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Czar_Yoshi

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Everything posted by Czar_Yoshi

  1. Never mind the fact that Shadow Dragon lacked Second Seals with which to reset your level, making stat capping a huge pain. A barrier wouldn't work because then the teams would be right next to eachother when it fell, giving whoever got the first turn an even bigger advantage. How about this: No pair up, all characters on both sides get automatic Dragonskin, each side can only move one unit per turn (they can still use Galeforce to move again), all unit movement ranges are cut in half, and each team can only use one of each kind of weapon. Moving first isn't a huge advantage anymore because you can accomplish less per phase, having higher move isn't as broken, and it's fairly hard to ORKO people (remember, Counter and Lethality don't work). Fortify/Physic would still be annoying, which is why only one of each type of weapon per team. That also helps limit Brave spam and gives other weapons (namely, Killers and Legendary weapons) a chance. If you wanted to be really extreme, limit it to one of each kind of skill per team (and possibly ban LB). That would prevent Breaker/Luna spam nicely.
  2. Assuming defeating the Risen for money, exp and weapons is out of the question, summon Tiki's spotpass team (Wireless -> Bonus Box -> Bonus Teams -> Shadow Dragon -> Tiki -> Summon). She sells Dragonstone+'s. And Hand Axes, if you need one. Risen do despawn as time passes (including while the 3ds is off). Messing with the 3ds clock usually slows things down and is only useful if you -need- to manipulate a certain barracks boost and are doing it by spamming someone's birthday. Nowi should not leave Manakete in Lunatic unless you do not want her as your #1 unit. She'll be handicapped be her E rank weapons, lose a lot of Def, and the skills she gets aren't even that good. You might want to try training another unit (pick one with Veteran) for the later chapters. There are a load of enemies there, and you'll run out of money if you have Nowi spamming her expensive weapons all day without Armsthrift. If you have an unpaired Male Avatar, I'd advise marrying Nowi (her stats are pretty high if you've taken her to Lv.30, so she'll give Morgan good bases and Manakete. Manakete + Veteran + Armsthrift is a good way to break Lunatic) and the pairing is even pretty good for postgame because it gives Nah Galeforce and Luna. Nobody else in the game can give her that, you know.
  3. I think you mean Awakening has XY beat. For what it's worth, Awakening is the only game I have ever bought multiple copies of to get more save files. 5 simply isn't enough for the way I play this game.
  4. My idea of what grinding to become perfect should take is to make slow, steady progress, not to play with an RNG that makes Lunatic+ look like a joke a few thousand times until you get the perfect combination, and then use that. To each his own, I guess. Oh, Pokemon does have real multiplayer. I suppose that's something pretty major in it's favor.
  5. Well, I can personally say that I got bored of Pokemon before even reaching it's nonexistant endgame, but have logged hundreds of hours not counting resets on one FE:A file alone. If replayability is any sort of factor in the decision whatsoever, Pokemon can go jump in a lake. Awakening has better music, too. /anti-gen6 rant
  6. Depends what I'm doing. +Spd/-Lck or +Spd/-Def for Hard/Lunatic, +Str/-Res or +Def/-Skl for Lunatic+, +Skl/-Def or +Mag/-Def for Streetpass and Apotheosis. All based solely on caps/growths and not on real life. I'm still miffed that there isn't a single asset that raises both your Str and Spd.
  7. Why would you use a Sage when the same class that promotes into them also has Bishop as an option??? Because they have different caps and different uses. And different skills. Or maybe because the game gave you a prepromoted Bishop and you don't want to waste a Second Seal on them. Dark Magic is broken anyway.
  8. Weapons redundancy doesn't stop Wyvern Lords/Generals, Assassins/Bow Knights and Sages/Valkyries. And Bishop would have different caps (probably +skl/spd and -mag/res) that would set it apart. Bows are excellent for any time counter is an issue or you have enough staffbots/room to play Player Phase Only. (Apotheosis, Lunatic+, Streetpass skirmishes...) They're also nice for chapters like 6 and 17 when there are walls to shoot through, and Longbows speed up killing the Mire goons in cht.21 by letting you skip opening the doors.
  9. Fun fact: there are only 4 Staff classes in the game that males can access, and Avatar and Kellam are the only gen 1 units who can get all of them (Priest, Sage, Monk, Trickster). Conveniently, both of them arrive before cht.4, in which there is an infinite-use enemy weapon to grind on...
  10. At 50 skl, Luna+RK has a 60% chance of producing a Luna effect, and Aether+Luna has a 62.5% chance of producing a Luna effect. The difference widens as you add more skill. If you care about maximum Luna potential, why wouldn't you use multiple proc skills? Ignis can be used instead of Aether for better proc rates but lower damage when it procs (but Avatar's children generally have better things to do). Sol isn't worth it on Apotheosis even if there wasn't a conflict because Dragonskin makes you deal very low damage without Luna and the healing just isn't noticeable.
  11. I suppose you have a point. VV Sorcs aren't going to be very good at protecting your allies in LB1, even though they can step on anything willing to attack them. For that matter, I doubt a single VV Sorc could even save all the Villagers in Paralogue 3 on Lunatic.
  12. 1. True, unless you absolutely must reach a critical value in some stat. 2. Children. Unless you're making a gimmick team (which I have done) you're probably going to wind up with a few Wyvern/Thief combos. Then again, I suppose you could stack them, at the cost of more breakers... 3. And the not so handy con of taking up a skill slot. For FP it is quite nice, though. 4. For the other postgame challenge maps, I suppose they could have uses (specifically passing Lancebreaker to FP1 Nah to help her survive the Spear Generals, and protecting against Jaffar's Lethality in LB3). 6. For the main game they're very good, but this topic is about the postgame (specifically, Secret Apotheosis) and none of those characters get Galeforce which automatically makes them inferior there.
  13. Str+2 and Tantivity are directly outclassed by other skills. Quick Burn is only remotely useful for Streetpass/skirmishes, and even there is outclassed by Lucky 7. Deliverer is nice, but doesn't matter if you have staffbots. Breakers are wrecked by Hawkeye. While there aren't actually that many Secret Apo Swd/Lnc users with Hawkeye, most of the remaining ones either aren't strong enough to do significant damage anyway or have high enough skill that you won't be able to reliable dodge them anyway (especially with that -1 Spd). I suppose you could use Lancebreaker for Anna, but there are better ways of dealing with her. Griffon Rider is Axelocked and gives +Lck. Derp. If the +mov is extremely important, use Dark Knight instead. Wyvern Lords, meanwhile, are too slow to use as main combatants, and if you need a +Str/Def Axe/Lnc pairup, use General, who has better Str and Skl (the only stats that matter when paired up). Back on topic, I give Fred x Lissa 3 out of 10 solely because of Luna. Fred wrecks Owain's Mag and Spd and doesn't give him a single magic using class. He's (barely) useable physically, but why would you try to turn a naturally magical Galeforce/Aggressor child into a physical one when Tomes are so good?
  14. Maybe there should be two separate ratings, one for main game and one for postgame.
  15. Are we allowed to take into consideration that there might be someone who would like a particular husband/father more (Sumia and the Galeforceless daughters) and rate a pairing down because it would throw someone else under the bus?
  16. Technically, Chrom has a slight advantage because of his stronger prf weapon, but it comes so late in the game that it doesn't matter.
  17. Just so you know, unless you sit around for 100 turns spamming Olivia's dance to boost her level, Inigo will probably wind up with terrible base stats (and Morgan too, in this case).
  18. How many chapters had you beaten? The game counts every battle you fight, be it chapter, paralogue, DLC map, spotpass/streetpass team, or risen (I think). Beating just the main 26 chapters should be easily enough to get capped Risen.
  19. The fastest Manakete Morgan you can get has +6 spd (Tiki!Morgan or Lon'qu!Nah!Morgan), but Gaius!Nah!Morgan is only one point slower and leaves you with a much better Nah.
  20. If you skip all the cutscenes and enemy phases, the game doesn't take very long to play through, especially with a Def asset. But if you're dead set on not restarting and on getting Manakete Morgan, either change Nowi's husband (in this case, probably Gaius), marry her yourself (a fairly good pairing), or marry Tiki (who has +1 spd). 3rd gen Morgan usually is less useful than two 2nd gen Morgans unless you know in advance what you need those extra mods for. Unless you're doing some sort of challenge playthrough and don't care about postgame, you always want to have your units pass their children gender-specific skills. For Avatar-F, always go Galeforce, for male Avatar you have a few more options but HP+5 is probably the best for a Manakete. If you don't have a use for any of them on your final set, pass down Despoil to make grinding a little faster.
  21. Yeah, Normal can't take capped units at all. Neither can Hard, but enemies have a lower minimum amount of exp and reeking boxes cost a fortune so it's a little harder to cap them.
  22. Try camping on the ledge at the top. Only fliers can reach you there (there are three pegs and two Wyvern Lords), so you can just sit back and spam your 2-range weapons all day long, with your healers completely out of danger and limited enemy phase exposure. If there's someone really dangerous you need to clear out, use Longbows/Mire.
  23. Not for the whole game. If Fred has 80 HP in cht.4, he can do pretty much whatever he likes and not die. The first three/four chapters before you get Wireless are still a pain, and you have to start being careful again fairly soon after. But since the first bit of the game is the hardest, you still have a huge edge for around half of the killer chapters (namely 5 and 6).
  24. That's overkill even for Lunatic mode. You can go into one of the harder Lunatic paralogues with all the stats green on just one parent, and with a little care pump the majority of the enemies into the new recruit. For Normal, unless one of the parents is base level Olivia or Nameless Maiden, you'll be invincible right off the bat. Risen are decent for getting exp on Normal (they drop a few Bullions and a weapon), Spotpass teams are better on Hard (they're free to summon) and on Lunatic your only options are to be very persistent with the Risen or to use Lost Bloodlines 3 (the best option on any mode, there are 50 enemies on an open map and you get a skill that doubles your exp gain for winning).
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