Randombobman Posted November 27, 2012 Share Posted November 27, 2012 wtf? The door tile is only one wide. If it were a double door, it would take two slots in the first picture as well as the following. Link to comment Share on other sites More sharing options...
Anouleth Posted November 27, 2012 Share Posted November 27, 2012 Those vertical doors always make no sense. Link to comment Share on other sites More sharing options...
zahlman Posted November 28, 2012 Share Posted November 28, 2012 (edited) This is definitely not Ilanice and Amelia in their C support: Also the text is... oh wait I think you guys know about this one? :/ Edited November 28, 2012 by zahlman Link to comment Share on other sites More sharing options...
Thor Odinson Posted November 28, 2012 Share Posted November 28, 2012 Most of the supports aren't done yet atm, so ignore what comes up if it's not the right portraits/text. Link to comment Share on other sites More sharing options...
Alabaster Posted November 28, 2012 Share Posted November 28, 2012 (edited) This is definitely not Ilanice and Amelia in their C support: Also the text is... oh wait I think you guys know about this one? :/ obv, it was done so that you could see how amazn dem sprites are. Omg gurl dem sprites, look at dem. they are So gooood <3 Edited November 28, 2012 by Ponih Link to comment Share on other sites More sharing options...
Amelia Posted November 28, 2012 Share Posted November 28, 2012 Until you realized the feather on his hat is cut off. DANNIE YOUR FRAMING IS BAD. FIX IT Link to comment Share on other sites More sharing options...
peener weener Posted November 29, 2012 Share Posted November 29, 2012 why you gotta hate Link to comment Share on other sites More sharing options...
Thor Odinson Posted November 29, 2012 Share Posted November 29, 2012 She made parts of that mug son Link to comment Share on other sites More sharing options...
zahlman Posted November 29, 2012 Share Posted November 29, 2012 I *think* I saw someone get a weapon level up from taking poison damage, too, but I didn't get a save state for it. If I figure out how to reproduce it I'll let you know. I *can* reproduce Adrian getting an Anima level up after dancing. Link to comment Share on other sites More sharing options...
Crimson Red Posted November 29, 2012 Share Posted November 29, 2012 did you guys do the "remove double weapon exp. on kill" or whatever? because that hack is glitchy Link to comment Share on other sites More sharing options...
Agro Posted November 29, 2012 Share Posted November 29, 2012 I *can* reproduce Adrian getting an Anima level up after dancing. Lienn's axe level goes up in mine when she dances as well Link to comment Share on other sites More sharing options...
AstraLunaSol Posted November 29, 2012 Author Share Posted November 29, 2012 did you guys do the "remove double weapon exp. on kill" or whatever? because that hack is glitchy I did not know this. Link to comment Share on other sites More sharing options...
zahlman Posted November 29, 2012 Share Posted November 29, 2012 (edited) The cutscenes at 11A seem to include a jump-cut to black and back, rather than a fade. I didn't even know you could *do* that. Also while you're working on the various map glitches, think about animation paths too... Renair totally walks on water in the 12A opening. BTW is it intentional that the Sonic Bow is *not* effective against flyers (only cavalry as stated)? Not that 10A and 11A aren't annoying enough as it is Edited November 29, 2012 by zahlman Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted November 29, 2012 Share Posted November 29, 2012 I've never had any of these glitches with the cancelled wexp hack... Link to comment Share on other sites More sharing options...
CT075 Posted November 29, 2012 Share Posted November 29, 2012 it does cause problems i'm looking into it Link to comment Share on other sites More sharing options...
AstraLunaSol Posted November 29, 2012 Author Share Posted November 29, 2012 The cutscenes at 11A seem to include a jump-cut to black and back, rather than a fade. I didn't even know you could *do* that. Also while you're working on the various map glitches, think about animation paths too... Renair totally walks on water in the 12A opening. BTW is it intentional that the Sonic Bow is *not* effective against flyers (only cavalry as stated)? Not that 10A and 11A aren't annoying enough as it is They clearly got a boat Yeah that's intentional. Link to comment Share on other sites More sharing options...
Shugey Posted November 30, 2012 Share Posted November 30, 2012 Did two wyvern knights just come out of nowhere and kill Seymour before he could even reac? I mean I can deal with lots of reinforcements and having some move instantly, but when you pull two wyverns out of nowhere onto the middle of the map just to spite me, that's crossing the line. Still enjoying this game, but I must say I dislike trial and error things like this.(This is 8B, btw) Link to comment Share on other sites More sharing options...
CT075 Posted November 30, 2012 Share Posted November 30, 2012 the idea is not to overextend Link to comment Share on other sites More sharing options...
dondon151 Posted November 30, 2012 Share Posted November 30, 2012 i bet you people will do it anyway and GET AWAY WITH IT Link to comment Share on other sites More sharing options...
Anouleth Posted November 30, 2012 Share Posted November 30, 2012 the idea is not to overextend the idea is not to extend past the invisible point in the middle of the map where wyvern riders can appear out of nowhere and kill you, which of course you know where that is also is farrell supposed to have D Rank in Bows because it seems pretty random Link to comment Share on other sites More sharing options...
Nanami Touko Posted November 30, 2012 Share Posted November 30, 2012 I believe that's intentional, so that his class isn't lance locked. Link to comment Share on other sites More sharing options...
AstraLunaSol Posted November 30, 2012 Author Share Posted November 30, 2012 Duke knights have bows. Link to comment Share on other sites More sharing options...
zahlman Posted November 30, 2012 Share Posted November 30, 2012 (edited) More weapon rank glitches... enemy Sisters got Dark weapon rank messages from using a Potion. It didn't actually work though; the messages appeared but then they still had '-' rank on the stat screen. Also a thief totally unlocked one of the doors in 13A despite not actually having access to it Ok I guess those doors auto-unlock a couple turns later if the thieves get blocked... man that chapter is brutal. The bosses were actually distressingly easy compared to everything else after being hyped up so much. Music for 13A seems to have some stuck notes. Also are there plans to replace EP music? It seems really jarring to me to hear this wonderful custom stuff on player phase and then base FE7 music on enemy phase... I mean I like FE7 music but it's totally different style. Edited November 30, 2012 by zahlman Link to comment Share on other sites More sharing options...
Agro Posted December 1, 2012 Share Posted December 1, 2012 Music for 13A seems to have some stuck notes. Also are there plans to replace EP music? It seems really jarring to me to hear this wonderful custom stuff on player phase and then base FE7 music on enemy phase... I mean I like FE7 music but it's totally different style. Dan's got my fixed MIDI for 13A and we do plan to change EP music at... some point. Link to comment Share on other sites More sharing options...
Fateborn Posted December 2, 2012 Share Posted December 2, 2012 May I ask, I don't know if it's already answered but, whatever happened to Lumi the female myrmidon? Link to comment Share on other sites More sharing options...
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