VincentASM Posted July 4, 2015 Share Posted July 4, 2015 I don't think that is correct, whenever I've used them the Kunai and Shuriken debuffs recover one point at a time. Oh dear, do I need to edit all the item pages again? DX Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted July 4, 2015 Share Posted July 4, 2015 How easy is it to get Elixirs in this game? The fact that Herb Merchant has a skill that lets you act immediately after consuming a HP recovery item has gotten me curious about that. They also have a skill that makes elixirs act more like elixirs for most classes as 40 hp doesn't even fully heal exorcists. Vs the 60 hp it would heal with the skill still doesn't fully heal all classes though. Though the hp growths are lower i admit. Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted July 4, 2015 Share Posted July 4, 2015 I was wondering what was "wrong" with this image, but I figured it out Thankfully Vincent added the items, and I recalled that there were items that were "Carry this to increase your stats", and there is exactly one item that fits in the category http://i.imgur.com/TY56DtN.png Quote Link to comment Share on other sites More sharing options...
Bovinian Posted July 4, 2015 Author Share Posted July 4, 2015 I was wondering what was "wrong" with this image, but I figured it out Thankfully Vincent added the items, and I recalled that there were items that were "Carry this to increase your stats", and there is exactly one item that fits in the category http://i.imgur.com/TY56DtN.png That's a Secret Book Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted July 4, 2015 Share Posted July 4, 2015 (edited) That's a Secret Book Wait really? Well back to the drawing board I'm now completely stumped as to what's going on, I don't think there's any like buffing staff, there were no units in range that could have done anything and I'm like... Edited July 4, 2015 by CocoaGalaxy Quote Link to comment Share on other sites More sharing options...
VincentASM Posted July 4, 2015 Share Posted July 4, 2015 I was wondering what was "wrong" with this image, but I figured it out Thankfully Vincent added the items, and I recalled that there were items that were "Carry this to increase your stats", and there is exactly one item that fits in the category http://i.imgur.com/TY56DtN.png Hmm, the Strength and Speed are from the Raijin Katana. The other boosts could be anything really. The Canteen or Tonics. That said, I do feel like it's hiding something simple XD Quote Link to comment Share on other sites More sharing options...
Ryo Posted July 4, 2015 Share Posted July 4, 2015 Hmm, the Strength and Speed are from the Raijin Katana. The other boosts could be anything really. The Canteen or Tonics. That said, I do feel like it's hiding something simple XD He's an enemy in that image though... Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted July 4, 2015 Share Posted July 4, 2015 (edited) The reason why I thought it was the Visitor Emblem was because the boosts correspond to Luck, Defence, and Res. I may have missed some information, but I don't think enemies can buff each other aside from maybe skills (do they even show up in the stat screen?), and he's not in Guard Stance, maybe terrain? (what? oh my) In any case I'm currently going through omega's Nohr Hard run, so that's why. Digging stat screens up is much, much easier compared to..some other stuff, even if I have to stare at the kanji for "Steel Throwing Naginata" or what not. It's not easy to tell though, since the screens are small and all. I'm sure there's going to be more stuff that I have no idea about. Maurice has (or I think he has anyway) the Nohr Normal Run, Hoshido Normal is easy enough, though I will have to find a Hoshido Hard and Hoshido Lunatic run. As well as actually adding some other stuff I missed (Cough Hoshido Endgame) Like, nobody "ever" gets to Takumi in Nohr 10, so I doubt I'll be seeing those for awhile.. Edited July 4, 2015 by CocoaGalaxy Quote Link to comment Share on other sites More sharing options...
astrophys Posted July 6, 2015 Share Posted July 6, 2015 On the 3rd route, do you suppose we'll be able to access the weaponry/weapon types from both factions? You know, stuff like the Reverse Katana (i.e. Hoshido's Lancereaver equivalent) alongside the Brave Sword (Nohr) and the Levin Sword (Nohr)? Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted July 6, 2015 Share Posted July 6, 2015 Hmm, so I came across this picture, it seems like Excalibur may debuff Defence and Resistance? Hmm https://www.dropbox.com/sh/1bu8sv87tox3wxg/AACtI_WfDuNg3ln9GIHrgf0Oa/Chapters/Chapter%2026/00634.png?dl=0 Quote Link to comment Share on other sites More sharing options...
VincentASM Posted July 6, 2015 Share Posted July 6, 2015 Hmm, so I came across this picture, it seems like Excalibur may debuff Defence and Resistance? Hmm https://www.dropbox.com/sh/1bu8sv87tox3wxg/AACtI_WfDuNg3ln9GIHrgf0Oa/Chapters/Chapter%2026/00634.png?dl=0 Good catch. I forgot to scroll down. It's Defence -5 and Resistance -5. I should double check the other items too, especially the ones I added recently. Quote Link to comment Share on other sites More sharing options...
astrophys Posted July 6, 2015 Share Posted July 6, 2015 Ouch… that makes Excalibur substantially worse than it had looked… Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted July 6, 2015 Share Posted July 6, 2015 (edited) Good catch. I forgot to scroll down. It's Defence -5 and Resistance -5. I should double check the other items too, especially the ones I added recently. Well that further solidifies it, basically 1 Range S Ranks: Hagakure, Suisha, Aurgelmir - No defensive drawbacks Hagakure: +20 Avoid Suisha: +20 Critical Evade (wat) Aurgelmir: + 15 Crit Ranged S Ranks: Excalibur, Zanshin, Oboro - Reduces Def/Res, user and enemy's ability to double + 5, bonus crit, reduced avoid Oboro has some pretty nice debuffs though, and the main point of the ranged ones is to not get countered anyway Edited July 6, 2015 by CocoaGalaxy Quote Link to comment Share on other sites More sharing options...
astrophys Posted July 6, 2015 Share Posted July 6, 2015 Zanshin has 10 more might than Excalibur does…. its drawbacks are being limited to exactly 2 range. Excalibur has 10 less might (12 instead of 22) but has 10 more hit and 15 more crit. It can also be used at 1 range if needed (preferably against a Bow user at 1 range to avoid being countered). I guess its so much weaker in might in exchange for the greater versatility in range and the elevated crit chance (which triples damage when it occurs). That and Holy Bowman also has only 31 str while Sorcerers have 35 magic, so that erodes some of the might advantage when it comes to damage… except in the case of effective damage, its more like Zanshin only gets 6 more damage than Excalibur, assuming both the users are capped out, as Sorcerers have 4 more magic than Holy Bowman have strength. Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted July 6, 2015 Share Posted July 6, 2015 (edited) The effective damage formula is a bit wonky, or something is up. I would gather more information for that except it's a bit sparse. I think Chapter 5 would be easy enough, though it might not be enough data sets. 14 Str, 9MT , +2 from B Rank, 19 Damage, 24 Defense, seems like it's the old formula though Edited July 6, 2015 by CocoaGalaxy Quote Link to comment Share on other sites More sharing options...
zoned out Posted July 6, 2015 Share Posted July 6, 2015 Can Nosferatu be used by Dark Knights? Quote Link to comment Share on other sites More sharing options...
Blue Sun Posted July 8, 2015 Share Posted July 8, 2015 Highest staff using class mag stat cap is 33. Best case scenario, Kanna can have a mag cap of +10. That's 43 mag, which means those staves would heal a grand total of 16 hp. Edited because I brain farted. I'm pretty sure that the formula goes like this as far as I know: Staff Might + (Magic Stat/3) (I'm currently unsure if there is some weapon rank bonus system like there was in Awakening) You might get 16 HP for the Autumn/Great Festival if Kanna's Magic Stat is a 43. Quote Link to comment Share on other sites More sharing options...
Wayward Alchemist Posted July 8, 2015 Share Posted July 8, 2015 So do Azura and Shigure have a personal Lance or what? Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted July 8, 2015 Share Posted July 8, 2015 ^ that I am aware of? No. If the lance in Azura's art is a specific one i don't know what it is as i don't have the game but i heard a rumor that it is a blessed lance but i don't know if it is true. Quote Link to comment Share on other sites More sharing options...
Blue Sun Posted July 8, 2015 Share Posted July 8, 2015 Also, on some weapon pages I see that there is the usual "after battle, stats reduced (stats recover by 1 each turn)", but that not only doesn't tell us what gets reduced, it also doesn't tell us by how much the stat gets reduced. Unless that means that all stats are reduced by one and that they're decreased by 2, then for those who don't have the game yet (like me who's waiting for the official English release) we'll have somewhat of a harder time deciding which equipment we'll use for each character. Quote Link to comment Share on other sites More sharing options...
Jayvee94 Posted July 8, 2015 Share Posted July 8, 2015 Should we call "Yumi" as Wakyu instead. Because: Tetsu no Yumi translates to Iron Bow, alreadyTetsu no Wakyu would translate to Iron Wakyu Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted July 8, 2015 Share Posted July 8, 2015 After looking at some stats, while it's not "undisputed" proof, it seems that the Guard Naginata (+5 Def/Res) does not add the normal Naginata +1 Def/Res bonus. Presumably this applies to the Mirror Yumi and the Quick-Draw Katana as well Quote Link to comment Share on other sites More sharing options...
Bovinian Posted July 8, 2015 Author Share Posted July 8, 2015 (edited) Also, on some weapon pages I see that there is the usual "after battle, stats reduced (stats recover by 1 each turn)", but that not only doesn't tell us what gets reduced, it also doesn't tell us by how much the stat gets reduced. Unless that means that all stats are reduced by one and that they're decreased by 2, then for those who don't have the game yet (like me who's waiting for the official English release) we'll have somewhat of a harder time deciding which equipment we'll use for each character. Unfortunately the descriptions of those weapons literally only say "stats are reduced" without going into detail, likely to save space. They'll probably need to be manually tested by people who have the game. Should we call "Yumi" as Wakyu instead. Because: Tetsu no Yumi translates to Iron Bow, already Tetsu no Wakyu would translate to Iron Wakyu Wakyuu is the term Japanese people use for Japanese-style bows, since their regular word for bow (yumi) refers to the western kind. In English though, the word Yumi is used to describe Japanese bows. It's weird but that was probably the intention behind the translation choice. For what it's worth, the English Wikipedia page for Yumi has the title 和弓 when viewed in Japanese After looking at some stats, while it's not "undisputed" proof, it seems that the Guard Naginata (+5 Def/Res) does not add the normal Naginata +1 Def/Res bonus. Presumably this applies to the Mirror Yumi and the Quick-Draw Katana as well Yup, that's why on the top of the weapon pages there are notes that say things like "Naginatas grant +1 Def/Res unless noted", the "unless noted" part referring to if the weapon already affects those stats in some way Edited July 8, 2015 by Bovinian Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted July 8, 2015 Share Posted July 8, 2015 (edited) Anyway one "problem" with the translation patch is that it makes me go "what the heck is a "all the world's sin" " Not much else to say though, still adding pages like crazy on the wiki, I'm done with most (read: the non joke/name weapons/etc) of the standard weapons for katanas, swords, naginatas, lances, clubs, axes, bows, tomes, though the tome section has a bunch of extra that have yet to be dealt with, like lightning and mjollnr. For the most part, I added everything as Iron Throwing Katana Iron Proximity Bow Warrior Katana Brigand Katana Axeslayer Katana Reverse Katana Bloom Festal Vanished Disaster Wind Summon Misfortune and Sin Freeze Staff Weakness Staff Draw Staff For now anyway, not that I support it, but there is "room for debate" that a lot of the pages I created could be merged. I.E, Bloom Festal with Heal, Wind Summon with Rescue, Iron Throwing Katana with Iron Katana, Iron Katana with Iron Sword, Reverse Katana with Lancereaver, etc Update: Additional comments is that, Setsuna uses a Steel Proximity Bow, rather than a Yumi, which I find a bit odd (in a certain chapter anyway), since Hoshidans pretty much exclusively use Yumi. I think anyway... Regarding the Proximity Bows, you'd think they'd just slap Proximity shot on the users and be done with it but nooo they had to make 6 new weapons Edited July 8, 2015 by CocoaGalaxy Quote Link to comment Share on other sites More sharing options...
Bovinian Posted July 8, 2015 Author Share Posted July 8, 2015 Anyway one "problem" with the translation patch is that it makes me go "what the heck is a "all the world's sin" " Not much else to say though, still adding pages like crazy on the wiki, I'm done with most (read: the non joke/name weapons/etc) of the standard weapons for katanas, swords, naginatas, lances, clubs, axes, bows, tomes, though the tome section has a bunch of extra that have yet to be dealt with, like lightning and mjollnr. For the most part, I added everything as Iron Throwing Katana Iron Proximity Bow Warrior Katana Brigand Katana Axeslayer Katana Reverse Katana Bloom Festal Vanished Disaster Wind Summon Misfortune and Sin Freeze Staff Weakness Staff Draw Staff For now anyway, not that I support it, but there is "room for debate" that a lot of the pages I created could be merged. I.E, Bloom Festal with Heal, Wind Summon with Rescue, Iron Throwing Katana with Iron Katana, Iron Katana with Iron Sword, Reverse Katana with Lancereaver, etc Lol some of the batons have really trippy names that can't be properly translated, especially not within the English character limit. I kinda expect the localization to just overhaul those names completely. Regarding the merging, the only one that makes sense is Rescue (which corresponds to "Vanished Disaster" btw. Summon Wind corresponds to Silence), and the throwing versions of iron/steel/silver weapons probably also don't deserve their own page. But Bloom Festal is not the same thing as Heal, and Iron Katana is certainly not the same as Iron Sword. Merging Reverse Katana with Lancereaver is iffy for the same reason as Katana-->Sword, but it could contain a link to the Lancereaver page for comparison. Quote Link to comment Share on other sites More sharing options...
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