Silith Posted October 5, 2012 Share Posted October 5, 2012 Could you "fix" the ending between Neasala and Leanne? Quote Link to comment Share on other sites More sharing options...
Vicious Sal Posted October 5, 2012 Author Share Posted October 5, 2012 Could you "fix" the ending between Neasala and Leanne? Define Fix, if it's text related, not for a long time, if it's auto A support or w/e, not for some time. Quote Link to comment Share on other sites More sharing options...
Silith Posted October 5, 2012 Share Posted October 5, 2012 Hmm remove the option for those 2 to support at all? Or maybe Remove Neasala's option to ever support? Hell even better. Remove Neasala from the game. PLus points if you get to Kill Neasala. Quote Link to comment Share on other sites More sharing options...
shadykid Posted October 7, 2012 Share Posted October 7, 2012 Hmm remove the option for those 2 to support at all? Or maybe Remove Neasala's option to ever support? Hell even better. Remove Neasala from the game. PLus points if you get to Kill Neasala. What is this I don't even..... Quote Link to comment Share on other sites More sharing options...
Jotari Posted October 16, 2012 Share Posted October 16, 2012 I'd love to see Pelleas join in 3-13. Just reached that part and spared him for the first time and I have to say I'm a little disappointed. I was expecting a more uplifting speech about the importance and life and all but instead we get to spare him just because Micaiah say's no and miss some awesome artwork of Ashnard. The logical thing to do with the information they have had hand anyway is to get him to join the battle anyways. I'm sure any Laguz could count as a third party if Pelleas. Plus it would make a whole lot more sense in the eyes of the country if their king died defending their nation rather than getting stabbed by his loyal general for no explained reason (who later takes the throne). Quote Link to comment Share on other sites More sharing options...
Eltoshen Posted October 25, 2012 Share Posted October 25, 2012 Hmm remove the option for those 2 to support at all? Or maybe Remove Neasala's option to ever support? Hell even better. Remove Neasala from the game. PLus points if you get to Kill Neasala. co-signed. Quote Link to comment Share on other sites More sharing options...
Taser9090 Posted October 28, 2012 Share Posted October 28, 2012 Sorry, I'm a bit lost. This is a patch you're working on? Quote Link to comment Share on other sites More sharing options...
Vicious Sal Posted October 28, 2012 Author Share Posted October 28, 2012 Sorry, I'm a bit lost. This is a patch you're working on? Not exactly, Currently, I'm still learning most stuff, and compiling a huge Excel doc. After that I plan on making codes that can be activated with USB Gecko or any other HBC cheat engine. It's still a long way off anyway. Quote Link to comment Share on other sites More sharing options...
xAlexMercer Posted October 30, 2012 Share Posted October 30, 2012 Give Marcia more availability, and make Pegasus Knights not get the crap kicked out of them by Dragonmasters stat-wise. Quote Link to comment Share on other sites More sharing options...
bunny: spider bitten Posted November 2, 2012 Share Posted November 2, 2012 If you can, the reality is that most of the characters who missed a part could use a minor base buff and an auto-level. Quote Link to comment Share on other sites More sharing options...
Blaze340 Posted November 14, 2012 Share Posted November 14, 2012 (edited) Only 2 things come to mind. Give Ikes Aether the full power of Luna and Sol (Radiant Dawn version of both Sol and Luna not PoR's. Considering how broken BK's eclipse is, might as well give Ike the full benefits of his Aether skill...) Maybe raise its activation rate a bit too... Bring back actual support conversation for each individual character. I mean, I was looking forward to seeing how thing went when Oscar and Tanith met again. Them talking to each other the same way they talk to everyone else disappoints me. Not to mention the other support relationships from PoR didn't seem as though thy carried over either... Oh and the lack of Largo in RD disappoints me... Edited November 14, 2012 by Blaze340 Quote Link to comment Share on other sites More sharing options...
Vicious Sal Posted November 15, 2012 Author Share Posted November 15, 2012 Only 2 things come to mind. Give Ikes Aether the full power of Luna and Sol (Radiant Dawn version of both Sol and Luna not PoR's. Considering how broken BK's eclipse is, might as well give Ike the full benefits of his Aether skill...) Maybe raise its activation rate a bit too... Bring back actual support conversation for each individual character. I mean, I was looking forward to seeing how thing went when Oscar and Tanith met again. Them talking to each other the same way they talk to everyone else disappoints me. Not to mention the other support relationships from PoR didn't seem as though thy carried over either... Oh and the lack of Largo in RD disappoints me... I'm not going to overpower things since this is about balancing, not breaking the game. Skills will be downgraded actually, and handed out to enemies as well. And sure, I'll bring back supports, I've almost finished writing 2888 C supports, 2888 B supports and 2888 A supports. So No. Largo has no paletee, if he did, I would have included him as a reaver with different caps. He does not however, he'd be a second nolan/boyd. Quote Link to comment Share on other sites More sharing options...
Comet Posted November 16, 2012 Share Posted November 16, 2012 (edited) Give knives and daggers a bit more power(to make heather easier to train) Give royal knights and tormod's group more playtime. Have calill start at a higher level. Give ranged swords more accuracy Make ranged swords forgable Make storm sword available in the armory Let laguz use discipline or have higher base strike levels Have Edward, Leonardo, Fiona, and Meg start a few levels higher. Maybe have brom and nephenee start a level higher. Get rid of the whisper class and have Sothe and Heather's third tier be assassin with assassins keeping the ability to steal. Also let them have the assassin caps and the one hit kill ability. Edited November 16, 2012 by astra knight Quote Link to comment Share on other sites More sharing options...
Freedom'sArrowLeonardo Posted November 17, 2012 Share Posted November 17, 2012 Pretty cool ideas so far! Shame that playing Largo is kinda outta the question, though. :( I'd give Renning the option to wield Amiti. Also, it's already been said, but recuitable Levail and Hetzel would be awesome! >:o Quote Link to comment Share on other sites More sharing options...
MacLovin Posted November 17, 2012 Share Posted November 17, 2012 Make knife users not suck in p4+. Quote Link to comment Share on other sites More sharing options...
Missile Posted November 17, 2012 Share Posted November 17, 2012 (edited) - Raise Tomes' Mt (especially thunder tomes). - Tier1 units have at least 50% speed growth and HP. - Raise mages T2 and T3 cap. - Every units except Red and White Dragon has at least speed cap of 34. - Raise Sanaki bases, especially Str, HP and Spd. Fix Ina Str issues or transform her into a white dragon. - Kurth has better bases, move and growths and caps of a Dragon King. - Arms scrolls and Discipline usable on a Laguz !!! - Nihil negates every skill (even Mantle or Nihil) if the user attacks first. - Mastery Skill are nerfed... - Sothe and Heather are promoted to Assassin. - Micaiah, Ike and Sothe can be promoted like everyone else. - Florete does magical damage. - S+ weapons give + 5 bonus instead +3. Edited November 18, 2012 by Missile Quote Link to comment Share on other sites More sharing options...
Blaze340 Posted November 21, 2012 Share Posted November 21, 2012 I'm not going to overpower things since this is about balancing, not breaking the game. Skills will be downgraded actually, and handed out to enemies as well. And sure, I'll bring back supports, I've almost finished writing 2888 C supports, 2888 B supports and 2888 A supports. So No. Largo has no paletee, if he did, I would have included him as a reaver with different caps. He does not however, he'd be a second nolan/boyd. I'm sorry, I could have sworn the topic title was stating what would I'd like altered in the game. So why are you quoting me with this nonsense? Last I checked, most enemies don't have a Luna or Sol so I'm not sure why you mentioned it being handed out to enemies. I was talking specifically about Ike and the description of Aether where it says both Luna and Sol are activated simultaneously. It seems odd that Aether really isn't exhibiting Luna's and Sol true power in RD as it did in PoR... As for supports, I'm aware how much time must be used in order for the developer to add individual supports. It's still something I'd like to have been added to the game though. If not supports, a mere conversation between old friends who had supports from PoR would have been nice... I'm aware Largo had no palette. Once again, I'd still love for him to be playable. Considering he was the swordmaster version of a axe user with his higher critical rates, it would have been great to have him back again simply as a Berserker. And yes, I'm aware there is no berserker in the game. Still wouldn't mean he needed to be axed. He could have been the only berserker in the game for all I care.... Quote Link to comment Share on other sites More sharing options...
Vicious Sal Posted November 21, 2012 Author Share Posted November 21, 2012 1353523096[/url]' post='2191014']I'm sorry, I could have sworn the topic title was stating what would I'd like altered in the game. So why are you quoting me with this nonsense? Last I checked, most enemies don't have a Luna or Sol so I'm not sure why you mentioned it being handed out to enemies. I was talking specifically about Ike and the description of Aether where it says both Luna and Sol are activated simultaneously. It seems odd that Aether really isn't exhibiting Luna's and Sol true power in RD as it did in PoR... As for supports, I'm aware how much time must be used in order for the developer to add individual supports. It's still something I'd like to have been added to the game though. If not supports, a mere conversation between old friends who had supports from PoR would have been nice... I'm aware Largo had no palette. Once again, I'd still love for him to be playable. Considering he was the swordmaster version of a axe user with his higher critical rates, it would have been great to have him back again simply as a Berserker. And yes, I'm aware there is no berserker in the game. Still wouldn't mean he needed to be axed. He could have been the only berserker in the game for all I care.... Go read the first post of this topic please. Read it carefully please. Quote Link to comment Share on other sites More sharing options...
Blaze340 Posted November 22, 2012 Share Posted November 22, 2012 (edited) Go read the first post of this topic please. Read it carefully please. ....sorry about that. Usually when I see a giant OP like yours where I need to scroll halfway through my page slider just to see the second post, I generally don't bother reading it, just go off the thread title itself... Edited November 22, 2012 by Blaze340 Quote Link to comment Share on other sites More sharing options...
Vicious Sal Posted March 14, 2013 Author Share Posted March 14, 2013 (edited) Ok People, THIS IS ON AGAIN! It still isn't done, but I present a huge Excel file with (I believe) pretty much every bit of data that needs considering: The Op will be updated and there will be strict rules about discussion! Today we are starting off with Aran, number one on the list! Discuss away, what needs to be altered, what is overpowered, or is there something underwhelming about him? Does he need a skill or does he need a boost in growths, base stats etc. EDIT: Damnit, where is the option to attach a file? https://www.dropbox.com/s/9greu1zbd2mp119/Fe10Balance.xlsx Edited March 14, 2013 by Vicious Sal Quote Link to comment Share on other sites More sharing options...
PKL Posted March 14, 2013 Share Posted March 14, 2013 (edited) Hey Sal. Well, for one, Aran starts at D lances with bases that arent really spectacular...his spd growth is terrible and he's not really a shorterm (terrible start) or longterm unit (terrible ending). The amount of babying he needs to even get to Tier 2, only to never be able to double is ridiculous. He only has massive str skl def growths going for him, which wont get him anywhere in time to be useful. I'd say give him C lances, a steel lance in his starting inventory and slightly better his bases so he can cap str skl def quicker so BEXP'ing his spd isnt as tough. Btw, is this balancing for HM or just in general? Edited March 14, 2013 by CordeliaxFrederick Quote Link to comment Share on other sites More sharing options...
MacLovin Posted March 14, 2013 Share Posted March 14, 2013 34 spd cap. Quote Link to comment Share on other sites More sharing options...
PKL Posted March 14, 2013 Share Posted March 14, 2013 34 spd cap. That won't fix him. It would only help in endgame, which are 5 maps, meanwhile, his trip there is still very rough. Quote Link to comment Share on other sites More sharing options...
MacLovin Posted March 14, 2013 Share Posted March 14, 2013 Give Aran better bases, I mean geez. Like +3/4/5 to most of those stats? Quote Link to comment Share on other sites More sharing options...
Elieson Posted March 14, 2013 Share Posted March 14, 2013 +2 speed base, +1 Str base, and +2 Skill base, as well as , +5-10% growth to speed and +1 to his speed bonus when promoted. -1 Def as well as - 1 Str from promotion bonuses. Eh? Quote Link to comment Share on other sites More sharing options...
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