Jotari Posted May 26, 2013 Share Posted May 26, 2013 What would you like to see in future versions of Fire Emblem? Has Pair Up stolen your heart as a game mechanic or do you still believe in the practical uses of rescue? Or could you see them both being implemented in one game? Quote Link to comment Share on other sites More sharing options...
Chiki Posted May 26, 2013 Share Posted May 26, 2013 Pair Up is crazy overpowered. There's almost no reason not to use Pair Up unless you want to be weaker for some reason (like luring an enemy). Quote Link to comment Share on other sites More sharing options...
RJWalker Posted May 26, 2013 Share Posted May 26, 2013 Rescue went from protecting the other unit while gimping the rescuer to protecting the other unit AND providing crazy stat boosts to the rescuer. Pair Up is far too over powered. I like it but I much prefer Rescue if only for balance's sake. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted May 26, 2013 Share Posted May 26, 2013 Doesn't really matter to me since I never really cared much for the rescue feature. However, I'd really like pair up to be balanced out. Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted May 26, 2013 Share Posted May 26, 2013 Reballanced Pair up if thats even possible Quote Link to comment Share on other sites More sharing options...
Tamanoir Posted May 26, 2013 Share Posted May 26, 2013 Well, Rescue allowed you to save green units, so it had some uses. Quote Link to comment Share on other sites More sharing options...
Redwall Posted May 26, 2013 Share Posted May 26, 2013 Pair Up is just a terribly implemented mechanic. Somewhat ironically, it discourages teamwork, instead promoting the so-called juggernaut paradigm: the few good units on your team get strong very quickly, while the others fall behind just as quickly and find use only as staff/transport utility. Quote Link to comment Share on other sites More sharing options...
Anouleth Posted May 26, 2013 Share Posted May 26, 2013 Pair Up is crazy overpowered. There's almost no reason not to use Pair Up unless you want to be weaker for some reason (like luring an enemy). Well, there are specific situations where you don't want to use Pair Up. For example, if your two tough units need to block a chokepoint to protect units behind them, you wouldn't want them paired up, or, if you need multiple player phase actions. However, since FE13 favours rapid boss-kills, or killing huge waves of enemies on enemy phase with a strong unit, those situations almost never crop up. Quote Link to comment Share on other sites More sharing options...
shadykid Posted May 26, 2013 Share Posted May 26, 2013 if Pair up was more balanced, it'd be nice (being able to Canto away after rescuing someone was stupid) continuing with what Anouleth said, more defense missions would have made not pairing up more useful Quote Link to comment Share on other sites More sharing options...
dondon151 Posted May 26, 2013 Share Posted May 26, 2013 (being able to Canto away after rescuing someone was stupid) what that was like, the best part of rescue continuing with what Anouleth said, more defense missions would have made not pairing up more useful i doubt it. a defense map in fire emblem is just a euphemism for a rout map that you can't finish early. Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted May 26, 2013 Share Posted May 26, 2013 (edited) Would Rescue-Drop be better/Ballanced if theres a "Hide" option? 1 Turn Rescue Drop GOGOGO Edited May 26, 2013 by JSND Quote Link to comment Share on other sites More sharing options...
Chiki Posted May 26, 2013 Share Posted May 26, 2013 Meh, FE5-esque defense maps are awesome. (like Chapter 13, that was crazy.) But after that defense maps just became lame. Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted May 26, 2013 Share Posted May 26, 2013 13 is technically an Escape chapter Its 14 maybe Quote Link to comment Share on other sites More sharing options...
darkkfan Posted May 26, 2013 Share Posted May 26, 2013 i doubt it. a defense map in fire emblem is just a euphemism for a rout map that you can't finish early. Yeah but add in massive enemy density like some of the later chapters in awakening and Lunatic+ and suddenly you are thankful for the option to defend instead of rout. Quote Link to comment Share on other sites More sharing options...
Chiki Posted May 26, 2013 Share Posted May 26, 2013 13 is technically an Escape chapter Its 14 maybe Oh, it was the chapter in which you get Dean's Dragon Lance and you defend an entire town. Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted May 26, 2013 Share Posted May 26, 2013 Yup 14 Quote Link to comment Share on other sites More sharing options...
Jotari Posted May 26, 2013 Author Share Posted May 26, 2013 Some games also have chapters where you must survive a certain number of turns meaning if you to manage to rout it your doing pretty well for yourself. Quote Link to comment Share on other sites More sharing options...
Fire Emblem Fan Posted May 26, 2013 Share Posted May 26, 2013 I like both, I want both in the next (and all future) games, I like Rescue so I can rescue green units, and Pair Up I just find cool. Quote Link to comment Share on other sites More sharing options...
MajorMajora Posted May 26, 2013 Share Posted May 26, 2013 I like pair-up as a mecanic, it adds some nice depth and good flavor that makes things more interesting, but it does need some balancing. Quote Link to comment Share on other sites More sharing options...
lightdasher Posted May 26, 2013 Share Posted May 26, 2013 Combine them? Remove pairing up on one space and replace it with Rescue, but keep the pair up when one ally is adjacent to another ally.If that made sense? Quote Link to comment Share on other sites More sharing options...
dondon151 Posted May 27, 2013 Share Posted May 27, 2013 Oh, it was the chapter in which you get Dean's Dragon Lance and you defend an entire town. that map was pretty lame to me (you can't tell, but finn, glade, and fred are all unarmed in this screenshot) Quote Link to comment Share on other sites More sharing options...
Baldrick Posted May 27, 2013 Share Posted May 27, 2013 (edited) Rescue makes more sense to me (FE5 Rescue, that is, where you can't do silly stuff like Innes rescuing L'Arachel). Much as I like them, a defence chapter can, and should be designed to prevent unarmed tanks from stopping the enemy 100%, e.g. give enemies the Pass skill, moving siege attackers, less convenient choke points, some kind of capture/shove mechanic on unarmed units. Edited May 27, 2013 by Baldrick Quote Link to comment Share on other sites More sharing options...
NinjaMonkey Posted May 27, 2013 Share Posted May 27, 2013 (edited) Well, there are specific situations where you don't want to use Pair Up. For example, if your two tough units need to block a chokepoint to protect units behind them, you wouldn't want them paired up Well then, just don't pair those two units up with each other. As for Rescue, I don't use it much, if ever, so I'm not bothered if it returns or not. Edited May 27, 2013 by NinjaMonkey Quote Link to comment Share on other sites More sharing options...
LunaSaint Posted May 27, 2013 Share Posted May 27, 2013 (edited) Rescue. Does exactly what it says on the tin, has its merits and flaws, and provides some cute tricks. It provides a fallback if you make a mistake, too. With Pair up, it's very difficult to rescue someone other than with a rescue staff. It massively devalues soft, non-combat units like dancers and healers. Worse still, Pair up brings FE closer to Super Robot Wars' "less is more" problems. Anyone who isn't a great combat unit is going to be a liability since you can't easily keep them out of range. ...and then we get into the fact that supports matter too much, and the impact of who you're paired up with... No, pair up is just far too restrictive. Maybe keep dual attack/guard from someone adjacent to you, but otherwise Rescue is just much better. Edited May 27, 2013 by LunaSaint Quote Link to comment Share on other sites More sharing options...
C.C. Posted May 27, 2013 Share Posted May 27, 2013 I'd like it better if the enemy paired up as well. :3 Quote Link to comment Share on other sites More sharing options...
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