kingddd Posted September 8, 2015 Author Share Posted September 8, 2015 Why would Daisy be in? She was just a substitute character in a game that was Japan only. A Mahjong Tile got in before Daisy. Quote Link to comment Share on other sites More sharing options...
Zera Posted September 8, 2015 Share Posted September 8, 2015 Tall Purple Luigi is an assist trophy in Smash, whereas Yellow Flower Peach is merely a palette swap. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted September 8, 2015 Share Posted September 8, 2015 Super Mario Land wasn't Japan-only... Quote Link to comment Share on other sites More sharing options...
Erdall Posted September 9, 2015 Share Posted September 9, 2015 Here is Miyamoto who wants to say something only to U! https://www.youtube.com/watch?v=DFDHpvMdFM8 Quote Link to comment Share on other sites More sharing options...
Randoman Posted September 10, 2015 Share Posted September 10, 2015 So to those getting Super Mario Maker at/near its launch date, what kind of levels would you prefer playing? Easy/Medium difficulty levels with fun mechanics? Levels that are easy/moderately difficult to navigate but with deviously hidden level exits? (like the Ghost Houses from Super Mario World) Levels that heavily require the use of certain game mechanics to complete the level? (like levels where Yoshi's flutter jump or wall jumping is mandatory) I'm asking since I want to get an idea of what kind of levels I should make for the SF community that they'd enjoy. I'm sure I could come up with ridiculously hard levels that only myself and a few other SF members could beat, but I'm guessing that wouldn't be fun for most of you. Though I hope you'd be okay with devious Ghost House levels where you really need to think hard to find where the exit is hidden, since I've got quite a few of those in mind. Quote Link to comment Share on other sites More sharing options...
Shinehollow Posted September 10, 2015 Share Posted September 10, 2015 Here is Miyamoto who wants to say something only to U! https://www.youtube.com/watch?v=DFDHpvMdFM8 The only thing I'm looking forward to in this video is Bowser Jr.'s mother.I have wanted to know for so long. So to those getting Super Mario Maker at/near its launch date, what kind of levels would you prefer playing? Easy/Medium difficulty levels with fun mechanics? Levels that are easy/moderately difficult to navigate but with deviously hidden level exits? (like the Ghost Houses from Super Mario World) Levels that heavily require the use of certain game mechanics to complete the level? (like levels where Yoshi's flutter jump or wall jumping is mandatory) I'm asking since I want to get an idea of what kind of levels I should make for the SF community that they'd enjoy. I'm sure I could come up with ridiculously hard levels that only myself and a few other SF members could beat, but I'm guessing that wouldn't be fun for most of you. Though I hope you'd be okay with devious Ghost House levels where you really need to think hard to find where the exit is hidden, since I've got quite a few of those in mind. Moderately difficult,maybe sometimes try some hard ones.I know I'm going to create a crazy-ass level with the Waluigi costume when I get it. Quote Link to comment Share on other sites More sharing options...
kingddd Posted September 10, 2015 Author Share Posted September 10, 2015 Moderately difficult,maybe sometimes try some hard ones.I know I'm going to create a crazy-ass level with the Waluigi costume when I get it. You better put in "Waluigi Time" sfx into every single shenanigan that happens. Quote Link to comment Share on other sites More sharing options...
Shinehollow Posted September 10, 2015 Share Posted September 10, 2015 You better put in "Waluigi Time" sfx into every single shenanigan that happens. I will also have several "WAH"s in there as well,like when there's a troll enemy.I'm also going to making it nearly impossible. Quote Link to comment Share on other sites More sharing options...
Erdall Posted September 10, 2015 Share Posted September 10, 2015 (edited) Miyamoto-san gonna tell us somehting very special about ... SECRETS OF THE MARIO UNIVERSE! https://www.youtube.com/watch?v=gQfYDhQ_JZU Hope he's not gonna troll us because if the mother of Bowsy is really Peach ... fehfugewfygweygfewftwfwfw@#$%!!!! https://www.youtube.com/watch?v=MFwCE739Ovw Edited September 10, 2015 by Erdall Quote Link to comment Share on other sites More sharing options...
Zera Posted September 10, 2015 Share Posted September 10, 2015 So to those getting Super Mario Maker at/near its launch date, what kind of levels would you prefer playing? Easy/Medium difficulty levels with fun mechanics? Levels that are easy/moderately difficult to navigate but with deviously hidden level exits? (like the Ghost Houses from Super Mario World) Levels that heavily require the use of certain game mechanics to complete the level? (like levels where Yoshi's flutter jump or wall jumping is mandatory) I'm asking since I want to get an idea of what kind of levels I should make for the SF community that they'd enjoy. I'm sure I could come up with ridiculously hard levels that only myself and a few other SF members could beat, but I'm guessing that wouldn't be fun for most of you. Though I hope you'd be okay with devious Ghost House levels where you really need to think hard to find where the exit is hidden, since I've got quite a few of those in mind. There are many spectra of levels, no doubt. Let's try to find a few! Short to Long Easy to Hard Focused to Spontaneous Generic to Surprising Forgiving to Punishing A good level designer can create a level anywhere in the multi-dimensional "level space". In other words, just emulate Bangai-O Spirits. I look forward to the most insanely creative and creatively insane levels. Quote Link to comment Share on other sites More sharing options...
Tsunami922 Posted September 10, 2015 Share Posted September 10, 2015 Miyamoto-san gonna tell us somehting very special about ... SECRETS OF THE MARIO UNIVERSE! Hope he's not gonna troll us because if the mother of Bowsy is really Peach ... fehfugewfygweygfewftwfwfw@#$%!!!! It was Daisy all along. Quote Link to comment Share on other sites More sharing options...
Erdall Posted September 10, 2015 Share Posted September 10, 2015 It was Daisy all along. Maybe Paulina, heh Quote Link to comment Share on other sites More sharing options...
Hyperthrough Posted September 10, 2015 Share Posted September 10, 2015 (edited) Super Mario Maker comes in 2 days! Hype! Miyamoto-san gonna tell us somehting very special about ... SECRETS OF THE MARIO UNIVERSE! https://www.youtube.com/watch?v=gQfYDhQ_JZU Hope he's not gonna troll us because if the mother of Bowsy is really Peach ... fehfugewfygweygfewftwfwfw@#$%!!!! https://www.youtube.com/watch?v=MFwCE739Ovw I hope it is a logical answer, rather than being a last second thought. And if it's stupid, we have to be forced to consider it canon. Edit: I watched the video. Miyamoto knows, but I don't think he will reveal it... Otherwise, he stated he's Bowser Jr's mother... Edited September 10, 2015 by Hyperthrough Quote Link to comment Share on other sites More sharing options...
Shinehollow Posted September 10, 2015 Share Posted September 10, 2015 Super Mario Maker comes in 2 days! Hype! I hope it is a logical answer, rather than being a last second thought. And if it's stupid, we have to be forced to consider it canon. Edit: I watched the video. Miyamoto knows, but I don't think he will reveal it... Otherwise, he stated he's Bowser Jr's mother... Well.Time to wait another 16 years for Jr.'s mother. But,it's kinda interesting that Super Mario Bros.3 was a preformance after all. Quote Link to comment Share on other sites More sharing options...
kingddd Posted September 10, 2015 Author Share Posted September 10, 2015 Here it is for anyone curious https://www.youtube.com/watch?v=uu2DnTd3dEo Quote Link to comment Share on other sites More sharing options...
Erdall Posted September 10, 2015 Share Posted September 10, 2015 (edited) And the mother of Bowser Jr. is ... HIM!? Hahaha! Edited September 10, 2015 by Erdall Quote Link to comment Share on other sites More sharing options...
Anacybele Posted September 10, 2015 Share Posted September 10, 2015 Miyamoto is so funny. lol But SMB3 being just a performance after all is disappointing. That was the debut of the Koopalings! And they were just pretending all along? :( Quote Link to comment Share on other sites More sharing options...
Jave Posted September 10, 2015 Share Posted September 10, 2015 Miyamoto is so funny. lol But SMB3 being just a performance after all is disappointing. That was the debut of the Koopalings! And they were just pretending all along? :( Think of all Mario games as performances, with the characters being really actors reenacting a set of events for us (the players) to enjoy. SMB3 is simply a lot more obvious with the way it presents itself. SMB3 is also not the only Mario game to present itself as a play. Paper Mario: The Thousand Year Door does it too. Super Mario 64 is also a documentary directed by Lakitu. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted September 10, 2015 Share Posted September 10, 2015 (edited) Huh... I didn't know that stuff... o.O Crazy. And I played some of those too, and didn't notice... Edited September 10, 2015 by Anacybele Quote Link to comment Share on other sites More sharing options...
Tamarsamar Posted September 10, 2015 Share Posted September 10, 2015 Two pence on Klawdia being brought back as Bowser Jr.'s mother. Quote Link to comment Share on other sites More sharing options...
kingddd Posted September 10, 2015 Author Share Posted September 10, 2015 http://www.neogaf.com/forum/showthread.php?t=1110137 The First patch for Super Mario Maker is already out •“Create a course” scene: a small element was added. •Condition(s) for increasing the amount of useable parts (in the level editor) were added. •Various changes meant to improve the gameplay experience. The biggest change is that you can now unlock every single element set per 15 mins instead of 9 days. So no need to extend the Wii U clock system. Quote Link to comment Share on other sites More sharing options...
Shinehollow Posted September 10, 2015 Share Posted September 10, 2015 http://www.neogaf.com/forum/showthread.php?t=1110137 The First patch for Super Mario Maker is already out The biggest change is that you can now unlock every single element set per 15 mins instead of 9 days. So no need to extend the Wii U clock system. I'll probably play it for two hours and fifteen minutes the day I get it,so this is awesome.Nintendo listened to the internet! Quote Link to comment Share on other sites More sharing options...
The Funniest Valentine Posted September 11, 2015 Share Posted September 11, 2015 Any ideas on what to do now that I know I can't use Chargin' Chuck and do nothing but fill levels with him? Quote Link to comment Share on other sites More sharing options...
kingddd Posted September 11, 2015 Author Share Posted September 11, 2015 Any ideas on what to do now that I know I can't use Chargin' Chuck and do nothing but fill levels with him? put a bunch of chain chomps into the bullet bill cannons. Quote Link to comment Share on other sites More sharing options...
The Funniest Valentine Posted September 11, 2015 Share Posted September 11, 2015 put a bunch of chain chomps into the bullet bill cannons. I hope that means each cannon can scattershoot a bunch of chain chomps. Quote Link to comment Share on other sites More sharing options...
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