Bovinian Posted June 25, 2015 Share Posted June 25, 2015 (edited) This is the topic for information regarding all weapons and items in the game. For now I will be dividing them into three categories: Hoshidan weapons/staves, Nohrian weapons/staves, and Items. Any feedback regarding this organization system is appreciated. I don't have the game, so I encourage people who do have the game to regularly comment in this thread (or send me a PM) with new information. If possible, screenshots would be great, but not required. In addition to all the relevant numbers, I will also be listing the Japanese names for the convenience of players who don't have the greatest command of Japanese :) For anyone who has trouble navigating the status screen and weapon information, Kirokan has you covered: http://serenesforest.net/forums/index.php?showtopic=54873 I will also list the names of random weapons I come across in screenshots even if I don't have any information on them. Please put in spoilers any weapons that might be considered...well, spoilery (such as weapons exclusive to boss characters). Random Notes: - Hoshidan classes can use Nohrian weapons of matching type and vice versa. - If a weapon/item is listed as having a price of 0 G, it means it has no value when sold. It probably cannot be bought via conventional means and must be obtained in some other way. - It's possible that some of these weapons have side effects, such as stat buffs/debuffs, that are not explained in detail (or at all) in the weapon descriptions. Since the green and red numbers make it impossible to determine the exact values of these stat changes from screenshots alone, if you have the game please figure these out by equipping/unequipping these weapons on the status screen. - Sorry if some of the descriptions are vague/ambiguous, these are as close as I can get to approximations of the Japanese text, and a good amount of it is indeed vague. - I took some liberties with a few of the name translations. These are not official localized names (unless specified otherwise)! Edited June 27, 2015 by Bovinian Quote Link to comment Share on other sites More sharing options...
Bovinian Posted June 25, 2015 Author Share Posted June 25, 2015 (edited) Hoshidan Weapons Katanas All katanas passively grant Spd +1 and Def/Res -1, unless these stats are specifically affected otherwise. Bronze Katana (青銅の刀): E-rank / 4 Mt / 100 Hit / 0 Crit / 0 Avo / 1 range / 500 G Critical evade +10, cannot critical Iron Katana (鉄の刀): D-rank / 6 Mt / 90 Hit / 0 Crit / 0 Avo / 1 range / 1000 G Speed +1, Def/Res -1 Steel Katana (鋼の刀): C-rank / 9 Mt / 85 Hit / 0 Crit / -5 Avo / 1 range / 2000 G Double attack threshold -3 Silver Katana (銀の刀): B-rank / 12 Mt / 90 Hit / 0 Crit / 0 Avo / 1 range / 4000 G Critical evade -5; after battle, Str/Skl -2 until end of turn Warrior Katana (武者の刀): A-rank / 9 Mt / 90 Hit / 0 Crit / -20 Avo / 1 range / 8000 G Might is doubled when enemy initiates the battle Kodachi (aka Short Sword) (小太刀): D-rank / 5 Mt / 85 Hit / 0 Crit / 0 Avo / 1-2 range / 1800 G Cannot double attack; receiving double attack threshold -5; cannot critical Flying Dagger (飛刀): B-rank / 10 Mt / 75 Hit / 0 Crit / -10 Avo / 2 range / 4500 G Cannot double attack; receiving double attack threshold -5 Axeslayer Katana (斧斬りの刀): D-rank / 7 Mt / 75 Hit / 0 Crit / -10 Avo / 1 range / 3400 G Effective against axes, ineffective otherwise Reverse Katana (逆刀): C-rank / 8 Mt / 75 Hit / 5 Crit / 0 Avo / 1 range / 4000 G Reverses the weapon triangle and doubles weapon triangle effects Quick-draw Katana (居合刀): C-rank / 6 Mt / 80 Hit / 0 Crit / 0 Avo / 1 range / 2700 G Speed +5, Def/Res -1 Spirit Katana (霊刀): C-rank / 5 Mt / 80 Hit / 0 Crit / 0 Avo / 1 range / 2200 G Effective against monsters; recover some HP every turn; Def/Res -4 Hagakure (葉隠): S-rank / 18 Mt / 95 Hit / 0 Crit / 20 Avo / 1 range / 0 G After battle, user's Strength is halved until the next attack Yatogami (夜刀神): E-rank / 8 Mt / 85 Hit / 0 Crit / 0 Avo / 1 range Avatar only Yatogami - Sky Night (夜刀神・空夜): E-rank / 11 Mt / 85 Hit / 5 Crit / 10 Avo / 1 range Avatar only. Str/Spd +2 Yatogami - White Night (Hoshido) (夜刀神・白夜): E-rank / 16 Mt / 85 Hit / 10 Crit / 10 Avo / 1 range Avatar only. Str/Spd +4 Yatogami - Long Night (夜刀神・長夜): E-rank / 11 Mt / 85 Hit / 5 Crit / 10 Avo / 1 range Avatar only. Def/Res +2 Yatogami - Dark Night (Nohr) (夜刀神・暗夜): E-rank / 16 Mt / 85 Hit / 10 Crit / 10 Avo / 1 range Avatar only. Def/Res +4 Yatogami - Illusory Night (夜刀神・幻夜): E-rank / 11 Mt / 85 Hit / 5 Crit / 10 Avo / 1 range Avatar only. Str/Spd/Def/Res +2 Yatogami - Final Night (夜刀神・終夜): E-rank / 16 Mt / 85 Hit / 10 Crit / 10 Avo / 1 range Avatar only. Str/Spd/Def/Res +4 Raijin Katana (雷神刀): E-rank / 11 Mt / 80 Hit / 5 Crit / 10 Avo / 1-2 range / ? G Ryoma only. Str +4 Radish (大根): E-rank / 1 Mt / 110 Hit / 0 Crit / 10 Avo / 1 range Critical evade +10. "Not suitable for combat..." Japanese Umbrella (和傘): D-rank / 1 Mt / 85 Hit / 0 Crit / 0 Avo / 1-2 range Cannot double attack; double attack threshold -5 Highwayman's Katana (追い剥ぎの刀): E-rank / 5 Mt / 85 Hit / 0 Crit / 0 Avo / 1 range / 0 G Tears enemy's clothes when user has the weapon triangle advantage. Double attack threshold +3 Hoshido's Mist Blade (白夜の霧刀): D-rank / 3 Mt / 85 Hit / 0 Crit / 20 Avo / 1 range / 0 G No additional effect. Takumi's Bamboo Blade (タクミの竹刀): C-rank / 2 Mt / 85 Hit / 0 Crit / -10 Avo / 1 range / 0 G Leaves the enemy with 1 HP. Cannot double attack; Def/Res -3 Hana's Pretty Blade (カザハナの麗刀): C-rank / 6 Mt / 90 Hit / 0 Crit / -10 Avo / 1 range / 0 G Might is doubled when enemy initiates the battle; cannot double attack Hinata's Fierce Blade (ヒナタの猛刀): B-rank / 9 Mt / 85 Hit / 0 Crit / 0 Avo / 1 range / 0 G Might is doubled when user initiates the battle; cannot double attack; Def/Res -3; after battle, Str/Skl -2 until end of turn Naginatas All naginatas passively grant Def/Res +1, unless these stats are specifically affected otherwise. Bronze Naginata (青銅の薙刀): E-rank / 4 Mt / 90 Hit / 0 Crit / 0 Avo / 1 range / 500 G Critical evade +10, cannot critical Iron Naginata (鉄の薙刀): D-rank / 6 Mt / 80 Hit / 0 Crit / 0 Avo / 1 range / 1000 G Def/Res +1 Steel Naginata (鋼の薙刀): C-rank / 9 Mt / 75 Hit / 0 Crit / -5 Avo / 1 range / 2000 G Double attack threshold -3 Silver Naginata (銀の薙刀): B-rank / 13 Mt / 80 Hit / 0 Crit / 0 Avo / 1 range / 4000 G Critical evade -5; after battle, Str/Skl -2 until end of turn Warrior Naginata (武者の薙刀): A-rank / 9 Mt / 90 Hit / 0 Crit / -20 Avo / 1 range / 8000 G Might is doubled when enemy initiates the battle Swordslayer Naginata (剣薙ぎの薙刀): D-rank / 7 Mt / 65 Hit / 0 Crit / -10 Avo / 1 range / 3400 G Effective against swords, ineffective otherwise Reverse Naginata (逆薙刀): C-rank / 8 Mt / 65 Hit / 5 Crit / 0 Avo / 1 range / 4000 G Reverses the weapon triangle and doubles weapon triangle effects Guard Naginata (守りの薙刀): C-rank / 5 Mt / 75 Hit / 0 Crit / -10 Avo / 1 range / 2700 G Def/Res +5 Shinrai Naginata (神雷の薙刀): C-rank / 11 Mt / 70 Hit / 0 Crit / -20 Avo / 1-2 range / 3300 G Magic weapon, cannot critical Highwayman's Naginata (追い剥ぎの薙刀): E-rank / 5 Mt / 75 Hit / 0 Crit / 0 Avo / 1 range / 0 G Tears enemy's clothes when user has the weapon triangle advantage. Double attack threshold +3 Steel Throwing Naginata (鋼の投撃薙刀): C-rank / 9 Mt / 75 Hit / 0 Crit / -5 Avo / 1-2 range / ? G Double attack threshold -3 Clubs Bronze Club (青銅の金棒): E-rank / 5 Mt / 85 Hit / 0 Crit / 0 Avo / 1 range / 500 G Critical evade +10, cannot critical Iron Club (鉄の金棒): D-rank / 6 Mt / 75 Hit / 5 Crit / 0 Avo / 1 range / 1000 G Has above average critical rate Steel Club (鋼の金棒) Double attack threshold -3 Silver Club (銀の金棒) Critical evade -5; after battle, Str/Skl -2 until end of turn Warrior Club (武者の金棒) Might is doubled when enemy initiates the battle Iron Throwing Club (鉄の投撃金棒) Enemy only. Steel Throwing Club (鋼の投撃金棒): C-rank / 10 Mt / 70 Hit / 5 Crit / -5 Avo / 1-2 range / ? G Enemy only. Double attack threshold -3 Silver Throwing Club (銀の投撃金棒) Enemy only. Critical evade -5; after battle, Str/Skl -2 until end of turn Lanceslayer Club (槍砕きの金棒) Effective against lances; ineffective otherwise Reverse Club (逆金棒): C-rank / 9 Mt / 60 Hit / 10 Crit / 0 Avo / 1 range / ? G Reverses the weapon triangle and doubles weapon triangle effects. Great Club (大金棒) Critical hits deal more damage Throwing Club (投げ棒) Cannot double attack; receiving double attack threshold -5; cannot critical Battering Ram (Throwing Club) (破城の投げ棒) Cannot double attack; receiving double attack threshold -5 Carp Streamer / Koinobori (鯉のぼり) "Not suitable for combat..." Hoe (クワ) Disables terrain effects for both enemies and allies Vajra Club (金剛の金棒) Def +4 Rinkah's Oni Club (リンカの鬼金棒) Double attack threshold -3 Ryoma's Tempered Club (リョウマの鍛錬棒) Speed -5 Fuuga's Gale Club (フウガの疾風金棒) Speed +3; Def/Res -3; after battle, stats are decreased Yumi All yumi grant Res +2, unless this stat is specifically affected otherwise. Bronze Yumi (青銅の和弓): E-rank / 7 Mt / 80 Hit / 0 Crit / 0 Avo / 2 range / 500 G Critical evade +10; cannot critical Iron Yumi (鉄の和弓): D-rank / 9 Mt / 70 Hit / 0 Crit / 0 Avo / 2 range / 1000 G Res +2 Steel Yumi (鋼の和弓): C-rank / 12 Mt / 65 Hit / 0 Crit / -5 Avo / 2 range / ? G Double attack threshold -3 Silver Yumi (銀の和弓) Critical evade -5; after battle, Str/Skl -2 until end of turn Expert Yumi (巧者の和弓) Cannot double attack; Avo -20 Iron Proximity Yumi (鉄の近撃和弓) Enemy only. Steel Proximity Yumi (鋼の近撃和弓): C-rank / 11 Mt / 75 Hit / 0 Crit / -5 Avo / 1-2 range / ? G Enemy only. Double attack threshold -3 Silver Proximity Yumi (銀の近撃和弓) Enemy only. Critical evade -5; after battle, Str/Skl -2 until end of turn Reverse Yumi (逆和弓) Reverses the weapon triangle and doubles weapon triangle effects Mirror Yumi (明鏡の和弓) Res +10 Sure Hit Bow (必中の和弓) Def -4; Res -2; Avo -30 Zanshin (残心) Double attack threshold +5; receiving double attack threshold -5 Wind God Bow (風神弓): E-rank / 14 Mt / 70 Hit / 5 Crit / 10 Avo / 2 range Takumi only. While equipped, treat all terrain as a plain when moving Skadi (スカディ) Bamboo Yumi (竹の和弓) "Not suitable for combat..." Biwa Yumi (琵琶の和弓) After user initiates battle, Res +4 to all allies within a 2 tile radius Highwayman's Yumi (追い剥ぎの和弓): E-rank / 6 Mt / 65 Hit / 0 Crit / 0 Avo / 2 range / 0 G Tears enemy's clothes when user has the weapon triangle advantage. Double attack threshold +3 Hama Yumi (破魔矢) Strong against magic, ineffective otherwise; Def -4 Side Grip Yumi (横撃ちの和弓) Cannot double attack; receiving double attack threshold -5 Mikoto's Spirit Yumi (ミコトの霊弓) Def -2; after battle, user's stats are decreased; recover HP every turn Setsuna's Slack Yumi (セツナの緩弓) Enemy's stats are decreased until end of turn Hidden Weapons All shuriken grant Speed +2, unless this stat is specifically affected otherwise, and decrease enemy stats by some amount. Bronze Shuriken (青銅の手裏剣): E-rank / 2 Mt / 95 Hit / 0 Crit / 0 Avo / 1-2 range / 500 G Critical evade +10; cannot critical Iron Shuriken (鉄の手裏剣): D-rank / 4 Mt / 85 Hit / 0 Crit / 0 Avo / 1-2 range / 1000 G Speed +2; reduces enemy's Mag by 2 and Def/Res by 3 until next turn Steel Shuriken (鋼の手裏剣): C-rank / 7 Mt / 80 Hit / 0 Crit / -5 Avo / 1-2 range / ? G Double attack threshold -3; reduces enemy's Mag by 3 and Def/Res by 4 until next turn Silver Shuriken (銀の手裏剣) Critical evade -5; after battle, Str/Skl -2 until end of turn Expert Shuriken (巧者の手裏剣) Cannot double attack; Avo -20 Reverse Shuriken (逆手裏剣) Reverses the weapon triangle and doubles weapon triangle effects Needle Shuriken (針手裏剣) Effective against armored units, ineffective otherwise Assassination Shuriken (暗殺手裏剣) Critical hits deal more damage Combustible Shuriken (爆炎手裏剣): C-rank / 9 Mt / 75 Hit / 0 Crit / -20 Avo / 1-2 range / ? G Magic weapon; cannot critical; reduces enemy's Mag/Def/Res by 4 until next turn Oboro (朧) Double attack threshold +5; receiving double attack threshold -5 Chopsticks (菜箸) "Not suitable for combat..." Hairpin (かんざし) Females only. Makibishi (撒菱) After battle, user's stats are reduced until end of turn Kaze's Gale Needles (スズカゼの疾風針) After user initiates battle, Speed +4 to all allies within a 2 tile radius Saizou's Combustible Needles (サイゾウの爆炎針) After user initiates battle, Str +4 to all allies within a 2 tile radius Kagerou's Dazzling Needles (カゲロウの眩惑針) Avo +20 Spells Rat God - First Earthly Branch (鼠神・子): E-rank / 3 Mt / 85 Hit / 0 Crit / 0 Avo / 1-2 range / 500 G Critical evade +10; cannot critical Ox God - Second Earthly Branch (牛神・丑): D-rank / 5 Mt / 75 Hit / 0 Crit / 0 Avo / 1-2 range / 1000 G Increases user's stats Tiger God - Third Earthly Branch (虎神・寅) Double attack threshold -3 Rabbit God - Fourth Earthly Branch (兎神・卯): B-rank / 11 Mt / 75 Hit / 0 Crit / 0 Avo / 1-2 range / ? G After battle, Mag/Skl -2 until end of turn Dragon God - Fifth Earthly Branch (龍神・辰) Effective against dragons; after battle, user's Magic is halved until the next attack Reverse God - Ox Tiger (逆神・丑寅) Reverses the weapon triangle and doubles weapon triangle effects. Snake God - Sixth Earthly Branch (蛇神・巳) 2 consecutive attacks when user initiates battle; after battle, user's Magic is halved until the next attack Horse God - Seventh Earthly Branch (馬神・午) Skill/Speed/Def/Res +3 Sheep God - Eighth Earthly Branch (羊神・未) Restores 10 HP if used Paper (LOL) (紙) "Not suitable for combat..." Antiquated Books (古びた書物) Double attack threshold -3 Monkey God - Ninth Earthly Branch (猿神・申) Luck -4 Rooster God - Tenth Earthly Branch (鳥神・酉) Avoid +15, Def -4 Rainbow Sage's Ink Painting (虹の賢者の墨絵) Might is doubled when counterattacking; after battle, user's stats are decreased; cannot double (Note: "Rainbow Sage" is the tentative translation for the name of a character that appears in the game's story) Izana's Ancient Spell (イザナの古呪) Might is doubled when initiating attack; cannot double Batons Bloom Festal (JP: Spring Festival) (春祭): E-rank / 1-2 range / 20 Uses / 500 G Restores a small amount of HP to a slightly distant ally Summer Festival (夏祭): D-rank / 1-2 range / 15 Uses / 1000 G Restores a large amount of HP to a slightly distant ally Autumn Festival (秋祭): ??? / 5 Uses Restores a small amount of HP to a greatly distant ally Winter Festival (冬祭) Restores a huge amount of HP to a slightly distant ally Great Festival (大祭) Restores a small amount of HP to all allies within range Instant Destruction of the Seven Misfortunes (七難即滅): E-rank / 1-10 range / 2 Uses / 3800 G Warp a distant ally to a space adjacent to the user Summon Divine Wind (神風招来) Inflicts Silence status (can't use magic or staves) on an enemy for 1 turn I don't know how to translate this..."Misfortune Dirty Sin" (禍事罪穢) Reduces an enemy's max HP to half for the duration of the chapter Paper Lantern (ちょうちん) Restores 7 HP to an ally Dango Baton (団子串) Restores 10 HP to an ally and 10 HP to user Bamboo Grass Arrangement (笹飾り) Restores 15 HP to an ally; Luck +8 to all allies within a 2 tile radius Sakura's Mini Baton (サクラの小祓串) Restores 7 HP to an ally Asama's Twisted Baton (アサマの捻れ祓串) Restores 30 HP to an ally Edited June 30, 2015 by Bovinian Quote Link to comment Share on other sites More sharing options...
Bovinian Posted June 25, 2015 Author Share Posted June 25, 2015 (edited) Nohrian Weapons Swords Bronze Sword (青銅の剣): E-rank / 4 Mt / 100 Hit / 0 Crit / 0 Avo / 1 range / 500 G Critical evade +10, cannot critical Iron Sword (鉄の剣): D-rank / 6 Mt / 90 Hit / 0 Crit / 0 Avo / 1 range / 1000 G Standard sword Steel Sword (鋼の剣): C-rank / 9 Mt / 85 Hit / 0 Crit / -5 Avo / 1 range / 2000 G Double attack threshold -3 Silver Sword (銀の剣): B-rank / 12 Mt / 90 Hit / 0 Crit / 0 Avo / 1 range / 4000 G Critical evade -5; after battle, Str/Skl -2 until end of turn Brave Sword (勇者の剣): A-rank / 6 Mt / 75 Hit / 0 Crit / 0 Avo / 1 range / ? G 2 consecutive attacks when user initiates battle; Def/Res -4 Armorslayer (アーマーキラー): D-rank / 9 Mt / 95 Hit / 0 Crit / 0 Avo / 1 range / 2500 G Effective against armored units, ineffective otherwise Wyrmslayer (ドラゴンキラー): D-rank / 9 Mt / 95 Hit / 0 Crit / 0 Avo / 1 range / 2500 G Effective against dragon units, ineffective otherwise Killing Edge (キルソード): C-rank / 6 Mt / 85 Hit / 25 Crit / -10 Avo / 1 range / 3000 G Critical hits deal more damage Levin Sword (サンダーソード): C-rank / 11 Mt / 80 Hit / 0 Crit / -20 Avo / 1-2 range / 3300 G Magic weapon, cannot critical Steel Throwing Sword (鋼の投撃剣): C-rank / 9 Mt / 85 Hit / 0 Crit / -5 Avo / 1-2 range / ? G Double attack threshold -3 Ganglari (ガングレリ) Siegfried (シーグフリート) Divine Sword Falchion (神剣ファルシオン) Marth only. Effective against dragon units. Divine Sword Ragnell (神剣ラグネル) Ike only. Parallel Falchion (裏剣ファルシオン): E-rank / 11 Mt / 85 Hit / 5 Crit / 10 Avo / 1 range Lucina only. Effective against dragon units; double attack threshold +3 Lances Bronze Lance (青銅の槍): E-rank / 5 Mt / 90 Hit / 0 Crit / 0 Avo / 1 range / 500 G Critical evade +10, cannot critical Iron Lance (鉄の槍): D-rank / 7 Mt / 80 Hit / 0 Crit / 0 Avo / 1 range / 1000 G Standard lance Steel Lance (鋼の槍): C-rank / 10 Mt / 75 Hit / 0 Crit / -5 Avo / 1 range / 2000 G Double attack threshold -3 Silver Lance (銀の槍): B-rank / 14 Mt / 80 Hit / 0 Crit / 0 Avo / 1 range / 4000 G Critical evade -5; after battle, Str/Skl -2 until end of turn Javelin (手槍): D-rank / 6 Mt / 75 Hit / 0 Crit / 0 Avo / 1-2 range / 1800 G Cannot double attack; receiving double attack threshold -5; cannot critical Spear (スレンドスピア): B-rank / 12 Mt / 65 Hit / 0 Crit / -10 Avo / 2 range / 4500 G Cannot double attack; receiving double attack threshold -5 Beast Killer (ビーストキラー): D-rank / 10 Mt / 85 Hit / 0 Crit / 0 Avo / 1 range / 2500 G Effective against horse/beast units, ineffective otherwise Killer Lance (キラーランス): C-rank / 7 Mt / 75 Hit / 25 Crit / -10 Avo / 1 range / 3000 G Critical hits deal more damage Blessed Lance (聖なる槍): C-rank / 6 Mt / 70 Hit / 0 Crit / 0 Avo / 1 range / 2200 G Effective against monsters; recover some HP every turn; Def/Res -3 Broom (ほうき): E-rank / 2 Mt / 100 Hit / 0 Crit / 10 Avo / 1 range / 0 G Critical evade +10 Axes Bronze Axe (青銅の斧): E-rank / 6 Mt / 80 Hit / 0 Crit / 0 Avo / 1 range / 500 G Critical evade +10, cannot critical Iron Axe (鉄の斧): D-rank / 8 Mt / 70 Hit / 0 Crit / 0 Avo / 1 range / 1000 G Standard axe Steel Axe (鋼の斧): C-rank / 12 Mt / 65 Hit / 0 Crit / -5 Avo / 1 range / 2000 G Double attack threshold -3 Silver Axe (銀の斧): B-rank / 16 Mt / 70 Hit / 0 Crit / 0 Avo / 1 range / 4000 G Critical evade -5; after battle, Str/Skl -2 until end of turn Brave Axe (勇者の斧) 2 consecutive attacks when user initiates battle; Def/Res -4 Iron Throwing Axe (鉄の投撃斧) Enemy only. Steel Throwing Axe (鋼の投撃斧): C-rank / 12 Mt / 65 Hit / 0 Crit / -5 Avo / 1-2 range / ? G Enemy only. Double attack threshold -3 Silver Throwing Axe (銀の投撃斧) Enemy only. Critical evade -5; after battle, Str/Skl -2 until end of turn Hand Axe (手斧): D-rank / 7 Mt / 65 Hit / 0 Crit / 0 Avo / 1-2 range / 1800 G Cannot double attack; receiving double attack threshold -5; cannot critical Tomahawk (トマホーク) Cannot double attack; receiving double attack threshold -5 Hammer (ハンマー) Effective against armored units, ineffective otherwise Bolt Axe (ボルトアクス) Magic weapon, cannot critical Killer Axe (キラーアクス) Critical hits deal more damage Aurgelmir (アウルゲルミル): S-rank / 22 Mt / 75 Hit / 15 Crit / 0 Avo / 1 range After battle, user's Strength is halved until the next attack Frying Pan (フライパン) "Not suitable for combat..." Beast Bone (獣の骨) Res +3 Highwayman's Axe (追い剥ぎの斧): E-rank / 7 Mt / 65 Hit / 0 Crit / 0 Avo / 1 range / 0 G Tears enemy's clothes when user has the weapon triangle advantage. Double attack threshold +3 Berserker's Axe (狂戦士の斧) After attacking, user's HP is decreased by 30% of max HP Camilla's Glamour Axe (カミラの艶斧) Female units only. Res +2; after battle, stats are decreased Harold's Manly Axe (ハロルドの雄斧) Male units only. Def +2 Belka's Killer Axe (ベルカの殺斧) Critical hits deal more damage; receiving double attack threshold -5 [spoiler=within spoilers] [spoiler=we need to go deeper] Bolverk (ベルヴェルク): S-rank / 21 Mt / 90 Hit / 10 Crit / 0 Avo / 1-3 range Garon only. Critical evade +20 Bows Bronze Bow (青銅の弓): E-rank / 6 Mt / 90 Hit / 0 Crit / 0 Avo / 2 range / 500 G Critical evade +10; cannot critical Iron Bow (鉄の弓): D-rank / 8 Mt / 80 Hit / 0 Crit / 0 Avo / 2 range / 1000 G Standard bow Steel Bow (鋼の弓): C-rank / 11 Mt / 75 Hit / 0 Crit / -5 Avo / 2 range / 2000 G Double attack threshold -3 Silver Bow (銀の弓) Critical evade -5; after battle, Str/Skl -2 until end of turn Brave Bow (強者の弓) 2 consecutive attacks when user initiates battle; user's Strength is halved until the next attack Iron Proximity Bow (鉄の近撃弓) Enemy only. Steel Proximity Bow (鋼の近撃弓) Enemy only. Double attack threshold -3 Silver Proximity Bow (銀の近撃弓) Critical evade -5; after battle, Str/Skl -2 until end of turn Killer Bow (キラーボウ) Critical hits deal more damage Blessed Bow (聖なる弓) Effective against monster units; restores HP every turn; Def/Res -3 Short Bow (ショートボウ) A short-ranged bow Shining Bow (シャイニングボウ) Magic weapon, cannot critical Rubber Bow (ゴムの弓) "Not suitable for combat..." Violin Bow (バイオリンの弓) After user initiates attack, Skill +4 to all allies within a 2 tile radius Cupid's Bow (キュウピッドの弓) After user's attack, enemy's HP is restored by 20% of max HP Hunter's Bow (狩人の弓) Effective against beast units, ineffective otherwise Anna's Fortune Bow (アンナの福弓) Luck +5; after battle, Str is decreased Zero's Cruel Bow (ゼロの虐弓) Fatal attack leaves enemy with 1 HP; cannot double attack; Def/Res -2 Hidden Weapons All kunais reduce enemy stats by some amount. Bronze Kunai (青銅の暗器): E-rank / 2 Mt / 100 Hit / 0 Crit / 0 Avo / 1-2 range / 500 G Critical evade +10; cannot critical Iron Kunai (鉄の暗器): D-rank / 4 Mt / 90 Hit / 0 Crit / 0 Avo / 1-2 range / 1000 G Reduces enemy's stats until next turn Steel Kunai (鋼の暗器): C-rank / 7 Mt / 85 Hit / 0 Crit / -5 Avo / 1-2 range / 2000 G Double attack threshold -3 Silver Kunai (銀の暗器) Critical evade -5; after battle, Str/Skl -2 until end of turn Brave Kunai (強者の暗器) 2 consecutive attacks if user initiates battle; user's Strength is halved until next attack Fruit Knife (果物ナイフ): D-rank / 4 Mt / 85 Hit / 0 Crit / 0 Avo / 1-2 range / 1800 G Heals 10 HP when used Hunting Knife (獣狩りの暗器) Effective against beast units, ineffective otherwise Kris Knife (クリスナイフ) Effective against monster units; recover HP every turn; Def/Res -3 Quill (羽ペン): E-rank / 1 Mt / 110 Hit / 0 Crit / 10 Avo / 1-2 range / 0 G Reduces enemy's Str and Def by 1 Hard Bread (固いパン) After user initiates battle, user recovers 20% of max HP Highwayman's Knife (追い剥ぎのナイフ) Tears enemy's clothes when user has the weapon triangle advantage. Double attack threshold +3 Prayer Candle (祈りのロウソク): D-rank / 5 Mt / 70 Hit / 0 Crit / 0 Avo / 1-2 range / 0 G Reduces enemy's Str/Mag by 1 and Def/Res by 3. Grants Miracle skill when equipped (Luck% activation chance, allows a unit to survive a fatal attack with 1HP left) Death Beckoning Knife (死を呼ぶナイフ) After battle, user's HP is reduced by 30% of max HP Felicia's Ice Plate (フェリシアの氷皿) Magic weapon Joker's Tableware (ジョーカーの食器) Def -4; after battle, user's stats are reduced until end of turn Tomes Fire (ファイアー): E-rank / 3 Mt / 90 Hit / 0 Crit / 0 Avo / 1-2 range / 500 G Critical evade +10; cannot critical Thunder (サンダー): D-rank / 5 Mt / 80 Hit / 0 Crit / 0 Avo / 1-2 range / 1000 G Standard magic Fimbulvetr (フィンブル): C-rank / 8 Mt / 75 Hit / 0 Crit / -5 Avo / 1-2 range / 2000 G Double attack threshold -3 Ragnarok (ライナロック): B-rank / 11 Mt / 80 Hit / 0 Crit / 0 Avo / 1-2 range / ? G After battle, Mag/Skl -2 until end of turn Yggdrasil (ユグドラシル): A-rank / 15 Mt / 65 Hit / 0 Crit / 0 Avo / 1-2 range / ? G After battle, user's Magic is halved until the next attack Excalibur (エクスカリバー): S-rank / 12 Mt / 90 Hit / 25 Crit / -10 Avo / 1-2 range Effective against flying units; Double attack threshold +5, receiving double attack threshold -5 Lightning (ライトニング): C-rank / 1 Mt / 75 Hit / 0 Crit / 0 Avo / 1-2 range / ? G 2 consecutive attacks when user initiates battle; after battle, user's stats are decreased Mjolnir (ミョルニル): C-rank / 5 Mt / 75 Hit / 25 Crit / -10 Avo / 1-2 range / ? G Critical hits deal more damage (Note: This is not the same as the Mjolnir from FE4 and Awakening, where it was a Holy Weapon/Regalia whose Japanese name was Thorhammer) Nosferatu (リザイア): D-rank / 7 Mt / 70 Hit / 0 Crit / -20 Avo / 1-2 range / 4000 G Mage classes only. Absorbs HP; cannot double attack; cannot critical Brynhildr (ブリュンヒルデ) Leon only. When equipped, Skill% chance to halve enemy's Magic Petite Fire (プチファイアー): E-rank / 1 Mt / 100 Hit / 0 Crit / -10 Avo / 1-2 range / ? G "Not suited for combat..." Missiletainn (lol) (ミステルティン) Ophelia only. Skill/Res +1. Rover(?) (ローバー): E-rank / 4 Mt / 75 Hit / 0 Crit / 0 Avo / 1-2 range / ? G Tears enemy's clothes when user has the weapon triangle advantage. Double attack threshold +3 Boost Thunder (ブーストサンダー): C-rank / 9 Mt / 70 Hit / 5 Crit / 0 Avo / 1-2 range / ? G After battle, all enemies within a 2 tile radius receive Speed +4 Moonlight (ムーンライト): D-rank / 4 Mt / 70 Hit / 0 Crit / 0 Avo / 1-2 range / ? G If user initiates the battle, user heals amount equal to 20% of max HP Macbeth's Tome of Bewilderment (マクベスの惑書): B-rank / 7 Mt / 85 Hit / 0 Crit / 0 Avo / 1-2 range / ? G After battle, both user's and enemy's stats are decreased Odin's Tome of Darkness (オーディンの黒書): C-rank / 9 Mt / 65 Hit / 20 Crit / 0 Avo / 1-2 range / ? G Critical hits deal more damage; cannot double Thunder Tome Thoron (雷書トロン) Robin only. Res +3 Robin's Replica Book (ルフレの写本) Res +3 Staves Heal (ライブ): E-rank / 1 range / 20 Uses / 500 G Restores a small amount of HP to an adjacent ally Mend (リライブ): D-rank / 1 range / 15 Uses / 1000 G Restores a large amount of HP to an adjacent ally Physic (リブロー) Restores a small amount of HP to a distant ally Recover (リカバー) Restores a huge amount of HP to an adjacent ally Fortify (リザーブ) Restores a small amount of HP to all allies within range Freeze (フリーズ): D-rank / 80 Hit / 1-7 range / 4 Uses / 1800 G Reduces enemy's Movement to 0 and Avoid by 20 until next turn Weakness (ウィークネス) Reduces all of the enemy's stats by 4 until next turn Draw (ドロー) Warps an enemy to a tile adjacent to the user Bifrost (ビフレスト) Resurrects the last ally that was killed on the current map Candy Staff (お菓子の杖) Restores 10 HP to an ally and 5 HP to user Mushroom Staff (キノコの杖) Restores 15 HP to an ally; user's Res +2 for the duration of the chapter Bouquet Staff (花束の杖) Restores 20 HP to an ally; ally's Luck +4 for the duration of the chapter Elise's Mini Staff (エリーゼの幼杖) Restores 10 HP to an ally Lilith's Star Staff (リリスの星杖) Restores 7 HP to all allies within range Stones & Miscellaneous Weapons Dragonstone (竜石): E-rank Stone / 14 Mt / 85 Hit / 0 Crit / -10 Avo / 1 range / ? G Does magical damage; Critical evade +10; Skl -3, Spd -2, Def +4, Res +3 True Dragonstone (真竜石) Beaststone (獣石): E-rank Stone / 6 Mt / 90 Hit / 5 Crit / 10 Avo / 1 range / ? G Garous and Fox Spirits only. Critical evade +10 Guard Beaststone (守獣石): C-rank Stone / 9 Mt / 80 Hit / 0 Crit / 0 Avo / 1 range / ? G Garous and Fox Spirits only. Critical evade +10 Water Splash (水の飛沫): E-rank Breath / 15 Mt / 75 Hit / 0 Crit / -10 Avo / 1 range Star Dragon Breath (星竜のブレス) Chaos Fist (乱拳): E-rank Fist / 8 Mt / 80 Hit / 0 Crit / 0 Avo / 1 range Faceless only Frenzy Fist (狂乱拳): B-rank Fist / 13 Mt / 90 Hit / 0 Crit / 0 Avo / 1 range Faceless only. Critical evade -5; stats are reduced after battle Edited June 30, 2015 by Bovinian Quote Link to comment Share on other sites More sharing options...
Bovinian Posted June 25, 2015 Author Share Posted June 25, 2015 (edited) Items Items are single use unless specified otherwise. Vulnerary (傷薬): 3 Uses / 300 G Restores 10 HP Concoction (調合薬): 2 Uses / 600 G Restores 20 HP Elixir (特効薬): 1 Use Restores 40 HP HP Tonic (HPの薬) Boosts max HP by 5 for one chapter Strength Tonic (力の薬) Boosts Str by 2 for one chapter Magic Tonic (魔力の薬) Boosts Mag by 2 for one chapter Skill Tonic (技の薬) Boosts Skill by 2 for one chapter Speed Tonic (速さの薬) Boosts Speed by 2 for one chapter Defense Tonic (守備の薬) Boosts Def by 2 for one chapter Resistance Tonic (魔防の薬) Boosts Res by 2 for one chapter Azura's Secret Medicine (アクアの秘薬) Restores 10 HP to all adjacent allies Gunter's Good Medicine (ギュンターの良薬) Restores 25 HP Gaius's Grey's Confect (グレイの創作菓子) Restores 10 HP; boosts Str/Skill/Spd by 2 for the duration of the chapter Rainbow Secret Medicine (虹の秘薬) Luck +4 and all other stats +2 for one chapter Seed of Trust (絆の種) When used while in Guard Stance, improves Support relationship with support unit Harp (ハープ) When used, Speed +4 to all allies within a 2 tile radius Conch Shell (ほら貝) When used, Def +4 to all allies within a 2 tile radius Door Key (扉の鍵) Can be used to open adjacent doors Chest Key (宝の鍵) Can be used to open adjacent chests Master Key (万能鍵) Can be used to open adjacent doors or chests Seraph Robe (天使の衣) Permanently increases max HP by 5 Energy Drop (力のしずく) Permanently increases Str by 2 Spirit Dust (精霊の粉) Permanently increases Mag by 2 Secret Book (秘伝の書) Permanently increases Skill by 2 Speedwing (はやての羽) Permanently increases Speed by 2 Goddess Icon (女神の像) Permanently increases Luck by 4 Dracoshield (竜の盾) Permanently increases Def by 2 Talisman (魔よけ) Permanently increases Res by 2 Divine Dragon Grass (神竜草) Permanently increases all stats by 1 Boots (ブーツ) Permanently increases Movement by 1 Arms Scroll (術書) Permanently increases all displayed weapon ranks by 1 level Master Seal (マスタープルフ) Parallel Seal (パラレルプルフ) Marriage Seal (マリッジプルフ) Buddy Seal (バディープルフ) Child Seal (チャイルドプルフ) Eternal Seal (エターナルプルフ) Gold Coin (小判) Sells for 300G Bullion (S) (金塊小) Sells for 1,000G Bullion (M) (金塊中) Sells for 5,000G Bullion (L) (金塊大) Sells for 10,000G Dread Scroll (魔戦士の巻物) Allows a unit to reclass to Dread Fighter Dark Pegasus Wing (黒天馬の翼) Allows a unit to reclass to Dark Falcon Edited July 4, 2015 by Bovinian Quote Link to comment Share on other sites More sharing options...
Ryo Posted June 25, 2015 Share Posted June 25, 2015 (edited) * Take the translations with a grain of salf * Some Hoshidan staves: 春祭 / Bloom Festal Rank: E Range: 1~2 Uses: 20 少し離れた味方を回復させる (Recover [a small amount] of HP to an ally nearby?) 夏祭 / Summer Festal Rank: D Range: 1~2 Uses: 15 少し離れた味方を大きく回復させる (Recover a large amount of HP to an ally nearby?) 秋祭 / Autumn Festal Rank: ??? Range: ??? Uses: 5 ??? 七難即滅 / Rescue (Hoshidan version) Rank: E Range: 1~10 Uses: 2 離れた味方を自分の隣にワープさせる (Warp a distant ally to the user's adjacent space?) Some Hoshidan spells: 鼠神 · 子 / Rat God Rank: E Mt: 3 Hit: 85 Crt: 0 Avo: 0 Rng: 1~2 Critical avoid +10, cannot critical. 牛神 · 丑 / Ox God Rank: D Mt: 5 Hit: 75 Crt: 0 Avo: 0 Rng: 1~2 呪は、自分の能力を強化する Edited June 25, 2015 by Ryo Quote Link to comment Share on other sites More sharing options...
Cyblaster Posted June 25, 2015 Share Posted June 25, 2015 I saw a 4x crit damage from hamayama's stream (25 -> 100) for one of the clubs so maybe that's the new higher crit damage mechanic for Killing Edge/Killer Lance. Quote Link to comment Share on other sites More sharing options...
Bovinian Posted June 25, 2015 Author Share Posted June 25, 2015 * Take the translations with a grain of salf * Some Hoshidan staves: 春祭 / Bloom Festal Rank: E Range: 1~2 Uses: 20 少し離れた味方を回復させる (Recover [a small amount] of HP to an ally nearby?) 夏祭 / Summer Festal Rank: D Range: 1~2 Uses: 15 少し離れた味方を大きく回復させる (Recover a large amount of HP to an ally nearby?) 秋祭 / Autumn Festal Rank: ??? Range: ??? Uses: 5 ??? 七難即滅 / Rescue (Hoshidan version) Rank: E Range: 1~10 Uses: 2 離れた味方を自分の隣にワープさせる (Warp a distant ally to the user's adjacent space?) Some Hoshidan spells: 鼠神 · 子 / Rat God Rank: E Mt: 3 Hit: 85 Crt: 0 Avo: 0 Rng: 1~2 Critical avoid +10, cannot critical. 牛神 · 丑 / Ox God Rank: D Mt: 5 Hit: 75 Crt: 0 Avo: 0 Rng: 1~2 呪は、自分の能力を強化する Thanks, updated. The Ox God spell's description literally just states that it "strengthens the user's abilities", too vague to understand what it actually does :( I saw a 4x crit damage from hamayama's stream (25 -> 100) for one of the clubs so maybe that's the new higher crit damage mechanic for Killing Edge/Killer Lance. Wow, really? That's interesting... Quote Link to comment Share on other sites More sharing options...
Ryo Posted June 25, 2015 Share Posted June 25, 2015 It looks like the 神風招来 inflicts the silence status on enemies. Quote Link to comment Share on other sites More sharing options...
Ryo Posted June 25, 2015 Share Posted June 25, 2015 Also S-rank weapons confirmed, I'll take a look at them later. (sorry for the double post) Quote Link to comment Share on other sites More sharing options...
Bovinian Posted June 25, 2015 Author Share Posted June 25, 2015 Thanks to TohruAdachi for the album featuring screenshots of weapon descriptions (and other things)! There seems to be a whole class of throwing weapons on the Hoshido side that have basically the same stats (and double attack threshold -3) as the steel weapons but with 1-2 range...what was even the point of nerfing javelins/hand axes then...? Quote Link to comment Share on other sites More sharing options...
Kirokan Posted June 25, 2015 Share Posted June 25, 2015 (edited) I ran into a 逆金棒 earlier, and didn't see on the list. 逆金棒 Reverse Kinbou (Club) Rank: C MT: 9 Hit: 60 Crit: 10 Avo: 0 Rng: 1 Reverses the weapon triangle. Effect is doubled against a weapon that it is strong against. Edited June 25, 2015 by Kirokan Quote Link to comment Share on other sites More sharing options...
Sylphid Posted June 25, 2015 Share Posted June 25, 2015 Wind God Bow (風神弓): E-rank / 14 Mt / 70 Hit / 5 Crit / 10 Avo / 2-range / ? G Takumi only. While equipped, treat all terrain as a plain when moving This is pretty nice. More interesting than Ryoma's standard legendary stat boost at too. Quote Link to comment Share on other sites More sharing options...
lysander Posted June 25, 2015 Share Posted June 25, 2015 Thanks to TohruAdachi for the album featuring screenshots of weapon descriptions (and other things)! There seems to be a whole class of throwing weapons on the Hoshido side that have basically the same stats (and double attack threshold -3) as the steel weapons but with 1-2 range...what was even the point of nerfing javelins/hand axes then...? The point is most likely to make Nohr more challenging. I imagine you'd be limited on finding the 1-2 Naginata in Nohr's path. Though on the other hand, you can probably use streetpass/My Castle to break through that. Not that it doesn't look like you can use it more generally to do that, via the free recruitment afterward so they probably didn't care about that factor. Quote Link to comment Share on other sites More sharing options...
Bovinian Posted June 25, 2015 Author Share Posted June 25, 2015 The point is most likely to make Nohr more challenging. I imagine you'd be limited on finding the 1-2 Naginata in Nohr's path. Though on the other hand, you can probably use streetpass/My Castle to break through that. Not that it doesn't look like you can use it more generally to do that, via the free recruitment afterward so they probably didn't care about that factor. I found later that there are also Nohrian versions of these weapons, so it isn't Hoshido exclusive. I might be proven wrong by people who have the game, but I think all instances of these weapons I've seen so far were in the hands of enemy bosses. Maybe they're enemy-only so stationary bosses can keep their 1-2 range and remain threatening? Quote Link to comment Share on other sites More sharing options...
Icy Toast Posted June 25, 2015 Share Posted June 25, 2015 (edited) I've been getting some rather amusing weapons from characters in My Castle, and I didn't see them on the list yet: Broom (ほうき): E-rank Lance / 2 Mt / 100 Hit / 0 Crit / 10 Avo / 1 range / 0 G "Not suited for combat..." Quill (羽ペン): E-rank Hidden Weapon / 1 Mt / 110 Hit / 0 Crit / 10 Avo / 1-2 range / 0 G "Not suited for combat..." Prayer Candle (祈りのロウソク): D-rank Hidden Weapon / 5 Mt / 70 Hit / 0 Crit / 10 Avo / 1 range / 0 G "Luck% activation chance, allows a unit to survive a fatal attack with 1HP left " (The last one actually looks like a three-armed candle holder, and seeing your units throw it at their enemies can look pretty weird.) EDIT: I'm playing Nohr, but I don't know whether these joke weapons are route-specific or not. Edited June 25, 2015 by Icy Toast Quote Link to comment Share on other sites More sharing options...
Bovinian Posted June 25, 2015 Author Share Posted June 25, 2015 Broom (ほうき): E-rank Lance / 2 Mt / 100 Hit / 0 Crit / 10 Avo / 1 range / 0 G "Not suited for combat..." Too strong, can't be a joke weapon Prayer Candle (祈りのロウソク): D-rank Hidden Weapon / 5 Mt / 70 Hit / 0 Crit / 10 Avo / 1 range / 0 G "Luck% activation chance, allows a unit to survive a fatal attack with 1HP left " (The last one actually looks like a three-armed candle holder, and seeing your units throw it at their enemies can look pretty weird.) This actually looks legit, one of those weapons that grants you an extra skill when equipped. Are you sure it isn't supposed to be 1-2 range? Quote Link to comment Share on other sites More sharing options...
Icy Toast Posted June 25, 2015 Share Posted June 25, 2015 (edited) Too strong, can't be a joke weapon This actually looks legit, one of those weapons that grants you an extra skill when equipped. Are you sure it isn't supposed to be 1-2 range? Ah, I'm sorry! Looks like I messed up. I think I copy-pasted the line above and then forgot to change the range - and Avoidance as well! I also just noticed that I forgot to add the stat debuffs for the hidden weapons because they didn't appear in the convoy menu. For the same reason I also failed to notice that the Broom also gives critical avoidance. Yeah, I really messed up. So... let me try this again: Broom (ほうき): E-rank Lance / 2 Mt / 100 Hit / 0 Crit / 10 Avo / 10 Critical avoidance /1 range / 0 G "Not suited for combat..." Quill (羽ペン): E-rank Hidden Weapon / 1 Mt / 110 Hit / 0 Crit / 10 Avo / 1-2 range / 0 G "Not suited for combat..." Reduces enemy stats: Def -1, Str -1 Prayer Candle (祈りのロウソク): D-rank Hidden Weapon / 5 Mt / 70 Hit / 0 Crit / 0 Avo / 1-2 range / 0 G "Luck% activation chance, allows a unit to survive a fatal attack with 1HP left " Reduces enemy stats: Str -1, Mag -1, Def -3, Res -3 I double-checked everything so I think it should be complete this time. ^^; Edited June 25, 2015 by Icy Toast Quote Link to comment Share on other sites More sharing options...
Shadow Knight Posted June 25, 2015 Share Posted June 25, 2015 Any word on whether we can forge weapons with elemental effects like creating a second lightning sword? I'd really like to get my hands on a weapon like Ryouma's Raijin Quote Link to comment Share on other sites More sharing options...
lysander Posted June 25, 2015 Share Posted June 25, 2015 Guessing 0G denotes you cannot buy or sell those weapons? Bovinian is probably right about the 1-2 range melee weapons without the mt/no doubling penalties if that's the case. Quote Link to comment Share on other sites More sharing options...
Felipefabricio Posted June 25, 2015 Share Posted June 25, 2015 FIMBULVETR IS BACK? OHHHH YEAH Quote Link to comment Share on other sites More sharing options...
Wayward Alchemist Posted June 25, 2015 Share Posted June 25, 2015 What type of Kunai is Felicia wielding? I'd assume it's a gift from her father. Quote Link to comment Share on other sites More sharing options...
Bovinian Posted June 25, 2015 Author Share Posted June 25, 2015 Ah, I'm sorry! Looks like I messed up. I think I copy-pasted the line above and then forgot to change the range - and Avoidance as well! I also just noticed that I forgot to add the stat debuffs for the hidden weapons because they didn't appear in the convoy menu. For the same reason I also failed to notice that the Broom also gives critical avoidance. Yeah, I really messed up. So... let me try this again: Broom (ほうき): E-rank Lance / 2 Mt / 100 Hit / 0 Crit / 10 Avo / 10 Critical avoidance /1 range / 0 G "Not suited for combat..." Quill (羽ペン): E-rank Hidden Weapon / 1 Mt / 110 Hit / 0 Crit / 10 Avo / 1-2 range / 0 G "Not suited for combat..." Reduces enemy stats: Def -1, Str -1 Prayer Candle (祈りのロウソク): D-rank Hidden Weapon / 5 Mt / 70 Hit / 0 Crit / 0 Avo / 1-2 range / 0 G "Luck% activation chance, allows a unit to survive a fatal attack with 1HP left " Reduces enemy stats: Str -1, Mag -1, Def -3, Res -3 I double-checked everything so I think it should be complete this time. ^^; Haha no worries, I probably made some typos here and there by copy/pasting and forgetting to change things too. I have the same question as lysander - could you elaborate on what the 0 G means? Is that what shows up when you try to sell the weapon? Any word on whether we can forge weapons with elemental effects like creating a second lightning sword? I'd really like to get my hands on a weapon like Ryouma's Raijin I don't have much information on forging yet. What I can tell you is that Ryoma's Raijin katana is 1-2 range but seems to do physical damage, so the lightning effect is purely aesthetic. Weapons like the Levin Sword are still 1-2 range magic though. Quote Link to comment Share on other sites More sharing options...
Icy Toast Posted June 25, 2015 Share Posted June 25, 2015 (edited) Haha no worries, I probably made some typos here and there by copy/pasting and forgetting to change things too. I have the same question as lysander - could you elaborate on what the 0 G means? Is that what shows up when you try to sell the weapon? Yes. These weapons are obtained randomly by talking to characters in your My Castle. You can "sell" them, but you won't get any gold for them. I assume they're worth 0 gold simply to prevent you from abusing the mechanic by selling the weapons you get in My Castle as a way to get more funds for the main campaign. In other news, I just got my hands on some more weird weapons: Highwayman's Katana (追い剥ぎの刀): E-rank Katana / 5 Mt / 85 Hit / 0 Crit / 0 Avo / 1 Range / 0G (selling price) "Strips the enemy of their clothes when the weapon triangle is in your favour / easy to double attack (+3)" Highwayman's Axe (追い剥ぎの斧): E-rank Axe / 7 Mt / 65 Hit / 0 Crit / 0 Avo / 1 Range / 0G (selling price) "Strips the enemy of their clothes when the weapon triangle is in your favour / easy to double attack (+3)" Highwayman's Yumi (追い剥ぎの和弓): E-rank Yumi / 6 Mt / 65 Hit / 0 Crit / 0 Avo / 2 Range / 0G (selling price) "Strips the enemy of their clothes when the weapon triangle is in your favour / easy to double attack (+3)" Highwayman's Naginata (追い剥ぎの薙刀): E-rank Naginata / 5 Mt / 75 Hit / 0 Crit / 0 Avo / 1 Range / 0G (selling price) "Strips the enemy of their clothes when the weapon triangle is in your favour / easy to double attack (+3)" I assume similar weapons exist in the hidden weapons and magic categories, but these are all I have at the moment. ...Why, IS, why? Edited June 25, 2015 by Icy Toast Quote Link to comment Share on other sites More sharing options...
Tamanoir Posted June 25, 2015 Share Posted June 25, 2015 Yes. These weapons are obtained randomly by talking to characters in your My Castle. You can sell them, but you won't get any gold for them. I assume they're worth 0 gold simply to prevent you from abusing the mechanic by selling the weapons you get in My Castle as a way to get more funds for the main campaign. In other news, I just got my hands on some more weird weapons: Highwayman's Katana (追い剥ぎの刀): E-rank Katana / 5 Mt / 85 Hit / 0 Crit / 0 Avo / 1 Range / 0G (selling price) "Strips the enemy of their clothes when the weapon triangle is in your favour / easy to double attack (+3)" Highwayman's Axe (追い剥ぎの斧): E-rank Axe / 7 Mt / 65 Hit / 0 Crit / 0 Avo / 1 Range / 0G (selling price) "Strips the enemy of their clothes when the weapon triangle is in your favour / easy to double attack (+3)" Highwayman's Yumi (追い剥ぎの和弓): E-rank Yumi / 6 Mt / 65 Hit / 0 Crit / 0 Avo / 2 Range / 0G (selling price) "Strips the enemy of their clothes when the weapon triangle is in your favour / easy to double attack (+3)" Highwayman's Naginata (追い剥ぎの薙刀): E-rank Naginata / 5 Mt / 75 Hit / 0 Crit / 0 Avo / 1 Range / 0G (selling price) "Strips the enemy of their clothes when the weapon triangle is in your favour / easy to double attack (+3)" I assume similar weapons exist in the hidden weapons and magic categories, but these are all I have at the moment. ...Why, IS, why? What the... I'm speechless. We found the ultimate weapons. Quote Link to comment Share on other sites More sharing options...
Othin Posted June 25, 2015 Share Posted June 25, 2015 (edited) Yeah 4x damage off Killer weapon crits seems to be a thing; it's what I got from a Killer Axe. Edited June 25, 2015 by Othin Quote Link to comment Share on other sites More sharing options...
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