shiningpikablu252 Posted July 21, 2015 Share Posted July 21, 2015 (edited) Yep, got another inquiry for you. This one concerns the Exorcist Arrow. The Serenes site wording in the yumi listing stating "Effective against monsters, ineffective otherwise" implies that it may take the precedent of the Hunter Bow (anti-beast, but not anti-flight) in that it doesn't deal effective damage against flight units; however, the yumi listing does not state that there are any exceptions to the yumi's ability to deal effective damage to flight units (actually, the listing doesn't even state that yumi even do effective damage against flight units, but I figured this quality was a given since the yumi is the Hoshido counterpart to the Nohr bows). I've gone ahead and, as far as the weapon pages on the wiki are concerned, assumed that Hunter Bow precedent does apply to the Exorcist Arrow and reflected accordingly: http://www.fireemblemwiki.org/wiki/Exorcist_Arrow http://www.fireemblemwiki.org/wiki/Hunter_Bow (included for comparison) Question is, am I right in assuming the Exorcist Arrow is indeed anti-monster only? EDIT: Sorry to have to add a second inquiry to this post, but concerning the Mikoto's Spirit-bow, has an exact HP recovery figure been found? I've gone ahead and guessed 10 for the wiki article ( http://www.fireemblemwiki.org/wiki/Mikoto%27s_Spirit-bow) based on Awakening precedent, but if Awakening precedent doesn't hold for Fates (similar to my Spirit Katana and similar inquiry from earlier), it'd be handy to know what the actual figure is so the wiki can be reflected correctly... Edited July 21, 2015 by shiningpikablu252 Quote Link to comment Share on other sites More sharing options...
Bovinian Posted July 21, 2015 Author Share Posted July 21, 2015 I actually thought the Exorcist Arrow was anti-magic, based on this description (破魔矢: 魔法特効/他には弱い/守備-4) but someone should check that for me. As for whether it's effective against flight units, all you'd need to do is check for the pegasus icon. Unfortunately I myself don't have the game so I can't do that Quote Link to comment Share on other sites More sharing options...
VincentASM Posted July 21, 2015 Share Posted July 21, 2015 That's a mistake I forgot to fix; the Exorcist Arrow is essentially the reaver weapon for bows. In other words, it's effective against Tome wielders. Quote Link to comment Share on other sites More sharing options...
Psyruby Posted July 22, 2015 Share Posted July 22, 2015 (edited) That's a mistake I forgot to fix; the Exorcist Arrow is essentially the reaver weapon for bows. In other words, it's effective against Tome wielders. Wait... that doesn't add up. If it is a reverse weapon, there is already a reverse bow, if it is a Tomeslayer, then it shouldn't be a bow. All the slayers beat their effective target in the weapon triangle. If this is true, then this would be way more useless than the other slayers as you would have weapon triangle disadvantage(which destroys your hitrate). On a different note entirely. Reverse weapons seem to be hilariously good against S rank classes. Due to a couple reasons. 1) They can't do anything about the dis/advantage. If they use their reverse weapon, the dis/advantage is 4x not 1x. 2) Since the weapon triangle advantage and disadvantage is doubled and the weapon rank bonus is denied, you essentially destroy the advantages created by S ranked weapons AND their natural Hitrate/Avoid/Crit/CritEv bonuses. (Granted I'm assuming the weapon triangle dis/advantage is the same as Awakening.) 3) Reverse weapons aren't even bad to start out with. They are on par with Iron Swords in terms of raw power level. Edited July 22, 2015 by Psyruby Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted July 22, 2015 Share Posted July 22, 2015 Well it's a special weapon, so I think they probably didn't care or something. I don't get the part about reverse weapons beating S Rank classes though Quote Link to comment Share on other sites More sharing options...
Psyruby Posted July 22, 2015 Share Posted July 22, 2015 (edited) I don't get the part about reverse weapons beating S Rank classes though Reverse weapons make the S rank class have -2 Mt, -30 Hitrate and deny them their Weapon Rank Bonus, and they make you have +2 Mt, +30 Hitrate. This is a huge calculation swing to the point that Blacksmiths can defeat Trueblades the majority of the time just by holding a Reverse Club. (Once again, assuming the dis/advantage is the same as Awakening) Edited July 22, 2015 by Psyruby Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted July 22, 2015 Share Posted July 22, 2015 Reverse weapons make the S rank class have -2 Mt, -30 Hitrate and deny them their Weapon Rank Bonus, and they make you have +2 Mt, +30 Hitrate. This is a huge calculation swing to the point that Blacksmiths can defeat Trueblades the majority of the time just by holding a Reverse Club. (Once again, assuming the dis/advantage is the same as Awakening) Can't Trueblades just use a Reverse Katana to beat the Reverse Club? Quote Link to comment Share on other sites More sharing options...
Psyruby Posted July 22, 2015 Share Posted July 22, 2015 (edited) Reverse Katana makes them WEAK to Axes, and STRONG to lances. Making it 4x effective. Edited July 22, 2015 by Psyruby Quote Link to comment Share on other sites More sharing options...
Jayvee94 Posted July 22, 2015 Share Posted July 22, 2015 Reverse Katana makes them WEAK to Axes, and STRONG to lances. Making it 4x effective.Is it the same as Lancereaver vs Swordreaver When I tested that, the weapon triangle is reversed twice. Thus, cancelling the effect. Quote Link to comment Share on other sites More sharing options...
Psyruby Posted July 22, 2015 Share Posted July 22, 2015 Is it the same as Lancereaver vs Swordreaver When I tested that, the weapon triangle is reversed twice. Thus, cancelling the effect. I can't answer this fully as I do not have the game, but if they both reverse the weapon triangle, it shouldn't cancel. Quote Link to comment Share on other sites More sharing options...
Jayvee94 Posted July 22, 2015 Share Posted July 22, 2015 I can't answer this fully as I do not have the game, but if they both reverse the weapon triangle, it shouldn't cancel.Lancereaver beats Swordreaver Reverse Club are strong against swords and magic except Reverse Katana And are weak against lances and concealed weapons except Reverse Naginata Quote Link to comment Share on other sites More sharing options...
Psyruby Posted July 22, 2015 Share Posted July 22, 2015 (edited) Lancereaver beats Swordreaver Reverse Club are strong against swords and magic except Reverse Katana And are weak against lances and concealed weapons except Reverse Naginata Man, apparently, I'm not allowed to insert logic in this game. *goes to corner* *draws circle with stick* Edited July 22, 2015 by Psyruby Quote Link to comment Share on other sites More sharing options...
Jayvee94 Posted July 22, 2015 Share Posted July 22, 2015 Man, apparently, I'm not allowed to insert logic in this game. *goes to corner* *draws circle with stick* It's as simple as multiplication of integers. Quote Link to comment Share on other sites More sharing options...
Psyruby Posted July 22, 2015 Share Posted July 22, 2015 (edited) It's as simple as multiplication of integers. The multiplication of integers says it should be 4x. If Reverse Sword is weak to axes, and Reverse Axe is strong against Swords, then the Reverse Axe should have 4x bonus against Reverse Sword, not 1x. By logic, but if you wanted to balance them, you could say they form their own triangle(which is what I am guessing they did.) Edited July 22, 2015 by Psyruby Quote Link to comment Share on other sites More sharing options...
Jayvee94 Posted July 22, 2015 Share Posted July 22, 2015 The multiplication of integers says it should be 4x. If Reverse Sword is weak to axes, and Reverse Axe is strong against Swords, then the Reverse Axe should have 4x bonus against Reverse Sword, not 1x. Someone should really test that. Reverse sword should beat Reverse Axe. Quote Link to comment Share on other sites More sharing options...
Bovinian Posted July 22, 2015 Author Share Posted July 22, 2015 The multiplication of integers says it should be 4x. If Reverse Sword is weak to axes, and Reverse Axe is strong against Swords, then the Reverse Axe should have 4x bonus against Reverse Sword, not 1x. By logic, but if you wanted to balance them, you could say they form their own triangle(which is what I am guessing they did.) Your logic is failing because you're assuming Reverse Katana has the static effect of being weak to axes. What it's actually doing is reversing the weapon triangle. So while it would be weak to axes with a single reverse, if it were opposed by another Reverse weapon, it would flip back to it being strong against axes again. Wait. So if a sword user uses a Reverse Katana against an axe user's Reverse Club, the weapon triangle gets reversed twice, and weapon triangle effects get doubled twice = Sword user gets 4x the normal WTA bonus against axe users? God damn. Quote Link to comment Share on other sites More sharing options...
Psyruby Posted July 22, 2015 Share Posted July 22, 2015 (edited) Your logic is failing because you're assuming Reverse Katana has the static effect of being weak to axes. What it's actually doing is reversing the weapon triangle. So while it would be weak to axes with a single reverse, if it were opposed by another Reverse weapon, it would flip back to it being strong against axes again. Wait. So if a sword user uses a Reverse Katana against an axe user's Reverse Club, the weapon triangle gets reversed twice, and weapon triangle effects get doubled twice = Sword user gets 4x the normal WTA bonus against axe users? God damn. Okay, but yeah, the second part is right then. EDIT: Weird, I'm going to have to run some more calculations to see how you can trick your opponent into doing stupid things. Edited July 22, 2015 by Psyruby Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted July 22, 2015 Share Posted July 22, 2015 For reaver weapons i always think of it as the Lancereaver sword is an Axe and the swordreaver axe is an lance. And since Axe beats Lance, lancereavers bear swordreavers. (And of course an AxeReaver counts as a sword.) i don't think it is totally accurate in a technical sense but it seems to work for me. I think it is still semi accurate for this game you just need to add the corresponding ranged weapon to the triangle and remberer that for skill and weapon rank purposes a reverse club is still an Axe. Quote Link to comment Share on other sites More sharing options...
Othin Posted July 22, 2015 Share Posted July 22, 2015 For reaver weapons i always think of it as the Lancereaver sword is an Axe and the swordreaver axe is an lance. And since Axe beats Lance, lancereavers bear swordreavers. (And of course an AxeReaver counts as a sword.) i don't think it is totally accurate in a technical sense but it seems to work for me. I think it is still semi accurate for this game you just need to add the corresponding ranged weapon to the triangle and remberer that for skill and weapon rank purposes a reverse club is still an Axe. But a Lancereaver is weak against axes and neutral to swords, while an axe is the opposite. Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted July 22, 2015 Share Posted July 22, 2015 Oh yeah i don't what i was thinking tbh. Quote Link to comment Share on other sites More sharing options...
iZallen Posted July 22, 2015 Share Posted July 22, 2015 Last I checked if you do clash reverse-triangle weapons in the older games the weapon triangle appears to be normal in the end. (I guess you can call it cancelling out.) Quote Link to comment Share on other sites More sharing options...
Psyruby Posted July 22, 2015 Share Posted July 22, 2015 (edited) Alright question about weapons that halve your attacking stat. If you used the weapon 3 rounds in a row would it beFull Str, Half Str, Full Str orFull Str, Half Str, Half Str? Edited July 22, 2015 by Psyruby Quote Link to comment Share on other sites More sharing options...
VincentASM Posted July 22, 2015 Share Posted July 22, 2015 (edited) Found some interesting tidbits. Something I noticed from Japanese sites; you can get the Demonic (aka) Ganglari upon reaching 400 Battle Renown. Doesn't sound too hard, although you only get up to 3 Battle Renown per fight. So... you need 130 ish battles? I was fiddling around a bit and I found a list of items that require an unknown value. 1 Boots5 Witch's Circle7 Wing Shield10 Divine Dragon Herb15 Strength Drain20 Ballista Turret25 Paragon30 Armour Shield35 Luck Drain40 Witch's Circle45 Divine Dragin Herb50 Magic Drain60 Boots70 Skill Drain80 Ballista Turret90 Beast Shield100 Speed Drain125 Attack and Guard Stance150 Boots175 Resistance Drain200 Proximity Shot250 Defence Drain300 Boots341 Bond Emblem Related to DLC, maybe? Going by the previous patterns, it appears you can only have 2 Ballisticians and 2 Witches per save file. Edited July 22, 2015 by VincentASM Quote Link to comment Share on other sites More sharing options...
Othin Posted July 22, 2015 Share Posted July 22, 2015 They keep throwing Boots at you, huh. Seems like each story gives two in the main game, plus two along with the Dread Fighter and Dark Falcon scrolls and four here for a total of eight? Quote Link to comment Share on other sites More sharing options...
shiningpikablu252 Posted July 22, 2015 Share Posted July 22, 2015 Sorry to bring up another inquiry. While looking over the Fates tome listing on the Serenes site while creating the Brunnhilde article for the wiki: http://www.fireemblemwiki.org/wiki/Brunnhilde I noticed that a number of entries list alterations to "Critical Evade". Brunnhilde itself lists an alteration to "Critical Avoid". At least as far as Fates is concerned, does anybody know what the difference between "Critical Evade" and "Critical Avoid" is? (Yes, "a stupid mistake" is one of the possible answers I think it could be...) Quote Link to comment Share on other sites More sharing options...
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