Shadow Mir Posted January 30, 2009 Share Posted January 30, 2009 (edited) It will if it's Eddie or Zihark. ...No good. Too much capacity. Edited January 30, 2009 by Fayt Raybrandt Quote Link to comment Share on other sites More sharing options...
Penitent Posted January 30, 2009 Share Posted January 30, 2009 (edited) But wouldn't Imbue defeat the purpose of Resolve? Yes and no. Resolve will pop up significantly less, but it gives a strong chance for the unit to dodge the attack, which should be around 50% HP or below. And once the player phase comes, Imbue kicks in, restoring the unit's health almost completely and putting the enemy back at stage 1. So if you like your grand master plans that you think all the way through, then it works. Edited January 30, 2009 by Penitent Quote Link to comment Share on other sites More sharing options...
Vykan12 Posted January 30, 2009 Share Posted January 30, 2009 Um... Why exactly does that combo need Celerity? I can see Earth-Earth A support+Resolve, but Celerity has nothing to do with combat traits. Reaching enemies sooner = facing more enemies, so it does indeed have combat benefits. Where did the topic creater specify that the benefit could only be considered for direct fighting paramaters only? Quote Link to comment Share on other sites More sharing options...
M-dragon Posted January 30, 2009 Share Posted January 30, 2009 Vantage+Cancel+Disarm (i think it is Mia exclusive, but not sure), giving her a higher chance of activating, since two skills can stop an attack. Not sure about this one, but i give it a try. Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 30, 2009 Share Posted January 30, 2009 (edited) Okie-dokie. I concede to your superior wordplay. How's this for a Master Plan: Earth-Earth A Support+Provoke+Daunt/Resolve+Guard (Next to each other, obviously) BTW, before you go, OMG! That doesn't fit!, It's supposed to have the skills split. Daunt is on the unit that has Provoke, or if you like Resolve, put it on the unit that has Guard. Provoke will ensure that most, if not all, enemies will attack the pair, and Guard will draw attacks away from the Provoker. Meanwhile, Daunt is ensuring that, with the Support Bonus, as well, all attackers will have their hit dropped by 50. Or you could use Resolve, just 'cause you like to get your units hit a lot, and that will boost the Avoid even higher. Edited January 30, 2009 by Camtech075 Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 30, 2009 Share Posted January 30, 2009 Vantage+Cancel+Disarm (i think it is Mia exclusive, but not sure), giving her a higher chance of activating, since two skills can stop an attack. Not sure about this one, but i give it a try. Sorry for another double post, but this sounds like it would work. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted January 30, 2009 Share Posted January 30, 2009 (edited) ...No good. Too much capacity. 3rd tier beorcs have only 25 free capacity? Wasn't aware of that. EDIT: yeah, I remembered mastery + shove, which is why I said 25 free capacity... Edited January 30, 2009 by dondon151 Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 30, 2009 Share Posted January 30, 2009 Did you remember the Mastery Skill? That takes up 25-35 skill points, plus Shove/Canto which takes up 5. I forgot about that when I posted a page or two back. Quote Link to comment Share on other sites More sharing options...
Hibari Posted February 7, 2009 Share Posted February 7, 2009 Thought of one: Guard+Resolve+Wrath Quote Link to comment Share on other sites More sharing options...
riariadne Posted February 7, 2009 Share Posted February 7, 2009 Adept+Astra+Brave Sword can make 40 attacks. It would be awesome to watch. I think it can make 80 attacks somehow, but I'm not sure... Quote Link to comment Share on other sites More sharing options...
CT075 Posted February 7, 2009 Share Posted February 7, 2009 ^Lol. I've actually had that happen to me. Edward was fighting a General (SP). What sucks is that afterwards, the Brave sword breaks. Quote Link to comment Share on other sites More sharing options...
Bananas Posted February 8, 2009 Share Posted February 8, 2009 Adept+Astra+Brave Sword can make 40 attacks. It would be awesome to watch. I think it can make 80 attacks somehow, but I'm not sure... I've tried, but whichever Trueblade I'm using Adepts+Criticals whatever they're attacking instead of activating Astra -.-" is the closest I've seen. I didn't count, but I think it's only around 15 hits. Quote Link to comment Share on other sites More sharing options...
Geist Posted February 8, 2009 Share Posted February 8, 2009 I had Edward with Wrath - Vantage - Resolve last time. That kinda kicked ass. But there is always a little risk of not activating Vantage while under 30% HP. But he dodges very well as a TB so it does not matter. Quote Link to comment Share on other sites More sharing options...
CT075 Posted February 9, 2009 Share Posted February 9, 2009 I've tried, but whichever Trueblade I'm using Adepts+Criticals whatever they're attacking instead of activating Astra -.-" is the closest I've seen. I didn't count, but I think it's only around 15 hits. LOL. I think it was 16 or 17, not including the second hit for those crits. Quote Link to comment Share on other sites More sharing options...
Father Wood Posted February 10, 2009 Share Posted February 10, 2009 Wrath-Resolve has been one of my favourites since PoR. Quote Link to comment Share on other sites More sharing options...
Little Sothe Posted February 11, 2009 Share Posted February 11, 2009 There was 14 hit in te video (astra-astra-normal hit-crit-crit-normal hit) A good skill combination is Imbue + renewal on Nasir... (It does work, I've tried it myself) Quote Link to comment Share on other sites More sharing options...
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