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[FE11] The most Generic FE11 draft ever.


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UPDATE:

RNG gave 13th Hendexa/Voras.

Followed Sal's instructions and gave him Auffle/Chasia.

I chose Jeffers/Orthrys and Vladek/Kythnas.

Followed Sal's instructions and gave him Jiminez/Pelion.

RNG gave 13th Antony/Pindus.

Two things:

1. CR-S01, your turn!

2. We're gonna have two names left over. They're free under his restrictions.

Auffle/Chasia had already been drafted...

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I HAVE AN EXCUSE! My internet went down on Tuesday the 27th and then we moved. I now have Net, but will be busy doing school. (And playing Golden Sun: Dark Dawn and Valkyrie Profile: Covenant of the Plume!)

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AND DON'T COME BACK UNTIL YOU SEE THE REAL VALKYRIE PROFILE: COVENANT OF THE PLUME!

(in other words, I'll get to this when I finish the FE7 auction draft and SOYO reclass, in about eight turns)

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  • 3 weeks later...
  • 1 month later...

HOLY MOTHER OF AWESOME:

Draco Unil: 31 HP, 16 STR, 13 Speed, 18 DEF, A lances. HAVE AT THEE, CAMUS THE SABLE, UNIL, FIRST OF THE GENERICS IS HERE TO BANE YOU TO THE NETHERWORLD

So yeah, at chapter 20, with a kickass unil and a similar but slower and less sturdy Hepto. ANd some other scrubs. NO DRAFTED GENERICS WERE RECYCLED DURING THE MAKING OF THIS DRAFTPLAYTHROUGH>

So yeah, I've been training them from scrubs and promoting them, nurturing them.

They made me miss Jagens level ups. Except above mentioned goddess. She had 12 def at base. That's HORACE bases considering she was a PEG

Oh yeah, She now onerounded Michalis, stole his shield, and on EP she had cleared the entire army except healers and a thief. I am going to have her kill medeus! Screw Nagi! Also, I am on 24x atm, and indeed, screw nagi, stupid map....

A 20/20 Generic. That's awsm..

Edited by Vicious Sal
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Fuckyes I finished this draft. Blazed through after I got gravidus, as in, only Unil fought, and I didn't deploy the rest. I skipped all the treasure after the boots, which was fun.

My turncount: 159 Turns

Log has been WRITTEN DOWN, and will be typed as I travell, right now, SOyo Reclass draft! After a small break.

MOST EPIC WIN EVER:

Deploy only: Unil, Marth and Nagi. AHve nagi level, keep everyone healed. Kill the manakete while blocking with marth. So we don't get all the big reinforceshit on nagi/unil. Nagi kills the kete, has 3 HP left at the end.

Last turn: Nagi suicides on Medeus except that she doesn't die! She dodged his attack. Marth was NOT used to kill him, UNIL killed him with a Gravidus crit! 68 % displayed, 6 % crit. I hoped it would happen, and Marth couldn't attack him cause Nagi didn't die... So UNIL THE LIFESAVER!

Unil has been officially been crowned most badass Generic ever.

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I made a mistake though, you said no warp, i warped unil once... how big do you want the penalty? 2000? or over 9000?

EDIT: Ah yes, forgot to mention, I have saved over it already, and I don't care, I had fun with this draft, and I don't really care about the turncount. I hadn't written all the rules down, so i stupidly assumed the warpskipping rules. Instead of just no warp.

Edited by Vicious Sal
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...Let's see...

Let's go with... Hell, this is older than I care to judge for. Leave it be. I will assume it was for Staff experience/Chapter 17 treasure or something and let it slide.

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...Let's see...

Let's go with... Hell, this is older than I care to judge for. Leave it be. I will assume it was for Staff experience/Chapter 17 treasure or something and let it slide.

Thanks, What happened was that I warped Unil in Michalis his fortress. If she'd had flowns there the same would've hjappened, but seeing a generic massacaring an entire army on one turn was more fun. xD

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Did a half-start, then realized that I can use Jagen for the first three chapters. Now, time to see how quickly I can kill off the regular units!

Prologue - below 20 on each chapter

Marth goes nuts on the enemies, and gets insanely good. Woohoo!

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord       9.03  24  10    0    6   11   14   11    0

Chapter 1 - 6/6

Marthstomp, with Jagen distracting several pirates so Marth doesn't have to dodge so many things.

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord      10.42  25  10    0    7   11   15   11    0
Jagen     Paladin    1.75  Base everything

Chapter 2 - 7/13

Marth missed a shot on the boss (85%), so this took an extra turn.

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord      11.71  26  10    0    7   12   15   11    0
Jagen     Paladin    2.30  Base everything

Chapter 3 - 8/21

Semi-standard rush, with Caeda ferrying over the Killing Edge so Marth could blick on turn 7. No stats, because I forgot to take them down.

Chapter 4 - 8/29

A WILD QUATRO APPEARS!

Quatro came as a Myrmidon, so I reclassed him to Cavalier, and gave him Solros (+3 MT Iron Lance). Marth stopped to pick up Merric (in case I find a use for Excalibur), while Quatro poked a few things for experience.

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord      13.84  27  11    0    8   13   17   11    0
Quatro    Cavalier   6.50  20   6    0    3    8    0    7    0

Chapter 5 - 6/35

Recruited Wendell, while doing my best to kill off as much of the Wolfguard as possible (except for Wolf, who will be used to give me better generics). Marth took an extra turn because of a stupid archer.

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord      14.52  28  12    0    8   13   17   11    0
Quatro    Cavalier   7.43  20   6    0    4    8    0    8    0

Chapter 6 - 12/47

It might've been a turn or two shorter; I'll verify in the epilogue.

I had to take this slowly, so I could net the Armorslayer, Physic, Bullion, and keep Quatro alive. It's hard to do this chapter quickly with only one unit!

No stats until Chapter 8.

Chapter 6x - 20

Naunu get! She's a. . .cleric. Ugh. She goes Mage for now.

Quatro and Naunu train on the weaklings. Quatro eats his first critical from a Merc, for all of three damage total.

Chapter 7 - 10/57

Laim and Rejek get! Laim went from Myrmidon to Cavalier (with Quatro's bases), while Rejek went from Pirate to Fighter (for the Speed). Reclassed Quatro to Archer for this round.

I had to be careful, because Naunu's made of paper, and I needed her around to help kill the armor guys. In the end, my call to get the Armorslayer pays off, as Marth is ablet to 2HKO with it (as opposed to 3HKO with the Rapier).

Chapter 8 - 7/64

Took an extra turn because Marth missed the boss. Anyway. . .

I had my guys kill off the initial wave of horses and armors (and recruited Roger), then run away when the reinforcements showed up. Quatro got a hell of a level.

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord      18.80  31  14    0    9   16   21   11    1
Quatro    Cavalier  12.05  23   7    0    6   10    0   10    0
Naunu     Mage      12.81  19   0    5    2    4    0    2    6
Laim      Cavalier  12.87  22   7    0    4    8    0    7    0
Rejek     Fighter   12.39  30   9    0    3    8    0    3    0

Edited by eclipse
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New day, new post.

Chapter 9 - 5/69

Rejek goes Pirate for a chapter.

Marth killed off the boss with a Steel Sword. Went treasure-hunting, and got a little bit of experience into my guys.

Chapter 10 - 10/79

Two extra turns to go shopping, because I'm not sure if I want to use Julian on C14's bridge, and to get the Master Seal, because Marth was the only one that could realistically kill that Hero.

I had everyone draw the thief out, then hightail it into the castle, where they sniped at the reinforcements.

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord      20.48  32  16    0    9   17   22   11    1
Quatro    Cavalier  12.98  23   7    0    6   10    0   10    0
Naunu     Mage      13.76  19   0    5    2    5    0    2    6
Laim      Cavalier  13.98  22   7    0    4    8    0    8    0
Rejek     Fighter   13.45  31   9    0    3    8    0    3    0

Chapter 11 - 11/90

I saved Caeda, a generic female, and Jagen for this map. Jagen visited the house, and the generic female was used as bait so Caeda could talk to Jake.

Marth had to stop and kill the Thunderbolt dude, the boss, and the dude on the throne. Quatro and Jeffers the Fighter Turned Hunter went south to level on mercs. Everyone else pulled some experience north.

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord      21.39  33  17    0   10   18   23   11    1
Quatro    Cavalier  14.03  24   7    0    6   10    0   10    0
Naunu     Mage      14.50  19   0    5    2    5    0    2    6
Laim      Cavalier  14.54  23   7    0    4    8    0    8    0
Rejek     Fighter   13.93  31   9    0    3    8    0    3    0
Jeffers   Hunter    13.83  26  10    0    6    6    0    3    0

Chapter 12 - 11/101

Naunu goes Cleric, because I know how much stuff hurts on this chapter.

Jeffers went thief-shooting, while Quatro tanked mages and horsemen. Killed off everyone except for Midia (who will recruit Astram before getting her butt kicked). Took two extra turns for the Boots.

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord      22.25  34  18    0   11   19   24   12    1
Quatro    Cavalier  15.68  24   7    0    6   10    0   10    0
Naunu     Cleric    15.71  19   0    3    3    5    0    1   11
Laim      Cavalier  15.19  23   7    0    5    8    0    8    0
Rejek     Fighter   15.38  32  10    0    3    8    0    3    0
Jeffers   Hunter    14.62  27  10    0    7    6    0    4    0

Chapter 12x - 20

Reclassed my class A guys to Archers and class B guys to Mercs.

The goal was to gain stats. Most of my units without a face failed horribly. Except Naunu.

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord      23.92  35  18    0   12   20   25   12    1
Quatro    Archer    16.70  22   7    0    7    8    0    9    0
Naunu     Cleric    18.05  20   0    4    3    7    0    1   11
Laim      Archer    16.34  21   8    0    6    6    0    7    0
Rejek     Mercenary 16.88  29   9    0   10   11    0    5    0
Jeffers   Mercenary 15.16  27   8    0   11   10    0    6    0

Edited by eclipse
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Chapter 13 - 5/106

Quatro and Laim go back to being horses, Rejek back to Fighter, and Jeffers back to Hunter.

Marth solo, with Naunu keeping everyone alive.

Chapter 14 - 8/114

Extra turn for the Silver Card.

There's some reclasses for the desert map in here.

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord      25.17  37  19    0   14   20   27   13    1
Quatro    Cavalier  17.81  24   7    0    7   10    0   11    0
Naunu     Mage      19.70  20   0    6    3    7    0    2    6
Laim      Archer    17.62  21   8    0    6    6    0    7    0
Rejek     Knight    17.47  31  11    0    4    1    0   11    0
Jeffers   Hunter    16.22  28  10    0    7    7    0    5    0
Vladek    *facepalm*

Chapter 15 - 7/121

Extra turn to make sure that Quatro didn't die.

Chapter 16 - 11/132

Naunu promoted. MUCH better.

Guess who's too squishy to take out the heroes? My team. They did make up for it with some decent levels.

Edited by eclipse
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Normal clears of Chapters 1-3, 14 turns total through there.

UNIT       CLASS         LEVEL   HP ST MG SK SP LC DF RS WEP LEVELS
MARTH      LORD          09.77   25 11 00 08 12 12 09 00 C SWORD
OSSA       PEG KNIGHT    08.00   17 05 02 06 09 00 06 06 E LANCES

Ossa isn't too bad.

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  • 3 weeks later...

I need the save slot.

Chapter 17 - 3/135

This chapter is STILL boring. Vladek went Sniper, and went nuts with the Killer Bow. I had Jagen do my shopping. I will NEED those longbows!

Chapter 17x - 20

I think I was supposed to do a mass reclass, but said screw it, and went with my team. Quatro and Laim promoted, Vladek gained nothing, Naunu gained something, Lever was weird, and Marth did most of the heavy lifting.

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord      29.12  41  19    0   16   22   30   13    1
Quatro    Paladin    2.35  30   9    1   10   12    0   12    6
Naunu     Sage       4.31  26   3   10    4    8    0    3    9
Laim      Paladin    1.78  29  10    1    8   11    0   11    6
Rejek     Pirate    19.54  33  11    0    3    8    0    4    0
Jeffers   Hunter    18.65  29  11    0    7    8    0    5    0
Vladek    Sniper     4.59  28   8    1   15   12    0    9    3
Lever     Bishop     3.23  29   1    6    6    7    0    3   13

Chapter 18 - 8/143

Missed two separate 75% shots that would've sped this up. I managed to arena level Rejek up, so I guess it worked out?

Vladek with a Longbow is ridiculous.

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord      29.89  41  19    0   16   22   30   13    1
Quatro    Paladin    3.50  31   9    1   10   12    0   13    6
Naunu     Sage       4.78  26   3   10    4    8    0    3    9
Laim      Paladin    3.64  31  10    1    9   11    0   11    6
Rejek     Pirate    20.00  34  11    0    3    8    0    4    0
Jeffers   Hunter    19.40  30  11    0    8    8    0    6    0
Vladek    Sniper     5.41  28   8    1   15   12    0    9    3
Lever     Bishop     4.26  29   1    6    6    7    0    3   14

Chapter 19 - 6/149

Marth had to dodge mages and the like, so it took an extra turn. I got the Speedwings, Seraph Robe, Bullion, and every single sphere. Jeffers promoted mid-level.

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord      30.00  42  19    0   17   22   30   13    1
Quatro    Paladin    4.42  31   9    1   11   12    0   13    6
Naunu     Sage       5.05  26   3   10    5    8    0    3    9
Laim      Paladin    4.08  32  10    1    9   11    0   11    6
Rejek     Hero       1.12  38  12    0   12   14    0    7    3
Jeffers   Horseman   1.00  32  11    0   10   13    0    9    3
Vladek    Sniper     5.74  28   8    1   15   12    0    9    3
Lever     Bishop     4.75  29   1    6    6    7    0    3   14

Edited by eclipse
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Chapter 20 - 5/154

They did it. Somehow.

Held back Lever and Naunu, because they couldn't cross the river. Reclassed Quatro and Laim to Dracoknights, and Jeffers to Berserker.

Turn 1: Some Vladek sniping and Levin Sword chip puts the first general into Rejek Hammer OHKO range. Jeffers takes the Hammer and rearranges the other general's armor. The thing with Arrowspate is quickly dismantled by my flying units. Jagen goes shopping, and Caeda's useless.

Turn 2: Marth kills one enemy, Vladek + Quatro kill a second one, everyone else braces for the third.

Turn 3: Vladek + Quatro work their magic again, Marth runs into Camus' range. Caeda dodges the Pachyderm.

Turn 4: Rejek with the Poleaxe isn't doubled, so he takes his first whack, and survives with 2 HP. Quatro finishes with Ridersbane. Jeffers beats up the armor, and Marth goes berserk on the Pachyderm. Caeda flies as far as she can.

Turn 5: Lorenz get. Kill the healers for giggles, then seize.

Stats later. Everyone's classes are weird.

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Chapter 20x - 19

Oh gosh more reclasses. Quatro and Laim to Sniper, Vladek to Paladin, Jeffers to Hero. Stuff died. I got Jeffers to C axes, and Naunu to B staves.

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Chapter 21 - 4/153

Reclassed Quatro and Vladek to Dracoknights.

This chapter can bite me. I had to take an extra turn because Marth had to kill a Paladin. My units were either just short on damage output, or short on durability. Quatro ran up and used Gradivus on the boss, with Laim grabbing the Lightsphere and using Ridersbane for the win.

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord      30.00  42  19    0   17   22   30   13    1
Quatro    Drakky     8.61  31  12    1   12   13    0   16    3
Naunu     Sage       7.09  26   3   10    5    9    0    3   10
Laim      Sniper     7.06  35  10    1   12   14    0   10    3
Rejek     Hero       4.26  39  13    1   13   15    0    7    3
Jeffers   Hero       4.27  36  12    1   14   16    0   10    3
Vladek    Drakky     9.74  26   9    1   12   10    0   13    3
Lever     Bishop     5.92  29   1    6    7    7    0    3   15

Chapter 22 - 9/162

Vladek and Laim switch classes. This is probably for the better.

My units have no enemy phase (durability what is this?), so most of it was meatshielding by non-drafted units, then having my drafted units wreck everything. Marth had to weaken Michalis so Quatro could finish him.

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord      30.00  42  19    0   17   22   30   13    1
Quatro    Drakky    10.22  31  12    1   14   13    0   16    3
Naunu     Sage       7.68  26   3   10    5    9    0    3   10
Laim      Drakky     8.35  31  11    1   10   13    0   13    3
Rejek     Hero       5.77  39  13    1   13   15    0    7    3
Jeffers   Hero       6.52  36  13    1   14   16    0   10    3
Vladek    Sniper    10.65  31   8    1   15   13    0   10    3
Lever     Bishop     6.39  29   1    6    7    7    0    3   16

Edited by eclipse
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  • 2 weeks later...

Chapter 23 - 10/172

Still chugging!

Reclassed Quatro and Laim to Paladins.

I had to take a few extra turns to mop everyone up, because loldurabilityanddodge. Nearly lost Quatro, but luckily the fake Gharnef whiffed.

I'll do stats after the next chapter, as my horse units will turn into dracoknights again.

Chapter 24 - 4/176

Quatro and Laim to Dracoknights.

Quatro hung out on the safe spot with Gradivus, both spheres, and Iote's Shield, and took out one of the Snipers and the boss. Laim got a staff thing and a Bishop. Everyone else kinda pitched in, and I did my best to jack up my staff rank. Naunu should make it; Lever is iffy (mid-B, with 20 staff uses remaining).

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord      30.00  42  19    0   17   22   30   13    1
Quatro    Drakky    13.14  31  12    1   14   13    0   16    3
Naunu     Sage       8.46  27   3   11    5    9    0    3   10
Laim      Drakky     9.98  32  11    1   10   13    0   13    3
Rejek     Hero       7.17  41  14    1   13   15    0    7    3
Jeffers   Hero       8.03  37  13    1   16   18    0   11    3
Vladek    Sniper    11.15  32   8    1   15   14    0   10    3
Lever     Bishop     7.03  29   1    6    7    8    0    3   16

Edited by eclipse
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