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Fire Emblem: Wretched Whispers, Act 2: Warpath


charlie_
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"Ah! Boss!" Melanie hurried over, keeping her magic ready to cast, and taking her staff out to heal Sheikah's wounds. "You must be more careful, eh? We are ze only defense for zis boat. And zere are a lot of zem..." It was a bit worrying to see so many enemies, but for some reason, Melanie was rather calm. How odd...

Melanie to (19,13), heal Sheikah.

Edited by Snake Mom
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heals go through

Vale lives his rutger destiny (53, 17)!!

Everyone got 9 exp from heals + vale's kill, including a level for sheikah

(50, 19, 79, 34, 87, 57, 48, 19, 28) HP, Strength, Skill, Resistance

Sheet updated

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Cel misses once but finishes him off anyway since he misses terribly (91, 87) (89, 90) (31, 16). It was probably a plot for WEXP all along.

Sheet updated

Edited by Reinfleche
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  • 2 weeks later...
((hooray for delays caused by not actually having the files to update!))
Declan tries really hard.
Monk C hits and deals 14 damage! (51,65)
Declan misses! (95,81)
Armour B misses! (92,76)
Declan criticals and deals 3 damage! (8,6)
Declan criticals and deals 3 damage! (16,4)
 
+2 exp!
Meanwhile, the western forces seem to be preparing to charge the Hollows, and a few wyvern riders approach from the north, looking for an opportunity to flank.

Player Phase 3

hxsSNHW.png

Objective: Defeat all enemies!

Sheet.

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It looked like the group was getting ready for another wave of enemies, everyone getting into formation around him. Orpheus wasn't exactly sure where he needed to be, he hadn't quite been following the battle plan. Had he missed it, too distracted by Calden's body on the floor. Or had they decided not to include him. Had his blunder been that bad? Calden was probably OK, there didn't appear to be any part of him missing, not that Orpheus could see anyway.

Orpheus moves to 17,3!

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It seemed that Declan was having some troubles holding the line, as several of the opposing forces moved in and attacked him, attempting to cross onto the boat the Hollows were occupying. In particular, his swings seemed to have little effect against a heavily armoured opponent...

Well, Celestia had just the thing for that.

"Declan, get down!" The templar cried out, waiting for the man to heed her warning before firing off a volley at the knight from her Thani spell. If it didn't take care of the man outright, hopefully it would at least put him in a more precarious position.

Celestia moves to 21-13, attacks Knight B with Thani, and then cantoes back to 21-12

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  • 2 weeks later...

Well, things were going well. Except for the hard hit Declan had taken from the monk! She gasped, rushing up behind him and healing his wound, hoping the armored truck in front of him wouldn't be a problem anymore, thanks to Celestia quick spell tossing.

Mel moves to 21,14, heals Declan

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Magali observed as the western flank came closer but refused to make the first move... yet. "This is only going to be a staring contest for so long..." Mumbling to herself, she walked over to Diana, whom still seemed busy healing the last of Calden's wounds. "Taima might need your help very soon. Here, let me help..."

Magali to 17,5; dance for Diana.

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Celestia makes quick work of the armour.




Celestia hits twice for 25 damage each! (47,71) (70,32)

Knight B explodes!

The party gains 6 exp.



"Why does this shit always happen to me?" Calden groaned. Maybe he would've been happier unconscious...




Calden is healed to full!

The party gains 2 exp.



Melanie also makes sure Declan is in better shape.




Declan is healed to full!

The party gains 2 exp.



And then Magali did a little jig.




Magali dances for Diana!

The party gains 2 exp.



Meanwhile, Artemis and Sheikah beat down an advancing wyvern.




Artemis criticals and deals 48 damage! (41,7)

Or pretends to I guess...

The party gains 2 exp.




Sheikah hits and deals 12 damage!

Wyvern B falls!

The party gains 2 exp.



Norman nurses his wounds while moving to block the lower bridge, wondering if the monk was stupid enough to run after him.




Norman uses a vulnerary to heal back to full!



Enemy phase in next post.


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sheet is up to date for HP+player phase actions, will fix tomorrow.

Enemy Phase

Wyvern A made the rookie mistake of thinking that the guy steering the ship was vulnerable. It didn't go too well for him.

Wyvern A hits and deals 8 damage! (8,43)
Gregory hits for 16 damage! (5,45)


Soldier A isn't very good at identifying horses. Or hitting things in general.

Soldier A misses! (94,94)
Taima hits and deals 11 damage! (3,74)
 
Soldier A 20/31
 
The group gains 2 exp.

His bow-wielding friend is also a complete loser.

Archer C misses! (60,18) 
Taima hits and deals 12 damage! (7,48)

Taima 23/38
Archer C 17/20

The group gains 2 exp.

The rest of the western forces move to keep formation, not pushing too far forward.

At the other end of the Hollows' ship, Declan gets smacked around a bit.

Monk A hits and deals 14 damage! (6,97)
Declan hits back for 15 damage! (53,61) 

The party gains 2 exp.

Declan 19/33
Monk C 15/30
Soldier C misses! (77,34)
Declan hits twice and deals 9 damage twice! (49,38) (68,18)

Soldier C 14/32

The party gains 2 exp.

A monk has a staring contest with Norman, and the thief runs for the stairs.

Player Phase 4

LBOvrGq.png

Objective: Defeat all enemies!

Sheet.

Edited by SB.
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