Superluigi Posted August 27, 2012 Share Posted August 27, 2012 (edited) Fire Emblem: The Sword of Seals – plus The Sword of Seals – plus is an upcoming modification of FE7; recreating the story of the original Sword of Seals with a few twists, changes and additions along the way. The project originally started over 2 years ago, however due to way life likes to get in the way the project has been moving forward very slowly. The project has come a long way since I was last active on the forums. Currently the project has been completed up to chapter 14, however I plan to revise each chapter leading up to this point at a leisurely pace to ensure the modification is of the highest possible standard. As I'm sure many of you have noted the quality of Fire Emblem hacks has risen sevenfold over the last year and I wish for this mod to at least reach that standard of quality, so that it is both challenging yet fair in terms of gameplay. In order to ensure that the gameplay experience is as fresh as possible you can expect: New maps New weapons Additional, previously unrecruitable characters New classes Media Current Screenshots: Chapter 1: Chapter 2: A few old, outdated yet previously unseen screenshots: Patches Before you ask: no, I will not re-upload any previous patch (though feel free if you have one to distribute it around, I'm lazy) and no there will not be a patch release for a quite a while. When the patch is ready, the patch is ready. If you wish to beta test the patch, do not feel that you have to ask, there will be an open beta before the official patch release. Credits *Under construction* Additional Notes "After twelve years in development, hopefully it will have been worth the wait!" Edited August 27, 2012 by Superluigi Link to comment Share on other sites More sharing options...
eCut Posted August 27, 2012 Share Posted August 27, 2012 SOOOO glad to see this again! :) It was one of my favourite hacking projects before~ I do miss the old palette that you had made for Roy though. :P Link to comment Share on other sites More sharing options...
shadowofchaos Posted August 27, 2012 Share Posted August 27, 2012 As I said in the other thread... OH MY YOU'RE ALIVE!? Also, we're able to import backgrounds from any of the GBA FE's... so I'm pretty sure you'll need some of FE6's unique backgrounds eventually. If you ever need any help with those, we're willing to help :P Link to comment Share on other sites More sharing options...
Nanami Touko Posted August 27, 2012 Share Posted August 27, 2012 Yaaaaaaay, this lives :D Can't wait until it's done, I will love LPing this. Link to comment Share on other sites More sharing options...
Jubby Posted August 27, 2012 Share Posted August 27, 2012 You have my support :3 I'm excited to play a non-broken, proper FE version of FE6. Anything I can do, let me know! Link to comment Share on other sites More sharing options...
CrashGordon94 Posted August 27, 2012 Share Posted August 27, 2012 Sounds interesting... How about a changelog? (not necessarily in the OP, maybe just a document. I hear that's how it's done) Link to comment Share on other sites More sharing options...
Esme Posted August 27, 2012 Share Posted August 27, 2012 Holy crap, I thought this project died! I'm so glad to see that it's still goin' on strong! This is gonna be a very fun hack, I just know it! Link to comment Share on other sites More sharing options...
Helios Posted August 27, 2012 Share Posted August 27, 2012 Definitely looking forward to this Link to comment Share on other sites More sharing options...
Psych Posted August 27, 2012 Share Posted August 27, 2012 I was just thinking about this the other day. Link to comment Share on other sites More sharing options...
Ice Sage Posted August 27, 2012 Share Posted August 27, 2012 Nice to see this project alive xD looking forward to this. Link to comment Share on other sites More sharing options...
Superluigi Posted August 27, 2012 Author Share Posted August 27, 2012 Thanks for all the support so far. How about a changelog? (not necessarily in the OP, maybe just a document. I hear that's how it's done) I'll see. I'll probably put one together for those who want to see it, but it won't be easily accessible. Don't want to spoil any of the secrets planned ;) Link to comment Share on other sites More sharing options...
shroudening Posted August 27, 2012 Share Posted August 27, 2012 This looks awesome! Gotta say... I'm super excited for this. But when school starts I won't have a lot of time to play it. Link to comment Share on other sites More sharing options...
ZemZem Posted August 27, 2012 Share Posted August 27, 2012 Looks very, VERY cool. I'm looking forward to seeing how this turns out! Link to comment Share on other sites More sharing options...
Mage Knight 404 Posted August 27, 2012 Share Posted August 27, 2012 Well, this is certainly a nice surprise to see again. Looks like I'll have to get hype for this project all over again~ Link to comment Share on other sites More sharing options...
Nayr Farros Posted August 27, 2012 Share Posted August 27, 2012 (edited) LUIGI! Where the hell have you been, man? If you need any extra help, gimme a shout. I'd be happy to assist. It's me, Nayr, btw. . . :p(Forgot he never saw my transition to being Mass Effect's Illusive Man) Edited August 27, 2012 by The Illusive Man Link to comment Share on other sites More sharing options...
Jedi Posted August 27, 2012 Share Posted August 27, 2012 This looks quite amazing, being a fan of fe6 I'm looking forward to it Link to comment Share on other sites More sharing options...
Fanfaire Posted August 28, 2012 Share Posted August 28, 2012 Hmm.. New recruitables? Well there were some characters that didn't join up that would have been awesome. Good luck with this. Though how will you deal with SoS's greatest flaw, no support endings but Roy and evil growth system? Link to comment Share on other sites More sharing options...
Parrhesia Posted August 28, 2012 Share Posted August 28, 2012 ... Evil growth system? Or do you mean the way supports grow, because fuck if that's changeable outside of ASM. Link to comment Share on other sites More sharing options...
dondon151 Posted August 28, 2012 Share Posted August 28, 2012 (edited) i think he's just talking about bad growths aka observer bias aka this guy really has no idea what he's talking about legitimate question: why does wolt still suck Edited August 28, 2012 by dondon151 Link to comment Share on other sites More sharing options...
Anouleth Posted August 28, 2012 Share Posted August 28, 2012 i think he's just talking about bad growths aka observer bias aka this guy really has no idea what he's talking about Average growths actually are somewhat lower in FE6 than FE7, but the gap is really only about ~5%, if that, going up to 10% for RES (because everyone has awful resistance in FE6). AKA not a big deal. And given how much easier FE6 gets as you go along, I feel like perhaps the growths could be even lower for some characters. legitimate question: why does wolt still suck it's hardcoded in Link to comment Share on other sites More sharing options...
Psych Posted August 28, 2012 Share Posted August 28, 2012 My biggest complaint about supports was the fact you were limited in only making about 2 supports per map in FE6, as opposed to being able to do one level per pair regardless of the amount of people on the map in 7. Link to comment Share on other sites More sharing options...
Anouleth Posted August 28, 2012 Share Posted August 28, 2012 My biggest complaint about supports was the fact you were limited in only making about 2 supports per map in FE6, as opposed to being able to do one level per pair regardless of the amount of people on the map in 7. Why? It's to discourage players from sitting around and waiting for supports to build: which is pretty unfun anyway. Link to comment Share on other sites More sharing options...
zahlman Posted August 28, 2012 Share Posted August 28, 2012 But supports are there to be gotten, you know. It's really irritating the amount of time you have to put in on the GBA FEs to unlock them legitimately. IMO it ought to be reduced to a level that makes the text actually worth it :/ Although probably the best solution would involve it not even working the way that it does now, but damned if anyone's going to redesign and asm-ify that at this point Link to comment Share on other sites More sharing options...
Parrhesia Posted August 28, 2012 Share Posted August 28, 2012 Just boost the speed of supports so that you can complete them without repeatedly sandbagging positioning or hitting end turn. Link to comment Share on other sites More sharing options...
Anouleth Posted August 28, 2012 Share Posted August 28, 2012 But supports are there to be gotten, you know. It's really irritating the amount of time you have to put in on the GBA FEs to unlock them legitimately. IMO it ought to be reduced to a level that makes the text actually worth it :/ Although probably the best solution would involve it not even working the way that it does now, but damned if anyone's going to redesign and asm-ify that at this point I doubt it would really be that hard to make an FE9-style ASM routine that checks to see if Character X and Y are on the map on turn 1 and adds appropiate support points. Link to comment Share on other sites More sharing options...
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