sangosan Posted December 23, 2008 Share Posted December 23, 2008 3-10 on hard mode. Those stupid NPCs fail at protecting Elincia from the crossbow-guys. >_> Quote Link to comment Share on other sites More sharing options...
Gemini-Saga Posted December 23, 2008 Share Posted December 23, 2008 First Laguz Chapter on hard mode with the Tiger Brothers >_< I hate that chapter I restarted that Chapter so much that I even lost the count I ended up puting all my Bexp on Meg so She could not be doubled by the Tigers >_> Quote Link to comment Share on other sites More sharing options...
dondon151 Posted December 23, 2008 Share Posted December 23, 2008 (edited) You could just, you know, undeploy Meg. 1-8 sucks because of reduced movement, and Jill isn't playable. Not quite sure why Zihark's playable but Jill isn't... Edited December 23, 2008 by dondon151 Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted December 24, 2008 Share Posted December 24, 2008 because they want to make it hell for you to rescue the civilians Quote Link to comment Share on other sites More sharing options...
Drayano Posted December 24, 2008 Share Posted December 24, 2008 (edited) 2-3 annoys the hell out of me. It isn't hard but the enemy phase takes so long and the music annoys me too. 3-P for the same reason of the INCREDIBLY long Other Phase. I'm not that fond of most of the GM chapters but 3-P is just argh. 3-4 takes ages to do because of all of the ledges as well as the Other Phase, ballistas etc. I got critted like hell on my Hard Mode playthrough on that level too - though that was an act of the RNG goddess, it was still incredibly annoying. 3-8 is a bit boring as well. 3-11 has annoying potholes and the setting is just really boring. 3-E has a really long enemy/other phase, but it's alright. I don't mind it too much. 4-4 is a tad annoying because of the large amount of reinforcements around. Especially if you don't beat it by Turn 14 - else you get about fourteen enemies coming in as reinforcements. Really really annoying to deal with. The only Part 3 chapters I particularly like are 3-6 and 3-13, to be honest. I wish the Dawn Brigade featured a bit more :/ Edited December 24, 2008 by Drayano Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted December 24, 2008 Share Posted December 24, 2008 (edited) Mine is probably 1-8. I hate the damned swamp. Stupid Wyvern riders <_< Edit: whoops i meant Wyvern not laguz Edited December 24, 2008 by Slayer Quote Link to comment Share on other sites More sharing options...
RedNeck Holsety Posted December 24, 2008 Share Posted December 24, 2008 1-9 Waste of time and no items too worthwhile to pick up if you can find them without getting killed by Jarod's cowards. Also they didn't give you the one chance you had to have Micaiah thani Alder. Jarod doesn't even move you could have the BK in the NW and Micaiah 2 squares away form Jarod and kill him with Micaiah for easy weapon xp. Quote Link to comment Share on other sites More sharing options...
BlueRose95 Posted December 24, 2008 Share Posted December 24, 2008 I play with PoR bonuses Micaiah part: Dawn brigade is weak expect Eddie, don't mention of the BK I have never count the number of reset i have done, Micaiah is fail 2-1: Nephenee's lance ...hate weapon triangle plus Heather can you stop moving and get killed ? =_= ? 3-prologue : STOP STEALING MY EXP, LAGUZ !! (Mist get doubled but the +2 bonus speed PoR saves her) 3-11: (with many many yellow unit) ZZZZZZzzzZZZZZ eh ? 3-12 (Mikaya can't move) All my mercenaries were at 3rd class sooo DEADEYE, FLARE, COURONA, ASTRUM...reset ... 3-Final : ZZZZzzzZZZ again ...Laguz please don't steal my exp ... 4-4: I hhattee desserrtt, too many crossbow, Naesala get a critical hit with a bow =_= Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted December 24, 2008 Share Posted December 24, 2008 2-3 annoys the hell out of me. It isn't hard but the enemy phase takes so long and the music annoys me too.I love Proud Flight. 3-11 has annoying potholes and the setting is just really boring.It has a bit of nostalgia, in its defense. But I was annoyed by the chapter in FE9 too, so... Quote Link to comment Share on other sites More sharing options...
Mr.Shiu and Watch Posted December 24, 2008 Author Share Posted December 24, 2008 I like the bridge level it provides a challenge the swamp level is just unfair. Quote Link to comment Share on other sites More sharing options...
_____ Posted December 24, 2008 Share Posted December 24, 2008 I play with PoR bonusesMicaiah part: Dawn brigade is weak expect Eddie, don't mention of the BK I have never count the number of reset i have done, Micaiah is fail Nolan, Sothe, and Aran, if you count him, beg to differ. I like the bridge level it provides a challenge the swamp level is just unfair. Which swamp? If you meant 4-5, then how is it unfair? If you're dead set on finishing it quickly, just kill Izuka. :/ Quote Link to comment Share on other sites More sharing options...
dondon151 Posted December 24, 2008 Share Posted December 24, 2008 1-E's steel longbows >.< Actually, the archers in general on that chapter. Base level Zihark gets two-shotted, Rafiel can't climb ledges transformed (fortunately there's no real reason to transform Rafiel), and the damn thieves are impossible to reach (though you can block the exit and retake the treasure). I forgot to take Nailah so this chapter was much harder than it should have been. Quote Link to comment Share on other sites More sharing options...
Mr.Shiu and Watch Posted December 24, 2008 Author Share Posted December 24, 2008 I mean Part 1 swamp. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted December 24, 2008 Share Posted December 24, 2008 That chapter is easy I did not bother with them. Sure, there's always not using them. But I hate it because Tormod, Muarim and Vika (Some Laguz Emancipation Army...) are forced to be fielded for no reason whatsoever. Quote Link to comment Share on other sites More sharing options...
Wolf Posted December 24, 2008 Share Posted December 24, 2008 I hated the swamp chapter, and the fact that you can't use Jill or Fiona doesn't help either. Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted December 24, 2008 Share Posted December 24, 2008 (edited) Nolan, Sothe, and Aran, if you count him, beg to differ.And Zihark, Jill and Volug (well, Volug's stronger after Part I). Edward's the worst of these guys too. Edited December 24, 2008 by Nathan Graves Quote Link to comment Share on other sites More sharing options...
Drayano Posted December 24, 2008 Share Posted December 24, 2008 I love Proud Flight. I'm not sure why but it really annoys me on 2-3 D: I don't actually mind it on some of the other chapters like 3-2 but 2-3 is just extra annoying. I prefer Dark Traveler and Unending Task to the rest though (although Ascent & Grasping Truth are good too) Quote Link to comment Share on other sites More sharing options...
Solanum Tuberosum Posted December 24, 2008 Share Posted December 24, 2008 (edited) I HATE 2-Endgame. It's the level I have the most trouble with. Thank Ashera Intelligent Systems for the saving grace known as Haar. Edited December 24, 2008 by Piemanmj Quote Link to comment Share on other sites More sharing options...
Killer Poleax Posted December 25, 2008 Share Posted December 25, 2008 (edited) 3-11: (with many many yellow unit) ZZZZZZzzzZZZZZ eh ? 3-12 (Mikaya can't move) All my mercenaries were at 3rd class sooo DEADEYE, FLARE, COURONA, ASTRUM...reset ... 4-4: I hhattee desserrtt, too many crossbow, Naesala get a critical hit with a bow =_= 3-11 only has 3 yellow units. I just have them avoid so they stay out of the way. Maybe you're thinking of 3-10 with all the green units trying to protect Elincia. 3-13 is the one where Micaiah can't move. If your mercs are 3rd tier, why do you go down to fight them? They only move on the last 2 turns so you should be able to retreat without suffering casualties. 4-4 is Oliver's mansion. 4-3 is the desert which is one of my most hated chapters in the game. Edited December 25, 2008 by KSFF2150 Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted December 25, 2008 Share Posted December 25, 2008 Also, my biggest gripe with Ike's part 3 chapters is being forced to field Ranulf. Cat laguz, to be blunt, fail completely and utterly in Radiant Dawn. Worst transformation issues in the game ftl. Quote Link to comment Share on other sites More sharing options...
BlueRose95 Posted December 25, 2008 Share Posted December 25, 2008 Maybe you're thinking of 3-10 with all the green units trying to protect Elincia.3-13 is the one where Micaiah can't move. If your mercs are 3rd tier, why do you go down to fight them? Ah thank this is 3-12 where there are many many yellow units, too long... :o I retreat but i always forget when they come so my brigade were near their entrance XD (plus I always want to beat Ike (lvl20 and +5def lol, Laura makes him sleep but the def is too great for 2nd tier) Quote Link to comment Share on other sites More sharing options...
Killer Poleax Posted December 25, 2008 Share Posted December 25, 2008 (edited) Ah thank this is 3-12 where there are many many yellow units, too long... :o I retreat but i always forget when they come so my brigade were near their entrance XD (plus I always want to beat Ike (lvl20 and +5def lol, Laura makes him sleep but the def is too great for 2nd tier) Oh, 3-12. Turn wise, it's pretty short. Time wise, it's quite long. I don't like the allies cause they do stupid things but its fun to watch them. Allies and other units take a while to finish their turns and that is annoying. Edited December 25, 2008 by KSFF2150 Quote Link to comment Share on other sites More sharing options...
Tamara Posted December 26, 2008 Share Posted December 26, 2008 Geoffrey's Charge [of the Light Brigade] and similar chapters. Whenever I think I have the allies under control, they still manage to do something stupid. Quote Link to comment Share on other sites More sharing options...
Seph Posted December 26, 2008 Share Posted December 26, 2008 (edited) Can't think of any, since I didn't have any problems on any of them in hard mode. Probably 3-6 since I forgot to get the Beastfoe. I thought I had it at first but while I was looking at the base I couldn't find it. Edited December 26, 2008 by Julius Quote Link to comment Share on other sites More sharing options...
dondon151 Posted December 26, 2008 Share Posted December 26, 2008 I HATE 2-Endgame.It's the level I have the most trouble with. 2-E isn't hard at all... I had Brom and Nephenee with ranged weapons plug up the west stairs (the one where the Nullify sage is) and Mordecai popping Olivi Grass in the east. Not to mention that Elincia and Haar basically one-round everything on the map (Haar might need some speed), they have unrestricted movement, and Leanne gives them two actions per turn. Or you can just buy the Hammer in the previous chapter, send it to the convoy, and basically one-turn the chapter. Originally I had Lethe and Mordecai choking the east, but Lethe had ~20 in her transformation meter when a bunch of enemies ganged up on her, depleted her meter and defeated her =_= Cat laguz suck; their meters deplete faster than Olivi Grass can refill them. Quote Link to comment Share on other sites More sharing options...
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