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Lord Raven's HM run


Lord Raven
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I'm working on it. I've got that problem in real life and I'm trying to work on it too. Thank you for letting me know, now I'll try extra hard! Part of it is because I'm rambling a little bit, so I'm just saying random shit, but it will definitely be better for next video.

Edited by Lord Raven
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Hey, lovin' the vids. I'm glad that someone has finally taken the time to make a much needed let's play for this game. It's pretty cool.

Anyway, this is sort of an odd request but I was wondering since you have the game and your videos are of pretty decent quality if you could maybe make a vid at some point showing all of the customization options for both the male and female MU's. Which means all the options for all three types, except hair color of course since all three types have the same hair color options...

So yea, I was just wondering this cause' there is actually a topic on this forum that is looking for all the different options for MU and we're having a hard time finding them. Mostly just the options for the younger/older MU's but yea...

If you could at some point do that it'd be greatly appreciated, even if it's not any time soon. =P

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I love being able to watch these chapters played, so keep it up. =D

A few notes though:

When you get an item from an enemy or sparkle-spot I'd kinda like it to hear what you got, no biggie though.

When you get a big level-up, like all but one or two stats, maybe just say something like "Got everything except x (and y)." Just a thought.

I'm a bit curious on the technical side of things, so maybe just a little explanation when fighting something notable, a quick analysis, or using a certain tactic (or not obviously, since you can't have a set maneuver for everything).

I saw that you didn't use the CS or MS. Maybe rank-up Kaiser to get Rainbow Cry sooner, and reclass someone to buff your Lance, Axe and/or Staff count. 'Course this is from someone who hasn't played the game, so I'm just looking at this from a theoretical view (i.e. Axes might not be all that good in this game, but I don't really know honestly).

On the side though... Liberia really sounds like that? xD A true successor to Lucius.

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A few notes though:

When you get an item from an enemy or sparkle-spot I'd kinda like it to hear what you got, no biggie though.

When you get a big level-up, like all but one or two stats, maybe just say something like "Got everything except x (and y)." Just a thought.

I'm a bit curious on the technical side of things, so maybe just a little explanation when fighting something notable, a quick analysis, or using a certain tactic (or not obviously, since you can't have a set maneuver for everything).

Oh I do say that sometimes. I think I should do it more, yeah, though sometimes I say it while it's +1ing...
I saw that you didn't use the CS or MS. Maybe rank-up Kaiser to get Rainbow Cry sooner, and reclass someone to buff your Lance, Axe and/or Staff count. 'Course this is from someone who hasn't played the game, so I'm just looking at this from a theoretical view (i.e. Axes might not be all that good in this game, but I don't really know honestly).
The only reason I don't want to do this yet is because I don't feel the need to and I want to get some more stats first. The thing is that EXP gain stunts a lot when you start to hit higher levels, and also I want to be able to change seal some people at Level 20 as opposed to Master Sealing them (so basically someone like Sol I want to make a Swordmaster as opposed to having him be a Myrmidon or something, and I want to make Ronku a Dracoknight for his Str). I should <S MU and Krom though; you are right. But EXP growth is stunted when you're promoted no matter what is the primary reason. So if I were to get like 2-3 levels, then the kills I get would be only be like 1 level's worth promoted, and someone like Kaiser needs more Spd.

And Gold Knight, yeah, that's because I do it at night after coming from work. I think I sound like that a lot. It's hard to get excited over FE. I'm playing it by ear anyway, I'm not making too many concrete plans.

Edited by Lord Raven
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(I get home on Friday btw, so hold your tits for another 3 days)

Thanks so much for this, Raven. And also to Kyza for suggesting it. I've been itching to see all the options as well. Very much appreciated, and another thanks!

EDIT: These are interesting videos. I've been skipping around them to avoid spoilers and such. But I can't get enough of the style of the game.

Edited by Xjezhekiir
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Sidequest 4

Chapter 10

          Class           Level HP Str Mag Skl Spd Lck Def Res Weapon Ranks
Krom       Lord            14.78 30  15   1  18  17  15  13   9 B SWORD
Liz        Cleric          17.15 28   9  14   9  14  20   7  11 B STAFF
Sol        Cavalier        12.59 30  16   0  14  11  12  14   3 B SWORD B LANCE
Miriel     Mage            13.89 29   2 15+2  8  16  11   7   8 B TOME
Sumia      Pegasus Knight  16.33 30  12   9  20 20+2 16  10  12 B LANCE
Frederick  Great Knight    06.34 33  16   2  13  15   7  17   5 B SWORD A LANCE B AXE
Ronku      Myrmidon        13.44 32  12   2  17  18  10   8   5 B SWORD
Kaiser     Strategist      17.18 32  16  19  15  12   6  15  10 D SWORD B TOME
Velvet     Taguel          11.22 33  13   1  14  15  11  10   3
                                    +3      +5   +5     +4  +1
Tiamo      Pegasus Knight  15.34 33  17   6  17 12+2 13  13  12 B LANCE
Grego      Mercenary       13.26 33  14   1  14  13  10  11   4 C SWORD
Sariya     Dark Mage       13.46 28   5  11   7  13   5  11   9 D TOME
Anna       Trickster       01.66 36  12  17  23  22  26   8  10 C SWORD D STAFF

Class Tree and Skills
Krom:  Lord; Dual Attack+, Charisma
Liz:  Cleric; Miracle, Healing Heart
Sol:  Cavalier; Discipline, Outdoor Battle
Miriel:  Mage; Magic +2, Concentrate
Sumia:  Pegasus Knight; Speed +2, Refresh
Frederick:  Great Knight; Discipline, Outdoor Battle, Luna
Ronku:  Myrmidon; Avoid +10, Vantage
Kaiser:  Strategist; War Knowledge, Magic Square
Velvet:  Taguel; Even Biorhythm
Tiamo:  Pegasus Knight; Speed +2, Refresh
Grego:  Mercenary; Weapon Saver, Early Initiative
Sariya:  Dark Mage; Curse, Crimson Curse
Anna:  Trickster; Movement +1, Picklock

Supports:
Krom:  Kaiser B, Liz C, Frederick C, Vake C, Sumia C
Liz:  Krom C, Frederick C, Ronku C
Sol:  Velvet A, Miriel B, Kaiser C, Soiree C
Miriel:  Sol B, Kaiser C, Frederick C
Sumia:  Frederick S, Krom C
Frederick:  Sumia S, Kaiser C, Krom C, Liz C, Miriel C
Ronku:  Kaiser C, Liz C
Kaiser:  Krom B, Tiamo B, Frederick C, Soiree C, Sol C, Miriel C, Callum C, Ronku C
Velvet:  Sol A
Tiamo:  Kaiser B
Grego:  Sariya B, Nono C
Sariya:  Grego B
Anna:  N/A

Ronku got an Angelic Robe, Krom got a Dracoshield and Talisman.

From here on out, if I make a post with multiple chapters, I'll only put stats after both chapters.

And here are some results from grinding:

          Class           Level HP Str Mag Skl Spd Lck Def Res Weapon Ranks
Libera     Battle Monk     09.05 46  16  19  17  19  12  14  20 A AXE C STAFF
Mariabel   Troubadour      06.86 21   0   6   4   7   7   3 8+2 D STAFF
Nono       Manakete        09.67 26  10   5   5   7  12   4   5
                                    +8  +5  +3  +2     +10  +7
Callum     Knight          09.01 25  13   0   9   8   5 15+2  3 C LANCE
Soiree     Cavalier        10.01 28  12   1  13  14  10  12   3 D SWORD C LANCE

Class Tree and Skills
Libera:  Battle Monk; Miracle, Healing Hand, Luck Cry
Mariabel:  Troubadour; Resistance +2
Nono:  Manakete; Odd Biorhythm
Callum:  Knight; Defense +2
Soiree:  Cavalier; Discipline, Outdoor Battle

Supports:
Libera:  Mariabel S
Mariabel:  Libera S
Nono:  Grego C
Callum:  Soiree S, Kaiser C
Soiree:  Callum S, Kaiser C, Sol C

Much of my strategy consisted of doubling, since that's the easiest way of raising Libera/Mariabel's support levels. I had some units as meatshields (Kaiser, Frederick, Sol) just in case, too. I mainly grinded through Roy's DLC map.

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Nice to see a couple new videos up.

But oh man, I checked, and Tiamo hasn't gained Speed once within eight levels (i.e. she's still at base) with a 60% growth as a Peg. Knight (Sumia's the one that has 70% growth). Thank goodness for doubles and Speed +2 I guess.

And so now you're only left with Olivia and the village girl for Krom to marry. I think I know who wins that one (well, Krom either way).

I'm also interested to see who all these seals are going to. I see Kaiser and Liz are closing in on 20 so I would guess they'll be first.

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Chapter 11

          Class           Level HP Str Mag Skl Spd Lck Def Res Weapon Ranks
Krom       Great Lord      01.00 36  20   1  20  20  16  16  12 B SWORD E LANCE
Kaiser     Grandmaster     01.00 36  19  22  17  14   8  17  12 D SWORD B TOME
Miriel     Dark Mage       01.00 32   3 16+2  8  16  11   9   9 B TOME
Sumia      Pegasus Knight  16.76 30  12   9  20 20+2 16  10  12 B LANCE
Frederick  Great Knight    06.90 33  16   2  13  15   7  17   5 B SWORD A LANCE B AXE
Sol        Cavalier        14.29 32  16   0  15  14  12  14   3 B SWORD B LANCE
Grego      Hero            01.00 40  17   2  20  17  12  15   8 B SWORD E AXE
Velvet     Taguel          11.65 33  13   1  14  15  11  10   3
                                    +3      +5  +5      +4  +1
Tiamo      Dark Pegasus    01.00 38  19  11  20 17+2 14  15  17 B LANCE E TOME
Liz        Troubadour      01.00 31  10  16  10  16  23  7 12+2 B STAFF
Sariya     Sorcerer        01.00 36   6  18  11  15   7  15  13 C TOME
Ronku      Dracoknight     01.00 36 17+2  2  16  14  11  14   4 E AXE
Anna       Trickster       01.85 36  12  17  23  22  26   8  10 C SWORD D STAFF
Olivia     Dancer          02.53 19   3   1   8  10 6+4   3   3 D SWORD

Class Tree and Skills
Krom:  L15 Lord -> Great Lord; Dual Attack+, Charisma
Kaiser:  L17 Strategist -> Grandmaster; War Knowledge, Magic Square
Miriel:  L15 Mage -> Dark Mage; Magic +2, Concentrate, Curse
Sumia:  Pegasus Knight; Speed +2, Refresh
Frederick:  Great Knight; Discipline, Outdoor Battle, Luna
Sol:  Cavalier; Discipline, Outdoor Battle
Grego:  L15 Mercenary -> Hero; Weapon Saver, Early Initiative
Velvet:  Taguel; Even Biorhythm
Tiamo:  L18 Pegasus Knight -> Dark Pegasus; Speed +2, Refresh
Liz:  L20 Cleric -> Troubadour; Miracle, Healing Heart, Resistance +2
Sariya:  L16 Dark Mage -> Sorcerer; Curse, Crimson Curse
Ronku:  L15 Myrmidon -> Dracoknight; Avoid +10, Vantage, Str +2
Anna:  Trickster; Movement +1, Picklock
Olivia:  Dancer; Luck +4

Supports:
Krom:  Kaiser B, Liz C, Frederick C, Vake C, Sumia C
Kaiser:  Krom B, Tiamo B, Frederick C, Soiree C, Sol C, Miriel C, Callum C, Ronku C
Miriel:  Sol B, Kaiser C, Frederick C
Sumia:  Frederick S, Krom C, Tiamo C
Frederick:  Sumia S, Kaiser C, Krom C, Liz C, Miriel C
Sol:  Velvet A, Miriel B, Kaiser C, Soiree C
Grego:  Sariya B, Nono C
Velvet:  Sol A
Tiamo:  Kaiser B, Sumia C
Liz:  Krom C, Frederick C, Ronku C
Sariya:  Grego B
Ronku:  Kaiser C, Liz C
Anna:  N/A

Made tons of promotions after Chapter 11... Also gave Sol a Speedwing and Sariya got a Spirit Dust, I think Kaiser or Sariya got a Naga Icon.

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Chapter 12

          Class           Level HP Str Mag Skl Spd Lck Def Res Weapon Ranks
Krom       Great Lord      02.55 37  21   1  21  20  16  16  12 B SWORD E LANCE
Kaiser     Grandmaster     01.34 36  19  22  17  14   8  17  12 D SWORD B TOME
Miriel     Dark Mage       03.26 34   3 17+2  8  18  13   9  10 B TOME
Sumia      Dark Pegasus    01.00 35  14  13  21 24+2 16  11  16 A LANCE E TOME
Frederick  Great Knight    07.20 34  17   2  13  16   8  18   5 B SWORD A LANCE B AXE
Sol        Great Knight    01.00 41  22   0  16  14  14  23   4 B SWORD B LANCE E AXE
Grego      Hero            02.04 41  17   2  21  18  12  16   9 B SWORD E AXE
Velvet     Taguel          13.82 35  14   1  16  16  11  11   4
                                    +3      +5  +5  +4  +4
Tiamo      Dark Pegasus    02.58 39  19  11  20 17+2 14  15  18 B LANCE E TOME
Liz        Troubadour      02.67 32  11  16  10  17  23   7 12+2 B STAFF
Sariya     Sorcerer        01.89 36   6  18  11  15   7  15  13 C TOME
Ronku      Dracoknight     02.92 37 18+2  2  16  14  12  15   5 E AXE
Serge      Dragonmaster    01.00 39 22+2  1  16  15  11  21   5 C AXE E LANCE

Class Tree and Skills
Krom:  L15 Lord -> Great Lord; Dual Attack+, Charisma
Kaiser:  L17 Strategist -> Grandmaster; War Knowledge, Magic Square
Miriel:  L15 Mage -> Dark Mage; Magic +2, Concentrate, Curse
Sumia:  L18 Pegasus Knight > Dark Pegasus; Speed +2, Refresh
Frederick:  Great Knight; Discipline, Outdoor Battle, Luna
Sol:  L15 Cavalier -> Great Knight; Discipline, Outdoor Battle
Grego:  L15 Mercenary -> Hero; Weapon Saver, Early Initiative
Velvet:  Taguel; Even Biorhythm
Tiamo:  L18 Pegasus Knight -> Dark Pegasus; Speed +2, Refresh
Liz:  L20 Cleric -> Troubadour; Miracle, Healing Heart, Resistance +2
Sariya:  L16 Dark Mage -> Sorcerer; Curse, Crimson Curse
Ronku:  L15 Myrmidon -> Dracoknight; Avoid +10, Vantage, Str +2
Serge:  L15 Dracoknight -> Dragonmaster; Str +2, Ride Fast

Supports:
Krom:  Kaiser A, Liz C, Frederick C, Vake C, Sumia C
Kaiser:  Krom A, Tiamo A, Frederick C, Soiree C, Sol C, Miriel C, Callum C, Ronku C
Miriel:  Sol B, Kaiser C, Frederick C
Sumia:  Frederick S, Krom C, Tiamo C
Frederick:  Sumia S, Kaiser C, Krom C, Liz C, Miriel C
Sol:  Velvet S, Miriel B, Kaiser C, Soiree C
Grego:  Sariya A, Ronku C, Nono C
Velvet:  Sol S
Tiamo:  Kaiser A, Sumia C
Liz:  Ronku C, Krom C, Frederick C
Sariya:  Grego A
Ronku:  Liz B, Kaiser C, Grego C
Serge:  N/A

Turns out this isn't the Nosferatu city, it's the Master Seal city.

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Chapter 13

Chapter 14

          Class           Level HP Str Mag Skl Spd Lck Def Res Weapon Ranks
Krom       Great Lord      04.01 39  23   1  22  20  18  16  13 B SWORD D LANCE
Kaiser     Grandmaster     03.48 38  19  24  17  16   8  18  12 D SWORD B TOME
Miriel     Dark Mage       09.32 39   6 21+2 13  20  15  10  11 A TOME
Sumia      Dark Pegasus    02.62 36  14  13  21 25+2 17  11  17 A LANCE E TOME
Frederick  Great Knight    07.57 34  17   2  13  16   8  18   5 B SWORD A LANCE B AXE
Sol        Great Knight    02.92 42  23   0  17  14  14  23   4 B SWORD A LANCE D AXE
Grego      Hero            05.11 44  20   2  24  19  12  17  11 B SWORD D AXE
Velvet     Dracoknight     03.22 40 23+2  2  20  20  12  18   3 E AXE
Liz        Troubadour      05.55 35  13  17  11  18  26   8 15+2 A STAFF
Sariya     Sorcerer        06.49 41   7  22  16  18   7  18  14 B TOME
Ronku      Dracoknight     07.79 40 20+2  2  20  16  16  17   6 D AXE
Serge      Dragonmaster    01.83 39 22+2  1  16  15  11  21   5 C AXE E LANCE
Tiamo      Dark Pegasus    03.52 40  20  11  20 18+2 15  15  19 B LANCE E TOME

Class Tree and Skills
Krom:  L15 Lord -> Great Lord; Dual Attack+, Charisma
Kaiser:  L17 Strategist -> Grandmaster; War Knowledge, Magic Square
Miriel:  L15 Mage -> Dark Mage; Magic +2, Concentrate, Curse
Sumia:  L18 Pegasus Knight > Dark Pegasus; Speed +2, Refresh
Frederick:  Great Knight; Discipline, Outdoor Battle, Luna
Sol:  L15 Cavalier -> Great Knight; Discipline, Outdoor Battle
Grego:  L15 Mercenary -> Hero; Weapon Saver, Early Initiative, Sol
Velvet:  L15 Taguel -> Dracoknight; Even Biorhythm, Beastslayer, Str +2
Liz:  L20 Cleric -> Troubadour; Miracle, Healing Heart, Resistance +2
Sariya:  L16 Dark Mage -> Sorcerer; Curse, Crimson Curse, Vengeance
Ronku:  L15 Myrmidon -> Dracoknight; Avoid +10, Vantage, Str +2
Serge:  L15 Dracoknight -> Dragonmaster; Str +2, Ride Fast
Tiamo:  L18 Pegasus Knight -> Dark Pegasus; Speed +2, Refresh

Supports:
Krom:  Kaiser A, Frederick B, Liz C, Vake C, Sumia C, Lucina C
Kaiser:  Krom A, Tiamo A, Frederick C, Soiree C, Sol C, Miriel C, Callum C, Ronku C
Miriel:  Sol B, Kaiser C, Frederick C
Sumia:  Frederick S, Krom C, Tiamo C
Frederick:  Sumia S, Krom B, Kaiser C, Liz C, Miriel C, Velvet C
Sol:  Velvet S, Miriel B, Kaiser C, Soiree C
Grego:  Sariya S, Ronku C, Nono C
Velvet:  Sol S, Frederick C
Liz:  Ronku B, Krom C, Frederick C
Sariya:  Grego S
Ronku:  Liz B, Kaiser C, Grego C
Serge:  N/A
Tiamo:  Kaiser A, Sumia C

Videos are still processing/uploading, but I'm going to be shutting off my comp soon so I need to make sure they are in the processing state at the very least.

Edited by Lord Raven
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  • 2 weeks later...

1)I know you haven't played it, but you think Nosferatu tanking would be viable on Lunatic? Seems gimmicky, but looks like it's working out for you so far

I finished my Lunatic run a while ago. The thing about Lunatic is, unlike most things in FE, the enemies and maps actually get tougher as the game goes on. Much tougher. The Final was absolute insanity, with enemies so powerful most of my team needed care to so much as take them on one-on-one. MU was incredibly powerful, having capped like five stats by that point, and could kill them without too much trouble - yet he could only survive about three hits, and most enemies were impossible to dodge.

Inverse, despite having lower stats, had similar offensive power, especially when buffed. The difference is, she had access to Nosferatu. And that made all the difference. With her insane offense and being able to survive just long enough on her own to use it, she could easily heal off the colossal damage from the enemy attacks. That chapter was absolute insanity - yet using the Nosferatu books she and Sarya had joined with, she took on an entire half of the map herself. And it was still insanity. Yet if I had bought more books beyond those two (which lasted about four turns together) and had reclassed other characters such as the even stronger MU to make them also able to use dark magic, it would have absolutely destroyed that challenge.

So the answer is yes. Nosferatu is completely game-breaking, even on the insane Lunatic mode.

Lunatic+, however, is probably a different story. Holy Shield+ lowers the damage output enough that it'd be hard to heal enough to offset the damage, and Counter does more damage than the user would heal. So while I haven't tried it myself, characters shouldn't be able to simply charge into enemies with Nosferatu and rack up easy kills on the enemy phase on Lunatic+. The player phase is easier because you can circumvent Counter with the ranged attacks, but the whole importance of Nosferatu is the easy enemy phase survival.

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2) Do pairings really matter if you don't plan on using the kids?

Supports affect stat gains from Double and Dual Support, and activation rates for Dual Attack/Guard.

Getting S supports will also open up that child's stage which could be used for more training or items, regardless if you use them or not.

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