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I Can't Believe It's Still Not SFMM2 Minimafia - Randomlynch Wins


Prims
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nobody is starting sign-ups for any of the minis on the queue, nobody is starting sign-ups for anything -else- on the queue, i feel like hosting a game of mafia, and rein said this was okay, sooooo 8)

Set-up info:

- 9 players

- day start

- an unspecified amount of players will be vanilla

- all players are on the playerlist

- only alignment and role names will be flipped, role PMs are kept secret until postgame

- scum may only no kill once, a theoretical sk may no kill without limit

- the scum role sent on the NK will not be able to use other actions that night

- dumb shit like jester, disguiser, death miller, death godfather, any cop sanity other than sane, any rng-based role (such as nexus or faith healer), etc is not in the game

- no posting restrictions (sry levity :<< )

- if you can't be seen by a tracker / watcher you will be explicitly told so

- you will be told whether your action failed or not, but not what caused it to fail

- you will be told if your action is redirected

- lylo and variations will be announced

Rules:

- I'm the mod and my word is final, deal with it and don't try to find loopholes in my rules or do things that you would expect I wouldn't want you to do (if you're not sure, then ask)

- NOC, don't talk to people about the game outside of the thread unless your role lets you (this affects dead folks as well)

- similarly: don't post at night unless I say you can, and if you're dead, you shut up unless I say you can talk

- don't quote communications with the mod (role PMs, night results, etc) unless given permission

- don't screenshot things

- don't edit your posts

- 72 hour days, 24 hour nights, no extensions for either (but hammers can end day phases early)

- 24 hours without posting = you get a modprod, 48 hours without posting = you get modkilled / forced replaced

- hammers are required to lynch people. if there's no majority by the time deadline hits, then i will RNG the lynch target.

- if an RNG'd lynch target is not voting, they will be modkilled instead of lynched

- if somebody hammers, stop talking until I post the flip

- if a majority (same amount as hammer) is voting no lynch by the end of the phase, nobody will be lynched

- if you're modkilled for a reason other than inactivity then you lose, gg

- if you get somebody else modkilled, you get modkilled too

- anything obvious that I forgot to mention applies

- don't be lame

- play2win

Players:

1. Aere

3. eclipse

4. Ether

5. Helios Elieson

6. Manix

9. Shinori

Dead Get Out:

2. Cap'n Flint - Vanilla Townie, lynched Day 1

7. Rapier - Town Roleblocker, lynched Day 2

8. Paperblade - Vanilla Townie, shot Night 2

Subs:

1. BigBangMeteor

2. Levity

3. Psych

4. Excellen

~JOIN TODAY~ !!!!!!!!!!

Edited by Prims
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sure did

final playerlist (red = unconfirmed scum):

1. Aere

2. Cap'n Flint

3. eclipse

4. Ether

5. Helios

6. Manix

7. Rapier

8. Paperblade

9. Shinori

that's all nine, sending role PMs. please confirm in thread or in your PM when you receive yours!

Edited by Prims
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@scum: You're screwed. Blitzy is on your case.

seriously guys, I am not that good

anyways, I have a class now

be back in like 3 hours or so

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All PMs have been sent. Game starts when everybody confirms.

Sample town wincon:

You win when all threats to your alignment are eliminated and at least one member of the Town faction remains.
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On second thought, decided to start the day early because 7/9 is good enough and 11PM PST deadlines are not cool.

It is now Day 1. You guys got 72 hours to decide on a lynch. With 9 alive, it takes 5 to hammer and lynch somebody.

Edited by Prims
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