Just call me AL Posted May 10, 2012 Share Posted May 10, 2012 Support: Magic Triangle removal. It was largely redundant because magic users were rare enemies. It's biggest impact was in FE4 though. Amazing how people seem to forget that this also happened in the last two FEs though. (Which made Sorcerers and Bishops redundant in said FEs.) Light Magic. While I'll admit I do miss it, not many light spells had that much impact. (At least not like FE4!Naga, FE7!Aureola, or Thani.) And it was largely useless in most games save FE7 (because of Lucius), FE8 (which made Invaldi somewhat redundant on Bishops), and to a lesser extent, FE10. The last two games did away with Light magic as well, but at least two tomes that could be considered Light Magic were present. The Mercenary and Hero classes being less sausage fests than usual. Taking ideas from FE4. Let's just say I'm gonna be having as much fun as possible if this game reaches American shores. Having more than one ultimate rank in weapons. Another carryover from previous recent FEs. (Starting from 10, although that had a limited version of this, and the mechanic of having more than one ultimate rank wasn't fully implemented until 11.) Oppose: Pegasus Knights remaining a flower patch. Although I wonder if they'll ever get around to including male Pegasus Knights. Having the same objective over and over again. Something between seize chapters would be nice, thank you! I might think of more later. Quote Link to comment Share on other sites More sharing options...
Melonhead Posted May 10, 2012 Share Posted May 10, 2012 Like: No free class changing-it was just odd. Seemed classes didn't have much meaning. (Oh, I'll just make Jorge, a really good sniper, into a Sage, and it doesn't have any penalties. Wtf?) Radiant Dawn's Support conversations: "Wanna team up? We will do better that way." "Ooh, I like that plan." SERIOUSLY? Dislike: Soldiers/Halberdiers: Oh my god. This was one of my favorite classes, they better bring it back! BexP: I don't want to feed Little Donny kills. I'm lazy. That, and it makes training somewhat difficult. No Light magic: It would have been better to leave out Light Dark magic. Crossbows: They gave Archers melee options. At the very least, bring knives in that they can use as snipers.. Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted May 10, 2012 Share Posted May 10, 2012 Wait-There was a male Soldier model? If that class gets an item like Demon Fighter and works for both genders, I'm giving it to Nephenee, hands down. The Soldier is only used for enemies early to mid game. Makes you wonder why they didn't just give them a promotion and make them playable. Ephraim's model is a regular soldier model with a unique head instead of a helmet. I'm also holding for a Halberdier DLC. Quote Link to comment Share on other sites More sharing options...
StrategistPockystix Posted May 10, 2012 Share Posted May 10, 2012 The Soldier is only used for enemies early to mid game. Makes you wonder why they didn't just give them a promotion and make them playable. Ephraim's model is a regular soldier model with a unique head instead of a helmet. I'm also holding for a Halberdier DLC. I always found it funny that they would go through the effort of even making Soldier models and portraits, and even edit one to look something like Ephiram, but not actually give them a 2nd tier class like in FE9. I understand that in older titles, they were just a basic weak class, but after the Tellius saga, they actually managed to salvage the class and make it something unique and useful. Seems like a waste to just scrap it in exchange for something as gimmicky as the Villager. Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted May 10, 2012 Share Posted May 10, 2012 Capturing When's it coming back IS? when we have a game where we have absolutely zero gold, the main character starts out as a refuge in a village, and when the stat caps are like 20 and the critical system is the way it is. as much as i loved capturing, i think it only worked in FE5 because of the way FE5 worked. Also, I want fatigue back, but I'm probably alone there because I have no legitimate reason for it Quote Link to comment Share on other sites More sharing options...
Othin Posted May 10, 2012 Share Posted May 10, 2012 when we have a game where we have absolutely zero gold, the main character starts out as a refuge in a village, and when the stat caps are like 20 and the critical system is the way it is. as much as i loved capturing, i think it only worked in FE5 because of the way FE5 worked. Also, I want fatigue back, but I'm probably alone there because I have no legitimate reason for it Well, it worked in Berwick Saga, but it was used in a completely different way there. Which just goes to show that there are other ways to implement the idea in ways that might suit other games. I know I don't miss limited support levels, or any other aspect of the GBA support system for that matter. I also support Rescue's removal with it having such a better replacement, and while I initially disliked the idea of the merged magic type, it works out incredibly well with the way it's being handled. And I definitely don't miss the unlimited skill/class swapping that plagued FE10/11/12. Quote Link to comment Share on other sites More sharing options...
Silent Mercenary Posted May 10, 2012 Share Posted May 10, 2012 Flaviaaa~ Selena will be more useful, but Flavia will be the face of FemHeroes for me. I forgot about the positive changes, and female mercenaries is one of them. Tiamo, Selena and Flavia, yes! Now all they need to do is remove the male-fighter and female-pegasus rider restrictions. Quote Link to comment Share on other sites More sharing options...
Sunwoo Posted May 10, 2012 Share Posted May 10, 2012 I don't like the inclusion of MU. I'm just not a big fan of a single "player surrogate character" amidst "fixed" characters. If it was something like FF:CC, where every character who was playable was an OC, I would have no problems. But I don't like how MU can be paired with people and stuff. And is important to the plot. No male counterparts to troubadour and pegasus knight. Likewise, no female counterpart to barbarian and fighter. Quote Link to comment Share on other sites More sharing options...
StrategistPockystix Posted May 10, 2012 Share Posted May 10, 2012 (edited) I forgot about the positive changes, and female mercenaries is one of them. Tiamo, Selena and Flavia, yes! Now all they need to do is remove the male-fighter and female-pegasus rider restrictions. ironically, we'll need to reestablish female soldiers in the next game too lol Edited May 10, 2012 by StrategistPockystix Quote Link to comment Share on other sites More sharing options...
Ciarre Posted May 10, 2012 Share Posted May 10, 2012 And what bugs me is that "troubadour" is the (usually) male form of the word, yet it's female only. what Quote Link to comment Share on other sites More sharing options...
BBM Posted May 10, 2012 Share Posted May 10, 2012 And what bugs me is that "troubadour" is the (usually) male form of the word, yet it's female only. what What bugs me is that Troubadours are healers instead of mounted Bards. Quote Link to comment Share on other sites More sharing options...
Samias Posted May 10, 2012 Share Posted May 10, 2012 I am all for less gender restricted classes. I also approve of nearly unlimited supports. No more split anima is another yay, since in PoR and RD no mage ever made any significant headway with weapon ranks. I miss halberdiers since they were a cool mastery class. Nephenee was way more useful than her swordmaster counterparts. In general I am disappointed that most DLC characters are missing their classes. Quote Link to comment Share on other sites More sharing options...
Only My Unit Posted May 10, 2012 Share Posted May 10, 2012 I don't like the inclusion of MU. I'm just not a big fan of a single "player surrogate character" amidst "fixed" characters. If it was something like FF:CC, where every character who was playable was an OC, I would have no problems. But I don't like how MU can be paired with people and stuff. And is important to the plot. No male counterparts to troubadour and pegasus knight. Likewise, no female counterpart to barbarian and fighter. Think of MU not as yourself, but a nice custom character that you get to decide most of what they can do and be (and ignore the Mu first person mode). To fit in with the story, s/he either must have a kid for Mark to complete everything if everyone else has kids, or can be left completely alone. MU can be paired with everyone so no matter who you pair off, you can still get another child character. The importance part just happens to also be there to contrast with The Hero of Shadow (hehe, Gimle, Shadow) who gets forgotten by history anyway. Quote Link to comment Share on other sites More sharing options...
Sunwoo Posted May 10, 2012 Share Posted May 10, 2012 Haha ... I've been a member of FFN for over 10 years. You should've seen some of the stories on there, how much of a Gary Stu or Mary Sue the non-speaking TACTICIAN of FE7 ended up at times. Now we get a character who actually has a personality and can marry anyone? Heck no. When FE14 comes out, I hope they scrap MU. Quote Link to comment Share on other sites More sharing options...
Othin Posted May 10, 2012 Share Posted May 10, 2012 FE7's Tacticion was a foolish, irrelevant addition. FE12's MU was simply tacked on. FE13's MU, however, is actually properly built into the game story- and gameplay-wise, and provides a welcome opportunity for options. I see no issues. Quote Link to comment Share on other sites More sharing options...
Sunwoo Posted May 10, 2012 Share Posted May 10, 2012 FE13's MU, however, is actually properly built into the game story- and gameplay-wise, and provides a welcome opportunity for options. I see no issues. Well, my issue is pretty much that the character with MU's role had to be called "MU" instead of a character with a definite face, name, and gender. Why did we need this character with this role in the plot to be a customizable "My Unit" instead of an established character like everyone else? Also, like I said, I've spent so much time in the fanfiction community I have an idea of how some fans are going to react. But MU-type player surrogate characters tend to be breeding grounds for poorly-written fanfic personas. Quote Link to comment Share on other sites More sharing options...
Othin Posted May 10, 2012 Share Posted May 10, 2012 (edited) Well, my issue is pretty much that the character with MU's role had to be called "MU" instead of a character with a definite face, name, and gender. Why did we need this character with this role in the plot to be a customizable "My Unit" instead of an established character like everyone else? Also, like I said, I've spent so much time in the fanfiction community I have an idea of how some fans are going to react. But MU-type player surrogate characters tend to be breeding grounds for poorly-written fanfic personas. Why not? It adds some nice options, within reason. And the character does have a default name, although I can't make any sense out of it. Is anything not breeding grounds for poorly-written fanfic? I can't say I'm familiar with the community, but it seems to me that certain people can always find bad things to write about anything. Edited May 10, 2012 by Othin Quote Link to comment Share on other sites More sharing options...
ISRMMBV Posted May 10, 2012 Share Posted May 10, 2012 Y'know, you dont have to read fanfic. I don't and I'm certainly not missing out on anything (besides, I thought fanfic was just to read stories about characters boinking?). Quote Link to comment Share on other sites More sharing options...
Only My Unit Posted May 10, 2012 Share Posted May 10, 2012 I wasn't paying attention to this topic when you first said it, but yes, I have been a member for about half that time and seen what Fe7 Tactician did. This MU has grounds to do that more, sure, but everyone else can also beat the crap out of him with their equally insane movesets. Quote Link to comment Share on other sites More sharing options...
Saethori Posted May 10, 2012 Share Posted May 10, 2012 Things I support being removed from FE13 (I won't miss this stuff): - Inter-Anima rank split - Arenas - 'Capture' goals - Material costs on lockpicking - Every promoted magic-user using staves - Skill limitations - Piles and piles of drawbacks on Rescue - Ridiculously common/cheap 1-2 range weapons for axes/lances. Things I'm unsure about having been removed from FE13 (I could go either way): - Fog of War - Weapon Weight Things I dislike having been removed from FE13 (I want these back!): - Light Magic (Related: Bishop option) - PvP Multiplayer - Falcon Knights using swords - Playable Soldier/Halberdier (I'm not sure there's anyone here that thinks having no soldiers is a good thing.) Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted May 11, 2012 Share Posted May 11, 2012 (edited) Playable Soldier/Halberdier (I'm not sure there's anyone here that thinks having no soldiers is a good thing.) well i'm not saying it's a good thing but it's not totally a necessity i mean they only appeared in two games three if you count gadien but they were only basically what came before knights if i remember correctly I don't know why every one is freaking out like it's a mainstay element weight must have appeared in at least half of the games and no one seems to care and I swear the only reason most people care is because Nephenee was an awesome character but the class to me just felt like filler the base stats were balanced they used one weapon type there mastery skill was just damage they were only as good as the characters were if the game had more grinding or a post game and had some sort of multiplayer option where base stats mattered alot more not many people would be using Sentinels also compared to the other solo weapon options true blades have the best speed which is great cause speed is the best normally and reavers had the best strength and cross bows to me they were just filler and not very needed also with the skill system what skills do you think they would have it probably took a lot of time to balance the skills already how do you think halbrieders would work sorry if that was long and rambley edit also halberdiers to me were a balanced class and don't we have heroes for that just saying don't want to be redundant well I'll be back tomorrow to see you guys start a flame war c ya Edited May 11, 2012 by goodperson707 Quote Link to comment Share on other sites More sharing options...
Just call me AL Posted May 11, 2012 Share Posted May 11, 2012 Well, my issue is pretty much that the character with MU's role had to be called "MU" instead of a character with a definite face, name, and gender. Why did we need this character with this role in the plot to be a customizable "My Unit" instead of an established character like everyone else? Also, like I said, I've spent so much time in the fanfiction community I have an idea of how some fans are going to react. But MU-type player surrogate characters tend to be breeding grounds for poorly-written fanfic personas. This isn't the first time any video game gave the player an option to put in a character that is their surrogate. Even in storylines with characters that are established already. MU, Mark, Aldo, Dovahkiin, the list may just very well go beyond that. And Othin does have a point. There's fan fic writers out there that don't even need audience surrogates to be able to produce badly written fan fics. If people needed audience surrogates that are already present in the main story to write bad fan fics, then My Immortal wouldn't exist for one thing. Quote Link to comment Share on other sites More sharing options...
Sunwoo Posted May 11, 2012 Share Posted May 11, 2012 This isn't the first time any video game gave the player an option to put in a character that is their surrogate. Even in storylines with characters that are established already. MU, Mark, Aldo, Dovahkiin, the list may just very well go beyond that. And Othin does have a point. There's fan fic writers out there that don't even need audience surrogates to be able to produce badly written fan fics. If people needed audience surrogates that are already present in the main story to write bad fan fics, then My Immortal wouldn't exist for one thing. I completely agree with that last paragraph. I've seen so much horrible fanfiction on FFN, the only thing that still keeps me there is the fact that I have a few friends on that site and that I have a lot of unfinished stories on there. But even without the whole "fanfic" angle, I still really don't like the idea of having a "blank slate" character in such an important role when every other character in the story is established and constant. Call it a personal pet peeve, I guess. On an unrelated note, I hate Tactician/Lyn stories with a passion. The Tactician can be such a Gary Stu. I want to tear out my hair every time I so much as see a summary of one. Quote Link to comment Share on other sites More sharing options...
Saethori Posted May 11, 2012 Share Posted May 11, 2012 well i'm not saying it's a good thing but it's not totally a necessity i mean they only appeared in two games three if you count gadien but they were only basically what came before knights if i remember correctly I don't know why every one is freaking out like it's a mainstay element weight must have appeared in at least half of the games and no one seems to care [...] Well, being neutral towards them is still better than being actively opposed to their existence. [spoiler=Off-topic Halberdier discussion] The main draw towards Halberdiers is that they provided something unique, something Knights don't even come close to filling the role of; offering a spear specialist unit. Yes, Heros are 'balanced' in stats, but that wasn't the interesting part of Halberdiers. Yes, Nephenee was awesome, but that really had more to do with her growth rates and the uniqueness of her class. The thing is, Soldiers have been in FE for ages, just mostly as an AI-exclusive unit. But unlike the other common AI unit (Brigands), Soldiers weren't just variations of a class players could already become. (The Brigand was similar to both the Fighter and, during times it was playable, the Pirate.) There were no real issues on there being both Fighter and Pirate, or both Myrmidon and Mercenary, so why would there be issues with there being both Knight and Soldier? Quote Link to comment Share on other sites More sharing options...
BBM Posted May 11, 2012 Share Posted May 11, 2012 I completely agree with that last paragraph. I've seen so much horrible fanfiction on FFN, the only thing that still keeps me there is the fact that I have a few friends on that site and that I have a lot of unfinished stories on there. But even without the whole "fanfic" angle, I still really don't like the idea of having a "blank slate" character in such an important role when every other character in the story is established and constant. Call it a personal pet peeve, I guess. On an unrelated note, I hate Tactician/Lyn stories with a passion. The Tactician can be such a Gary Stu. I want to tear out my hair every time I so much as see a summary of one. There was one rather good Tactician x Lyn story I read, but it's mostly abandoned now. But it's not so much the pairing that's bad as a lot of fanfic writers in general. IIRC, I've only ever read one really good FE fanfic (the aforementioned one), and that's abandoned too... It's why I hang around the HP area more. The percentage of good writing is even less, but due to the sheer amount of HP fanfics, there are a lot more good ones. On a more on-topic note, I support the return of actual supports, but I wish they hadn't removed affinities... it made the choice more meaningful. Quote Link to comment Share on other sites More sharing options...
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