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1% critted

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  1. Damn, this topic got like 25 replies in 10 minutes.
  2. Something you may want to know Interceptor, the AI itself doesn't know it has Luna+, so if the enemy can kill an ally with Luna+(only with Luna+) or deal more damage to another unit, it will choose to do higher damage instead of getting the kill. In short, the AI doesn't know it can Luna+.
  3. Women are like foreign songs. We like them, but we don't understand them.
  4. DAMNIT. Only the boss was left and he had Vantage+and Hawkeye. There was nothing I could do damn. PS: He killed me.
  5. If someone is missing 2 strength points to one a shot a specific type of enemy (or ORKO, OHKO is better for avoiding counters), then use the drop on them (after taking tonics into account). Use the stat boosters only if your units NEED the boost in stats to completely change the map. Like say, Chrom not being able to double the wyverns, but with a speedwing he can.
  6. Like others said, I think it's time to restart then. I mean I had the same setup as you, my avatar also had E lances and was a peg. But Lon'qu had Levin Sword and Fred Gae Bolg and an Orsin's hatchet. One thing I have to say is, if you keep avatar as tactician until chapter 5, use Celica's Gale in it. It makes it much easier and it one shots wyverns. If you don't want to restart(I know that pain), just keep trying. But just so you know, Chapter 6 is actually harder than 5 on Luna+ if you don't have enough viable combat units.
  7. I think he refers to me. but Fire Warpblem: Asvel 776
  8. The sorcerer, already a great class, gets it's weaknesses fixed on Luna+ mode. They are like individual boss fights now.
  9. I've completed it twice now, and I'm logging my third run. Overall it's more restrictive that regular Lunatic, but it encourages the player to think outside the box, and change it's strategy on the go. Aside from the stupid early chapters, it's a great mode. Well to deal with Luna+, all I ever need is a team of 3 couples and some staff bots. Then those 3 couples have children and I use those. Then it's just powering through. It takes longer than what I'm describing but you get the idea.
  10. :C. Well a different strat, put Fred+Kellam on the little passageway, blocking it, and have him there for most of the battle, while your other units take care of the enemies on the left, and the wyverns. If you see Fred is going to be attacked by a counter enemy, either range attack him(it will leave the enemy very weakened and one more blow will finish it off thus negating counter) or unequip Fred. Give everyone that will see combat tonics. Try this one now.
  11. Gae Bolg is a bonus box item. You just need to be connected to wireless to get it. Same with Armads.
  12. My strat was, if you are allowing bonus box, to have Fred+ Kellam with Gae Bolg or Armads go north, and to the fort. Nothing that doesn't have Luna+ will be able to damage him, unless counter. Which in case you give him a vulnerary or an elixir. The rest of the party focuses on the left side and on the reinforcements. With Gae Bolg he one-shots myrms, but with Armads he takes no damage from them or the barbs. So pick one. Or use both if you have the weapon level. Hope it helps!! One more thing, did you complete paralogue 1?
  13. I thought since you didn't care about turns, you were going to support grind on this chapter by breaking the boss' weapon. Oh well :/
  14. Damn this chapter is hard. At least I now know the pattern of the walls but, sorcerers are such bitches with Luna+skills. Waste+ Hawkeye+Luna+? Ruin+ Hawkeye+Counter? WTF.
  15. I FOUND YOUR FIRST MISTAKE. Your avatar looks just like mine but with Blonde hair. UNACCEPTABRU. Screw the rules I have Green hair! Wait Nvm, mine has her eyes open. Woah, nice use of a trick. You got 5 levels on avatar on prologue, this is going to be very useful on future playthroughs.
  16. Can someone tell me all that they know about Nah's Paralogue? I've only completed it once before and it was with hugely overleveled party, and it was a Nah solo. Soooo, please ?
  17. Snes is my favorite Fire Emblem era, as it has a classic fire emblem experience, a one of a kind fire emblem experience, and a hard as rock Fire Emblem experience. FE3 has a lot of charm, great, simple gameplay, ok graphics and story, and catchy as HELL music. FE4 has good graphics, great gameplay(IMO) and great mechanics. It's my second favorite Fire Emblem game, and it also has a great story and of course, kick-ass music. FE5 is eh for me, I liked it on my first playthrough, but it's a chore for me to play it now. I like the early chapters but when I go farther and farther into the game, I just grow more and more bored. The GBA ones are my least favorite ones(sans NES never played those), I think they are all good games, but I can't find myself replaying them now. I just grow bored fast out of them. I might replay them again in the near future to see how they stand for me then, but now I can't.
  18. Every time this goes to the second page, I will bump it. Here's Severa's paralogue. I really recommend it for those that are seeking a lot of EXP. The map is slow, you can play it at your pace(as long as you rescue Severa and after the reinforcements stop), and it has the enemies that give the most experience: the thief branch. Paralogue 10
  19. I have to disagree about the part of having bad characters back. That was one of the things that hooked me big time with Awakening, since in every new Fire Emblem I play, I go separating the scrubs from the stars. But since most of the characters are good, I just was really excited and trained them all and made parties with those units that synergize each other. I much prefer to have a largely usable cast, than a cast where 10% are good 40% are okay and the rest are garbage.
  20. Chrom+ Lucina is the way 2 go. He equips a rapier, and they get busy against Knights and Cavs. She needs a good mom though, but their dual attack rate is sky high, even at base support. But if you want, you can give them other people (after CH.13), in case you want to have an easier time against Grima, with two Falchions, instead of one pair.
  21. After a lot of experience with CH.16 in vanilla Lunatic, I had their spawn points pinned down, and slow squishies out of the way. That way I got 2 falcos in one EP. They are still fast and furious with 32 or 34 SPD(depending on SPD+2). Lon'qu was one-shotting with Killer bows though.
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