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Beaten chapter 6.

RIP Marianne, but if the game decides to be trolly by giving me ambush reinforcements with pass...... then sometime even I have reached my limit. I know where they would appear, but I expected to see them after passing a certain turn instead of crossing a certain line. This is a proof why ambush spawn has no place in FE unless it has a very good reason for that. The stealth chapter in FE9 has one.  

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19 hours ago, Armagon said:

You are indeed correct.

  Reveal hidden contents

I found out Gioorno Giovana was the king by complete accident. I changed my party to have him and Sterk and i got their event upon leaving town and i wasn't expecting it. I knew Gio was probably important but i didn't think he'd be the king.

 

Did someone pick up the phone? Because I called it!
*cough*
Sorry, don't know what came over me there...

2 hours ago, Shrimperor said:

Unbenannt.PNG
New Wallpaper Rotation :3

Nice!

---

Atelier Rorona gets more fun the more I play it. Hom is amazing and I seriously wonder why something like this wasn't in Lulua. Sure, there was the possibility to replicate items, but Rorona has that, too, it turns out, which is great! Though it is more restrictive in Rorona compared to Sophie or Lulua, because you can only replicate specific types of items, not every single one of them.

My current assignment asked me to kill some monsters, which was easy enough, but the side objectives are getting pretty rough now. Fulfilling side quests is still simple enough, though they do drain resources and time eventually, which is... less than ideal, especially if some quests ask for materials that are hard to find or they straight up want the item the main assignments wants you to deliver. Still, I'm currently sitting at 54.something % popularity, which is okay for the point in the game I'm at (second year, month 6), I believe.
One other "gripe", I guess you could call it, I have is that I don't know where to find certain materials. There is a side objective that asks you to use Meteor 3 times during battle. And Meteor is not a spell, but an item in this game, so you have to synthesize it. Problem is, to synthesize it, you need a specific material that I don't have and I don't know where to get it, either. And this goes for many other items, too.
There's also a guy called Tantris, who rubs me in entirely the wrong way. Dude creeps me the frick out.

On another note, Sterk seems to be crushing on Rorona already (nice to know how that one started) and seemingly had a thing for Astrid at one point, too. Knowing what happens in Lulua, I can only say: poor guy.

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4 hours ago, Lysithea said:

Beaten chapter 6.

RIP Marianne, but if the game decides to be trolly by giving me ambush reinforcements with pass...... then sometime even I have reached my limit. I know where they would appear, but I expected to see them after passing a certain turn instead of crossing a certain line. This is a proof why ambush spawn has no place in FE unless it has a very good reason for that. The stealth chapter in FE9 has one.  

Poor Marianne is dead again.

2 hours ago, Shrimperor said:

Unbenannt.PNG
New Wallpaper Rotation :3

Worst Neptunia on the Bland image on the upper right.

Edited by Hekselka
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20 minutes ago, Hekselka said:

Worst Neptunia on the Bland imagine on the upper right

You don't like Blanc?

The game that picture is from is actually where she's at her best, character-wise.
But yeah, compared to the other three CPUs, she falls a bit flat. Ram and Rom's existence hasn't made it any easier for her, either.
And she's squishy as hell in MegaNep VII after being basically THE tank in the Re;Birth games (at least Re;Birth 1, never really used her in Re;Birth 2 and 3).
For me, she's definitely at the bottom of the CPU characters (Candidates included), but I don't dislike her, either.

Edited by DragonFlames
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Math word problems are gonna gonna be the end of me.

2 hours ago, DragonFlames said:

Hom is amazing and I seriously wonder why something like this wasn't in Lulua.

Since there isn't a time-limit, i guess it wasn't really needed. Atelier Totori doesn't have Hom either. Instead, it has the Chims, of which you can have five. But all of them are just inferior Hom because they will not work unless you feed them pies. I hope you have a supply of pies ready.

And you need some rare items to get more than one Chim. Add that with the fact that Atelier Totori's time-limit is very unforgiving, in some ways, it may not even be worth it to work towards getting more than one Chim unless you know what you're doing.

2 hours ago, DragonFlames said:

One other "gripe", I guess you could call it, I have is that I don't know where to find certain materials. There is a side objective that asks you to use Meteor 3 times during battle. And Meteor is not a spell, but an item in this game, so you have to synthesize it. Problem is, to synthesize it, you need a specific material that I don't have and I don't know where to get it, either. And this goes for many other items, too.

If it's a material you've already found but don't know where, you can check the library tab in the menu. The library isn't as streamlined as it is in Lulua but it's still very useful.

2 hours ago, Hekselka said:

Worst Neptunia on the Bland image on the upper right

Is this....

....Blanc slander i see?

ON_MY_TL.gif

 

1 hour ago, DragonFlames said:

But yeah, compared to the other three CPUs, she falls a bit flat.

Heh

Anyway, I think in the later games, Blanc is better than Vert since the latter gets a bit too obsessive with the concept of having a sister (Super Nep's lack of CPU Candidates is a breath of fresh air for Vert's character btw).

Noire's still the best tho.

Edited by Armagon
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7 hours ago, Armagon said:

I did it solo. 

Yet again, awesome. 

Although, isn't the enemy level just pure vanity beyond a certain point? Does 200, over say 120, have an actual difference in damage dealt to the player? Will XC3 keep the player level cap to 99, but raise the enemy to 300 just because?

7 hours ago, Armagon said:

Oh i wasn't aware that Xe-doms weren't of Miran origin. I thought they were just another Ganglion creation but nah, they just were able to control some. I guess that's another mystery for the impossible planet. Perhaps remnants of the ancient civilization that once existed on Mira as evidenced by the structures on Oblivia. 

The Xe-doms are accompanied by the Oc-Servs...

Spoiler

latest?cb=20160414111652

and Fal-swos...

latest?cb=20160422232850latest?cb=20160225215216

...as Mechanoids made of mysterious "living metal" that the Ganglion found on Mira and managed to take control of. Both Oc-Servs and Fal-swos are much, much smaller, stuff you can fight on foot no probs, so they don't have the reputation of Xe-doms.

An easy reminder of their difference in origins is that they all have hyphens in their names, which no other Mechanoids have. And, apparently they're immune to weather effects, which must mean they've superior designs in some way. That'd make sense if they've been functioning on Mira for who knows how long without repairs.

All other "normal" enemy Mechanoids are Ganglion-made. I say "normal", because lone fights in sidequests against human-made Skells and Earthlings (b/c mimeosomes aren't real flesh bodies so they aren't Humanoids) do not count as normal, being rare and unrepeatable.

Edited by Interdimensional Observer
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1 hour ago, Interdimensional Observer said:

Although, isn't the enemy level just pure vanity beyond a certain point? Does 200, over say 120, have an actual difference in damage dealt to the player?

Actually yes, higher levels do have an actual difference. Comparing the Aspar to the Tyranotitan Kurodil, the highest leveled enemy in the game outside of the Land of Challenge, at Lv.130, the Aspar is not as strong as Kurodil but still pretty powerful. However, at around Lv.160-70, the Aspar actually is stronger than any enemy in the base game. It also gets harder to hit but not by much. In the past, i've said that the level penalties were a thing only in Xenoblade 1 but in actuality, they are in every Xenoblade game. The difference is that it's not stupid in other games like it is in Xenoblade 1 so in my eyes, the level penalties don't exist in other games. So even at Lv.200, while it was harder to hit the Aspar than it was at Lv.130, it wasn't anything atrocious. I could still land about 7 or 8 out of every 10 hits. There weren't any damage penalties either, the reason why the Lv.200 Aspar hit harder and took less damage is because it got stronger, not because the game itself was punishing me.

I've actually gotten the Aspar to Lv.200 before but today was the first time i beat it at Lv.200. This is because at Lv.200, it's Serpentine Cyclone Art is extremely lethal. The only way to survive it is to either use an evasion Art, use the i-frames of your Lv.4 Special/Chain Attack or be Tora at max and full HP. If you're lucky, maybe a Blade barrier can negate some of the damage. As a result, solo'ing this challenge was actually easier than doing it with a full party because i could fully dedicate my Party Gauge to keeping Overdrive active as opposed of having to be wary with it's usage in case a party member falls.

1 hour ago, Interdimensional Observer said:

Will XC3 keep the player level cap to 99, but raise the enemy to 300 just because?

Going by Xenoblade 2, the enemy level cap seems to increase by 10 each time (though it's important to know that X has it's own rules). Looking at the highest leveled enemy of each game:

  • Avalanche Abassy (XC1): Lv.120
  • Telethia, the Endbringer (XCX): Lv.99 (player level cap is 60)
  • Tyranotitan Kurodil (XC2): Lv.130.

With this, we can assume that the highest leveled enemy of XCX2 will be Lv.109 while the highest leveled enemy of XC3 will be Lv.140 and so on. Though i'd imagine the player level cap has to increase eventually if they keep doing that.

Torna ~ The Golden Country is a bit of a bend to this rule because it's highest leveled enemy is the Hurricane Anise at Lv.100 in a game where the player level cap is Lv.99. If we're going by Superboss classifications, then this is Torna's only one though Torna's Golden Monsters are in a class of their own so i consider each of them a Superboss even if almost all of them are below Lv.90.

Edited by Armagon
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9 hours ago, Armagon said:

but then you have some stupid and funny sounding names. My favorite of that bunch is the Chickenheart Dagmara.

I think I found a name that is technically even worse- Sheldon the Dentally Challenged. (A level 30 Dilus- crocodile.)

Really? I don't think it wanted to be named this. This seems more like somebody leaked his medical records have forced the world into shaming him for his bad teeth. We're one step away from Beatrice the Constipated and Mosquito-Fearing Belial.  

I stumbled on that when I just skimming for two Tyrants at an identical level with massively different sizes. Just to confirm that indeed, size matters when it comes to stats. Since in the earlier superboss level talk, I couldn't help but think of how Telethia doesn't actually have the most HP in XCX, that goes to something tens of levels lower. Although the Telethia still has the second most at 10 million, first place is 100 million.

 

47 minutes ago, Armagon said:

Torna ~ The Golden Country is a bit of a bend to this rule because it's highest leveled enemy is the Hurricane Anise at Lv.100 in a game where the player level cap is Lv.99. If we're going by Superboss classifications, then this is Torna's only one though Torna's Golden Monsters are in a class of their own so i consider each of them a Superboss even if almost all of them are below Lv.90.

Given the Golden Monsters are treated as being special, and there is a practical sub-99 level cap in Torna- because there is nowhere to grind past endgame level- they certainly deserve to count.

 

56 minutes ago, Armagon said:

I've actually gotten the Aspar to Lv.200 before but today was the first time i beat it at Lv.200. This is because at Lv.200, it's Serpentine Cyclone Art is extremely lethal. The only way to survive it is to either use an evasion Art, use the i-frames of your Lv.4 Special/Chain Attack or be Tora at max and full HP. If you're lucky, maybe a Blade barrier can negate some of the damage.

You actually showed some precise use of an evasion Art, I don't think I ever have. Though I do appreciate the idea of the evasion Arts.

And uh, speaking of lethal damage, did XC2 have insta-kill? Because I found instances where my characters would just be KO'ed from an attack that didn't look deadly. The Land of Challenge via Shulk's Vision made that easy to see. Something as simple as a Caterpile(?) attack in the challenge set in the Gormott farm fields could do it.

 

 

6 minutes ago, Acacia Sgt said:

Imagine if they were to go Disgaea level of caps... those are the ones that get ridiculously high, isn't it...

Looking at it, the level cap is 9999 in all games. But, Reincarnation exists a mechanic- reset level to carry over some stats + bonus stats. And you can reincarnate at 9999 19 times, which factoring in the re-leveling one last time to 99, means nearly 200000 levels on a character.

Apparently some game called D2, it looks like you'd need at least 250 Reincarnations at 9999 to max your stats.:squeezedtangerine:

Numbers porn indeed. I played the DS version of Disgaea 1, thinking getting to 9999 would be fun. Nope. Ingame endgame level, sans intentionally increasing enemy levels, is actually the usual ~70 range for an RPG IIRC. And everything else is grind. Grind, grind, grind, and not the kind Grindr is named for. I was turned off to ever playing a Disgaea ever again.

And all this still doesn't count for all the other grind forms Disgaea has like on weapons, nor the fact that amount of leveling was for one character. No game requires stats in the millions or billions, not even Disgaea barring its postgame content. It's superficial fluff that caters to a real niche audience.

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1 hour ago, Interdimensional Observer said:

Just to confirm that indeed, size matters when it comes to stats. Since in the earlier superboss level talk, I couldn't help but think of how Telethia doesn't actually have the most HP in XCX, that goes to something tens of levels lower. Although the Telethia still has the second most at 10 million, first place is 100 million.

Adding to that, idk about HP but Tyranotitan Kurodil actually isn't the strongest Superboss in Xenoblade 2, despite being the highest leveled. The actual strongest Superbosses go to the Chickenheart Dagmara at Lv.120 and Gladiator Orion at Lv.100. The former becomes extremely lethal upon hitting Enraged range and honestly your best bet of killing it is to use a Blowdown Art to knock it off the railing (it has short HP). Gladiator Orion isn't super powerful but he has a deadly counter Art and because there's no way to tell your party members to stop attacking, well....

1 hour ago, Interdimensional Observer said:

You actually showed some precise use of an evasion Art, I don't think I ever have. Though I do appreciate the idea of the evasion Arts.

Well they do deal damage as well so i might as well use it to my advantage. 

I don't use the negate damage Arts like Iron Wall, i think it's called (which you could also use to avoid lethal attacks). Mainly because they don't deal damage at all and they keep you locked into a position for a few seconds and i've always been an offensive over defense guy. Only Arts i use that don't deal damage are healing Arts.

(Also Corvin's just really busted when it comes to evasion. Evasion=Art recharge and one of his Arts if Morag is his Driver is an Evasion Art.)

1 hour ago, Interdimensional Observer said:

And uh, speaking of lethal damage, did XC2 have insta-kill? Because I found instances where my characters would just be KO'ed from an attack that didn't look deadly.

Yes. The Tyranotitan Kurodil has an Art called Murder Ray which inflicts Doom. It's the only enemy that can do this and getting inflicted with Doom kills you instantly in 5 seconds. And up until the Land of Challenge, i don't think there were any accessories that blocked Doom. But you could still negate the effects by using the i-frames of a Chain Attack or Lv.4 Special (though i don't think evasion Arts help there).

But other than that, there aren't any insta-kill attacks that i know of. If you get OHKO'd by something, it's probably that you weren't strong enough to survive.

Although wait, the final boss does have an insta-kill attack as well, which is only done when the final boss is at very low HP (chances are, you'll be killing him with a Chain Attack so you probably won't see it). And it hits the entire field and not even max HP Tora can survive. However you can still survive by using tactics i mentioned when fighting the Lv.200 Aspar. 

Edited by Armagon
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I posted this in the XenoblaDE thread but i guess i'll post it here too. While i do hope Xenoblade Definitive doesn't change it's combat too much, one thing i do hope is for the Art selection to be streamlined like in the Alrest games. Instead of selecting Arts from a pallet like in Xenoblade 1 and X, you'd simply hit the corresponding button. I made a rough mockup, one with the Art descriptions and one without.

Image

EEo-hS-WsAAUNNo?format=jpg&name=small

 

Other things to note: retreating and issuing commands would work the same way it does in Alrest: press and hold R and then hit the corresponding button. Selection for healing and whatnot would work the original way except instead of selecting the Art, you simply hit the corresponding button and then you select your target and then hit the button again to actually use it.

Edited by Armagon
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9 hours ago, Armagon said:

Since there isn't a time-limit, i guess it wasn't really needed. Atelier Totori doesn't have Hom either. Instead, it has the Chims, of which you can have five. But all of them are just inferior Hom because they will not work unless you feed them pies. I hope you have a supply of pies ready.

Bold: That makes sense.
Everything else: I dread My Neighbor Totori even more now.

9 hours ago, Armagon said:

If it's a material you've already found but don't know where, you can check the library tab in the menu. The library isn't as streamlined as it is in Lulua but it's still very useful.

Oh, I know. I have already gotten much use out of the library in Rorona. My problem is that I haven't even found some of the materials I need for certain items.

9 hours ago, Armagon said:

Heh

Didn't even realize I made that pun until you pointed it out. XD

9 hours ago, Armagon said:

Anyway, I think in the later games, Blanc is better than Vert since the latter gets a bit too obsessive with the concept of having a sister (Super Nep's lack of CPU Candidates is a breath of fresh air for Vert's character btw).

Noire's still the best tho.

Re;Birth 1 Vert is best Vert. I found her a bit boring in SuperNep, actually.
Her sister obsession does get... egregious at times, I agree; it gets especially bad in Re;Birth 3. Still, I can't not laugh at the scene from MegaNep VII's true ending where Vert shows Yaoi games to Rom and Ram.

I like Noire, too, definitely my second favorite of the original CPUs.
Then Uzume, Nepgear and Uni came along, but you know that already.
What I will say, however, is that out of all the Next Forms introduced in MegaNep VII, Noire's is my absolute favorite by a wide margin, design-wise.
 

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18 hours ago, DragonFlames said:

You don't like Blanc?

The game that picture is from is actually where she's at her best, character-wise.
But yeah, compared to the other three CPUs, she falls a bit flat. Ram and Rom's existence hasn't made it any easier for her, either.
And she's squishy as hell in MegaNep VII after being basically THE tank in the Re;Birth games (at least Re;Birth 1, never really used her in Re;Birth 2 and 3).
For me, she's definitely at the bottom of the CPU characters (Candidates included), but I don't dislike her, either.

Eh, I was never a big fan of her. I did only play the original three games though, I don't know if my opinion would change if I played the newer games.

This is how I see it:

Neptune > Plutia = Noire >>> Vert >> Blanc

Sisters: Nepgear > Uni >>> Ram and Rom

Histoire is still the best though.

 

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Fuck, these paralouges are impossible to beat right now. 

Enemies who can even double my fastest units is idiotic. 

 

I will switch to hard after the timeskip to clear a few of the paralouges at least.

I am not too worried about chapter 7 since I cannot think of reinforcements. 

 

BTW for some reason fallen units still appear for quests. 

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Well, I'd say, after thinking it over on how I can't seem to be able to participate in something like an RP without it dying too quickly... I'm kinda tempted to revive my old idea of starting my own. Not that I'm sure things may be different this time around; but dammit, I want to use this idea of mine that's been stewing around for years now. Well, making it an actual game like all those in the Fan Projects section was also an idea I'd like; but an RP would be easier to make... mostly since for the latter I don't have the means, either.

 

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Y'all

Promare is really good. There's some stupid moments but the movie is honestly so much fun that i didn't mind. Animation is God-tier. Soundtrack bangs. Seriously, listen to this banger.

If the opportunity arises, go watch this movie. Preferably in theaters because this movies is the kind where watching it in theaters is the best experience.

 

 

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2 hours ago, Armagon said:

Y'all

Promare is really good. There's some stupid moments but the movie is honestly so much fun that i didn't mind. Animation is God-tier. Soundtrack bangs. Seriously, listen to this banger.

If the opportunity arises, go watch this movie. Preferably in theaters because this movies is the kind where watching it in theaters is the best experience.

 

 

- Only available in French

MERDE

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