Lord Raven Posted November 19, 2014 Share Posted November 19, 2014 (edited) That wasn't a TAS, btw, was a well disguised hack (left in combat animation to disguise the change), if you're talking about beamcrash's videos. The strats themselves are worth looking at, at least, but never be fooled by them.Didn't he just heavily manipulate the RNG seeding so he could get everything he needed? It definitely looked like he burnt a ton of RNs tho... EDIT: Just to be clear, I'm referring to him changing RNs around to do whatever he wanted as opposed to RN burning. Edited November 19, 2014 by Lord Raven Quote Link to comment Share on other sites More sharing options...
Ownagepuffs Posted November 20, 2014 Share Posted November 20, 2014 I'd like to add that you're doing a phenomenal job introducing someone not only to FE6 but to Fire Emblem in general. I have no reddit account, so no upvotes for you But seriously, this is like cocaine. Please keep it coming. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted November 20, 2014 Author Share Posted November 20, 2014 (edited) Chapter 8 is completed in 13 turns. Chapter information [spoiler=] New charactersAstore (アストール) - Thief L1025 HP | 7 str | 8 skl | 15 spd | 7 def | 3 res | 11 luk | 8 con | 6 mov | C swordsHere is an interesting case: Astore is a thief who can also fight. His offensive stats don’t look like much, but they’re serviceable. His decent base sword rank also provides a selection that includes more than just Iron Swords.Astore also has the movement of promoted infantry. You can think of him as a bad swordmaster.Lilina (リリーナ) - Mage L116 HP | 5 mag | 5 skl | 4 spd | 2 def | 7 res | 7 luk | 4 con | 5 mov | C animaLilina is required to recruit a couple of enemy units in later maps, and she might get in some chip damage along the way. Beyond that, she’s hitting the bench.Wendy (ウェンディ) - Knight L1Barth (バース) - Knight L9Ogier (オージェ) - Mercenary L3Once upon a time, there were 3 little pigs. They all went to the bench.Mechanics notesPromotionThe promotion mechanic has featured ever since the very first FE, and it will likely be a permanent fixture in the franchise. Even more so than leveling up, promotion is a hallmark of a unit’s seemingly instantaneous progression from neophyte to war veteran.Most units whom you’ve seen thus far are unpromoted. The exceptions are Marcus and Zealot, whose pre-promoted status sort of denotes their status as the army’s veterans. In order for an unpromoted unit to promote, he must be at least L10 and then use the appropriate promotion item for his starting class.FE6 features 5 promotion items:Hero Crests promote mercenaries, myrmidons, pirates, brigands, and fighters.Knight Crests promote knights and cavaliers.Orion’s Bolts promote archers and nomads.Elysian Whips promote wyvern riders and pegasus knights.Guiding Rings promote shamans, mages, priests, and troubadours.Upon promotion, units gain a fixed stat bonus, termed a promotion bonus. Promotion bonuses depend on class and typically boost all stats except for luk, even the stats that cannot grow upon level up, i.e., con and mov. They may also advance in weapon rank, gain the ability to use new weapon types, and/or gain a class critical bonus.Rutger after promotion. Mister, I’ll make a man out of you.Class criticalSwordmasters and berserkers in FE6 have a passive +30 crit bonus. They have ample destructive power with even the weakest weapons.Rutger, equipped with an Iron Blade, targets an enemy archer. 30 of his 32 crit come from the swordmaster critical bonus. enjoy the lame lord tennyson reference. and once again, please help make this a thing on r/fireemblem. Edited December 19, 2014 by dondon151 Quote Link to comment Share on other sites More sharing options...
Refa Posted November 20, 2014 Share Posted November 20, 2014 Fuck Noah. Quote Link to comment Share on other sites More sharing options...
Elieson Posted November 20, 2014 Share Posted November 20, 2014 Fuck Noah. dondon said "reefa" Actual comment though: Why didn't you allow Shanna to get any Javelin combat in against that Mage (instead, letting Sue engage)? Quote Link to comment Share on other sites More sharing options...
dondon151 Posted November 20, 2014 Author Share Posted November 20, 2014 because i actually wanted to kill the guy. it's a bit more reliable that way. also i'm really obsessive-compulsive about certain weapons having even number of uses remaining and i didn't want a wounded mage to suicide on zealot's hand axe or anything like that. it's a stupid problem, but as long as there's no harm done, i see no problem with indulging it. Quote Link to comment Share on other sites More sharing options...
Elieson Posted November 20, 2014 Share Posted November 20, 2014 That's fine then. I was more curious about it than anything else; it was one of the few spots in the map that seemed to have an open-ended solution. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted November 22, 2014 Author Share Posted November 22, 2014 (edited) https://www.youtube.com/watch?v=dsdeiWn0RMU Chapter 8x is completed in 6 turns. Chapter information [spoiler=] Important weaponsLight Brand (ひかりの剣)C rank sword | 1 ~ 2 rng | 9 WT | 9 MT | 70 hit | 0 critThe Light Brand is the only obtainable sword in the game that can attack from 1 and 2 range. (The other 1 ~ 2 rng swords are either unobtainable or locked to specific characters.) Unlike the Javelin and Hand Axe, the Light Brand is a normal sword from 1 range, but it counts as a magic attack from 2 range. Since physical units don’t have a mag stat in this game, the Light Brand always does 10 HP damage, regardless of enemy res, from 2 range.Barrier (Mシールド)C rank staff | 1 rng | Increases res by 7 points (decreases by 1 point each turn)Most player units don’t have a whole lot of res to their name, so Barrier’s 7 res boost is often quite important. The 7 res could mean the difference between life and death, or between dodging and succumbing to status. Barrier also happens to be one of the few staves that is usable on almost any target, and I take advantage of that to grind out some EXP and WEXP on Saul. Edited December 19, 2014 by dondon151 Quote Link to comment Share on other sites More sharing options...
Mekkah Posted November 22, 2014 Share Posted November 22, 2014 Quote Link to comment Share on other sites More sharing options...
Refa Posted November 23, 2014 Share Posted November 23, 2014 My favorite part was when Mekkah started talking about Percival (who's the best). Quote Link to comment Share on other sites More sharing options...
deranger Posted November 23, 2014 Share Posted November 23, 2014 Sweet, more commentary. Always enjoy your take on FE. Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted November 23, 2014 Share Posted November 23, 2014 I'm actually trying to google a picture of the dude saying that but I can't figure out what search terms to use. "Vermilion City Red/Blue Pokemon Fan Club"? Doesn't work.. At any rate, this boss is a fucking nightmare. I can't imagine how people playing on cart can deal with this guy. Quote Link to comment Share on other sites More sharing options...
Irysa Posted November 23, 2014 Share Posted November 23, 2014 (edited) At any rate, this boss is a fucking nightmare. I can't imagine how people playing on cart can deal with this guy. It's not really THAT bad if you opt to play conservatively. You can opt to bait him to swap to his Hand Axe to increase your chances of connecting hits with a Killing Edge with a promoted Deke or Rutger on PP (then rescuing people out the way). If you go for him when he's using the Steel Blade then with promo gains and a few levels they'll pretty reliably double him too. His resistance is also quite poor so Lugh can take potshots at him if he has no handaxe equipped. Finally, you can rig his speed a bit lower than what's normal by not hard resetting before you start the chapter, that also helps. Edited November 23, 2014 by Irysa Quote Link to comment Share on other sites More sharing options...
Mekkah Posted November 23, 2014 Share Posted November 23, 2014 I chair the POKEMON Fan Club! I have collected over 100 POKEMON!I'm very fussy when it comes to POKEMON! So... Did you come visitto hear about my POKEMON?------------------------------------------------(YES)Good! Then listen up! My favorite RAPIDASH... It...cute...lovely...smart...plus...amazing...you think so?...oh yes...it...stunning...kindly...love it! Hug it...when...sleeping...warm and cuddly...spectacular...ravishing... ...Oops! Look at the time! I kept youtoo long! Thanks for hearing me out! I want you to have this! Quote Link to comment Share on other sites More sharing options...
dondon151 Posted November 23, 2014 Author Share Posted November 23, 2014 His resistance is also quite poor so Lugh can take potshots at him if he has no handaxe equipped. using magic against bosses on thrones is not usually a good idea... with growths, rutger can be counted on to double him, hand axe or not, and chances are he'll do 6-7 HP damage per hit with a killing edge on the guy. he can ORKO with a double crit, and with the added benefit of skl and luk growths, rutger can pull at least 60 hit and around 60 crit if he faces a hand axe. Quote Link to comment Share on other sites More sharing options...
riariadne Posted November 23, 2014 Share Posted November 23, 2014 (edited) Yeah, the chapter you bring up from FE7 is Eliwood's route Chapter 28. It's actually a pretty interesting chapter for low turns because on EHM you can only have 3 units, one of them has to be Eliwood, and they all start spread out so it's a unique challenge (partly because Eliwood is as terrible as he is), but since in HHM you go to The Berserker instead of Valorous Roland it never really comes into play, and The Berserker just gets warpskipped or something. Edited November 23, 2014 by Reinfleche Quote Link to comment Share on other sites More sharing options...
Ownagepuffs Posted November 23, 2014 Share Posted November 23, 2014 Damn that rescue chain was amazing. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted November 24, 2014 Author Share Posted November 24, 2014 (edited) Chapter 9 is completed in 6 turns. Chapter information [spoiler=] New charactersFir (フィル) - Myrmidon L1Why use Fir when I can use Rutger? Benched!Shin (シン) - Nomad L529 HP | 10 str | 12 skl | 14 spd | 8 def | 1 res | 8 luk | 7 con | 7 mov | D bowsIn the short term, Shin is no unstoppable juggernaut, but he is very good at safely doing large amounts of damage to enemies. In the long term, Shin is the best candidate for mounted bow user for the endgame. His poor base bow rank means that I need to invest a lot of effort into using him whenever possible.Important weaponsTorch (トーチ)D rank staff | 1 rng | Increases vision by 4 tiles (boost decreases by 1 tile each turn)Torch (トーチ)This kind of Torch also increases a unit’s vision by 4 tiles, with the boost decreasing by 1 tile each turn. Any unit can use this Torch.The Torch staff is not a very useful staff, because thieves already get a better vision range for free. It can only be used in foggy or dark maps, but I take advantage of this to grind out some EXP and WEXP on Saul.Mechanics notesFog and darknessFog of war is a common feature of strategy RPGs. In FE6, fog conceals the positions of enemy units, but not of terrain features. For each map that exhibits fog, player units make visible a number of tiles of a predetermined radius from his location. (In chapter 9, that distance is 6 tiles.) Enemies who are not revealed cannot be targeted, and if a player unit moves into a hidden enemy unit, his movement and turn end immediately. Enemy units are not subject to the effects of fog.Chapter 9, with part of the map obscured by fog.Thieves have a 5 tile bonus to their fog vision range. Additionally, usage of the items Torch (item) and Torch (staff) increase the user’s vision range by 4 tiles, with the effect decreasing by 1 tile each turn.Route split 1FE6 has alternate routes for chapters 10 and 11, in which the map designs, available items, and even some recruitable characters are entirely different. Which route the player goes to is determined by which of the 2 northeast villages he visits in chapter 9.The choice of village determines the player’s destination for chapters 10 and 11.What if the player visits neither village? The default route is the one that I’ll be taking, which I designate with an L (for Lalum, one of the unique recruitables). This is also the route should the player choose to visit the left village. The alternate route, which I designate with an E (for Elphin, Lalum’s counterpart) requires the player to visit the right village. Edited December 19, 2014 by dondon151 Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted November 24, 2014 Share Posted November 24, 2014 (edited) I just noticed - is that really how Sacae is pronounced? And I'm guessing the "better character" is Echidna? Edited November 24, 2014 by Lord Raven Quote Link to comment Share on other sites More sharing options...
dondon151 Posted November 24, 2014 Author Share Posted November 24, 2014 (edited) "sacae" can be pronounced many ways. sah-kah, sah-see, say-kay, sah-kay, say-see, and so on. i didn't want to embarrass myself, so i used the japanese kana, "saka," as a pronunciation suggestion. obviously the better character is lalum. Edited November 24, 2014 by dondon151 Quote Link to comment Share on other sites More sharing options...
Refa Posted November 25, 2014 Share Posted November 25, 2014 Well duh, Lalum is better than Elchump in every way. Clearly he was talking about the less obvious one. Quote Link to comment Share on other sites More sharing options...
General Horace Posted November 25, 2014 Share Posted November 25, 2014 that 8x rescue chain was rad its too bad elphin doesn't have magic like LEVIN did, their class name is the same the OP is way too tl;dr and I already forget, you're recruiting everyone, correct? Garret is gonna suck to recruit. Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted November 25, 2014 Share Posted November 25, 2014 Why would Garret suck? Is it because Lilina needs to talk to him? I figured Cath would be the worst by far. Quote Link to comment Share on other sites More sharing options...
Carmine Sword Posted November 25, 2014 Share Posted November 25, 2014 It's probably because of Lilina needing to be dragged along, but knowing dondon, he can probably just rescue-chain her over to Garret in one turn without exposing her to any enemy units. Quote Link to comment Share on other sites More sharing options...
Refa Posted November 25, 2014 Share Posted November 25, 2014 Well, he's already done it before in his last run. It looked like a total pain, but at least he doesn't have to change anything on that front (I think). Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.