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Shattered Honour: Signup, Intro, etc.


Parrhesia
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When you were young, you used to dream of what it would be like to be a warrior. You dreamt of a shining hero in full plate effortlessly hacking down foes left and right... you kept a toy wooden sword by your side. In a militaristic age such as this, this is natural, and indeed considered healthy.

But your lust for battle eventually brought you into the army. Young or old, man or woman, you felt the time had come to feel the taste of blood on your breath. You performed well at training, blended in with your peers and by the end of it felt completely ready for anything the Othidians to the north could throw at you.

Then the time came for battle.

Armed with whatever the nation could spare with its dwindling supplies of steel, you marched out to war under the azure banner of Tascara, commanded by General Randion. And the moment you saw the enemy horde, everything went to shit.

You still don't know exactly when all hope of victory fled you. You can only remember throwing down your weapons in a desperate attempt to flee faster. The why doesn't matter... all that does is that you did.

What few survivors of that battle remain in the area have convened in a small, hidden outpost. Each man hangs his head in shame, knowing that no land can call them a friend now. Some will likely leave to take on work as a mercenary. Most of you will die, pulled down by the manhunters roaming the area seeking bounties, and deserters will always have a fair price on their heads.

That may be good enough for the likes of they. But you... no, you're different. A fierce flame beats in your hearts each night, and this miserable, hunted life is intolerable. You mentally prepare yourselves for the task not merely of avoiding attention but of rising to further honour and glory, as well.

Captain Chisford apparently feels the same way. The highest-ranking man left amongst the sixty or so deserters there, he's become the leader by default. A brutally scarred man of forty-five years with one hand, a fierce blade and a foul temper, nobody is like to challenge him. And yet, you have been summoned to convene with him.

You don't know why.

You only know that this way lies your destiny.

[spoiler=EXTREMELY CONCISE HISTORY]
You don't know the history of the world you live in beyond tales of legendary adventurers from days gone by. Most of these involve bold quests for treasures and vengeance and maybe even a bit of romance for the girls. Most of these are also largely fictional. What IS relevant is that the history of your land, the continent of Selaria, is incredibly violent and bloody and wartorn, and the battle you just ran like a sissy little coward from is now just another part of it. The most important part of history at this present moment is an inconvenient little plague called the Blight, which is ravaging crops and sending hordes of diaspora west to the fertile, unaffected and largely unexplored New Land. You were not one of the diaspora. You are really starting to regret that decision.

But hey, none of that matters. It's enough to you to join a place where every night you sleep with a full belly and steel by your side. You've got no time for book-learnin'! There's battle to be had!

[spoiler=CHARACTER CREATION]
You are about to learn how to fill out this template.


Name: (not anything overly fancy, assuming a presumably modest origin)
Sex: (yes, you can be a chick in the army. Sue me.)
Nationality: (if Sabrefell, add origin)
RPer: (derp)
Age: (herp)
Appearance: (How you look)
Personality: (How you act)
Backstory: (Who you are)
Class: (Class)
Level: (ATM should be 1)
Attributes: Str/Sta/Dex/Agi
Skills: For level 1, pick between Offensive, Defensive or Support
Equipment: Pick it out if there's anything specific.

Most of these are pretty obvious. Some of these you'll need to learn things.

[spoiler=NATIONS]
(Note: For characters joining at the very beginning of the game, you have to obey a set of restrictions for classes with nationality. Past that point, anything is fair game if you can justify it.)

THE TASCARAN EMPIRE
The Empire has stood as long as time itself, it seems. But its gleaming days of glory are gone. With every war its borders seem to shrink just a little more, and its stocks of gold are in real danger of being taken by Othidian warriors. The Empire has stood largely under female rulers since the decrees of the brilliant if slightly deranged Pavelline the Great, and the current leader is another Empress, Valindra II. Although she has ruled competently, her advisors within the Greater Houses have effectively taken over the army, and despite her efforts she is largely a puppet ruler. More than that, the people are calling for her head as the Blight ravages them day after day. Should the nation stand through these trials, it is uncertain empire itself can.
Tascarans as a whole tend to be arrogant, at times bull-headed, and more than a little pompous. However, they are also virtuous and make for doughty fighters, with a tendency to refuse outright to give ground bordering on the sociopathic. Their eyes are brown, their hair blonde or light brown to match their complexion, and often wavy. They tend to be taller than the other races, and often stronger. The Tascaran coat of arms is a golden wolf on a blue field.
If you are a Tascaran at the start of the campaign, you may be any class. Tascarans DO tend to hire Tascarans into their armies.

THE REPUBLIC OF DRACIA
The north-eastern republic of Dracia has forever stood as a sign of wealth and opulence. Built on silver, the Republic has traditionally not participated in wars over the years, as it would rather buy out an invader than fight with them. In the years of the Blight, however, their treasury has imploded under the strain of buying grain for the people and swords for an army that was crushed in several battles against Othidia and the Empire. Their current First Man is the recently elected Dreiwyn Storm, and his policy has largely centred around appeasing and frustrating the Empire and Othidia until they fight each other. This has worked.
The Dracians are known as being shrewd fast-talkers in peacetime and deadly accurate bowmen in war. However, they are not known for being trustworthy, courageous or honourable. They tend to be of average height and slender of build. Dracians tend to have black or near-black hair, smooth and straight, contrasting with pale complexions and eyes that are strong hues, green or blue, and more often than others tending to heterochromacy. They tend towards pronounced cheekbones and light features. The founder of the Republic was a strong warrior and statesman but an ambiguous choice of heir lead to a bloody civil war, and at the end of it the armies decided to kill both squabbling sons, pronounce their leading generals into a council and be done with the whole affair. The Republican coat of arms is a black raven's head on a green background.
If you are a Dracian at the start of the campaign, you may be a Mercenary, Rogue or Archer. Dracian archers are renowned enough to be seen as worth hiring out as mercenaries, and are in fact one of the nation's great sources of income.

THE KINGDOM OF OTHIDIA
Othidia is the most powerful nation left standing by the beginning of this story, and has been so for many a year. Its king, Maxilian IV, took over from his father in a bloody coup, and has proved equally opportunistic elsewhere, first allying with the Empire in order to seize land from the Republic, and now levelling the powerful Othidian army against his former allies. Othidia has always been in a position of power due to its unmatched stocks of steel, and its metalwork is the finest of any nation. It is largely considered by its king to be unconquerable.
Othidians are known for their courage, sturdiness and remarkable alcohol tolerance, but are considered to be stubborn and slow to forgive slights. They are a sturdily-built, well-tanned people, with ash-coloured hair and dark eyes. Their founder was Mathien Maxim, and he set down a series of exacting decrees. Amongst them was a guarantee that only those of his blood would stand as king. The Othidian coat of arms is a yellow cross on black.
If you're Othidian at the start of the campaign you may be a Mercenary or a Rogue. You have also decidedly chosen the wrong side to fight on.

THE BERNICIAN STATES
The 'Republic' of Bernicia is really little more than a bickering union of various factions, most of which are lead by thieves and pirates. They control a modest slice of land in the southwest, as well as the many nearby islands. Each area is controlled by a lord, and each lord pays lip service and occasionally part of their taxes to a King of Blades. The current King of Blades is Brist, a powerful mercenary warlord, but surprisingly he has opted out of conflict and instead reinforced his borders to prevent his ample and seemingly endless supply of fish to be taken from him by opportunistic imperials. In this, he has avoided the fate of Dracia, and has also largely made it through the Blight.
Let it never be said that Bernicians ever were ones to shirk from a fight. They are known for their strength of character, persistance and unflaggable spirits. They are also known for being impulsive, overly sanguine and sometimes forceful. They tend to be tall, yet not to Tascaran extents, and virile. Their women tend to be strong and voluptuous. Eye colour tends to be blue or brown, hair is grey, auburn, red or brown. Many Rosites tend to keep luck charms on them, or any form of trinket. Their founder was Asger, Knight of the Rose, a defender of the peace who fought with the winged spear Gwyndri. His remarkable fertility lead to a multitude of heirs, leading to the foundation of the States to prevent bloodshed between them. Since then, only one of the current lords can claim heritage from Asger. The Bernician arms are an orange rising sun on a red field.
If you are a Bernician at the start of the campaign you may be a Warrior, Mercenary or Rogue. Bernicians really like a good fight, and are popular choices to hire out as mercenaries.

CAMENICA
Centred around Sabrefell, a city in the western Isle of Ciris, and the spearhead of attempts to colonise the land there. Though smaller settlements are forming, the nigh-impregnable fortress of Sabrefell stands as the landmark for the entire nation, and it's doubtful this will change anytime soon. The land is fertile, valuable in the times of the Blight, but also dangerous and largely unexplored. For many people, this is a superb opportunity, and they flock to the ships to sail here and back. The Camenican leader is a mercenary general, Galrick of Solfeld. A shrewd man, he has intentionally kept the reports of a fertile soil quiet, so as not to arouse attention from the mainland. Still, this hasn't turned some eyes away from it...
Camenicans are a ragged bunch of people of all manner of stocks. The only thing that unites them is a yearning for a better life on the frontier. Besides, there's no better way to get a knighthood than to move to the frontier with some vague credential. The Camenican colours are black and red, and its arms are a red star with eight points on a black field.
If you are Camenican... well, you can't actually start as a Camenican by the beginning of the campaign. Camenica is basically the promised land, like fuck are you returning to Selaria just to lose badly in one battle.

[spoiler=RELIGION]
Selarians follow the belief that every star in the sky is a god. This means that you can venerate pretty much whoever the fuck you want. Religion isn't a major factor in most people's lives, but it is still very much present, and to many people a vital comfort in these dark days.

[spoiler=CLASSES]
To start, you pick one of these.

WARRIOR -- Tank
Primary Stat Sta
Secondary Stat Str
Weapons 1H Melee, Throwing
Armour All armour, shields
Basic Skill Taunt
"The bulk of the army. From the day you first saw the serried ranks of marching axemen, you knew one day you would become one yourself. As one of the highly-drilled yet extremely competitive warriors in the army, prone to individual acts of heroism, you are a master of defensive fighting, blocking people with a heavy shield and shrugging off whatever blow manages to pass your guard. You aren't bad at dealing it out either, by any means. While you aren't the most subtle man out there, if there's anyone good enough to take the beating life just gave you, damn RIGHT it's gonna be you."

MERCENARY -- Melee Damage
Primary Stat Str
Secondary Stat Agi
Weapons All melee, Throwing
Armour All armour, bucklers
Basic Skill Slam
"From an early age you trained to be a fighter who could take on the best the world could throw at you. You wanted to be a mercenary... not just any mercenary, but the biggest, hardest motherfucker on the continent. As a heavy infantry fighter, you have a passing knowledge of how to hurt someone with basically any melee weapon, and can wear heavy armour where others cannot. Who needs subtlety when you can just keep hitting the other guy until they cry like a little girl?"

ARCHER -- Ranged Damage
Primary Stat Str
Secondary Stat Dex
Weapons 1H melee, Bows, Crossbows
Armour Light and Medium
Basic Skill Power Shot
"The strongest men of the army, you decided from an early age you were most useful in the position on the field that required you to be in the least personal harm. From a young age you spent your nights and days in the shooting yard. Muskets didn't interest you, of course; they tended to blow up in your face, like as not, and while you have a passing familiarity with swords and axes you don't like to display this on your opponents. Still, if needs be you can fight at any range, well enough to do some damage."

SCOUT -- Skirmisher
Primary Stat Agi
Secondary Stat Sta
Weapons 1H Slashing, 1H Hacking, Throwing, Crossbows
Armour Light and Medium, bucklers
Basic Skill Skirmish
"The romanticism of the swift-running light infantry captured you, or maybe it was just their propensity for not getting caught in enemy fire. Whatever your reason, you were a natural recruit to the light infantry, and as such your ability to skirmish is unchallenged. While you cannot access heavy armour or kite shields, you can act as both an evasive, unpredictable fighter and as a sniper when needed. A jack of all trades seemed just the card for you; a master of just one is just a target waiting to be shanked."

ROGUE -- Subversive
Primary Stat Agi
Secondary Stat Dex
Weapons 1H Slashing, Throwing
Armour Light
Basic Skill Backstab
"The army? Hah! That held no real value for you. No, for you, the real glory came AFTER the fight, when the gold was being counted out. Everything before that was just claiming you'd contributed in some significant way, likely near the back where you weren't likely to be hurt. Still, now this has all gone to shit, your real skills as a thief, trickster and possibly pirate have come to the fore. While you aren't great in a fight, you're good with your hands, and finding out what people don't want you to know. The soldiers can keep their clunky shields and clumsy axes. All you need is your cloak and your dagger."

APOTHECARY -- Support
Primary Stat Dex
Secondary Stat Sta
Weapons 1H Crushing, Crossbows
Armour Light
Basic Skill Poultice
"It wasn't the joys of marching that appealed to you when you decided to join the army. It wasn't the appeal of single combat, either, nor of the smell of blood. And if it was the smell of blood, usually it involved you trying to stop it pouring out of people you knew. That's right, you joined the army in order to save lives, and as a result you aren't exactly a normal person. It wasn't merely saving lives that necessarily caused you to join, of course. Your mind was occasionally distracted by other thoughts, most of which involved fire or explosions. Suffice to say, healing herbs aren't the ONLY thing you know your way around..."

[spoiler=COMBAT][spoiler=Summary]MELEE WEAPONS
Each comes in 1H and 2H varieties. 2H is usually better, but more exclusive, and comes at the cost of a shield.
SLASHING
These are your swords. They're superb at cutting down soft targets, and the fastest-striking. However, you will fail forever against anything in heavy armour like platemail. Most useful for tanks, as it has a slight chance to parry a blow.
HACKING
These are your axes and cleavers, and heavier swords. They're good all-rounders, somewhat slow but possible to strike swiftly with. Unlike slashing weapons, they aren't sandbagged by armour.
CRUSHING
These are your maces, mauls, clubs and hammers. They are best at crushing things. Like armour. They're REALLY fucking good against armour. Unfortunately, they're slow as shit, and kind of wasted against things that aren't in armour.

RANGED WEAPONS
Unlike the melee weapons, there's a pretty clear hierarchy here.
THROWING
And throwing weapons kind of blow. They're only useful for adding versatility to otherwise melee-locked fighters.
CROSSBOWS
Crossbows are decent, but to a well-trained bowman not nearly as effective as a longbow. They are dependent on dexterity for damage rather than strength. They're deadly accurate and can in the hands of a very skilled user even fire twice in succession. They can fire longer range than a throwing weapon, but not as far as a bow.
LONGBOWS
Longbows are limited to an exclusive club. The signature weapons of archers, they use strength to deal damage, fire longer range than any other (and are thus uncounterable) and deal very high damage to single targets. They are, however, pretty inaccurate at the best of times, and cannot double.

ARMOUR
Armour acts as your effective defence score. Basically it does your work for you if you get hit by something. LIGHT armour is the worst, HEAVY the best, MEDIUM somewhere in between. But the lighter the armour, the easier it is to repair and replace, and the easier to sneak around.

SHIELDS
Shields add to your evasion, and naturally cannot be combined with a two-handed weapon. Very useful for a true tank. Some warrior skills revolve around wearing a shield.
Bucklers exist, and are basically the retarded in-laws of shields wielded exclusively by feckless nancyboys. Bucklers disgust me.

STRENGTH is used for beating the living shit out of people. It influences damage for most weapons.
STAMINA is used to not cry like a baby when having the living shit beaten out of you. It influences HP values.
DEXTERITY is to beat the living shit out of people so as they don't dodge. It influences hit, as well as crossbow damage and reloading speed.
AGILITY is to not have the living shit beaten out of you as much. It influences evasion, as well as swiftness of reflexes in general.


[spoiler=Calculations and stuff]Armor
Light (AC 0-3) - some damage reduction
Medium (AC 2-6) - more damage reduction
Heavy (AC 5-8)- best vs. slashing, weaker vs. crushing

Damage Calculations (woo)
Attack - Weapon might + Strength (Dexterity for crossbows only)
Evade - Agility + shield bonus + parry bonus
Hit - Weapon hit + Dexterity/3 (rounded down)
Attack Speed - The average of Agility/5, Strength/5 (if using an axe or bow) and Dexterity/5 (if using a crossbow), multiplied by weapon speed, simplified to the first decimal place then multiplied by ten. If you are equal to or more than eight points higher than your opponent, you double.
Damage - (Attack * coefficient) (rounded down) - armor

Armor penalty
Light armor - 0
Medium armor - 1
Heavy armor - 2

Weapon coefficients for doubling
Sword - 1.5
Everything else - 1

Damage coefficients
Swords - .75 vs. heavy armor
Maces - 1.25 vs. medium armor, 1.5 vs. heavy armor

Parry modifier
Innate weapon parry * (DEX/2) (round whichever way after multiplication)
Parry works like a buckler bonus in that it counts towards evade against melee, but not against ranged.
Swords have a 0.5 innate modifier by default; most every other weapon has a modifier of 0

Dual Wielding
Rogues only: You can use your secondary melee weapon to attack along with your primary one. This gives you a second attack on top of your first one, but the second attack cannot double (the first still can, giving you a maximum three attacks) and suffers -1 might and -4 hit. Dual-wielding uses the worst attack speed formula of the weapons you have; aka, with a mace and sword, it will use a mace's AS formula.

[spoiler=Turns and whatnot]Each round of combat is a mixture of player, enemy, and NPC phases. Turn order is determined by Agility - Armor penalty (0 for light, 1 for medium, 2 for heavy). If a bunch of people would go at the same time, a RNG will determine who goes when for that portion of the turn order only.

Hitting: First, calculate hit and evade. If your hit > their evade, then you hit automatically. Otherwise you'll need to roll on a d20 to overcome their evade. AKA: Siobhan has 6 hit, Gregan has 10 evade: Siobhan just needs to roll a 4 or higher on a d20, or alternatively a 10 or higher on 1d20+6 if you prefer to think of it that way.
Doubling: If your attack speed is equal to or over 8 points higher than your opponent's, then you can smack them around twice. While maces, bows etc. do HAVE attack speeds, they can never double - only hacking, slashing and crossbows.

Combat works on an abstract grid with three rows. This is represented by the 'melee' checklist; the melee starts with both sides' front-rankers in no man's land in the middle, and the back ranks on the sides. When there is no opposition left in no man's land, the survivors can move up a rank by using up their turn. When engaged in melee, you cannot use ranged attacks.

Each player will have 24 hours from the last action to respond to their turn, or they will automatically do something basic and unexceptional. Then we repeat until someone's lying in a pool of their own entrails. Hopefully, it's not the player character.


[spoiler=Skills]NOTE: If a skill says "use only once per enemy", and you miss (like an archer's Headshot), you cannot target that enemy with that skill for the rest of the battle.

Warrior

Taunt - If the taunted opponent takes offensive action, it must be against the Warrior. Taunter must write their own taunt. Lasts one round, and may be used once every three rounds.

Shield Bash - If you have a shield (not those stupid buckler things), you can choose to do this in addition to your regular attack. Deal an additional 2 damage. May not be used consecutively.
Brace - For one turn, all damage dealt is halved, but evade is reduced to 0.
True Grit - Recover 5 HP. If you use this, you do not attack. Cannot be used more than once every four rounds.

Challenge - Deliver a sweeping statement of contempt to make all enemies focus on you for a turn. May be used once every five turns.
Sturdiness - Crushing weapons no longer deal effective damage to you.
Shieldslam - Shield Bashes have a chance to stun, on a d20 roll of 8 + (target's stamina).

Mercenary

Slam - Increase damage by 2, and enemy must make a second evasion roll (agility and shield bonus only), or cannot attack the next round (stunned). Do not add your hit to the second roll. You may attempt this once every three rounds.

Shieldbreaker - With this ability, rolling a 16 or above on your natural attack roll reduces one evade from the opponent's shield permanently. Rolling a natural 20 breaks the shield.
Bull-Headed - You simply cannot be stunned.
Headbutt - Roll with your strength to beat double their stamina. If you succeed, their evasion and hit are both dropped to 0 for two turns, and you inflict 2 damage. You can't combine this with an attack.

Warcry -- Can be launched with an attack once per battle to give your entire side a +1 boost to damage for three turns.
Mocking Strike -- Once every four turns you can accompany your attack with a taunt that focuses your enemy's attacks on you.
Charge -- You can move and attack in one turn.

Archer

Power Shot - You do not attack this round, but your next attack will go first, and it will be modified with +2 damage and +4 hit.

Bodkin Arrows - Ignore enemy armour if the natural hit roll hits or equals sixteen, or twenty for a crossbow.
Arrow Guard - Your ranged evasion is improved by 3.
Suppressive Fire - If you use this, you will not do your regular attack. Instead, you will roll for attack, with your opponent's evasion being boosted by their Agility. If this hits, they cannot take an action that turn. Unlike Distract, you can spam this to your heart's content.

Snipe -- -1 damage, automatic hit, can be used once every three turns
Flame Arrow -- +2 damage, 2 damage every turn until healed, -5 hit, used once every five turns
Beat Back -- In addition to your melee attack, you can choose to force the defender back a space if your hit roll beats a roll from them, plus their dexterity.

Scout

Skirmish - You go first, but you will do 2 less damage with your attack. Only works for melee.

Shank - You dart back after shanking the foe, dealing 1 less damage but gaining an extra 5 to evade against that foe. Can only be used every three turns.
Hit and Run - Your attack will do 3 less damage, but you move a space back. Can only be used in melee for obvious reasons.
Distract - If you use this, you will not do your regular attack. Instead, you will roll as if you would attack normally, and if your attack would hit, you will cause the opponent to look your way, and do nothing during the current turn. You may only use this on an enemy that hasn't moved, and may only do this once per enemy - after that, they'll be on to your shenanigans!

Counter - Whenever an attack misses you in close combat, you counter them for 3 damage.
Fever Arrows - Arrows coated in a sickly purple sap found in Dracian swamps, they make the afflicted sweat and become incapable of thinking without distraction. At a penalty of -2 damage and -2 hit, the foe hit cannot use any skill besides their basic one for three turns.
Wary - Cannot be Backstabbed or otherwise surprised.

Rogue

Backstab - You wait until another ally hits your target, then you spring out and attack. For the purposes of hitting with this attack only, your opponent's evade will be halved, and if it hits, it ignores armour. If no one else targets your victim, sucks to be you. You cannot double with this attack, but you can dual-wield. You may do this once every three turns.

Ambush - If the enemy hasn't targeted you yet, and you target him with a normal attack, you deal an additional 6 damage if it hits. If an enemy has targeted you, ever, this won't work. You may only do this once per enemy - after that, they'll know that you exist!
Beneath Notice - The enemy will not target you this round unless you are the last person standing. You may do this once every four rounds.
Iocane Immunity - You are immune to all forms of poison and most venom.

The Weak Points - You no longer suffer from slashing's weakness against heavy armour.
Fighting Dirty - A good hard kick to the Johnson/fist to the tits (delete as applicable) has your foe stunned for a turn, if your hit roll for the attack exceeds a roll from them plus their stamina. Can be used once every three turns.
Swift Parry - All weapons with innate parry count as having 1 parry coefficient in your hands. Those without count as having 0.5.

Apothecary

Poultice - If you use this ability, you cannot attack this round. Your target will recover 8 HP.

Weak Firebomb - If you use this ability, you will not do your regular attack. You will make a ranged attack (with a weapon modifier of 3 HIT), and if it lands, your opponent takes 7 damage. You may not use this ability twice in a row.
Antidote - You will purge most poisons and diseases from your target. This will take up your turn. No attack for you.
Sand in the Eyes - If you use this ability, you will not do your regular attack. Instead, you will make a ranged attack (with a weapon modifier of 2 HIT). If this lands, your opponent's HIT will be reduced to 0 for the rest of the fight. You may use this ability once every three rounds.

Splash Bomb -- If you use this ability, you will not do your regular attack. You will make a ranged attack (with a weapon modifier of 3 HIT), and if it lands, your opponent takes 5 damage and those adjacent take 3 damage. You may not use this ability more than once every five rounds.
Greenblood -- A powerful drug, somewhat addictive. In mild doses, it merely heightens awareness, but if you blatantly overdose your subject, they gain +4 attack and AS, degenerating at a rate of -2 every turn, bottoming at -3. They also lose 2 HP every turn. Both of these are until the fight ends and they can get proper treatment.
Smelling Salts -- Explosively powerful salts that fire up the senses. The target's attack speed is increased by 4 for the next two turns.

[spoiler=GLOSSARY]
Legion - Made up of two thousand men, and forming four cohorts. The most frequently referenced unit of manpower.

crown - Tascaran coinage. Meant to be gold, but in practice usually somewhat diluted copper. Fairly weak as a result.
maxim - Othidian coinage. Made partially of iron and partially of fool's gold. Stronger than a crown, slightly weaker than a silver falcon.
falcon - Dracian coinage. Silver falcons are seen as the standard currency of the nations in general, due to their purity. Copper and gold falcons also exist.

[spoiler=HORSES]There are no horses.


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So... interested?

[spoiler=Roster]Jacob of Moore, Level 1 Tascaran Scout
Cedric, Level 1 Tascaran Mercenary
Ibn Fihri, Level 1 Baharese Rogue
Izdihar Fihri, Level 1 Baharese Mercenary
Leon the Younger, Level 1 Dracian Rogue
Jack, Level 1 Bernician Warrior
Tordel the Farmer, Level 1 Tascaran Warrior
Delves, Level 1 Dracian Rogue
Rine, Level 1 Tascaran Archer
Nico of Roux, Level 1 Tascaran Apothecary
Lena, Level 1 Tascaran Archer
Angeline of Atros, Level 1 Bernician Warrior
Bilbo, Level 1 Tascaran Apothecary
Edgar, Level 1 Tascaran Scout
Seiden of Turant, Level 1 Bernician Rogue
Leonhard the Crusher, Level 1 Tascaran Mercenary
Jordan of Marois, Level 1 Tascaran Scout
This... thing, Level 1 Dracian Archer

Edited by Furetchen
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Name: Jacob Moore

Sex: Male

Nationality: Tascaran

RPer: Strunk

Age: Thirty Three

Appearance: Wavy Brown Hair and Brown Eyes, ugly burn marks covering his left arm, average in most other ways. He wears the standard issue light armor that a large number of Tascaran soldiers wear, bearing the gold and blue crest of Tascara on his chest-piece. He also wears a leather pouch on his back.

Personality: Tries to avoid talking to anybody unless it's absolutely necessary, but tends to be polite, if only to avoid confrontation.

Class: Scout

Level: 1

Attributes: 6 Strength, 6 Stamina, 7 Dexterity, 6 Agility

Skills: Defensive

Equipment: He lost his weapons a while back, and hasn't had a chance to replace them. He has a leather pouch filled with fruit, and he is wearing light armor that has been damaged by a heavy weapon.

[spoiler=Backstory]

He was a farmer, as were his parents before him. They lived far away from most people, far enough away that they barely had visitors, and they were mostly at peace with this.

For most of his early life, Jacob spent his days tending to animals and helping with the harvest, among the many other things farmers often find themselves burdened with.

One day, he got into an argument with his father that got so heated that the officials had to be brought in to separate them. It would have turned out fine, except for a freak wildfire, which spread from the forests directly into the farm where he lived.

His parents' lives were taken in the blaze, and Jacob himself was badly burned across his left arm. He still doesn't know exactly how it happened, but everybody ended up assuming he was responsible, as if he'd set his home on fire and murdered his parents.

He didn't know if he would be thrown into a dungeon to rot, or hung in the town square, and he didn't want to wait and find out. Hurt, scared, and all alone, he left in the middle of the night, taking what little money and food that had survived the fire with him.

He ended up settling in a remote village, where nobody that had ever even heard his name mentioned would ever set foot. It took time, but he was eventually integrated with the people that lived there. He had a home, land, and even a well paying job at a local inn.

Unfortunately, this would not last. As war marched over the land, soldiers came, not from enemy nations, but from Tascara itself. They were seeking fresh recruits, thinking that having more soldiers than the enemy may help turn the tide of battle.

For days, Jacob wondered if he would be best staying where he was, or going to fight. In the end, he found the idea of battle, of bloodshed, and of glory, to be too much to pass up. He informed the people closest to him of his intentions, and then he set out to join the army.

For a time, he wasn't allowed to enter actual combat. The commander may have wanted more men, but he wanted some of them to still be alive for future battles. So, Jacob trained in several different styles of weapons, until he felt he could at least survive on a battlefield.

When he heard the news, that he was finally going into battle, he felt both excitement, as well as dread. His heart beat faster as he prepared for the battle.

Unfortunately, the battle didn't go well for the Tascaran troops. The enemy army proved stronger, in number as well as in skill. Jacob fought as well as he could, wielding a short, one handed blade, but he quickly found it too dangerous to stay on the front lines.

He retreated behind an outcropping of rocks, pulled his crossbow from his pack, and began firing upon the enemy that tried to take out his allies. an enemy soldier managed to circle around him, and a heavy mace crashed into his left shoulder.

His armor, although light, managed to take most of the blow, so he wasn't seriously injured. He drew his sword and pierced the other man's stomach, causing the man to fall backward into the trees, taking his best form of defense with him.

He saw other soldiers running through the trees, attempting to get away from the carnage spreading around them. Deciding it best to follow their example, he turned and began running, but not before several of the enemy soldiers spotted him and gave chase.

As they neared him, his heart began beating even faster than before, and he knew he could meet his end at any moment. as the first enemy struck out with their sword, he held out his hands, hoping to shield some of the blow. He heard a cracking sound, and his crossbow fell to the ground, broken.

He tried to run, but his hope was fading fast. Just before the three men behind him could pierce him with their blades, a random soldier was thrown through the trees, landing right behind Jacob. He was covered in blood, the armor on his chest caved in, and he didn't look long for this world.

As the three men caught up, Jacob saw the man staring up at him, his eyes filled with pain and fear. The soldier's blades struck the fallen man, and Jacob took the opportunity to put some distance between himself and the battlefield.

He climbed a tree and hid among the branches for several hours, until he felt it was safe to move on. While he waited, he picked some of the fruit from the trees, and filled his now empty pack with as much as he could carry.

After slipping silently through the woods for what felt like days, he heard voices nearby. As he peaked out from the trees, he saw several men bearing the crest of Tascara. He knew it could be a trap, enemy soldiers wearing the armor of their victims, but with all that had happened, he decided to risk everything and let fate guide his path.

He stepped out of the trees.

Edited by Strunk
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Huh, and here I thought I'd get the first signup post, what a shame

Name: Cedric

Sex: Male

Nationality: Tascaran

RPer :Eail

Age: 16

Appearance: Cedric has shaggy head of dark brown hair, darker than normal for a Tascaran. It comes down to just above his eyes in the front, and is tied into a ponytail in the back (Think Kenshin Himura for the hair really.) Standing at a height of six feet even, Cedric normally slouches these days after the slaughter from the last battle that caused all this.

Strapped to his back at almost all times is a large two handed sword that is in surprisingly good condition for a weapon that has been used to kill. The Sword is a somewhat special gift for the lad, issued to him precisely because of his size. Made out of basic steel it is truly a weapon of war, meant to be used to end the lives of others.

Clothing wise Cedric wears a set of chain mail most of the time, hidden under a white long sleeve villager shirt and a set of brown work pants, it wouldn't be a set of clothing without a black pair of finger less gloves though~~~.

Personality: Before the battle Cedric was a rather happy guy, always outgoing and wanting to have fun. But now he's much more reserved and hesitant with his actions, seeing your comrades fall in droves around you tends to put a damper on anyone's happiness. Cedric is rather shy around women, but manages to form attachments to them easier than with other males.

Back story: Always wanting to be a great hero when he was a child Cedric wasn't that disappointed when he was drafted into the army. Having been hanging around a guardpost ever since he was a child Cedric knew a bit about combat before he was thrown into it. But that really didn't help much when the guy next to him got his head cleaved off and spewed blood all over the young man. Shaking in fear the boy simply grabbed his weapon off his back and charged into the fray of the battle. A few minutes later he was covered in blood that was only partly his own.

Clothes ripped and chain mail showing with his hair falling down around into his face with bodies around him he noticed that the battle was pretty much lost the boy decided to run while he could. Meeting up with the other survivors after a while, he decided to make sure he didn't run away any more.

Class: Mercenary

Level:1

Attributes: 8 strength, 6 stamina, 4 dexterity, 7 agility

Skills: Slam, Headbutt (I got permission to flavor it into something else aside from a headbutt)

Equipment: 2H-Sword, A set of heavy armor chainmail hidden under a set of work clothes.

Stats n Shit: Cedric Mercenary 8/6/4/7 Longsword Hatchet Chainmail (5) HP: 28 ATK: 13/11 HIT: 7/3 AVD: 5 AS: 2.1/1.4 Skills: Slam, Headbutt

Edited by Eail
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Due to the awesome powers of Skype, Furet said that you could just Copypaste your old signup. But a few changes might be needed here and there due some changes from the previous signup

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Name: Ibn Fihri

Sex: Male

Nationality: Bernician

RPer: Defeatist Elitist

Age: 21

Appearance: Slightly below average height and slim, with tanned skin, brown hair, bleached by the sun, and blue eyes. Wears what was probably once an expensive piece of ornamental leather armor with the arms cut off, as well as a whole range of bits of jewellry, from bracelets, to necklaces to rings. Similarly, his boots are far more opulent than would be expected of anyone of his station, and his trousers have been lazily hacked off a little way above the knees. Has several scars on his bare arms, as well as a large one down the back of his left shin. He also has incredibly white teeth.

Personality: Just watch me

Backstory: Holy fuck what are you some kind of stalker? But I guess it's gonna be a lot like Hikarusa's!

Class: Rogue

Level: 1

Attributes: 4/5/8/8

Skills: Support

Equipment: Basically whatever he'd be able to grab, as long as it's sort of sword or dagger like.

Edited by Defeatist Elitist
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Name: Izdihar Fihri

Sex: Female

Nationality: Bernician

RPer: Hikarusa

Age: 21

Appearance: Slightly above average height for a Bernician. Tanned skin, long brown hair, blue eyes. Wears a large amount of fancy armour which shields most of her body, however, her chest and lower pelvis are relatively uncovered. The former is covered by a thin layer of leather which hardly even shields her DDs from view, let alone a battleaxe or an arrow, and the latter is covered by a miniskirt. There is an eyepatch with several jewels embedded into it over her left eye, along with a scar on her face going through that area, though she claims that eye is still perfectly fine and she only wears the eyepatch because she thought it would look cool.

Personality: Chaotic Go- Imeanwhat? We'll see!

Backstory: Twin of the sexy man who posted above, but other than that, who knows man? Who knows?

Class: Mercenary

Level: 1

Attributes: 7/7/3/8

Skills: Offensive

Equipment: A two handed battleaxe, preferably composed entirely of Francium, but if that isn't reasonable it can be made of a normal metal I GUESS.

Edited by Hikarasuman
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Name: Joshua, although he tends to go by Josh more often. If he needs a last name, Moore. Unless they have different types of names in this world, in which case I would need some examples.

Sure, but I would greatly appreciate if you'd ditch the font.

Name: Cedric

done

incredibly white teeth.

yup

a miniskirt

... this can only end well

could you guys at least bullshit some VAGUELY British names

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I want to join, but since I can't copy pasta things, this'll be a bitch and a half to do. Ah well, worth a shot... I'm gonna be posting bit by bit, if you don't mind.

Name: Leon

Sex: Male

Nationality: Dracian

RPer: Lt. Colonel Kalas

Age: 17

Appearance: Somewhat shorter than average height due to being rather malnurished in the past. His black hair covers most of his forehead and his ears, and the dark rings under his eyes contrasts his bright blue irises.

His usual garb is a dark blue shirt which is missing the left sleeve, yet has it's right sleeve perfectly intact. His pants are a somewhat faded black and reach up to his ankles, due to having been used for a long time without replacement. During cold nights and mornings, Leon can be seen wearing a green and blue scarf, which is said to have been made by his mother, and a pair of faded leather gloves.

Personality: Perhaps due to having to not having the best childhood ever, Leon doesn't say much, if anything, to those he doesn't know well. However, to those he does know and cares about, he is a kind hearted man, ready to sacrifice himself for the good of those he cares about. Those he doesn't like very much, however, have reported Leon to have a rather icy demeanor. He is also able to plan small scale break ins if given enough time to plan.

Backstory: Not much is known of Leon's past, other than that he used to live in a border village in which was during an uprising about Dreiwyn Storm's policies. His parents were two of the victims from the fighting. Before passing away, his father took him away from dispute to the orphanage where Leon would live from then on, and would be his makeshift base of opperations. Having been raised there by his pseudo family, Leon decided to raise money to help those at the orphanage. Thus, at the age of 13, he became a thief to help those he cares about. Although not the best thief by any means, Leon has collected enough to help the orphanage run, as they would only get little, if anything, from villages.

Class: Rogue

Level:1

Attributes: 4 strength, 6 stamina, 7 dexterity, 8 agility

Skills: Back stab (Support)

Equipment: 1H slashing, leather armor -which gives some protection while no sacrificing speed- under his clothes.

Edit: NATIONALITY CHANGE LOL.

Edit 2: BACKSTORY CHANGE TOO LOL. I just realized how so full of clichés Leon's story is.

Edit 3: There think I got the minor stuff out of the way. NOW I GOT TO BED

Edited by Lieutenant Colonel Kalas
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We're dirty immigrants.

OK, enjoy coming from Northern Continent Vaguely Analogous To The Moors I Can't Be Bothered To Describe Further But I Swear It Has Always Existed

I want to join, but since I can't copy pasta things, this'll be a bitch and a half to do. Ah well, worth a shot... I'm gonna be posting bit by bit, if you don't mind.

Name: Leon

Sex: Male

Nationality: Tascaran

RPer: Lt. Colonel Kalas

Age: 15

Damn fucking right I mind and your character's pathetically young. Put everything in one post and THEN we can talk about accepting your AT WORST SIXTEEN year old character.

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Ahahahah, how I hate my computer for breaking down on me so much. Can't even do the most basic things without me being wrong.

Editing it while attempting to keep main points of back story intact in a bit.

Edit: That's... not what you asked for, is it? Ok, picture this. Leon attempts to go some what farther away, due to believing that the villages are starting to suspect things. During one of his attempted raids, he finds (either) a battle which is already in progress/ (or) a fort occupied by soldiers. Whatever he finds, he decides to loot them and return to the orphanage.

If that's not good enough, then I'll think of something else, because I'm tired.

Edited by Lieutenant Colonel Kalas
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Name: Jack

Sex: M

Nationality: Bernician

RPer: scorri

Age: 24

Appearance: 6', shortish straight brown hair, blue eyes, sturdily built, but not super muscled. Has full armor, which goes over a plain white shirt, and dark brown pants and has a pair of worn leather boots. Carries his sword and his shield with him at all times. They're simple, serviceable, and well worn, but if looked at closely, the remains of the orange sun can be seen on the shield.

Personality: Confident, swaggering, likely to flirt with anyone no matter what the situation but it's all just an act. He'll be loyal to a friendship to a point, but when push comes to shove he'll do what it takes to save himself above all.

Backstory: *shrug* will maybe fill this out later

Class: Warrior

Level: 1

Attributes: 8/7/5/5

Skills: Support

Equipment: 1H sword, shield, medium armor

Edited by scorri
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Ahahahah, how I hate my computer for breaking down on me so much. Can't even do the most basic things without me being wrong.

Editing it while attempting to keep main points of back story intact in a bit.

Edit: That's... not what you asked for, is it? Ok, picture this. Leon attempts to go some what farther away, due to believing that the villages are starting to suspect things. During one of his attempted raids, he finds (either) a battle which is already in progress/ (or) a fort occupied by soldiers. Whatever he finds, he decides to loot them and return to the orphanage.

If that's not good enough, then I'll think of something else, because I'm tired.

how do you accidentally cross a border and then loot a fortress

flirt with anyone

yup

we should actually, like

have some legitimate Tascaran soldiers in here at some point

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Name: Tordel

Sex: Male

Nationality: Tascaran

RPer: Admiral Shin!

Age: 34

Appearance:

9180-1828756111.jpg

Personality: Very much a family man. A proud farmer, but his pride has been tamed in recent years - partly due to military service, also due to his increasing age. He'll follow orders, but he's not happy when others are messing around.

Backstory: Tordel spent the first three decades of his life as a farmer. Times were hard and the harvest was often poor. Roughly five years ago, the harvest had completely failed, resulting in many village folk either leaving or starving to death.

The Tordel family would have starved if it had not been for a bold decision on Tordel's part - joining the army. Leaving his wife and two sons behind, he set out, following orders to get his wages. Over the last few years, he has fought in several battles and was well-liked in his squad, earning the nickname "Farmer".

The last battle against Othidia hadn't been so successful. Their captain was severely injured, forcing a retreat. Unfortunately, he didn't pull through. With the rest of his squad missing, Tordel had no other choice but to band with Chrisford's group.

Class: Warrior

Level: 1

Attributes: Str/Sta/Dex/Agi 7/7/5/6

Skills: Support

Equipment: Nothing really, his armour was too badly damaged to wear and his sword has gone walkies.

Edited by Admiral Shin
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Name: Delves

Sex: Male

Nationality: Petrarchan

RPer: Cam

Age: 25

Class: Rogue

Appearance:

aW41.jpg

Personality: Jaded to almost everything. Rarely openly hostile, but is cynical and distrustful of anyone. Always believes that there is an ulterior motive; and even if there isn't, it's his opinion that human nature will always create one. Pessimistic and dishonorable, able to stab a 'friend' in the back without a second thought. Will flee when matched with an opponent he knows he can't beat without assistance (honorably or no).

Backstory: Delves was born into a rather typical, middle-class family. His father was a struggling banker, his mother some generic housewife. His father's dwindling stores frequently left Delves hungry; to resolve this he learned to steal, taking food from neighbors and passersby. It was at about this time when he began playing with knives. He soon developed a modest talent for throwing bladed objects. The Blight left the 14-year old Delves parentless; his father had been killed by Rysland and his mother had died of grief* shortly afterwards. With no other alternative, he turned to banditry, accosting travelers for money and weapons. The constant fighting, fear and death jaded Delves to the horrors of war.

He had a fateful encounter with a retired soldier two years later. Delves, working solo, was easily overpowered by the man. He would have died then and there, if it weren't for a spate of blind, dumb luck. The soldier took pity on the 16-year old kid, and nursed him back to health. The next month was spent teaching the kid to use a sword as well as a throwing knife. He tried his hand at a bow, but it never really worked.

At the end of that month, however, everything changed. The soldier, who had let himself go hungry to feed some random kid bandit, decided that he'd had enough. Delves never knew what caused that change of heart, nor did he know exactly what happened afterwards. All he knew was that he woke up one morning to find the soldier a few inches from his throat. Blind anger and self-preservation took over. When the dust settled, Delves was standing, covered in blood, a splintered and shattered arrow in one hand and the old soldier's knife in the other. The traveler was dead, riddled with stab wounds. He took the man's bow and arrows, carrying them for no reason other than because they are somewhat threatening.

Ever since, Delves has been traveling alone. The betrayal left him deeply scarred, disabling his sense of trust. Eventually he found his way to a group of Castrian survivors, whom he began following silently, bidding his time for... something.

*basically she lost the will to fight for her own survival and starved to death.

Level: 1

Attributes: 2 Str/6 Sta/8 Dex/10 Agi

Skills: (Offensive, Defensive or Support)

Equipment: Two small swords, slightly bigger than most daggers but not nearly long enough to be of use in a fair swordfight

woohoo

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Oh well. I noticed a few things I could improve on my sign-up, but I'm not sure about how I could do it.

Name: Rine

Sex: Male

Nationality: Castrian

RPer: Rapier

Age: 19

Appearance: Considerably tall for an archer (1,95 meters... Yeah, I dunno how to translate it into feet); weak, thin build, although his arms and legs are stronger than the rest of his body; his hair's color is a mix between brown and blonde, thus making him look blondish on the sunlight and light brownish on the dark. Brown eyes. Wears a dark blue cloak along with black clothes.

Personality: Confident on his own skills and capacities, that trait oftenly mistaken as arrogance. Basically, an arrow himself: If he's got something into his mind, he'll pursue it without stopping or changing ways, whatever it is. At first he isn't socable, acting coldly and straightforwardly, but after he gets to know a little more about that person that attitude changes. Values everything he successfully accomplished deeply, almost giving a vibe that he lives for it.

Backstory:

Born in a rather poor family, he had a simple life. There were times when he had nothing to eat, and oftenly he saw himself using clothes that were too small for him. Through the hardships of the era he has been born, he lived his childhood. As a teen, his parents decided to support and persuade him into training and joining the army on his comming of age, putting into his mind that his talent on hitting things with utmost accuracy would help his family, and just how glorious it was to serve one's country. Decided to master the arts of the bow, he put his mind into his training and on it only, motivated by the hardships of poverty that he had to face, thus resulting in making him a lonely person with only 1 or 2 companions at best.

When he was 16, his skills were already taken highly and his confidence and folly were on its peak. On an ordinary day, a mercenary came to him and acknowledged his skills, offering Rine to join his group on route to their meeting site. He said that the road would be dangerous, but the archer accepted it confidently. His parents let him go after hearing the sum he'd be paid with and after hearing that he might be used again on the future depending on his performance. The trip lasted 4 days, they were a small group with a lack of rations and weapons at their limit, some were stolen from bandits and hostile parties fought along the way. Two men died, five were badly wounded in the end.

Rine survived through it with few injuries, being paid for his work later, but he had also been caught on a trap: The money wasn't enough to return home or get a living from it, and the path was dangerous to travel alone, so he was forced to work for them for a while. It looked like almost everyone was on that situation, too. On the camp he met a true master of the bow whose skills were said to be able to hit a man on his neck within a 40 meters distance, but the fact was that he was indeed dangerous and talented with a bow. Rine got to work with him after his skills improved and they entrusted him with more dangerous and risky tasks. Soon enough they developped a bond, since he admired the man's skills and the man himself was impressed with Rine's skills in that young age. After a while, the man decided to take him under his wing.

When he was 18, they've discussed about leaving the camp and starting their own company, because the "trap" was currently working agaisnt the own person who set the trap: They had to pay more heads, so everyone was getting a much lesser payment than before, and it was even rumoured that some of those fresh recruits were killed during the missions in order to dispose of them after they're used enough. Along with other 3 trustworthy men, they chose to leave the camp at night, stealing only the necessary provisions before heading out. Unfortunately for them, they forgot about the incomming war and just how close the enemy was.

The group was ambushed during their escape, one of them was disposed off instantly, while other 10 came forward to kill the remaining 2 and the others pursuited Rine .Rine's master had been hit by a javelin in the knee as they tried to flee, The boy had been able to escape by pure luck: The path led him to a hill, and below it was a river, the only way he could escape. And he accepted it.

After that day, he tried his best to join the army and have his revenge agaisnt the ones who killed his mentor, his friend.

Class: Archer

Level: 99 minus 98.

Attributes: Str/Dex

Skills: Offensive

Equipment: A bow, some arrows, a light leather armor.

STRENGTH: 9

STAMINA: 3

DEXTERITY 7

AGILITY 6

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Name: Nicole "Nico" Roux

Sex: Female

Nationality: Tascaran

RPer: Sakusa (I mean Huang Yueying derp)

Age: 16

Appearance: Nico sports shaggy, chin-length straw colored hair beneath her flimsy leather helmet and dull grey eyes beneath an equally unkempt fringe. Her face is dotted with freckles and a rather ruddy complexion that makes it look as though she's always blushing, though she's really not. She stands at 5'5" with a hilariously scrawny build and no feminine assets to speak of, which prompts most to conclude that she's an effeminate male. She wears standard but ragged army-issue leather armor, which covers her from head to toe for the most part.

Personality: Incredibly meek, a scaredy-cat, and unable to walk for long without tripping over or breaking something or other, Nico is clearly not fit to be a soldier. She's hard to talk to, as she's always tripping over her own words and cannot read any situation that requires socializing or strategizing.

Backstory: Nico was born into a lower-middle class family specializing in medicinal herbs and obscure animal parts. As an only child, anything that went awry was clearly her fault, as there was nobody else to blame. However, the blame was usually correctly placed. She had a dismal track record when it came to accidents, and glass and ceramic wares end up shattered into thousands of pieces around her. However, this does not mean that she's incompetent as an apothecary by any means. Contrary to the motor skills usually displayed, her hands are deft and experienced, and she has a good head on her shoulders when it comes to ailments and treating them.

However, obtaining so much knowledge in one area left her hopelessly devoid in others. Her social skills are weak, and she's awkward in everything else she does. Successful social contact only happens within her family, communicating with her pet cat, and within medical contexts. Trying to get a cute boy to go on a date with her? Forget it.

Unfortunately for Nico, she was never very attractive and always looked boyish when compared to all of the other girls in town. Though her face was relatively feminine, the rest of her didn't look it at all. Girls made fun of her for looking like a boy, so she cut her hair in attempt at a bid to befriend the boys instead. Unfortunately, they thought she looked too girly to hang around with them and before she knew it, she was drafted into the Tascaran army.

She tried to explain to the soldiers that she was a woman, but they wouldn't have any of it. Women her age were much bustier and had curves that would turn a man's head, they said. Why would any proper girl cut her hair so short, anyway? Trying to fit in with boys? What a riot! Clearly girls and boys can't be friends, so stop trying to swindle yourself out of army duty, lad!

Even though she was stuck in such a strange situation, she tried to make the best of it and tried her darnedest to do well. However, she was absolutely rubbish at melee combat and had difficulty hauling heavier items. Though a relatively good shot with a crossbow, she's too terrified of accidentally hitting an ally in the heat of a moment, thus preferring melee where she could somewhat control what she hit. In the back of her mind, she was fully expecting to be able to get away scot-free without sustaining major injuries or having to fight, but once they started getting overwhelmed, she shrieked like a sissy and ran.

Class: Apothecary

Level: 1

Attributes: 2 Str/6 Sta/10 Dex/7 Agi

Skills: Defensive

Equipment: Once upon a time, she had a mace, but she flung it to who-knows-where when the lines broke. Her crossbow is still on her back because she totally remembered to use it in battle. Items include a giant sack full of medicinal herbs for every purpose she thought of at the time. Never mind the details.

LET THE LULZ ENSUE

Edited by Huang Yueying
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Name: Lena

Sex: Female

Nationality: Tascara(?)

RPer: Snowy_One I'm actually RPing in the place of my cat Baxter

Age: 21 (?)

Appearance: A short woman (only about 5', 5'1" at most) clad in simple clothes of leather make under the metal-studded armor that she wears. This armor covers her entire body, from the scruff of her neck all the way down to her legs, all fully covered in the light-weight armor. Her arms and legs themselves are clad in metal plate with only the hands uncovered and left exposed to allow for better dexterity. Her head is the only other part of her body exposed, not by choice, but rather from losing her helm in the recent conflict. She has, once again, a simple face with short, red, hair and soft brown eyes. A smile is almost always on her face as well.

Personality: Lena is a seemingly nice woman who is almost always happy, but at times can seem extremely... tired and worn. She knows songs and tales of myth and history and is more than glad to sing them. Despite her constant cheer, however, she is a habitual liar. Two different people asking her what she had for dinner will get two different answers making the truth almost impossible to figure out.

Backstory: It's unknown who, exactly, Lena is. Not because there is a lack of a birthrecord somewhere, but in every nation there is a description of a woman who almost exactly matches Lena's description, some from well over twenty years ago. From how she speaks it's clear she has NOT lived in Tascara her entire life as well. If this means she's just good at sneaking over borders or if there is something more sinister going on is unknown as it's impossible to get a straight answer from her. What is known for certain is this. Several years ago 'Lena' became a resident of the capitol city. She lived there for several years as a baker until joining the army for unknown reasons (she has claimed she was drafted, joined out of a sense of honor, and was forced to join due to a criminal record... all at the same time to one person).

Class: Archer

Level: 1

Attributes: Str: 7

Sta: 7

Dex:7

Agi: 4

Attack: 10 (7+3) with Longsword

13 (7+6) with Longbow.

Evade: 4 at range (4 AGI + 0 Parry Bonus)

5 in melee (4 AGI + 1 Parry Bonus)

Weapon Hit: 8 with Broadsword

3 with Longbow

AS: 12 with Broadsword,

11 with Longbow

AC: Medium Ring-mail Hauberk: 3 AC

Skills: Power Shot, Support (Blindside?)

Equipment: Longbow (Longbow), 1-handed Sword, Medium Armor

could you guys at least bullshit some VAGUELY British names

You don't know how tempted I was to name my character 'Sir Lord Reginald Fluffington, Duke of Umblebottom the III'. Also make him a cat.

Also, why can crossbows double, but not longbows? I know that crossbows took a long time to reload IRL, so why do they get to double and not longbows?

Edited by Snowy_One
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woohoo

yup

Oh well. I noticed a few things I could improve on my sign-up, but I'm not sure about how I could do it.

sure w/e

no feminine assets to speak of

yep

several years as a baker

sure, but you're a SOLDIER and will wear STANDARD EQUIPMENT

(There'll be a lot of enforced changes in equipment, actually, but the mercenaries/rogues/Bernician warriors/Dracian archers have more leeway)

You don't know how tempted I was to name my character 'Sir Lord Reginald Fluffington, Duke of Umblebottom the III'.

If it was 'at all' then I will kick you from this RP.

Also, why can crossbows double, but not longbows? I know that crossbows took a long time to reload IRL, so why do they get to double and not longbows?

Imagine that the crossbows are smaller and lighter, and loaded by hand. Mostly there was just a need for a fast ranged weapon, and crossbows were it due to not relying on strength. There WILL be siege crossbows later but none of the classes are proficient with them at base.

Edited by Furetchen
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