Primefusion Posted July 15, 2011 Author Share Posted July 15, 2011 FEE3 begins today and so does the next installment of TRTR. Here's v0.3. I hope you all enjoy. Remember to check out the README and the Release Info since I've added a number of things to both files. Quote Link to comment Share on other sites More sharing options...
Primefusion Posted July 28, 2011 Author Share Posted July 28, 2011 It's been a while since I last updated since I've been slowly working on some stuff. I've decided to give this project a huge revamp and hopefully make it that much better. For now here's this little teaser screen: There's a couple things to notice in this screenshot. 1) New weapon icons. I've spent a lot of time over the last few days making new icons for weapons and spells. Here's the entire sheet in a spoiler: I really hate that hammer icon =/ Time to redo it. As you can see I've got it all organized and what not. But there's room for more weapons. This is where you come in! I'd like to hear your suggestions about any new weapons you'd like to see implemented. I'm specifically looking for a few suggestions. 1. New "gimmick" lance and bow weapons. Currently the Wo Dao and the Devil Axe are the gimmick weapons for swords and axes. 2. New slayer lance and bow weapons. Currently the Wyrmslayer and the Swordslayer are the slayer weapons for swords and axes. 3. Anything else. 2) The other thing to notice in the screenshot is a new playable character. Buck is your new starting archer and has an excellent portrait made by my friend Yoshirider to go with him. But Yoshi doesn't sprite too much anymore and I don't want to prod him too much. This is where my selfish request comes in. I am in need of a completely new cast of characters for TRTR as part of my "beautification project." Now I'm not a very good spriter so I can't do this alone and would really appreciate the help. I'm looking for some well-made portraits to take this hack to the next level. If you'd like to help I would love you long time :3 I'm not too picky about quality but I also don't want portraits to hold this project back. So, if you're a pretty solid spriter let's talk! Quote Link to comment Share on other sites More sharing options...
Celice Posted July 29, 2011 Share Posted July 29, 2011 Put up a Defense Sword, have it grant something like +8 defense while equipped, make it a tad weak. It can be fun for some players to use it as a good lure. And don't wait on mugshots to continue work, just use placeholders or wait it out. Project usually stall when their authors feel like waiting out something or some feature. Quote Link to comment Share on other sites More sharing options...
Primefusion Posted July 29, 2011 Author Share Posted July 29, 2011 (edited) Put up a Defense Sword, have it grant something like +8 defense while equipped, make it a tad weak. It can be fun for some players to use it as a good lure. And don't wait on mugshots to continue work, just use placeholders or wait it out. Project usually stall when their authors feel like waiting out something or some feature. Defense Sword, I like it. Though no more swords after this. They always get all the love. =/ Don't worry I'm not "waiting" for mugs. I'm still going to progress on this project. Mugs will be added as they come in (If any =( ). Edited July 29, 2011 by Primefusion Quote Link to comment Share on other sites More sharing options...
Celice Posted July 29, 2011 Share Posted July 29, 2011 Maybe you should make some generic modifiers then, like artifacts which don't raise stats, but raise a stat while it's in inventory. These can also give effectivity bonuses of various sorts too. And turn Nini's Grace into a Party Hat Quote Link to comment Share on other sites More sharing options...
CT075 Posted July 29, 2011 Share Posted July 29, 2011 Maybe you should make some generic modifiers then, like artifacts which don't raise stats, but raise a stat while it's in inventory. These can also give effectivity bonuses of various sorts too. As far as I know, there's no way to implement this in a GBAFE game without some ASM. inb4hehassomeJapanesedoconit That being said, it would totally be fucking awesome. Quote Link to comment Share on other sites More sharing options...
Celice Posted July 29, 2011 Share Posted July 29, 2011 Flametounge has these attributes, and I don't remember it being classified as a weapon in FE7 :E At least, I don't remember a Fire Dragon having it equipped. make them like S.T.A.L.K.E.R. artifacts goddamn please Quote Link to comment Share on other sites More sharing options...
CT075 Posted July 29, 2011 Share Posted July 29, 2011 IIRC the flametongue was an equippable weapon. Quote Link to comment Share on other sites More sharing options...
Primefusion Posted July 29, 2011 Author Share Posted July 29, 2011 Yes, the dragonstone is an equip-able item. Some codebreaker codes revealed that pretty quick. I did get a funny out of it though: Looks like we've got some Ingrish :3 Quote Link to comment Share on other sites More sharing options...
Primefusion Posted July 29, 2011 Author Share Posted July 29, 2011 Eliwood mode activate! Supports, I choose you! Though is there some special trick to getting the support convos to display? Right now the text gets skipped and the characters just go up in support rank. Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted July 29, 2011 Share Posted July 29, 2011 Perhaps the pointers need to be moved/changed Also, all the tutorial characters(Lyn, Florina, WIl, Kent, Sain, Rath) don't have set support slots so you'd have to add them Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted July 29, 2011 Share Posted July 29, 2011 (edited) Did you set everything up properly in Nightmare with the various modules? ^That as well Edited July 29, 2011 by AstraLunaSol Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted July 29, 2011 Share Posted July 29, 2011 Well, this goes without saying but check the support modules and the text ID mentioned in said modules using FEditor Adv. XP I'm guessing it's something obvious... :O What's with the Eliwood Mode screen background? Looks kinda weird. Oh, just realized that some other people mentioned checking the modules. Whoops. Well, everything in general looks good, so keep up the work, and good luck with your revamp. Almost everyone tends to have a revamp at some point... that's why no one ever finishes their hacks, just make incomplete ones Quote Link to comment Share on other sites More sharing options...
Primefusion Posted July 29, 2011 Author Share Posted July 29, 2011 (edited) I think I was just spacing off when I did the Nightmare stuff *Shrugs* You folks also get to see Buck Edit: Lol typo in placeholder text. Edited July 29, 2011 by Primefusion Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted July 29, 2011 Share Posted July 29, 2011 Hallo product of Yoshirider and AK. How are you today? Quote Link to comment Share on other sites More sharing options...
ShinKuma Posted July 29, 2011 Share Posted July 29, 2011 Very nice to see there. like the hair on Buck. Quote Link to comment Share on other sites More sharing options...
HF Makalov Fanboy Kai Posted July 29, 2011 Share Posted July 29, 2011 non pre existing charactor sprites always make me smile Quote Link to comment Share on other sites More sharing options...
Primefusion Posted August 12, 2011 Author Share Posted August 12, 2011 What's this? An update? Ya, it's been a while. Anyway, I've been revamping the Prologue, as seen by this screen: But that's not all! Generic enemies also get new battle palettes! Unfortunately, this poor bloke still dies within the first 10 seconds of the chapter =/ Quote Link to comment Share on other sites More sharing options...
deranger Posted August 12, 2011 Share Posted August 12, 2011 Laus is green? Quote Link to comment Share on other sites More sharing options...
Primefusion Posted August 12, 2011 Author Share Posted August 12, 2011 Laus is green? Is there some sort of national color for Laus? I tried yellow but it came out looking like vomit =/ Quote Link to comment Share on other sites More sharing options...
HF Makalov Fanboy Kai Posted August 12, 2011 Share Posted August 12, 2011 well Laus is techenally Red. Quote Link to comment Share on other sites More sharing options...
Primefusion Posted August 12, 2011 Author Share Posted August 12, 2011 Isn't every enemy? Or does it say in the original FE7 text somewhere that Laus's color is red? (I'm asking a genuine question, not trying to be an ass. Sorry if it came off that way.) Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted August 12, 2011 Share Posted August 12, 2011 Erik's armor is the only thing to suggest that. Darin's is yellow, but as you said, it's gross Quote Link to comment Share on other sites More sharing options...
Celice Posted August 12, 2011 Share Posted August 12, 2011 Green suits fine. The Archer looks smooth. Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted August 12, 2011 Share Posted August 12, 2011 Erik changes between lolBern colours and lolvomit yellow that's probably just poorly gilt. I'm fine with green. Quote Link to comment Share on other sites More sharing options...
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