Shadow Mir Posted April 14, 2016 Share Posted April 14, 2016 Gotta disagree with you there. Odin's is more flexible, because all he needs is one weapon. Ophelia's locked to a magical class, OR needs to carry around three useless weapons. Good point. Quote Link to comment Share on other sites More sharing options...
saisymbolic Posted April 14, 2016 Share Posted April 14, 2016 Was the tome Lightning, at least? --------- I've found Kaze's and Hinoka's to be the most beneficial for me, and in some circumstances Kiragi's is great too. But of course. Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted April 14, 2016 Share Posted April 14, 2016 (edited) why is it worse? Shadow Dragon and NMOTE had something like 8:2 and 9:1 in term of the amount of Effective Weapon Vulnerable enemies and one that doesn't. Forged Irons is also pretty cheap In many ways Fates fixed the issue by demanding dupes and more widespread foot enemy distribution Like in Fates the only time EWV was relevant is against Kitsune and Fliers so you pretty much only forge for Niles or something. This is a far cry from those two games where forge kinda broke the game and "neccesary" at the same time Edited April 14, 2016 by JSND Quote Link to comment Share on other sites More sharing options...
Mondoflow Posted April 14, 2016 Share Posted April 14, 2016 ...For ONE weapon type. And if the gems I get are not for tomes, I'm pretty much SOL. EDIT: Because in those games, you could modify a stat by an obscene amount. (See: Walking about with a +10 Mt Iron Sword, for example) Awakening's forging system was a more limited version of the one used in those games. I tend to get a lot of random gems from Keaton and the lottery, too, as well as talking to folks around the castle, and betting in the arena for the off ones. You can also trade them at a 5 to 1 ratio, and you only actually need a single gem for the first level of forgery. Dark Knight. Gotta disagree with you there. Odin's is more flexible, because all he needs is one weapon. Ophelia's locked to a magical class, OR needs to carry around three useless weapons. Now, for the actual question. . .sorta torn between Laslow, Silas, Hinoka, and Sakura. All of them have their uses, and most of them aren't that hard to pull off (especially if Corrin has Samurai in his/her class set). Also a good point. Odin even has higher strength than magic (though both are pretty low in my opinion), so there's something to be said for versatility. Quote Link to comment Share on other sites More sharing options...
Xenomata Posted April 14, 2016 Share Posted April 14, 2016 (edited) Gotta disagree with you there. Odin's is more flexible, because all he needs is one weapon. Ophelia's locked to a magical class, OR needs to carry around three useless weapons. Well Ophelia is kinda sorta cursed with having a magical father for a... father, giving her one classline who is specifically magic oriented, and another that is mostly centered around speed instead of power. I will agree it becomes useless the second she reclasses to something tomeless, but it's also hard to say that Ophelia's STR can actually surpass her MAG without a lot of assistance from Energy Drops and/or a Magicless/High STR growth parent/class (Charlotte for instance), who work much better on other children anyway. My point is, the ps works for the character who has it. Edited April 14, 2016 by Xenomata Quote Link to comment Share on other sites More sharing options...
eclipse Posted April 14, 2016 Share Posted April 14, 2016 Well Ophelia is kinda sorta cursed with having a magical father for a... father, giving her one classline who is specifically magic oriented, and another that is mostly centered around speed instead of power. I will agree it becomes useless the second she reclasses to something tomeless, but it's also hard to say that Ophelia's STR can actually surpass her MAG without a lot of assistance from Energy Drops and/or a Magicless/High STR growth parent/class (Charlotte for instance), who work much better on other children anyway. My point is, the ps works for the character who has it. Odin's mods are workable for a hybrid class, and Kagero turns Ophelia into a physical unit (one with a skill set I really like). What I don't like is the fact that Ophelia's skill is tied to a magical class - it means I either have a skill-less Ophelia, one with three weapons she can't use, or one that's magical. I do crazy things like Orochi!Midori, so I really want that flexibility when it comes to unit builds. Worst of all, she can't be a Grandmaster. . .because that would've mitigated the problem somewhat. Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted April 14, 2016 Share Posted April 14, 2016 (edited) Man come to think of it FE is such a classist game We had a Magical Sword, Magical Axe, Magical Lance but only on BR(RIP), and Magical Bow But there was no Physical Tomes, which is dumb considering you don't even need to do a contrived "this is a book with musclebound spell in it" Just throw it or something Wheres the class equality there Edited April 14, 2016 by JSND Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted April 14, 2016 Share Posted April 14, 2016 i personally, would like a spell that conjures a FIST Quote Link to comment Share on other sites More sharing options...
Xenomata Posted April 14, 2016 Share Posted April 14, 2016 Odin's mods are workable for a hybrid class, and Kagero turns Ophelia into a physical unit (one with a skill set I really like). What I don't like is the fact that Ophelia's skill is tied to a magical class - it means I either have a skill-less Ophelia, one with three weapons she can't use, or one that's magical. I do crazy things like Orochi!Midori, so I really want that flexibility when it comes to unit builds. Worst of all, she can't be a Grandmaster. . .because that would've mitigated the problem somewhat. Ophelia can go Dark Knight. i personally, would like a spell that conjures a FIST Calamity Gate conjurs a giant head with horns. Does that count? Quote Link to comment Share on other sites More sharing options...
eclipse Posted April 14, 2016 Share Posted April 14, 2016 Ophelia can go Dark Knight. Lower Skill/Speed, and I'd rather not be forever weak to Beastkillers. She's also missing out on Ignis, which would be really welcome if she has to be stuck in a hybrid class. Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted April 14, 2016 Share Posted April 14, 2016 Ophelia can go Dark Knight. Calamity Gate conjurs a giant head with horns. Does that count? I actually haven't seen any of the animations bc i like to go fast but that's actually p cool Quote Link to comment Share on other sites More sharing options...
Xenomata Posted April 14, 2016 Share Posted April 14, 2016 I actually haven't seen any of the animations bc i like to go fast but that's actually p cool Most of the Hoshido scrolls release animals, all being based on the Zodiac (Chinese I think it was). The paper "scroll" releases actual papers, and then theres Calamity Gate. Oh lemme add something to the whole "Best personal skills" thing. What about Anna? She effectively gives Conquest players the ability to get gold outside of what the player is given, albeit in small amounts. Quote Link to comment Share on other sites More sharing options...
Roxas Posted April 14, 2016 Share Posted April 14, 2016 Wheres the class equality there Linear warriors, quadratic wizards, etc. etc. Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted April 14, 2016 Share Posted April 14, 2016 Most of the Hoshido scrolls release animals, all being based on the Zodiac (Chinese I think it was). The paper "scroll" releases actual papers, and then theres Calamity Gate. Chinese Zodiac is generally the basis for east asian zodiac variants, yeah I should probably turn on animations a few times sometimes now that im postgame and in no rush Quote Link to comment Share on other sites More sharing options...
Roxachronc Posted April 14, 2016 Share Posted April 14, 2016 Strictly referring to the PS usefulness without taking into consideration if the character is great or not I would say: Bushido Fiery Blood Competitive Lily's Poise Rose's Thorn Chivalry Icy Blood Aching Blood Puissance Supportive Devoted Partner Evasive Partner Vow Of Friendship Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted April 14, 2016 Share Posted April 14, 2016 Linear warriors, quadratic wizards, etc. etc. But then again Fire Emblem class equality has always been Staff bot + Mounts lol Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted April 14, 2016 Share Posted April 14, 2016 Oh lemme add something to the whole "Best personal skills" thing. What about Anna? She effectively gives Conquest players the ability to get gold outside of what the player is given, albeit in small amounts. Can't believe I forgot about her. Quote Link to comment Share on other sites More sharing options...
Roxas Posted April 14, 2016 Share Posted April 14, 2016 Oh lemme add something to the whole "Best personal skills" thing. What about Anna? She effectively gives Conquest players the ability to get gold outside of what the player is given, albeit in small amounts. Do we have a confirmed amount of gold that Anna has a chance to steal with her skill? The Japanese name of the skill makes me think it would be 1000, but hey, it could be different. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted April 14, 2016 Share Posted April 14, 2016 (edited) Do we have a confirmed amount of gold that Anna has a chance to steal with her skill? The Japanese name of the skill makes me think it would be 1000, but hey, it could be different. I've seen anywhere from a little over 100 to a bit over 700. I think i would probably list every bonus damage PS with trivial requirements such as Soleil, Hinata, Effie, and Shiro so i'll stop Bold: I fail to see Hinata's as even belonging anywhere in the discussion because of the requirements. Needing to fall below half health, AND needing said hit to be from a sword, lance, or axe? And for all that, the enemy only takes half the damage Hinata took? No. Just... No. Edited April 14, 2016 by Levant Mir Celestia Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted April 14, 2016 Share Posted April 14, 2016 i meant the guy with Nohrian enmity Quote Link to comment Share on other sites More sharing options...
joshcja Posted April 14, 2016 Share Posted April 14, 2016 (edited) Honestly I tend to value the support personals over direct boosts so my list would look like... Flower Aura's Misfortune Fierce Mien Fancy Footwork "Staff...Staff" "Yelling a lot on my horse" followed by... Obligatory list of the +/- personals Edited April 14, 2016 by joshcja Quote Link to comment Share on other sites More sharing options...
Quintessence Posted April 14, 2016 Share Posted April 14, 2016 (edited) I'd say the best is Elise's: Lily's Poise. It's really useful, its buff is good when defending and it has good synergy with skills like Demoiselle and Inspiration, granting +3 dmg dealt and -7 dmg taken; it can make a squishy unit a semi THWOMP. Camilla's is also good but it doesn't have the same synergy with her skills. On the other hand, Ophelia's is godsend when she's a sorc with Astra Vantage and Mjolnir. What other class will she find useful with her PS, after all? Arthur's Misfortunate has also an honourable mention because it's a stronger Anathema, making your units land Crts with more frequency. I prefer it working as an aura, but when used on Arthur one can atenuate its negative effect with +Ddg supports. Edit: Xander's is also great coupled with Elbow Room and Trample, +10 dmg at full hp is fucking huge. Effie's is also good especially at early game. Edited April 14, 2016 by Quintessence Quote Link to comment Share on other sites More sharing options...
Viberum Posted April 14, 2016 Share Posted April 14, 2016 These are all my personal opinions. Jakob's Evasive Partner <3 Subaki's Perfectionist! The only thing he needs is speed and he'll basically be untouchable! Takumi's Competitive! This is so useful and it activates pretty much all the time! Jakob and Felicia will always be higher than Takumi, so I'd recommend them! Ryoma's Bushido! It's lovely and just as bit as useful as Takumi's Shura's Highwayman is neat!! Debuff all the time! Odin's Aching Blood!! <3 It's an EASY +10 crit!! Literally all of the Nohrian Royals. Super useful at any situation. Quote Link to comment Share on other sites More sharing options...
ChaosGallade Posted April 14, 2016 Author Share Posted April 14, 2016 i meant the guy with Nohrian enmity You mean Oboro? I already listed her skill as one of my personal bests. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted April 14, 2016 Share Posted April 14, 2016 (edited) Arthur's Misfortunate has also an honourable mention because it's a stronger Anathema, making your units land Crts with more frequency. I prefer it working as an aura, but when used on Arthur one can atenuate its negative effect with +Ddg supports.I said it back in the other thread, but the problem with that is that Misfortunate almost never has any significant effect on the enemy unless they're one of several very specific classes, especially in lategame (thanks, Silver!). Woohoo, my guys have a slightly higher chance to crit the poor saps that are within two spaces of Arthur! Edited April 15, 2016 by Levant Mir Celestia Quote Link to comment Share on other sites More sharing options...
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