Elieson Posted April 22, 2015 Share Posted April 22, 2015 Post Now doesn't seem to be updating <From> post correctly. Is VoteCounter_startingPost being called to, or is it calling to game.last.post for both instances? Quote Link to comment Share on other sites More sharing options...
charlie_ Posted April 22, 2015 Share Posted April 22, 2015 Can you install a preview function that gives you the code for the votals but doesn't actually post it? Quote Link to comment Share on other sites More sharing options...
Makaze Posted April 22, 2015 Author Share Posted April 22, 2015 Post Now doesn't seem to be updating <From> post correctly. Is VoteCounter_startingPost being called to, or is it calling to game.last.post for both instances? It uses game.last.post. I'll add a recount button soon so this won't be such an issue. Quote Link to comment Share on other sites More sharing options...
Makaze Posted April 22, 2015 Author Share Posted April 22, 2015 Can you install a preview function that gives you the code for the votals but doesn't actually post it? Yes. I'm making a debug version right now that puts the post in the quickreply field instead of posting. Quote Link to comment Share on other sites More sharing options...
Makaze Posted April 22, 2015 Author Share Posted April 22, 2015 Debug 0.0.9 (Votals only) Shows results in quick reply instead of posting. Quote Link to comment Share on other sites More sharing options...
Makaze Posted April 22, 2015 Author Share Posted April 22, 2015 (edited) You can't run both at the same time, so disable the normal version before using the Debugger and vice-versa. Edited April 22, 2015 by Makaze Quote Link to comment Share on other sites More sharing options...
Makaze Posted April 22, 2015 Author Share Posted April 22, 2015 #Vote: Lord Gaius Gaius is already dead, dis guy is clearly an imposter Only one #, you fool! We were freaking out over nothing. Quote Link to comment Share on other sites More sharing options...
Makaze Posted April 22, 2015 Author Share Posted April 22, 2015 (edited) Beta 0.1.0 (Votals only) Debug 0.1.0 (Load in quick reply instead of post) Added Recount support (recounts all votes from phase start; e.g. recount votes after fixing Player info). Edited April 22, 2015 by Makaze Quote Link to comment Share on other sites More sharing options...
Makaze Posted April 22, 2015 Author Share Posted April 22, 2015 Beta 0.1.1 (Votals only) Debug 0.1.1 (Load in quick reply instead of post) New option: Toggle posting at intervals. Bots can be set to use any combination of Intervals, ##Votal, Hammer, and End of Day triggers. Quote Link to comment Share on other sites More sharing options...
Makaze Posted April 22, 2015 Author Share Posted April 22, 2015 (edited) Beta 0.1.2 (Votals only) Debug 0.1.2 (Load in quick reply instead of post) New option: End the game (clear data) by clicking 'End Game' on the Players tab. Edited April 23, 2015 by Makaze Quote Link to comment Share on other sites More sharing options...
Makaze Posted April 23, 2015 Author Share Posted April 23, 2015 (edited) Usage for Players Voting ##Vote: Player Votes must be written on their own line. Colon is optional. Unvoting ##Unvote No Lynch ##Vote: No Lynch The name must be exact. Colon is optional. Requesting a Votal ##Votal Must be enabled by the host. Edited April 23, 2015 by Makaze Quote Link to comment Share on other sites More sharing options...
Paperblade Posted April 23, 2015 Share Posted April 23, 2015 if you're changing your vote do you need to unvote first Quote Link to comment Share on other sites More sharing options...
Makaze Posted April 23, 2015 Author Share Posted April 23, 2015 if you're changing your vote do you need to unvote first Not technically, no. But it's good policy anyway. Quote Link to comment Share on other sites More sharing options...
Makaze Posted April 23, 2015 Author Share Posted April 23, 2015 Beta 0.1.3 (Votals only) Debug 0.1.3 (Load in quick reply instead of post) Fixed bugs: Posting every other post & not posting at all in Firefox. Quote Link to comment Share on other sites More sharing options...
Makaze Posted April 23, 2015 Author Share Posted April 23, 2015 (edited) Should I put L-1 notices above the votals or below? Edited April 23, 2015 by Makaze Quote Link to comment Share on other sites More sharing options...
BBM Posted April 23, 2015 Share Posted April 23, 2015 I think generally I prefer them beside the person about to be lynched? like Elie (2): Kaoz, Rapier (L - 1!) Quote Link to comment Share on other sites More sharing options...
Makaze Posted April 23, 2015 Author Share Posted April 23, 2015 That's good idea. Thanks. Quote Link to comment Share on other sites More sharing options...
Makaze Posted April 24, 2015 Author Share Posted April 24, 2015 Beta 0.1.4 (Votals only) Debug 0.1.4 (Load in quick reply instead of post) Added features: Detect & notify at L-1 if "Post at hammer" is enabled. Show Hammer requirement at the end of votals if "Post at hammer" is enabled. Quote Link to comment Share on other sites More sharing options...
euklyd Posted April 24, 2015 Share Posted April 24, 2015 (edited) You might want to add support for unannounced mayors (doesn't show up on votals), so that the bot calculates hammer correctly e: and by "you might want to" I mean "please do so" Edited April 24, 2015 by Euklyd Quote Link to comment Share on other sites More sharing options...
Makaze Posted April 24, 2015 Author Share Posted April 24, 2015 You might want to add support for unannounced mayors (doesn't show up on votals), so that the bot calculates hammer correctly e: and by "you might want to" I mean "please do so" Already did. Quote Link to comment Share on other sites More sharing options...
Makaze Posted April 24, 2015 Author Share Posted April 24, 2015 Unless you mean "Votals show normally despite Mayor presence". What's the point of that? Quote Link to comment Share on other sites More sharing options...
Elieson Posted April 24, 2015 Share Posted April 24, 2015 Hosts build secret mayors from time to time Quote Link to comment Share on other sites More sharing options...
Makaze Posted April 24, 2015 Author Share Posted April 24, 2015 (edited) I see. I can support that. In that case, I should only display that mayor if it reaches hammer, then show it. Edited April 24, 2015 by Makaze Quote Link to comment Share on other sites More sharing options...
Elieson Posted April 24, 2015 Share Posted April 24, 2015 A Toggle Switch should exist to Display Vote Power in votals. Regardless of whether it's displayed or not, it should count towards Hammer. Quote Link to comment Share on other sites More sharing options...
Makaze Posted April 24, 2015 Author Share Posted April 24, 2015 It shall be done. Quote Link to comment Share on other sites More sharing options...
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