Refa Posted November 15, 2011 Share Posted November 15, 2011 (edited) I'm pretty sure that it would require ASM hacking to change the EXP formula like this. Speaking with no experience (so I'm probably wrong about this), but if they could change the staff EXP formula, couldn't they do the same with this? I completely support making all reinforcements yield 0 EXP, by the way. It makes it easier to figure out which enemies don't yield EXP. In exchange, I'd like it if enemies in the game weren't level 1 forever in order to compensate for losses in EXP gain from empty reinforcements. Sure, that's a fair compromise. Also, it'd be nice if the game told the player that they wouldn't be getting EXP from the reinforcements. Edited November 15, 2011 by Refa Link to comment Share on other sites More sharing options...
Thor Odinson Posted November 15, 2011 Share Posted November 15, 2011 (edited) Yeah. When all the reinforcements gave exp, even people like me, who while doesn't play at full efficient speed doesn't reinforcement abuse either, had a massive level inflation at the end of chapter 3. Though, we did cut down on earlygame chapter enemies, and we did increase levels earlier. @ staff exp: there's a nightmare module for it. There's no nightmare module for battle exp. Edited November 15, 2011 by Luminescent Blade Link to comment Share on other sites More sharing options...
CT075 Posted November 15, 2011 Share Posted November 15, 2011 (edited) Speaking with no experience (so I'm probably wrong about this), but if they could change the staff EXP formula, couldn't they do the same with this? The staff EXP formula is tied to the staff effect or something stupid like that, IIRC someone (I think it was Mariobro or Hextator) actually wrote some little ASM thing that allows us to change it. Whereas the regular EXP formula is stuffed somewhere else, and none of us have the debugging skills to figure that one out. And then there's the matter that (as far as I know) nobody has the slightest idea where the regular EXP even formula is. Edited November 15, 2011 by Kam Link to comment Share on other sites More sharing options...
Refa Posted November 15, 2011 Share Posted November 15, 2011 @ staff exp: there's a nightmare module for it. There's no nightmare module for battle exp. Drats, that's a shame. Well, there's not much that can be done about that unfortunately. Link to comment Share on other sites More sharing options...
zahlman Posted November 16, 2011 Share Posted November 16, 2011 The staff EXP formula is tied to the staff effect or something stupid like that, IIRC someone (I think it was Mariobro or Hextator) actually wrote some little ASM thing that allows us to change it. It was Hex. Whereas the regular EXP formula is stuffed somewhere else, and none of us have the debugging skills to figure that one out. I'm pretty sure Hex has those skills, considering they're the same skills that would have been needed to find the staff EXP calculations. Link to comment Share on other sites More sharing options...
CT075 Posted November 16, 2011 Share Posted November 16, 2011 Yeah but getting Hex to actually do something for us that requires some iota of effort is like commanding the trees of Birnam Wood to advance on Dusinine. and yes I just made that reference good lord what has english done to me Link to comment Share on other sites More sharing options...
Parrhesia Posted November 16, 2011 Share Posted November 16, 2011 Also, it'd be nice if the game told the player that they wouldn't be getting EXP from the reinforcements. Fourth wall? What fourth wall? "Kolbane! Your swordsmanship cannot be trained on mere reserves! Because of their...reserveliness!" Link to comment Share on other sites More sharing options...
Thor Odinson Posted November 16, 2011 Share Posted November 16, 2011 Yeah but getting Hex to actually do something for us that requires some iota of effort is like commanding the trees of Birnam Wood to advance on Dusinine. and yes I just made that reference good lord what has english done to me Good Camcam. //gives cookie. Link to comment Share on other sites More sharing options...
deranger Posted November 16, 2011 Share Posted November 16, 2011 Fourth wall? What fourth wall? "Kolbane! Your swordsmanship cannot be trained on mere reserves! Because of their...reserveliness!" hahahah compostition at its finest. Link to comment Share on other sites More sharing options...
AstraLunaSol Posted November 18, 2011 Author Share Posted November 18, 2011 When you have nothing to do, improve sprites x: Link to comment Share on other sites More sharing options...
Dark Sage Posted November 18, 2011 Share Posted November 18, 2011 Truth be told, I liked Discan's old sprite better Link to comment Share on other sites More sharing options...
Nanami Touko Posted November 18, 2011 Share Posted November 18, 2011 Truth be told, I liked Discan's old sprite better Hah. Hahah. Link to comment Share on other sites More sharing options...
dondon151 Posted November 18, 2011 Share Posted November 18, 2011 That thing on his shoulder does look really off, though. Link to comment Share on other sites More sharing options...
Thor Odinson Posted November 18, 2011 Share Posted November 18, 2011 (edited) Dan, maybe either raise the armour or lower the physical shoulder. the plate looks paper-thin and stuck wedged on to his shoulder. Face and head looks faaaaar better. <3 Edited November 18, 2011 by Luminescent Blade Link to comment Share on other sites More sharing options...
Refa Posted November 18, 2011 Share Posted November 18, 2011 Fourth wall? What fourth wall? "Kolbane! Your swordsmanship cannot be trained on mere reserves! Because of their...reserveliness!" Have some tutorial esque text (like what you do for Renair's journals). This seems like a no duh to me. Link to comment Share on other sites More sharing options...
Thor Odinson Posted November 18, 2011 Share Posted November 18, 2011 That'd just be so out of place it's ridiculous. Link to comment Share on other sites More sharing options...
Parrhesia Posted November 18, 2011 Share Posted November 18, 2011 And it seems dreadfully out of place to me, to have literally ONE tutorial screen in a game that does not break the fourth wall anywhere else (almost does with some village, but beyond that and anywhere I might be forgetting...) Link to comment Share on other sites More sharing options...
Refa Posted November 18, 2011 Share Posted November 18, 2011 OK, how about some village (like a house) dropping a hint about how you should finish the maps quickly, or how there's no point in fighting the reinforcements? I know it's kind of contrived, but that's how I felt about the weapon triangle house in the other FE games. Link to comment Share on other sites More sharing options...
Parrhesia Posted November 18, 2011 Share Posted November 18, 2011 I have a very hard time imagining how one would construe 'reinforcements don't give experience' from 'don't fight them', instead of something like 'they'll overwhelm you eventually'. Which is the whole point of reinforcements. Why couldn't you just fight one and look at basically any post in the topic you downloaded it from? ... Does this patch come with an FAQ? Because an explanation of known glitches/things that definitely AREN'T glitches might be useful. Link to comment Share on other sites More sharing options...
SlainWolve101 Posted November 19, 2011 Share Posted November 19, 2011 I have a very hard time imagining how one would construe 'reinforcements don't give experience' from 'don't fight them', instead of something like 'they'll overwhelm you eventually'. Which is the whole point of reinforcements. Why couldn't you just fight one and look at basically any post in the topic you downloaded it from? ... Does this patch come with an FAQ? Because an explanation of known glitches/things that definitely AREN'T glitches might be useful. Just throwing this out there, but you could say, "All of those reinforcements are probably starting to tire your army. If possible, try to avoid them instead of fighting them. " Link to comment Share on other sites More sharing options...
Parrhesia Posted November 19, 2011 Share Posted November 19, 2011 Again, that is a GENERAL RULE THAT ALWAYS APPLIES. Link to comment Share on other sites More sharing options...
Anouleth Posted November 19, 2011 Share Posted November 19, 2011 I don't think that the game needs to warn you that they don't give experience. It's not like you can spontaneously get a game over for missing a paltry 20 exp. The game doesn't warn you in FE10 that killing untransformed laguz or Priests gives shitty exp, now does it? Link to comment Share on other sites More sharing options...
HF Makalov Fanboy Kai Posted November 19, 2011 Share Posted November 19, 2011 granted the knowledge of enemies not being able to drop EXP is something only people that hack into the game to look at would know...i have knowledge that you can do that and don't see an issue with the EXP lacking though it might catch someone off guard(thankfully the reinforcements are limited) Link to comment Share on other sites More sharing options...
Swordsalmon Posted November 19, 2011 Share Posted November 19, 2011 Strengthen the reinforcements and give EXP gains. The player should be rewarded for taking the risk, instead of punished. Link to comment Share on other sites More sharing options...
Nanami Touko Posted November 19, 2011 Share Posted November 19, 2011 That's silly. That'll just make the rest of the game easier, instead of providing a challenge, because people will just savestate their way through those tougher reinforcements to get the exp they need. If they don't get any EXP, there's no reason for them to grind, and they're rather forced to continue the game, leaving no room for grinding on tougher reinforcements. And knowing ALS, if he made the reinforcements tougher, he'd make them unbeatable o 3 o So your idea is silly, neeeeext. Link to comment Share on other sites More sharing options...
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