin and generally was made to resemble a Paladin as closely as possible... but wasn't actually a Paladin. All of this simply because only humans could be Paladins in 2nd edition D&D. Stuff like this does nothing but limit variety. And the Fire Emblem cast has to be huge by design. So these restrictions are even more foolish here.
  10. Well, like all the children Lucina joins heavily underpowered compared to the existing cast in a game where enemies have actual stats and prefer to charge headlessly forward, threatening to overwhelm the player when not taking care of. Not to mention that dual strike and random activating skills make it hard to set up a kill for her in the first place. Under those conditions, getting her on the level of her dad is difficult to say the least. And her supports are limited as well, seeing how her parents would probably rather stick with each other. The god news is, that she joins with a buffed Wyrmslayer with a secondary vulnerary setting. Thats quite a different league from Owain's little toy. And it goes around her crappy weapon level. But again, this isn't like... let's say Thracia 776, where Marita joins horribly underleveled and yet can still easily kill anyone with her pref sword and take a hit or two while doing so. Lucina simply doesn't have it in her to stay in the game. 2.5/10
  11. Ah, Cherche <3 As far as I am concerned, there haven't been units worth a darn for a while. But what do we have here: Access to Hammers: Check <3 Hits like a truck: Check <3 Can get anywhere at high speed: Check <3 Takes hits like a pro and quite frankly doesn't know how to die: Double Check <3 <3 <3 Arrows and magic are of course a problem. And she will never survive Rexcalibur. But hey, one of the nice things about pair-up is that you can switch resistances on the fly. Definitely one of my most valuable and reliable allies. <3 Not bothering with Cordelia's fragile butt for a second flier was sooo worth it. She is nit the fastest but personally I would argue that decent awesome durability is a lot harder to come by then good agility. 8/10 with -1 bias to 7/10 The thing is that I really like her personality. But come on: A French maid headdress? Really? Ignoring the particular outstanding bluntness of this fetish oriented outfit, it is completely at odds with her otherwise dignified appearance. it's like imagining Batman wearing a funny hat. The contrast between these things is absurd.
  12. Difficulty isn't the problem. Limiting the controls like that, doesn't increase difficulty. It's just makes the game more tedious. It's the same as if they wouldn't allow you to see the current HP or weapon durability and expect you to simply keep count for those values. Or expecting you to always calculate the Avoid and Hit values in your head or whatever. It's not a challenge. It's just a massive pain to do. Edit: You know, seeing how utterly random those changes were, I always assumed that it was intended as some sort of "nostalgia mode", since neither of those things existed in the first few games.
  13. I would say that this mode is unfair since it takes away interface conveniences, requiring you to patiently count tiles all the time. That gets old rather fast. Anyway, I say FE5. It has a very creative map design that is challenging, yet still manages to provide plenty of tools to approach them in creative ways, that go beyond trying to find a build to kill grunts in one round. However, it's held back by the issue that you can't place your units where you want, like later games. That feels rather cheap and unlike Monshu, you can't even rearrange how they are ordered on the list. Since later maps have your units start all over the place, the quality of the maps takes quite a dive later on. I would vote Tear Ring Saga for pretty much the same reason. But while Runan's levels are all excellent, some maps on Holmes route are just awful and tedious. I do give them credit for making opening chests occasionally a victory condition, though. That way you don't need to worry about the chapter prematurely ending and you don't need to hold back against the boss.
  14. Personally I don't think so. So I am curious what others feel about it. In my case, it kept distracting me from the actual dialogue. It was a huge bother. Eventually I just turn voices off. Afterwards I found that the text was way easier to read. I guess that sending grunts along with the text can get a bit emotion across. Kinda like they do in the 3D Zeldas. But Awakening will sometimes use an entire line (that doesn't match anything in the actual text.). When that happens, it always throws me off balance. Plus, I don't think that having every line preceded by a grunt is a good idea either. It should probably be reserved for lines that need the additional emphasis. Well, at least I would guess that. The game has of course no "use grunts but not entire lines" setting. Edit: I updated this topic with a poll. Or at least I hope I did, since this is my first time making one. Alright, it seems to be working fine. I figured that it might be a good idea for this topic since you probably can't argue much about taste.
  15. I guess it's not the best example. But I started to play without voices after a while, so there are only so many quotes that managed to burn themselves into my brain. Btw, I have to agree with "Oh gods no". Or really any "no" kind of line, for that matter. They always seem to either conflict with the previous text or with the previous voice clip. Which I guess makes the dialogue more entertaining from a certain point of view.
  16. "I am NOT delicate!" "Do not put any faith in that destiny hogwash." It's just so irritating when they use entire lines that have nothing to do with what's in the text. I get that you can express a bit emotion with a noise or 1-2 words. But when it's done like this, it doesn't add to the text. It's just distracting from the actual text. Btw, I am aware that the first line i something she actually said. But it's a full line voiced by Lissa. That's reason enough.
  17. Was this from chapter 13? At least I remember that there was one such hillarious pseudo conversation. Too bad there is no scene viewer. Anyway... "Hell, noooooooooohhhh!" Not sure why it isn't used in chapter 23. I even turned on voices for that scene, just to see if he would use it. It would have been awesome.
  18. Megaman? That's kinda cool. Good move, Capcom. I am a bit suspicious about how they are going to handle a character who normally only fights by shooting. I always found Samus to be underwhelming in that regard.
  19. Okay, why would anyone use Gaius again? Anna joins with high stats and staff utility. That's all kinds of neat. And it's definitely nice to have a staff user who doesn't get double attacked to death with a forged silver by reinforcements spawning out of nowhere. Her staff rank isn't so hot but from the get-go it's enough for Rescue and Mend, so whatever. And she can dish out a lot of pain with the Thunder Sword. And while her supports options are limited, a speed boasting pair-up boast is always nice in a pinch anyway. So yeah, tons of rare utility, best durability of anyone in both areas, needs no work put into her. Yeah, she is pretty damn good. 7.5/10 But she gets -1 bias to 6.5 Because while complaining about the annoying personality imitations of the Awakening cast is like shooting fish in a barrel, Anna's case weights heavier because she supposedly isn't even a new character. So, speaking only in trading related puns is in which way consistent with all her past appearances in the series? Just because she is always running the secret shop? ...really?
  20. Muarim shouldn't count, seeing how he had no foreshadowing and you fight him when you first see him and he joins the group immediately. Ena is probably a better example. While she was no recurring boss, she could have been. You didn't know any better until the end of the game. Despite not suffering a permanent defeat, defeating her nevertheless meant something because it had actual consequences. She only got away because Nasir helped her out. He revealed himself as a mole in the process, a ruse he started all the way back in chapter 11. But if she was fought again, I probably would have preferred seeing her reduced to mini boss. Anyway, compare that to Aversa, who just runs away offscreen. She is dismissed in the cheapest way possible just to be fought later in a filler chapter. So I say that like most things, the effectiveness of this trope depends more on the "how" and less on the "if". In general, I definitely like it, when important antagonists have some presence on the map on occasion. Of course, if there is stat fluctuation, I want it to be justified. Like Lyon being defeatable because his body hasn't adjusted to the demon king yet, so he can't use his full power. I definitely do not want to see a supposed badass general see with 10x the stats latter in the game without explanation.
  21. You are asking for a lot here, Even if I had the equipment for that, by the time I finished the game again, made the necessary recordings and uploaded them, the thread would have moved past the issue, making it pointless. So yeah, I can't prove that. Though I hope you have at least noticed that the game applies skills randomly to the enemies. Easy to tell because they are different after every reset. And of course, I do not have access into the games coding either, but would anybody really argue that the chapter 12 AI goes beyond the usual "Attack the unit who takes the most damage" routine? I do grand that 12 is a good example. I don't have access to screenshots and I obviously can't just replay it but I believe that the map had a theme towards cavalry. Which is frankly more then I would say about most maps. And chapter 21 has the unreachable mages to force you to drive forward instead of sitting on the stairs for all eternity, taking your time getting to the chests. So that was nice, I guess. I also liked chapter 13, since it was easy to use the terrain to my advantage. It was literally the only time in the game where I felt accomplished. That victory was a result of my cunning and not just because the game simply decided to let me win. For once I actually felt like I deserved victory.
  22. That wasn't actually what I was arguing in the post you quoted. The Void was arguing that the outfits of the female characters weren't any worse then the ones from PoR/RD. It's an entirely different discussion. Though while I still do not understand why The Void suddenly started focusing on PK's mini skirts and pants, I figured I could address how the new PKs are different from the old ones and taking a closer look on those supposed modest characters he listed. But if it's just about my views about metal bra's: Yes, I do in fact think that armor looks better when it looks semi-believable that the user might actually wear it for a reason. And it's not like there isn't anything between "perfect realism" and "running around a battlefield in a Victorian dress with pointy metal spikes dangerously close to the soft skin of your legs.". However, personally I would rather focus on the point in the review saying that the maps are bland. Because I think that the game's biggest flaw is that it is unbelievable boring. I don't feel very motivated to play when every map looks just like the last one: A wide open field with an entirely random enemy placement. Honestly, I find it difficult to believe that anybody could go through this game more then once.
  23. If I might note: Her dirty tactic that everyone considered to be cowardly and cruel and stuff, was to throw oil down a canyon and setting it on fire. So yeah, even everyones favorite Mary Sue doesn't exactly get congratulated for such brilliant strategies like Robin was. Except by Soren of course. Soren: That was impressive. You killed thousands of beorc soldiers with your little ambush. Well done. No wonder the tome named after Micaiah is a fire tome. I also wonder if DLC Micaiah's conversation with Robin revolves around killing.people with burning oil.
  24. If it's only about the Pegasus Knights, why didn't you you choose Marcia from PoR as an example? Personally, I never even liked any PK designs except for the ones from FE5, Still, Awakening did change the breast plate from armor that just so happened to cover the chest area to formfitting metal bras, that are likely to deflect attacks right into the vital areas rather then away from it. The armor they had worn before, wasn't actually to different from those worn by some male characters during the Jugdral games. So while I never liked them much, I definitely see this as a change for the worse. Plus, I think they now look like salt shakers. Anyway, if I might give my take on the characters you listed: Lissa has a hole in her skirt that just so happens to be at the focus of the automatic camera when she uses a staff, As I mentioned already, I don't remember the PoR/RD camera doing stuff like that. Tharja is running around in her underwear. Your above examples don't compare to tat. Nothing in the series compares to that except FE4 dancers. Cherche is absurdly revealing from what I've seen of her. (neither her promotional art or her in-game art show her front.) But she wears a french maid headdress in exchange. Again, nothing compares to that but FE4 dancers. Miriel does wear pants... until she promotes. After that, she gets to show of her absolute territory or whatever it's called. This is noteworthy because she is using a custom model and not the normal sage outfit. Lucina is supposed to make you believe she is male, so she doesn't count. But I would like to note that once she joins and promotes, her outfit gets more revealing instantly. Unfortunately, I don't know any of the kids, so I can't judge them. And while Tellius had a bit too much of a liking to show of the absolute territory of their characters for my very personal taste, that's usually were it stopped. No such bullcrap as with Nowi, Tharja, Panne, Cherche, etc. Not to mention that Tellius has all their knights wear the same armor then their male counterparts: Titania, Jill, Astrid, Fiona. You don't see that in Awakening.
  25. Well, it's partly my issue. What I think is more important, is that their design is often at odds with their character. Sully for example, is all macho. She has to be responsible for like 75% of curse words in the game, wants to be better then her male counterparts, constantly goes on how she is not interested in "lady stuff", etc... Yet for some reason, she is wearing a revealing custom uniform. One that just so happens to make her look like she is wearing knee length stockings and lady gloves. I don't see how it fits with her character, that she would risk her life just to come across as more feminine. And because of that, I actually have more issues with Olivia then I have with Sylvia. Because being an entertainer and not being able to endure people's looks don't go well together at all. While on the other hand, Sylvia is always enthusiastic about dancing in her underwear and seems to enjoy expressing herself that way. Of course, if she was in a cast were every woman was running around in their underwear, I wouldn't let that excuse slide. But more then anything, when I made that statement, I actually had the promotional art in mind. And not all things that apply to them are relevant to the art that's actually in the game. The art between the male and female characters is fundamentally different. The male characters have universally very expressive poses and facial expressions. The female characters can be lucky if they get even one of those things. A lot of those faces can be described as dull surprise. But even if they do have an actual face, it doesn't necessary express their character. For example in Cordelia's art, I don't see any expression in her body language. Her body bends in the most nonsensical way possible and at the risk of tripping or penetrating herself on her own lance. On her face, she has an absolutely maniacal grin. That is an expression but not one that matches her portrayal in the game. I was surprised to see her crying when she was first seen and that she was mostly defined around being skilled, professional and having a crush on Chrom, rather then something like, let's say a female Ashnard.
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