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The thing(s) you think IS could have done to make this game amazing


Luminothe
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Get rid of Aran and / or Nephenee.

In all seriousness support convos would've been nice.

NOO!!!11!

In all seriousness, having Sages have more speed when have been a lot better. (30 Speed Cap! WTH.) Supports would have been nice. (Though I do like this System) And generic third tier enemies would have been nice. (What was the use of Nihil outside the final chapter(s)?) That’s all I have to say.

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In my opinion,

1. Actual support convo's

2. Largo playable (he could have joined you as a level 1 Reaver or something fairly easily)

3. Give Boyd more str and spd (I can understand why they would be low, but it makes little sense why he would have 22 str at lvl 7..... This is less of a favoritism reason but more of a it would make more sense based on his class reason)

4. BK Playable on 4-3.

5. Have Zelgius/BK join you after 4-2 during second play through or something along the lines that would make him hard to recruit (Like Lehran). It just seems like a waste to only use Zelgius's battle theme and sprite at two points in the game. Also, with his base stats and level, I think he could still be a fairly balanced character and wouldn't break the game too much or something.

6. Have Muarim, Vika, and Tormod join you earlier.

7. Not have to bring Sothe into the final chapter. He's just a waste of space who exists to be replaced by Nasir or Gareth (In my opinion, someone else may say that he has some kind of use for the Endgame)

8. Let Ike use Axe's as a Hero. Ike is most likely never going to use Axe's as a Vanguard since you have the Ragnell.

Yeah.....

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In my opinion,

1. Actual support convo's

2. Largo playable (he could have joined you as a level 1 Reaver or something fairly easily)

3. Give Boyd more str and spd (I can understand why they would be low, but it makes little sense why he would have 22 str at lvl 7..... This is less of a favoritism reason but more of a it would make more sense based on his class reason)

4. BK Playable on 4-3.

5. Have Zelgius/BK join you after 4-2 during second play through or something along the lines that would make him hard to recruit (Like Lehran). It just seems like a waste to only use Zelgius's battle theme and sprite at two points in the game. Also, with his base stats and level, I think he could still be a fairly balanced character and wouldn't break the game too much or something.

6. Have Muarim, Vika, and Tormod join you earlier.

7. Not have to bring Sothe into the final chapter. He's just a waste of space who exists to be replaced by Nasir or Gareth (In my opinion, someone else may say that he has some kind of use for the Endgame)

8. Let Ike use Axe's as a Hero. Ike is most likely never going to use Axe's as a Vanguard since you have the Ragnell.

Yeah.....

Number 8 would be nice. I always use Sothe, He can steal. o.o

I don't use dragons :( Ena & Kurth SUCK unless you BEXP Abuse/ Hack (Which I do :)

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Real supports liek everyone else has previously said.

Largo playable. Sure he only has one arm, but he would've made a great dancer.

Give the units who have horrible availability more chapters.

Keep Ranulf's big mouth shut.

More Ilyana.

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IMO

Support conversations

The AI for your allies seems to do nothing when issued an order besides roam would be great if they still attack when lets say on halt order

Magic tomes needs a boost in their MT.

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40 strength cap for Sothe.

And a more Path of Radiance alike ending(every character says something,one by one),plus longer individual endings afterwards.

Obviously,real support conversations would have been great too.

But these are just some flaws.This game already is amazing as it is.

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Game is already very good, but would be made better with following:

Support conversations. It's been said a million times, but that's fine, because they're that important.

Better availability for many characters. wtfTormod has 4 chapters before Endgame. Pelleas has 2, Lucia has three, Tanith and Sigrun have four. There's no excuse for this.

Better speed on Sages. Not content with nerfing their movement, IS decided to massively nerf their offense and durability as well by giving them less of the most important stat in the game. Hooray?

Varied stats at Endgame on bosses. You have 5 bosses in Endgame and 8 Auras. 34 speed is needed to double all the auras and Dheg. How hard would it have been to give the Auras 30-35 speed, rather than setting them all at 35, meaning that while characters with low speed caps aren't as good as characters with high speed caps, they're not totally outclassed.

Scratch that - more varied stats over the entire game. The lack of difference between the stats of different classes means that one or two points of Speed make a massive difference.

Don't make Royals so good. It feels like such a waste of time to train Edward, only to find that Caineghis is always going to be better than him, with far less effort. Surely we should be rewarded for training characters?

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a little appreiciation of efforts to train up the DB, such as if I pwn Ike in 3-13, I want the game to register it, possibly by having him escorted off the battlefield while Titania takes his place and a note before the 3-E that he got badly injured and rhys had spent practically all night healing him

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More Ilyana.

^Agreed.

Supports are what people want most. o.o

Am I the only one who liked the everyone supports with everyone feature?

I like it since it enables Mia x Ike fun.

Also, the support system was good, too. Not the lack of good convos, of course, but the system to grow them. It's like a merge of fe9 and some of the earlier ones. In fe9 it was a specific number of chapters in which potential supports need to both be deployed. In the other games a specific number of turns adjacent. In fe10 it gave points for being deployed in the same chapter but also points for turns spent adjacent. It even threw on points for using a staff on the potential buddy (heal and mend, at least) and extra points for having a unit rescued at the start of a turn. And points for shoving. It wouldn't work well on a game with 30+ chapters where you keep the same units throughout. It's too easy to get to an A in 6 chapters. But they could modify it to make it take longer.

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More Ilyana.

^Agreed.

Supports are what people want most. o.o

Am I the only one who liked the everyone supports with everyone feature?

I like it since it enables Mia x Ike fun.

Also, the support system was good, too. Not the lack of good convos, of course, but the system to grow them. It's like a merge of fe9 and some of the earlier ones. In fe9 it was a specific number of chapters in which potential supports need to both be deployed. In the other games a specific number of turns adjacent. In fe10 it gave points for being deployed in the same chapter but also points for turns spent adjacent. It even threw on points for using a staff on the potential buddy (heal and mend, at least) and extra points for having a unit rescued at the start of a turn. And points for shoving. It wouldn't work well on a game with 30+ chapters where you keep the same units throughout. It's too easy to get to an A in 6 chapters. But they could modify it to make it take longer.

When I was playing FE8, I (had) to have my ten (one for each weapon) support eachother. This almost always meant I had the same team. Thats why I love this support system. I wish they would have done the A supports for certain Characters, at least.

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Like others, better support convos is all I really want. Eveything else is fine, except maybe give some characters' better availability.

I like the "support everyone" idea, but they could have at either:

A) Kept the original idea of some pairs getting a more detailed A support conversation.

B) Let everyone support everyone, but each character would have 3-4 characters with whom they'd have the traditional C/B/A level conversations instead of the "hey let's be buddies and fight together" banter

C) Once two characters hit A, they'd have special base conversations during the course of the game like the "Soren" conversation in 4-E-5 if you get Ike/Soren to A with a transferred PoR one, and the Boyd/Mist "Protection" scene where he gives her her Spirit Dust if you get them to A. Basically, more of that.

...and better paired endings! At the very least, Ike should've gotten with a woman, dammit!

Edited by Bedsheet Ghost
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I just remembered something. Better Part 4 victory conditions. Routing got really annoying.

On that note, what does Seize mean again?

getting to a glowing point with your main character and selecting "Seize"

lolspelling.

But yeah. There are like... two seize missions in FE10.

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I just remembered something. Better Part 4 victory conditions. Routing got really annoying.

On that note, what does Seize mean again?

getting to a glowing point with your main character and selecting "Seize"

lolspelling.

But yeah. There are like... two seize missions in FE10.

Actually there r liek 4. 2 in part 1, 1 in part 2 and part 3. Also, I'm pretty sure all the arrives (there are like, 2 of them I think) require a specific unit so they may as well be seizes. It's all liek "arrive, but it's only w/ one unit who pretty much happens to be "lord" of the chapter, so remind me why this is any different from a seize plz".

Honestly, I don't understand why the seize missions aren't "defeat boss" but w/e.

Rout is especially annoying in 4-1 on account of the fog. I actually like it on 4-3 because it makes it a little bit easier to manage some of the treasures.

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Split Part 3 into two parts - one for the Dawn Brigade where the LEA come back, and another for the Greil Mercenaries where they do the usual. Also, Crimea should join the GM earlier. (That means you too, Geoffrey)

Have a 'Heal" Command for allies. If I let them roam in 2-3, the allies usually kill the rebels. If I don't, they sit there getting killed.

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In my opinion,1. Actual support convo's2. Largo playable (he could have joined you as a level 1 Reaver or something fairly easily)3. Give Boyd more str and spd (I can understand why they would be low, but it makes little sense why he would have 22 str at lvl 7..... This is less of a favoritism reason but more of a it would make more sense based on his class reason)4. BK Playable on 4-3.5. Have Zelgius/BK join you after 4-2 during second play through or something along the lines that would make him hard to recruit (Like Lehran). It just seems like a waste to only use Zelgius's battle theme and sprite at two points in the game. Also, with his base stats and level, I think he could still be a fairly balanced character and wouldn't break the game too much or something.6. Have Muarim, Vika, and Tormod join you earlier.7. Not have to bring Sothe into the final chapter. He's just a waste of space who exists to be replaced by Nasir or Gareth (In my opinion, someone else may say that he has some kind of use for the Endgame)8. Let Ike use Axe's as a Hero. Ike is most likely never going to use Axe's as a Vanguard since you have the Ragnell.Yeah.....
Number 8 would be nice. I always use Sothe, He can steal. o.o I don't use dragons :( Ena & Kurth SUCK unless you BEXP Abuse/ Hack (Which I do :)

Actually....Kurth can easily abuse things with paragon...then before 4-E-5 or whatever the goldoa chapter is, give him dragonfoe and watch him and ena solo the whole thing...except for dheg

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