Shin Posted December 29, 2011 Share Posted December 29, 2011 Um... take another look! Maybe you missed it! Quote Link to comment Share on other sites More sharing options...
Rapier Posted December 29, 2011 Share Posted December 29, 2011 I think the fact that Darros didn't think this all the way through has just been completely evidenced. EDIT: yuss :D EDIT2: Dr. Shin, where's your C1 log? That won't matter much. The only chapter with so many villages close to eachother is Chapter 2. Chapter 1's villages are too far away from each other, Chapter 3... Could be abused, but it'd take many turns to get them all (or get the ones that are closest to eachother and then warp Aideen) and give Briggid the Ichival... No, wait, it -can- be abused in such a way that Briggid won't be a bother at all, nevermind. D: ... Yes, that'll matter a lot. Quote Link to comment Share on other sites More sharing options...
Shin Posted December 30, 2011 Share Posted December 30, 2011 Don't forget that I have Sylvia, which greatly increases Edain's village munching powers. Chapters 4 and 5 also have quite a few villages, some quite close to each other. Quote Link to comment Share on other sites More sharing options...
Second Pronoun Posted December 30, 2011 Share Posted December 30, 2011 (edited) Chapter 2 38-36(9 Villages)/33 turns I just had people run around. Levin was Returned to recruit Fury who recruited Holyn. Fury then went and killed the Armor guard and 2 others. Sigurd killed Zyne. Sigurd got the Elite Ring. Chapter 3 24-20+15/52 turns Didn't give Briggid her Bow, Sue me. I had Aideen get 5 villages including the Restore staff and Clipper Village. Sigurd Solo really is all that happened. Ethlin returned Aideen who promoted the sold Ethlin's return and live staves. Chapter 4 29-20/61 turns Leg Ring Dew ran ahead while Claude worked down the Silence staff to one use so it is less expensive. Claude and Fury used jealousy to work on their love growth. Aideen gave Jamka the Hero's bow. I'm not going to pass down the Elite and Leg Ring to Lana because I feel they are pretty much a part of Celice. Chapter 5 24-16/69 turns I had Sigurd Solo. Fury and Claude fell in love and many rings and staves went to Aideen. Sigurd rushed ahead while being helped by Fury. Right Here I'm going to go over what I am having Lana Inherit for Turn Count Purposes Staffs:Live,Live,Relive,Return,Warp,Recover,Restore,Libro (-24 turns) Rings; Return,Skill,Magic,Barrier (-20 turns) FINAL GEN 1 TURN COUNT: 69-44= 25 Turns Final Character Thoughts Sigurd: Amazing as usual Fury: Very Helpful Claude: Meh Aideen: She wasn't anything all that special Jamka: Waste of Time Ethlin: Just Helpful Diedre: Didn't do anything Edited December 30, 2011 by Second Pronoun Quote Link to comment Share on other sites More sharing options...
Integrity Posted December 30, 2011 Share Posted December 30, 2011 That won't matter much. The only chapter with so many villages close to eachother is Chapter 2. Chapter 1's villages are too far away from each other, Chapter 3... Could be abused, but it'd take many turns to get them all (or get the ones that are closest to eachother and then warp Aideen) and give Briggid the Ichival... No, wait, it -can- be abused in such a way that Briggid won't be a bother at all, nevermind. D: ... Yes, that'll matter a lot. Ignoring the two by Silvail, the one up in BFE, and the one with the Restore staff (even though Aideen probably wants that one), Aideen can comfortably visit four villages for sixteen turns. Even if Shin gets the Defender, Chapter 4 has 7 villages all lined up pretty-like for Aideen to get, and probably enough time for her to take at least six. Twenty-four turns. Chapter 5 has a hypothetical 7 villages, but one starts in the ass-end of nowhere. Aideen can still get to 4 or so of them (sixteen turns) fine. Tag Team Two is a convenient draft I know Shin played in. Shin pulled a 19 turns clear on C3. That's a three turns clear with the easy villages hit and, if Aideen also gets the Restore staff, a -1 turns clear. C4 was a 22 turns clear. That's a COMFORTABLE -2 turns, even with Sylvia getting the Defender. Plus, Aideen is easily promoted here so she doesn't have to hold back while shit gets cleared. C5 was an 18 turns clear. That's a two turns clear, which means if Shin got jiggy with the Return Ring and managed to get the ass-end village he'd pull a comfortable -2 turns clear. Granted, smaller team means his turncounts are probably going to be a little higher here, but still. My point's made. Quote Link to comment Share on other sites More sharing options...
Darros Posted December 30, 2011 Author Share Posted December 30, 2011 Now, to be serious... hopefully, this will be the last kind of these drafts (Cecilia, Serra), I mean, no offense to Aideen, but I totally don't see her doing this. TBH, neither do I . But I needed something. After all, I've made a bunch of stupid draft ideas so far. Why not add more! /shot Besides, Aideen is just okay, and I only use her for staff utility. AideenxMidir |D This part of your post depresses me. Highly. Quote Link to comment Share on other sites More sharing options...
Integrity Posted December 30, 2011 Share Posted December 30, 2011 /shot still isn't funny and you should be ashamed. Quote Link to comment Share on other sites More sharing options...
Darros Posted December 30, 2011 Author Share Posted December 30, 2011 Everything you say makes me ashamed, Integ. Kinda. That sounded weird. You're so critical. Quote Link to comment Share on other sites More sharing options...
Integrity Posted December 30, 2011 Share Posted December 30, 2011 One would presume you'd be perfect by now, then, but noooooo. Quote Link to comment Share on other sites More sharing options...
Iris Posted December 30, 2011 Share Posted December 30, 2011 TBH, neither do I . But I needed something. After all, I've made a bunch of stupid draft ideas so far. Why not add more! /shot Because you can never — actually, I'll just stop here. This part of your post depresses me. Highly. This is where I ask you why you like Aideen so much and AideenxJamka, but, well, ain't gonna change a thing. Quote Link to comment Share on other sites More sharing options...
Baldrick Posted December 30, 2011 Share Posted December 30, 2011 I'm surprised Doku didn't give Aideen the Bargain Ring. Though I suppose she'll visit enough villages to buy both rings at full price. Also, did you miss the whole part where I showed (you, in fact) that Lakche could do things to back Celice up in, uh, every chapter? Arthur's only in a better position. Nothing in Chapter 6 That was Fee, and she has a flying horse. I'd class her more as a decoy, anyway. Arthur's turn-shaving potential, like all other units who can't fly, use staves or dance, is limited to clearing the path for Celice en route to Melgen, Alster, Miletos, and Freege. He does it better than anyone else, but it won't be a significant amount of turns. Quote Link to comment Share on other sites More sharing options...
Integrity Posted December 30, 2011 Share Posted December 30, 2011 I wrote a post about Lakche that was almost the same thing as that. I must've gotten the two mixed up in my brainpan. And while you're right on Arthur's TURN-shaving potential, he still has something that few other units can claim: he's a one-man army. There are a lot of things (C7: the run to Ishtor; C8: the squad that attacks ...your home castle; C9: every Thracian ever; C10: the run after that castle in the middle of fucking nowhere to that castle below Chalphy, and also everything before Chalphy; F: the Dozel Squad, the Freege Squad, and the Barhara Squad) which would ordinarily take a whole well managed squadron of allied units to tackle that I can just throw Arthur at and say "w/e yo". These groups all need to be tied up or preferably killed by somebody while Celice is all off Seizing and winning the game. Which lets me focus on my Gen 1 potential and Gen 2 support, which lets me actually save turns because I don't have to draft Gen 2 fighters at all. Granted, I've come to the same conclusion that even Levin!Arthur is overrated for a draft, but. Quote Link to comment Share on other sites More sharing options...
Zak Something Posted December 30, 2011 Share Posted December 30, 2011 C10: the run after that castle in the middle of fucking nowhere to that castle below Chalphy, and also everything before Chalphy; F: the Dozel Squad, the Freege Squad, and the Barhara Squad) Actually, in the Tag Team draft, I had Shannan guard the main castle and they stayed a little to the left of it without attacking at all. I don't know if the same thing happens with base-level Shannan though. Quote Link to comment Share on other sites More sharing options...
Integrity Posted December 30, 2011 Share Posted December 30, 2011 (edited) Did they, now? I'll try that the next time I do the Final since I'll have a base Shanan. EDIT: That forces me to wonder if Altenna/Trabant/Generics will attack base!Shanan in C9...? Edited December 30, 2011 by Integrity Quote Link to comment Share on other sites More sharing options...
Shin Posted December 30, 2011 Share Posted December 30, 2011 Chapter 3: Shin's Gone Mad - 1000000000032 turns! (18 + 1000000000014) Cuan, Lex and Jimjam clear the arena. Dierdre and Sylvia fail miserable. A little bit of dancing sees a turn 4 capture! Sigurd returns home then is danced to kill Shaggy on turn 11. Cuan does a manly job stalling the Cross Knights, he might actually be better than Dew at it. I then waste time, Briggid dies so that's 15 turns. I also go out of my way to kill Edain, getting a bigger penalty than Integrity! She's promoted, that's enough for me! 18 turn capture! Name LV XP HP ST MG SK SP LK DF RS Items Sigurd 27 31 59 25 01 21 16 16 16 03 Silver Sword, Skill/Magic/Barrier/Speed/Leg Rings, Light Sword Dierdre Braindrained Cuan 24 00 56 26 01 14 19 07 20 05 Death Lex 23 53 50 23 00 16 16 12 25 05 Iron Axe, Steel Axe, Hero Axe, Hand Axe, Bargain Ring, Pursuit Ring Sylvia 04 50 28 03 01 04 12 07 01 08 Slim Sword Jamka 15 22 45 16 00 16 15 06 09 00 Killer Bow, Restore Staff Edain Dead and promoted 1000000000032/1000000000065 Quote Link to comment Share on other sites More sharing options...
Integrity Posted December 30, 2011 Share Posted December 30, 2011 Why are we making a mockery of poor Darros, Dr. Shin? :P Quote Link to comment Share on other sites More sharing options...
Shin Posted December 30, 2011 Share Posted December 30, 2011 (edited) Why are we making a mockery of poor Darros, Dr. Shin? :P We're not! Edain's death was an accident! Edited December 30, 2011 by Dokutayuu Quote Link to comment Share on other sites More sharing options...
Integrity Posted December 30, 2011 Share Posted December 30, 2011 We're not! Edain's death was an accident! I also go out of my way to kill Edain, You lie! Quote Link to comment Share on other sites More sharing options...
Darros Posted December 30, 2011 Author Share Posted December 30, 2011 Shin already told me he was going to though. Before he signed up. Quote Link to comment Share on other sites More sharing options...
Second Pronoun Posted December 30, 2011 Share Posted December 30, 2011 (edited) What is being passed Down Claude to Sety: Valkyrie, Reserve, Wind Fury to Fee: Hero Lance, Hero Sword, HorseSlayer, WingClipper, Prayer Sword, 35 kill Javelin, Slim Sword, Slim Lance Jamka to Lester: Silver Bow, Hero Bow, Killer Bow Sigurd to Celice: Silver Sword, Elite Ring, Leg Ring, Speed Ring, Power Ring, Shield Ring, Thunder Sword Ethlin to Leaf: Silver Sword, Slim Sword, Light Sword Starting Gold for Lana/Lester 3000(-6 Turns) Starting Stats Name HP ST MG SK SP LK DF RS Celice 30 08 01 08 08 10 07 01 Lana 29 01 10 07 08 12 02 08 Lester 30 09 01 07 08 11 08 01 Fee 27 09 01 09 15 07 07 09 Leaf 25 09 03 08 07 05 08 03 Chapter 6 24-6/43 Turns Question if Aideen technically is running the draft and you kill her wouldn't that mean no one is running the draft and you can assign yourself whatever turncount you want. Celice solo. He got to Level 18 so come her horsie. Fee kicked butt and Lester and Lana kinda suck. Warp did allow me to get Julia Resire. Chapter 7 25/68 turns Celice just rushes dead ahead to each castle. I let him get the Bargain ring and then he just proceeds to kick butt. Unfortunately my Celice has 12 speed at level 20 promoted. That is a terrible number. Fin dies but screw him. I have Fee Berserk a bunch of Armor Knights and they kill each other. Celice seizes on tun 25 Name LVL HP ST MG SK SP LK DF RS Celice 22 58 24 05 22 12 17 22 09 Lana 06 36 03 12 09 10 17 02 08 Lester 07 39 14 01 07 08 15 10 03 Fee 12 32 11 03 10 20 13 13 14 Leaf 03 27 11 03 09 08 06 10 03 Janne 06 33 06 08 09 12 04 05 06 Julia 04 27 01 14 09 13 06 03 15 Oifaye 18 43 17 09 20 17 10 18 08 Rodol 03 31 10 00 13 13 05 09 00 Edited December 30, 2011 by Second Pronoun Quote Link to comment Share on other sites More sharing options...
Integrity Posted December 31, 2011 Share Posted December 31, 2011 (edited) MACBETH - 8 turns clear = 1100000000054 turns total uguuuu fuck that fuck this the whole game just became a pain in the dick Sigurd is too DEF-blessed that nothing is attacking him and I need to rethink my entire strategy. FIRST WORLD PROBLEMS Edited January 1, 2012 by Integrity Quote Link to comment Share on other sites More sharing options...
General Horace Posted December 31, 2011 Share Posted December 31, 2011 I hate it when Sigurd is defence blessed too :/ Quote Link to comment Share on other sites More sharing options...
Integrity Posted December 31, 2011 Share Posted December 31, 2011 Dude Horace this Sigurd is blessed in every single thing except LCK (-1), including five-point blessings in each of DEF and RES. I think if I storage his Shield Ring I can do this, though. Quote Link to comment Share on other sites More sharing options...
General Horace Posted January 1, 2012 Share Posted January 1, 2012 (edited) I always store the shield ring. And holy fuck, +5 MDef? That's insane! It would happen in this draft too, haha. Edited January 1, 2012 by General Horace Quote Link to comment Share on other sites More sharing options...
Zak Something Posted January 1, 2012 Share Posted January 1, 2012 Ch 2: The Ch7 of gen 1. 44/96 Yeah I still suck. :< So Sigurd recruited Holyn, charged forwards to try to save the knights who have girl's names, although after one of them died, Siggy said "ok screw this" and charged forwards more to seize the castle. Then I recruited Beowulf and seized that castle. Then I had used the Return ring and then go north, where i ran into what Integ was complaining about with enemies not attacking Sigurd any, and just blocking his way. Normally, I could just push forwards without a care, but there was a GRR MOTHERFUCKING SLEEP, so I had to have Holyn run up to draw some of the enemies away. But from then on it was an easy have Siggy rush forwards and crit Shagall and seize. ...My lack of Lex is killing me. :< Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.