IGdood Posted May 12, 2015 Share Posted May 12, 2015 (edited) http://www.siliconera.com/2015/05/12/fire-emblem-if-adds-easier-modes-and-no-longer-has-limited-weapon-usage/ Not sure if this has been posted yet but... *hides* EDIT: Pics or it didn't happen http://serenesforest.net/wp-content/uploads/2015/05/fami1205-1.jpg http://serenesforest.net/wp-content/uploads/2015/05/fami1205-2.jpg http://serenesforest.net/wp-content/uploads/2015/05/fami1205-3.jpg http://serenesforest.net/wp-content/uploads/2015/05/fami1205-4.jpg SUPER EDIT Main site report Character details Important details Phoenix Mode is selected alongside Casual and Classic mods. Normal, Hard and Lunatic difficulties confirmed. Dual/Pair Up system reworked. Now Attack Stance (guaranteed? follow up attack when adjacent) or Guard Strike (same as pair up, but only protects against enemy attacks?) Hoshido royal family: Implied Ryouma > Hinoka > Avatar > Takumi > Sakura Nohr royal family: Implied Marx > Camilla > Avatar > Leon > Elise The royal family members have dragon blood too, not just Avatar. Edited May 12, 2015 by VincentASM Quote Link to comment Share on other sites More sharing options...
Honey Bunny Posted May 12, 2015 Share Posted May 12, 2015 Casual mode I'm fine with. It provides a more accessible way to get into Fire Emblem without fundamentally changing how the game plays. Phoenix mode on the other hand is basically an I win button. That is ridiculous. I'll have to wait on the no weapon usage thing. Maybe it could work? Come to think of it wasn't there a FE that already got rid of weapon uses? I just really hope this game doesn't suck. Wait a minute did they say every member of the royal family had enviroment affecting ability. That will prove for some interesting boss battles. Quote Link to comment Share on other sites More sharing options...
Umpa Posted May 12, 2015 Share Posted May 12, 2015 Oh God Why I don't wanna sound ike an elitist but Phoenix Mode should be renamed to Fetus Mode Quote Link to comment Share on other sites More sharing options...
nordopolica Posted May 12, 2015 Share Posted May 12, 2015 Seems very experimental. They're obviously trying something new and if they can balance it so that it's not ridiculously easy I am on board. Mixed feelings on phoenix mode but probably won't touch it unless doing a lunatic+ file given that lunatic will be the hardest mode to ever be in a fire emblem ever. In any case, could be interesting if they do it right. I am all for allowing accessibility as long as they make it work. Quote Link to comment Share on other sites More sharing options...
Suichimo Posted May 12, 2015 Share Posted May 12, 2015 Casual mode I'm fine with. It provides a more accessible way to get into Fire Emblem without fundamentally changing how the game plays. Phoenix mode on the other hand is basically an I win button. That is ridiculous. I'll have to wait on the no weapon usage thing. Maybe it could work? Come to think of it wasn't there a FE that already got rid of weapon uses? I just really hope this game doesn't suck. Wait a minute did they say every member of the royal family had enviroment affecting ability. That will prove for some interesting boss battles. Gaiden had unlimited use weapons and it worked fine there. Radiant Dawn also had infinite use bronze weapons. I honestly wouldn't mind a more traditonal RPGish take on equipment, Gaiden also had equipable shields and rings(some of which were completely ridiculous). So keep the Fire Emblem SRPG feel, but let us have equipable gear that isn't limited. Quote Link to comment Share on other sites More sharing options...
Baldrick Posted May 12, 2015 Share Posted May 12, 2015 Wheeeeeeeeeeeeeeee!!!!!!! The no weapon durability thing, is it toggleable? If not, that will take some getting used to. Quote Link to comment Share on other sites More sharing options...
Kirchu Posted May 12, 2015 Share Posted May 12, 2015 Does anyone know if this was confirmed by a credible source? Because in this article, it says you can't change your difficulty when we've gotten an interview earlier that said we could change our difficulty midgame in the Nohr campaign. Quote Link to comment Share on other sites More sharing options...
Strawman Posted May 12, 2015 Share Posted May 12, 2015 Does anyone know if this was confirmed by a credible source? Because in this article, it says you can't change your difficulty when we've gotten an interview earlier that said we could change our difficulty midgame in the Nohr campaign. Well, technically it says you can change it, you just can't change it back. Quote Link to comment Share on other sites More sharing options...
Dark Sage Posted May 12, 2015 Share Posted May 12, 2015 Looking at some of the comments on these various sites depresses me regarding breakeable weapons. "Oh no I have to actually manage my resources in a semi-intelligent way. God forbid I actually have to use my frontal lobes for something in a strategy game." Also Phoenix Mode sounds completely retarded but I'm probably going to be marked as an elitist for saying that. Like, Casual Mode is enough. What's the point of Phoenix Mode? Quote Link to comment Share on other sites More sharing options...
Duke Posted May 12, 2015 Share Posted May 12, 2015 So you can object when your opponent kills your character? *hides* Quote Link to comment Share on other sites More sharing options...
nordopolica Posted May 12, 2015 Share Posted May 12, 2015 I think if you look at it in proportion to Awakening, phoenix mode seems very stupid and game breaking, but this game is not Awakening. It could still be stupid and game breaking, not doubt, but surely there is a reason for the even more accessible difficulty, whether it be in balancing or mechanics. If is proving to treading new ground, no doubt about it. It is certainly a daring move. Quote Link to comment Share on other sites More sharing options...
Ike-Mike Posted May 12, 2015 Share Posted May 12, 2015 Unlimited TMs in Pokémon were partly met with opposition, but then they turned out to be one of the best gameplay additions in years.Therefore I'm cautiously optimistic that unlimited weapon uses might be the same case.On the other hand those features feel like they're band-aid put over the open wounds that are the overcomplications in this game, like the different mission objectives in the Nohr path and enemies also being able to pair up. Quote Link to comment Share on other sites More sharing options...
DeadGame Posted May 12, 2015 Share Posted May 12, 2015 Ffs.. I'm speechless right now. Are these people for real? The hell is going on at IS?! Well, at least we get a good amount of save files.. Quote Link to comment Share on other sites More sharing options...
UnknownUber Posted May 12, 2015 Share Posted May 12, 2015 Also, we have confirmation of the Nohr sister's name which is Elise. Quote Link to comment Share on other sites More sharing options...
Ryo Posted May 12, 2015 Share Posted May 12, 2015 (edited) Something tells me we're gonna die a lot in this game, hence the inclusion of Phoenix mode and NINE save slots. I will save my opinion about unlimited weapon use until the game's out because I think there's a reason for it. Edited May 12, 2015 by Ryo Quote Link to comment Share on other sites More sharing options...
HK Motendra Posted May 12, 2015 Share Posted May 12, 2015 (edited) Actually, given that this time around that there will be different objectives (at least in Nohr's case), Phoenix Mode could actually be something rather considerate. Imagine trying to defend a place with only one unit remaining and overwhelming numbers Edited May 12, 2015 by Bacon Quote Link to comment Share on other sites More sharing options...
Kirchu Posted May 12, 2015 Share Posted May 12, 2015 Yeah, unlimited weapon usage could work, it's just Phoenix mode I find the stupidest out of all this new info. Quote Link to comment Share on other sites More sharing options...
HK Motendra Posted May 12, 2015 Share Posted May 12, 2015 New alternative: what if your enemy went Phoenix as well in a battle of attrition, and the battle ends when the boss is beaten? Quote Link to comment Share on other sites More sharing options...
StairFacts Posted May 12, 2015 Share Posted May 12, 2015 I really, REALLY hope that infinite weapon durability is a toggleable option rather than a feature of all modes. On another note, this article confirms that the blonde loli's name is Elise. Quote Link to comment Share on other sites More sharing options...
BrightBow Posted May 12, 2015 Share Posted May 12, 2015 (edited) Gaiden had unlimited use weapons and it worked fine there. Radiant Dawn also had infinite use bronze weapons. I honestly wouldn't mind a more traditonal RPGish take on equipment, Gaiden also had equipable shields and rings(some of which were completely ridiculous). So keep the Fire Emblem SRPG feel, but let us have equipable gear that isn't limited. Gaiden also didn't have money either. Or shops for that matter. Gaiden's system worked because weapons were very hard to come by and they were sharing an equipment slot with shields and rings, so you had to decide what would be the most useful to use. I doubt this game is going to be that different. Considering the way they handled weapon weight, general weapon balancing and Classic Mode in the last two games, I won't believe that they put some serious thought into that decision until I see some evidence. Anyway, maintaining everyone's weapon durability in Awakening was definitely a pain. But it wouldn't have been such a pain if they didn't decide that they should spread all the weapons over dozens of shops with no particular pattern, that said shops should be randomly blocked by enemies and that they should get rid of the ability to buy multiple items at once like you could back in Radiant Dawn. (Seriously, why is Radiant Dawn the only game were you can do that? That game didn't even have Tonics or something similar.) So I don't think that making weapons unbreakable is the right lesson to draw from that. Edited May 12, 2015 by BrightBow Quote Link to comment Share on other sites More sharing options...
Baldrick Posted May 12, 2015 Share Posted May 12, 2015 Browsing the Famitsu article, it uses "modo" to refer to Casual/Phoenix, but not the lack of weapon durability. Quote Link to comment Share on other sites More sharing options...
Alastor15243 Posted May 12, 2015 Share Posted May 12, 2015 Gaiden (and kinda 4) did infinite weapon use pretty well, so I'm not worried about that. Actually I'm not bothered at all by phoenix mode. I'm scared and excited by it. The people at IS have shown themselves to not be completely and totally batshit insane, I've gotta wonder what the hell kind of difficulty this game is going to demonstrate where they feel the need to add a mode where the only way to lose is to experience a TOTAL PARTY WIPE ON THE SAME TURN, or maybe lose Kamui? Quote Link to comment Share on other sites More sharing options...
Missile Posted May 12, 2015 Share Posted May 12, 2015 Looking at some of the comments on these various sites depresses me regarding breakeable weapons. "Oh no I have to actually manage my resources in a semi-intelligent way. God forbid I actually have to use my frontal lobes for something in a strategy game." Also Phoenix Mode sounds completely retarded but I'm probably going to be marked as an elitist for saying that. Like, Casual Mode is enough. What's the point of Phoenix Mode? agree with you... Quote Link to comment Share on other sites More sharing options...
Shadow Stalker X Posted May 12, 2015 Share Posted May 12, 2015 Also, we have confirmation of the Nohr sister's name which is Elise. We also got confirmation that Takumi is the archer (Takumi is mentioned in the same vein as the other parallels, so it can't be anything else) The infinite weapon uses thing doesn't shock me to much since we already suspected it. Phoenix mode, though, I honestly can't tell what IS was smoking when they came up with that idea. Quote Link to comment Share on other sites More sharing options...
Suichimo Posted May 12, 2015 Share Posted May 12, 2015 Gaiden also didn't have money either. Or shops for that matter. Gaiden's system worked because weapons were very hard to come by and they were sharing an equipment slot with shields and rings, so you had to decide what would be the most useful to use. I doubt this game is going to be that different. Considering the way they handled weapon weight, general weapon balancing and Classic Mode in the last two games, I won't believe that they put some serious thought into that decision until I see some evidence. Anyway, maintaining everyone's weapon durability in Awakening was definitely a pain. But it wouldn't have been such a pain if they didn't decide that they should spread all the weapons over dozens of shops with no particular pattern, that said shops should be randomly blocked by enemies and that they should get rid of the ability to buy multiple items at once like you could back in Radiant Dawn. (Seriously, why is Radiant Dawn the only game were you can do that? That game didn't even have Tonics or something similar.) I'd be absolutely fine with having to hunt down the enemies that have stronger weapons, even let the Thieves steal again. You could put the stronger/legendary weapons in their own side chapter(s). To the bolded, you didn't just abuse 50+ LCK Armsthrift units? Quote Link to comment Share on other sites More sharing options...
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