TheEnd Posted March 24, 2012 Share Posted March 24, 2012 High strength, high defense, lances and axes. (The magazine description only mentions they become able to wield axes, the screenshot says "axes in addition to lances".) I see nothing odd here. Quote Link to comment Share on other sites More sharing options...
Othin Posted March 24, 2012 Share Posted March 24, 2012 The odd thing is that Great Knights, the other possible Knight promotion, use swords, lances, and axes, and have a horse. Generals seem to have slight advantages in most stats, but nothing that seems like it could possibly make up for the loss both of swords and 2 Move, if that's all there is to them. Quote Link to comment Share on other sites More sharing options...
TheEnd Posted March 24, 2012 Share Posted March 24, 2012 (edited) Ever since FE1, the only real saving grace of generals has been tinking physical attacks. I don't see how they sucking is surprising at all. Edited March 24, 2012 by TheEnd Quote Link to comment Share on other sites More sharing options...
Othin Posted March 24, 2012 Share Posted March 24, 2012 Ever since FE1, the only real saving grace of generals has been tinking physical attacks. I don't see how they sucking is surprising at all. What's new is that they have an alternate promotion with nearly the same tinking potential but with +2 Move and an extra weapon type. Sucking is one thing. Being entirely outclassed by an option available to all the same characters is an entirely different matter. Quote Link to comment Share on other sites More sharing options...
TheEnd Posted March 24, 2012 Share Posted March 24, 2012 What's new is that they have an alternate promotion with nearly the same tinking potential but with +2 Move and an extra weapon type. Sucking is one thing. Being entirely outclassed by an option available to all the same characters is an entirely different matter. I doubt Great Knight is going to have Defense Cry by itself. Quote Link to comment Share on other sites More sharing options...
Othin Posted March 24, 2012 Share Posted March 24, 2012 Well, the relevance all depends on how Defense Cry will be implemented. It's a Mastery skill, which could either be a class feature like in FE10 or a bonus you can give to limited characters like in FE9. If the skills were being treated as the formewr, I would expect more mention of them in the class profiles. If it's the latter, which I understand as more likely, then the relevance is rather limited: it exists as an advantage only if you teach the character their Mastery skill, which may well not be the case. Quote Link to comment Share on other sites More sharing options...
TheEnd Posted March 24, 2012 Share Posted March 24, 2012 Skills are obtained via level-up and kept even if an unit changes classes. However, there's a limit to how many skills a character can equip at a time. Regardless, that's the info we have. And it's a tad too silly to discuss class balance without playing the damn game. Quote Link to comment Share on other sites More sharing options...
CrashGordon94 Posted March 24, 2012 Share Posted March 24, 2012 General weapon selection was a bad move. They should've given them Lances/Axes/Swords. Or even better, they could've given them Lances/Axes/Swords/Bows like in Jugdral! Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted March 24, 2012 Share Posted March 24, 2012 Eh, so many weapons makes them feel overdone. IMO. Makes promotion an actual choice instead of just picking the one that is obviously better. Quote Link to comment Share on other sites More sharing options...
H-Bastaki Posted March 24, 2012 Share Posted March 24, 2012 wait quick question, what's fredrick's class? great knight? Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted March 24, 2012 Share Posted March 24, 2012 Yeah. So, will DLC characters be able to reclass? Quote Link to comment Share on other sites More sharing options...
Othin Posted March 24, 2012 Share Posted March 24, 2012 Eh, so many weapons makes them feel overdone. IMO. Makes promotion an actual choice instead of just picking the one that is obviously better. Generals aren't going to outclass +2 Move Great Knights no matter what, so yeah, enough weapons would make it an actual choice. Sword/Lance/Axe/Bow might have been excessive, but Lance/Axe/Bow seems like it would have been more reasonable, giving them each a weapon type the other lacks, while Great Knights win in mobility and Generals win in other stats. wait quick question, what's fredrick's class? great knight? Yes. Quote Link to comment Share on other sites More sharing options...
H-Bastaki Posted March 24, 2012 Share Posted March 24, 2012 i want to see how paladins look :p Quote Link to comment Share on other sites More sharing options...
The_Purple_Knight Posted March 24, 2012 Share Posted March 24, 2012 Characters learn skills when they level up isn't that ripping off tear ring saga ? Oh well 11 years after shouzou kaga left the company intelligent systems finally makes a fire emblem game that he would have actually liked . Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted March 24, 2012 Share Posted March 24, 2012 Eh, I wouldn't say stealing, but it is funny after all this time they're finally adding all the new stuff. Quote Link to comment Share on other sites More sharing options...
The_Purple_Knight Posted March 24, 2012 Share Posted March 24, 2012 (edited) It's practically trolling him. All he wanted was in this game free moving map, skills , and most awful of all a sequel to Marth's tale . If this game has dynamic growths they will be official screwing with shouzou kaza . Edited March 24, 2012 by The_Purple_Knight Quote Link to comment Share on other sites More sharing options...
Othin Posted March 24, 2012 Share Posted March 24, 2012 If they actually were to take on the TRS/BS skill systems, I'd be all in support. But with this idiotic skill swapping appearing to give no benefit to leaving the skills on one character as opposed to others, just like in FE10, it still seems to fail to play the role it should in differentiating characters from one another. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted March 24, 2012 Share Posted March 24, 2012 Actually, you can't swap Skills between characters. Or at least, there's no info to suggest it. I thought otherwise at first, but then the holes got filled in. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted March 24, 2012 Share Posted March 24, 2012 Huh, that's interesting. Much better than just dumping the skills around. :v Quote Link to comment Share on other sites More sharing options...
VincentASM Posted March 24, 2012 Share Posted March 24, 2012 True that, although it'll be funny seeing stuff like Ronku with Astra and Lethality (assuming Thieves promote to Assassins). Quote Link to comment Share on other sites More sharing options...
Othin Posted March 24, 2012 Share Posted March 24, 2012 Oh, okay. That's much much much better. I have to say, this system sounds quite good in that case, although we'll have to see how it works out overall. Quote Link to comment Share on other sites More sharing options...
arvilino Posted March 24, 2012 Share Posted March 24, 2012 Do each character have a personal pool of skills to to equip up to the limit and possibly de-equip or something like that then? Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted March 24, 2012 Share Posted March 24, 2012 I'd say so. Quote Link to comment Share on other sites More sharing options...
The_Purple_Knight Posted March 24, 2012 Share Posted March 24, 2012 That's actually extremely cool . Quote Link to comment Share on other sites More sharing options...
arvilino Posted March 24, 2012 Share Posted March 24, 2012 Ah I could see this being pretty interesting on a character to character basis in tandem with the class changes. Quote Link to comment Share on other sites More sharing options...
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