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Demon Guest House


Aleph
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That moon look awfully clooooooooooooose

Better hurry on to that clock tower and stop it~

I love you

~ Phase 10 ~

Having begun your ascent, you encounter more undead obstacles.

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They're garbage. They're nothing.

They're probably emotionally scarred by how badly you're treating them

Along your journey, a terrorist starts chucking grenades at you at near point-blank range.

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You don't play dat.

He gets work done on his face.

You hope his insurance covers the cost of your artwork.

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More familiar enemies pester you, but they are meek and feeble like the rest.

YOU ARE AN UNSTOPPABLE GOD.

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Never mind.

Your cracker ass can't jump high enough to make it to the Clock Tower entrance.

Fortunately your pasty white skin belies a nerdly ancestry.

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You hunt for an alternate route.

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More Killer Fish.

These look more like Killer Piranhas, though.

Better avoid them...

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You identify a route upward, but you can't quite reach it.

If there were an easier way to stay on top of this water, you could probably make the jump...

Screw that; you put your Medusa Head jumping skills from earlier to some use and bounce off of a nearby bat.

Problem solved.

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Could this be the door you're looking for?

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No, of course not. You're ambushed by a Cockatrice instead.

The cock shoots a petrifying beam at you from its eye.

What a dick.

You jump over the beam and ride the nearby elevator away.

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Only to be ambushed by IMPS. Ugh.

These things might be worse than Medusa Heads...

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Just when you think the pesky small flying enemy ordeal is over, a red crow awaits you at the top of the elevators.

You shred it.

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You encounter a werewolf as you investigate this garden.

It doesn't prove too difficult to defeat despite its appearance and haughty, flamboyant acrobatics.

Your easy victories are starting to add up, however, and you become stronger from all the exercise you're getting.

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The Disc Armor behind it, however, is just too scary.

Siriusly, screw Disc Armors. They're the stuff of Nightmares.

You avoid fighting the Disc Armor entirely.

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This Manticore, however, looks a bit more difficult to evade.

It is not, however, too difficult to slice into a crimson mess.

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You've finally reached the clock tower.

Something about this music place imbues you with exceptional confidence (achievement unlocked).

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You obliterate the Harpy blocking your progress.

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You come to a room full of gears and...weep.

This place does not appear friendly.

The awesome music confidence you gained earlier gives you the courage to press on.

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You are ambushed by a doll of lightning.

You wonder what these things are called, but not for long...

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It is soon out of sight and out of mind.

Before the spring in your step can get too sproingy, however,

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You smack into an enemy blending in with the surroundings.

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You leave it to its own devices. It doesn't appear to be worth your time.

Debating with myself whether I should take credit for those puns

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Oh gods here they come...more Medusa Heads.

Get us out of this terrible place!

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Whew. You find a statue that invigorates you when you enter its proximity.

You hang around it for a while, loitering and doodling graffiti on it before finishing your break.

Feeling refreshed, you...

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freak out and avoid another Disc Armor that had been waiting in the next room.

You'll have none of that, thank them very much.

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A crack in the floor catches you off guard, but you have the reflexes to avoid plummeting into the drink like Kate Moss did a bit ago (not pictured; she fell before I could snap a pic).

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You also have the reflexes to hop over a Bomber Armor in the next room.

All this jumping around is really beefing up your legs.

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You make short work of a Valkyrie which ambushes you soon after.

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Unfortunately, even your recent acuity and response time fail to prevent you from being knocked all the way down by a Gremlin waiting for you above.

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You shake it off and kick his ass.

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The reward for your hard work is more Medusa Heads.

The gold ones.

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You haul ass and avoid the Lightning Dolls in the next room and are greeted by a long hallway.

You're momentarily convinced you'll catch a break, when instead you are ambushed by a GIANT ROBOT.

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Or is it some kind of big medieval knight thing?

Whatever it is, you can't hurt it easily.

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With great difficulty, you jump over it instead.

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It turns around and smacks you.

Turns out you couldn't quite clear it.

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You slide to avoid a nasty follow up attack and flee in sweat and tears.

And blood, too, from that gash it gave you when it whipped around.

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Finally, things start easing up.

You take out all of the enemies in the next room with one slash and improve your swinging arm.

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After all that exercise and another refreshing break near another healing statue you find atop the stairs, you feel ready for anything.

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Too bad there isn't anything to be ready for.

The area is suspiciously vacant.

You're sure someone or something was supposed to meet you here, but all you're greeted by is the howling wind, a great view of the moon and a glimpse of a floating purple mask that vanishes before you can inspect it fully.

You shudder fearfully at the drama of it all before you heave a sigh of apathy and shrug.

Might as well get back to what you were doing.

m3OXylb.png Hall of Mirrors ~ Seek Advice 24EDi3n.png

Edited by Izayoi
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Ooh I didn't realize until your quote that I made a typoooooooo

Also where's follow the mask guy option? =<

I see a pretty bird statue thingy so I think you should skip out on the possibly-well-needed advice and go to the hall of mirrors!! You could probably figure things out by yourself anyway x3

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~ Phase 11 ~

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Within the Hall of Mirrors you encounter various femme fatales that aren't above tearing you apart.
Except the Valkyrie. Because she can fly.
She'll still kick your ass, though.
Or she would, if you hadn't cut her down already.

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You stare down another Valkyrie, unsure of why you feel too distracted to just end her already.

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You get over it and jump into a beautifully executed slash through her most precious organs.
As you do so, you note to yourself how you've really let yourself go in the nearby mirror.
I mean, DAMN, you ugly.

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Wait shit that's a mirror demon *duck*

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Oh no he did not.
In your disgruntled disposition, you violently punch through the mirror demon's heart after dodging its swipe.
THEN YOU TEAR OUT ITS SOUL.

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You try out the new ability you've gained from the demon and...

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What the hell where did you go

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OH JESUS WHERE ARE YOU
You fall out of a mirror and land in a tiny room with another mirror demon ready to ambush you.

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It pops out of the mirror behind you and chases you into a corner, but it can't withstand your hail of bullets.

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Unfortunately, its defeat only needs to another tiny room with a much larger mirror...

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Ugh now it's huge. You become mildly nauseated at your onset of claustrophobia.

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Before it can get the better of you, you strike first.
It doesn't phase it too much, however, and it tries to land on you.

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You evade its attack and punish it with a volley of your usual portable blender cuts.

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When it flees back into the mirror in terror you are disappointed to learn that it can still attack you.

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You narrowly dodge lasers fired at mirrors designed to reflect them past you all too frequently.
Some of your evasion could be attributed to luck.

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You learn that luck favours the bold and, having intimidated your opponent by evading its laser, you lure it out for the final blow.

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It explodes into a bloody mess, taking out that mirror you've recently become afraid of with it.

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Hopefully your new fear of mirrors doesn't last long, however, because you've just gained the demon's ability (achievement unlocked).

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Beyond the demon's lair is a fancy suit that provides much better protection to you than your current garments.
You snag it before you leave.

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Leaving doesn't seem like something you can even do, anyway.
Not this way, at least.

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It looks like the only way out is to use your new ability to return to the Hall of Mirrors.

Perhaps you can try a different mirror...or maybe you'd rather investigate this area further.


Xl1zJGU.png Warp Room ~ Flirt with Maid ABZUp3a.png

Try another mirror



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Edited by Izayoi
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Flirt with maids, seriously, there's no way you couldn't have anticipated that we'll all choose that option.

Also, awesome music is music.

btw how the hell did you get to Paranoia without getting past those barriers? Is this hacked?

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Flirt with maids, seriously, there's no way you couldn't have anticipated that we'll all choose that option.

Some people are more gentlemanly than you

music is music.

A rose is a rose

btw how the hell did you get to Paranoia without getting past those barriers? Is this hacked?

This is a tale of the Demon Guest House.

Think of it is as a spin off game. Castlevania: Demon Guest House of Sorrows (plural because of the crossover stuff).

Anyway this is CYOA and you all chose stuff that took you past the barriers without removing them first. The beauty of DGH is that anything can happen so long as you make it so.

If you want the actual story/path, then watch the streams linked in the first post.

However, a note to people who haven't played the game(s): While I try to sneak in stuff that players of the games will recognize as "helpful walkthrough material", such as ideal strategies for beating bosses disguised as story flavour, the real benefit of having played the games is recognizing when I break the formula and go outside of the games' usual boundaries, as Broto here has noticed. Only people who have played the games will be able to truly appreciate the quirky detours.

Edited by Solais
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