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"Ask Fire Emblem Heroes Questions and Get Them Answered Here" Thread


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12 minutes ago, XRay said:

There are still a few days left, so you can try giving Gifts of Winter Cecilia more skills and decide later.

Fort. Def/Res is pretty nice, although I agree that the rest of her kit does need a lot of work. If you have already gone through all 25 levels, you can just hit the easy levels for the rest of the event to see if you have any luck getting anything better for her. My Cecilia is mostly done, and I am just trying to get Close Counter for her; she is running Mirror Stance 3, which I guess is not bad, but I prefer Close Counter.

If the event suddenly ends and you need to make a decision now though, I guess it depends on what you prioritize for resource.

As a paying player, I would go GOW!Cecilia since I can just outfit her with better skills later, and I value Grail units more than regular units.

If a player does not have the resources to build a unit from scratch or just want something easy and fun to use, I guess I would go with Brave Heroes Roy.

 

I think the more accurate thing is I've already got Cecilia from her TT and she's nowhere near as bad as the forma and I don't feel like sacking my already built for one or two skills being gained (Sky Maiougi+ and Fort.  Def/Res being the only noteable skills thus far) and not likely to be used ever again since she'd be pointless for guides and unlikely to be an Arena/Aether Raids bonus units.  Versing a fully built with a refine Prf, three premium skills I could never hope to get by summoning.  I tend to lean heavily to the FtP, so having a unit like Roy....is very, very tempting.  Plus he's carried my entire tower run (we haven't been able to rise to the top of the tower because Chloey is a dumb dumb).  It will save a lot of resources in the long run...I think, which is why I'm leaning Roy over the others.

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I'm working on building a +10 Gwendolyn with her refine, trying to decide on a nature. Planning on feeding her a Nagi for DC (and SF), and giving her either or both of Bold/Vengeful Fighter later for Arena and possibly AR. For Arena I'll want Aether for scoring, while for AR I'll probably use Bonfire instead. (In both cases, she'll be getting Armor March support from my +10 Jaffar.) My current one is +Res, but I could switch to +Atk or +Def - what seems like it would be best?

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1 hour ago, Othin said:

I'm working on building a +10 Gwendolyn with her refine, trying to decide on a nature. Planning on feeding her a Nagi for DC (and SF), and giving her either or both of Bold/Vengeful Fighter later for Arena and possibly AR. For Arena I'll want Aether for scoring, while for AR I'll probably use Bonfire instead. (In both cases, she'll be getting Armor March support from my +10 Jaffar.) My current one is +Res, but I could switch to +Atk or +Def - what seems like it would be best?

+Atk for Player Phase or dual phase.

+Res for Enemy Phase for more balanced bulk, although +Atk would not be terrible either (I use Sheena and she got issues with damage output, so I plan to switch mine from +Def to +Atk or +Res, but I lean towards +Atk).

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52 minutes ago, XRay said:

+Atk for Player Phase or dual phase.

+Res for Enemy Phase for more balanced bulk, although +Atk would not be terrible either (I use Sheena and she got issues with damage output, so I plan to switch mine from +Def to +Atk or +Res, but I lean towards +Atk).

Gwendolyn doesn't have great Atk either, it sounds like that might be the way to go since it supports all three roles. 

Edited by Othin
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46 minutes ago, Othin said:

Gwendolyn doesn't have great Atk either, it sounds like that might be the way to go since it supports all three roles. 

Yeah, you can also always just switch to another nature later since she is pretty common. If she gets Resplendent stats later and you feel like she needs more of a Def/Res boost, it should be pretty easy to just swap it over.

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20 minutes ago, XRay said:

Yeah, you can also always just switch to another nature later since she is pretty common. If she gets Resplendent stats later and you feel like she needs more of a Def/Res boost, it should be pretty easy to just swap it over.

I'd prefer to not have to burn the extra 20k feathers, but yeah, it's an option. Most likely, I'll just leave her with whatever nature I pick here. 

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In Allegiance Battles, does this bonus

Quote
  • Quest Bonus: Complete Quests to defeat specific bosses each season to receive a bonus. The Quest Bonus is capped at 25 points. Note: Quests completed by both you and your friends count toward the bonus.

refer to the boss unit shown on the difficulty selection screen?

I've noticed that I haven't been getting the max 25 point quest bonus for the past 2 weeks in Allegiance Battles so assuming the answer to the question is yes then this implies that a good number of people on my friend's list haven't been playing this mode recently.

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19 minutes ago, Flying Shogi said:

In Allegiance Battles, does this bonus

refer to the boss unit shown on the difficulty selection screen?

I've noticed that I haven't been getting the max 25 point quest bonus for the past 2 weeks in Allegiance Battles so assuming the answer to the question is yes then this implies that a good number of people on my friend's list haven't been playing this mode recently.

If your friends have not been playing, you can just do the quest portion yourself and kill the boss multiple times. Since you only need one flawless victory anyways, for the rest of the matches for the quests, you do not have worry about scoring and can attempt them however you like.

I also recommend checking your Friends List and getting rid of friends who have not been on in a while so you can have more active friends.

Edited by XRay
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Duma...

 

He's only got his base kit and not much else.  He's the anima defense hero and that's it.  What build should he have (I think he's -HP/+Res or +HP/-Res I can't remember)?  Especially to throw people off and punish them for not paying attention.  His team is Fallen!Takumi (Fury/Desperation/Smoke), Aversa and I think Bride!Fjorm (+Spd/-Def?).

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34 minutes ago, TheSilentChloey said:

Duma...

 

He's only got his base kit and not much else.  He's the anima defense hero and that's it.  What build should he have (I think he's -HP/+Res or +HP/-Res I can't remember)?  Especially to throw people off and punish them for not paying attention.  His team is Fallen!Takumi (Fury/Desperation/Smoke), Aversa and I think Bride!Fjorm (+Spd/-Def?).

Wings of Mercy, Ground Orders, Armored Boots, and other movement based skills are pretty effective catching people off guard if they forget to check skills. If you have a unit with Restore or Harsh Command+, that unit can be Danced/Sung to initiate a strike against teams who use debuffs, but have not finished setting up their formation at the end of their first turn.

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Randomly got Kiria off one of my tickets and not sure what to do with her. This is the 2nd time she showed up for me, first time I foddered her to my +10 Katarina, and now not sure what to do with her.

Her stats look odd for her role, high bulk and terrible speed. Guessing she is all about one shot kills. Also good C skill for her?

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55 minutes ago, Faellin said:

Randomly got Kiria off one of my tickets and not sure what to do with her. This is the 2nd time she showed up for me, first time I foddered her to my +10 Katarina, and now not sure what to do with her.

Her stats look odd for her role, high bulk and terrible speed. Guessing she is all about one shot kills. Also good C skill for her?

Yes, she is a one shot nuke. For C slot, I would go with Savage Blow or Res Smoke. She can also be a Blazing nuke with Heavy Blade Sacred Seal.

Blazing Nuke:
Mirage Rod
Reposition
Blazing Light — Blazing Wind — Growing Wind
Life and Death
Special Spiral
Savage Blow — Res Smoke
Heavy Blade

She can also run an Enemy Phase build with her default kit and Quick Riposte Sacred Seal, although I recommend switching Atk/Res Solo for Mirror Stance for the additional Guard effect.

Blazing Nuke:
Mirage Rod
Reposition — Swap
Iceberg
Mirror Stance
Lull Atk/Res
Atk Smoke — Pulse Smoke — Pulse Smoke
Quick Riposte

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I've now got both a +Atk Fallen Ike and a +Spd one and I'm not sure which to use. lol I want to use him in AR since it's been said he'll be great there. I want to use him in Astra season since I already have Brave Ike doing great in Light season and I've been struggling more in Astra season.

+Spd would make him get doubled a bit less and he gets a superboon there, but I kinda like the idea of +Atk because his Atk is slightly low while his Spd is always high. He may get more kills with +Atk as a result.

Edited by Anacybele
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Just now, Anacybele said:

I've now got both a +Atk Fallen Ike and a +Spd one and I'm not sure which to use. lol I want to use him in AR since it's been said he'll be great there. I want to use him in Astra season since I already have Brave Ike doing great in Light season and I've been struggling more in Astra season.

+Spd would make him get doubled a bit less and he gets a superboon there, but I kinda like the idea of +Atk because his Atk is slightly low while his Spd is always high. He may get more kills with +Atk as a result.

I would prioritize +Spd over +Atk. +Atk means nothing if he gets doubled and killed. His Atk is not even that low since it is a respectable 35, and with Mayhem Aether and Darting Breath, his damage output would be fine.

His Spd may be high now, but it definitely would not stay high forever due to Spd creep.

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3 minutes ago, XRay said:

I would prioritize +Spd over +Atk. +Atk means nothing if he gets doubled and killed. His Atk is not even that low since it is a respectable 35, and with Mayhem Aether and Darting Breath, his damage output would be fine.

His Spd may be high now, but it definitely would not stay high forever due to Spd creep.

I see, that sounds good then. There will always be powercreep, that's true.

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Well, that was a thing. So, neither Formortiis Lyon or berserk Ike showed up and I'm up to the 40 summons and pick a 5* thing. I did get sweaty M!Corrin, so there's that. Not sure who I should pick out of Formortiis Lyon, berserk Ike, or brainwashed Julia.

Although Blood Tome's effects gears him towards to dealing with ranged units and he has WTA against colorless ranged units, Formortiis Lyon seems like a good pick simply because of that specialist role. Another thing is that he would be my second Null C-Disrupt unit. I do have another Nailah who I could use to give Null C-Disrupt to someone, but unfortunately the second one is +Atk, -HP and the first is +Spd, -Def, so I am a bit torn on if I want her to be +Atk or +Spd. Probably +Spd considering the ever growing speed ceiling, but it would be nice if I could get a third Nailah. Anyway, a second Null C-Disrupt unit and a ranged one with good resistance at that feels like a good pick; he'd be useful for Aether Raids which the English trailer demonstrated with him fighting legendary Alm and Ophelia and be another Null C-Disrupt unit for Arena Assault. In terms of favoritism, I like his art the most out of the four and Mark P. Whitten won me over with his initial portrayal of Lyon.

Berserk Ike is simply dumb. He's the second? non-dragon and non-beast armor I guess since it's technically just part of Caineghis's transformation effect unit with a Distant Counter weapon that has another effect and this one more or less makes him immune to stat debuffs. He'd be useful in Aether Raids. The only thing that worries me is he is a red unit where Ophelia and Reinhardt probably can still give him trouble and there could be a chance that Ophelia could manage to out-speed him or reach a high enough speed that the damage reduction. For a different damage reduction tank, CYL Ike needs a bit of investment, but all he needs to do is get hit and that's easier than passing a speed check to reduce damage. On top of that, you can even give CYL Ike Close Call/Repel to further reduce damage, especially against AoE specials.

That leaves brainwashed Julia who is currently the only red mage with effective damage against dragons. She has high resistance, Light & Dark is useful, and it's easy to use Dark Scripture's essentially Atk/Def/Res Solo 3 and guaranteed follow-up effect on units without effective damage against dragons. That's kind of it, though.

35 minutes ago, Anacybele said:

I've now got both a +Atk Fallen Ike and a +Spd one and I'm not sure which to use. lol I want to use him in AR since it's been said he'll be great there. I want to use him in Astra season since I already have Brave Ike doing great in Light season and I've been struggling more in Astra season.

+Spd would make him get doubled a bit less and he gets a superboon there, but I kinda like the idea of +Atk because his Atk is slightly low while his Spd is always high. He may get more kills with +Atk as a result.

I agree with XRay on +Spd for berserk Ike. +Spd helps with allowing him to pass the speed check and have as much of a gap possible for Repel's damage reduction.

Unrelated, sort of, but I wonder why you think his attack is slightly low. 35 base neutral is still good and you could consider it a cutoff for when high attack begins. Yes, we are seeing new units with +37 base neutral attack more often, but it feels like it's not as terrifying as how high the speed ceiling is pushed. For what it's worth, my "Holy crap, what the hell is happening?" moment was with Ced. Ced's not that extraordinary and it's his default skills, but with his 39 base neutral speed, Winds of Silesse's Spd+3 and Atk/Spd Solo 3, and Spd/Res Solo 3, he hits 54 Spd in combat if he's not adjacent to anyone. Mareeta who now ties with kid Caeda and berserk Ike with the highest base neutral speed of 42 hits 52 Spd with her sword's Spectrum Null Follow-Up Solo and Atk/Spd Solo 3. When Ced was introduced, he somehow showed up and as +Spd. With +Spd, he hits the exact amount of speed to double =Spd Mareeta if he's not adjacent to anyone and regardless if she's not adjacent to anyone.

Then it dawned on me how comparable Hilda's offenses were to Linus and Raven after understanding Freikugel's effects properly. Thing is that she retains her raw defenses unlike Linus and Raven which is a bit of a double-edged sword. And then there is the creature known as Lilith. Stable girl my foot. But I digress.

30 minutes ago, XRay said:

His Spd may be high now, but it definitely would not stay high forever due to Spd creep.

Is it bad that I think 50 base neutral speed at zero merges speed is low when nobody has 50 base neutral speed at zero merges?

Edited by Kaden
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3 minutes ago, Kaden said:

I agree with XRay on +Spd for berserk Ike. +Spd helps with allowing him to pass the speed check and have as much of a gap possible for Repel's damage reduction.

Unrelated, sort of, but I wonder why you think his attack is slightly low. 35 base neutral is still good and you could consider it a cutoff for when high attack begins. Yes, we are seeing new units with +37 base neutral attack more often, but it feels like it's not as terrifying as how high the speed ceiling is pushed. For what it's worth, my "Holy crap, what the hell is happening?" moment was with Ced. Ced's not that extraordinary and it's his default skills, but with his 39 base neutral speed, Winds of Silesse's Spd+3 and Atk/Spd Solo 3, and Spd/Res Solo 3, he hits 54 Spd in combat if he's not adjacent to anyone. Mareeta who now ties with kid Caeda and berserk Ike with the highest base neutral speed of 42 hits 52 Spd with her sword's Spectrum Null Follow-Up Solo and Atk/Spd Solo 3. When Ced was introduced, he somehow showed up and as +Spd. With +Spd, he hits the exact amount of speed to double =Spd Mareeta if he's not adjacent to anyone and regardless if she's not adjacent to anyone.

Then it dawned on me how comparable Hilda's offenses were to Linus and Raven after understanding Freikugel's effects properly. Thing is that she retains her raw defenses unlike Linus and Raven which is a bit of a double-edged sword. And then there is the creature known as Lilith. Stable girl my foot. But I digress.

Yeah, I went ahead and merged into the +Spd Ike.

Well, it's mainly because I think at least one or two of the other Ikes got a higher base Atk? And yeah, some other units have a higher base Atk as well and with Ike's big ol' muscles and sword, well, it's just a bit odd for him to not have an Atk stat of at least...37 I'd say.

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6 minutes ago, Kaden said:

Is it bad that I think 50 base neutral speed at zero merges speed is low when nobody has 50 base neutral speed at zero merges?

35 Spd was considered pretty fast three years ago and that was the Spd ceiling base Spd for a short while. 42-35=7, so I guess we will hit 50 Spd in about another three years, as 42+7=49.

50 Spd is low once you factor in merges, skills, and buffs, but base 50 Spd would be considered lightning fast by today's standard.

Edited by XRay
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19 minutes ago, Anacybele said:

Well, it's mainly because I think at least one or two of the other Ikes got a higher base Atk? And yeah, some other units have a higher base Atk as well and with Ike's big ol' muscles and sword, well, it's just a bit odd for him to not have an Atk stat of at least...37 I'd say.

It just occurred to me that berserk Ike has the same base neutral attack as PoR Ike. CYL and vanguard Ike share 36 base neutral attack while Greil's Devoted Ike has 37 base neutral attack.

20 minutes ago, XRay said:

50 Spd is low once you factor in merges, skills, and buffs, but base 50 Spd would be considered lightning fast by today's standard.

99 base Spd, though. So high that the unit cannot be +Spd at all. It's +HP, +Atk, +Def, +Res, or neutral.

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5 minutes ago, Kaden said:

It just occurred to me that berserk Ike has the same base neutral attack as PoR Ike. CYL and vanguard Ike share 36 base neutral attack while Greil's Devoted Ike has 37 base neutral attack.

Yeah, so I'm technically right.

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Recently I started using original Edelgard in coliseum, quests and different events. I have to say that I underestimated her quite a lot. She currently is at +6 which is quite good  and I recently started working on her flowers. I also have a +Spd -Res Duo Ephraim that I never use and has some interesting skills.

I have been thinking of giving Edelgard his A and B slot as she doesn't have any tier 4 skills and needs some new skills as her base kit is not as functional for consistent use, also Heavy blade SS is really popular and her not needing it is also nice. The last reason I was into foddering him is because due to his weird status we don't know when he will next appear while Eddie can appear in skill banners and even pity break me. I want an opinion whether I should go for it or there is some utility in keeping him (especially when I have +1 Iddun, Marth and Hector as other duos)?

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Okay, putting this in the right thread this time.

I got an extra Ike. What sorts of units would benefit a lot from Repel? Main one I know of is Brave Ike, are there any others? (Ideally ones that aren't 5* exclusive.)

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18 minutes ago, Othin said:

Okay, putting this in the right thread this time.

I got an extra Ike. What sorts of units would benefit a lot from Repel? Main one I know of is Brave Ike, are there any others? (Ideally ones that aren't 5* exclusive.)

Echidna, Soleil, Lon'qu, Raven, Rutger, Eirika, Fir, Navarre, Athena, Barst and in some cases Donnel.

Fast Lance infantry basically doesn't exist so your pickings are slim if you aren't going for exclusives. 

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19 minutes ago, Zeo said:

Echidna, Soleil, Lon'qu, Raven, Rutger, Eirika, Fir, Navarre, Athena, Barst and in some cases Donnel.

Fast Lance infantry basically doesn't exist so your pickings are slim if you aren't going for exclusives. 

I'd rather more variety than having my third Repel user also be a sword, so I guess I'll keep it in mind if I ever end up merging Echidna.

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44 minutes ago, Othin said:

Okay, putting this in the right thread this time.

I got an extra Ike. What sorts of units would benefit a lot from Repel? Main one I know of is Brave Ike, are there any others? (Ideally ones that aren't 5* exclusive.)

Any fast unit that doesn't mind losing their B slot (Desperation, Wrath, Special Spiral, etc.) or any properly supported super tank that doesn't mind losing their B slot.

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