TheTuckingFypo Posted July 21, 2017 Share Posted July 21, 2017 1 minute ago, Hero_Lucina said: I'd really appreciate it! Cool. I actually already have Silas ready for ya. Silas - Great Atk and DEF, decent spd. Okayish HP and shitty res. (like Fates) Spoiler Growth Points: 6, 7, 7, 7, 3 Base stats (5*): HP: 14/15/16ATK: 9/10/11SPD: 6/7/8DEF: 9/10/11RES: 2/3/4 Total: 46 Max Stats (5*): HP: 33/37/40ATK: 31/34/37SPD: 28/31/34DEF: 31/34/37RES: 15/18/21 Total: 154 ---------Base Stats (4*) HP: 13/14/15ATK: 9/10/11SPD: 6/7/8DEF: 8/9/10RES: 1/2/3 Total: 42 Max Stats (4*): HP: 31/34/37ATK: 29/32/35SPD: 26/29/32DEF: 29/32/35RES: 13/16/19 Total: 143 Base Stats (3*): HP: 13/14/15ATK: 8/9/10SPD: 5/6/7DEF: 8/9/10RES: 1/2/3 Total:40 Max Stats (3*): HP: 30/33/36ATK: 27/30/33SPD: 24/27/30DEF: 27/30/33RES: 12/15/18 Total: 140 Hope this is good for you. If you want any stats increased or decreased, let me know. I'll be working on the others. Quote Link to comment Share on other sites More sharing options...
Tybrosion Posted July 21, 2017 Share Posted July 21, 2017 The Alm's Army and Celica's Army banners got me to thinking what if they do the same type of thing to introduce the remaining Fates Gen 1 characters into Heroes? As in, they have one banner with Rinkah, Hayato and Orochi and another with (vanilla) Charlotte, Benny and Nyx. I specifically left off Kaden and Keaton because I feel they would be put in a banner alongside other beast shifters like Ranulf and Panne that would serve to introduce beast shifters into Heroes. Anyways, here is my take on what the stat spreads and skill sets for the aforementioned six plus the three neutral Gen 1 characters (Kaze, Silas, Mozu), who also have yet to be added, might look like. For the character titles, I just used their character ending titles from Fates as most Fates characters in Heroes also use their ending title in Heroes as well. Benny is an exception as his ending title (Gentle Giant) is already taken by Draug so instead I went with a dumb pun that is also too fitting to not use you can probably guess what it is without even needing to look. Kaze Spoiler Character Title: Easygoing Ninja Type: Dagger Infantry Max Stats: HP 33, Atk 27, Spd 38, Def 17, Res 33, Total 148 Skill Kit: Slaying Dagger+ (9 MT), Iceberg, (Resistance +1 ->) Spd/Res 2, Dagger Exp. 3 Mozu Spoiler Character Title: Rural Power Type: Lance Infantry Max Stats: HP 42, Atk 33, Spd 36, Def 26, Res 25, Total 162 Skill Kit: Firesweep Lance+, Ardent Sacrifice, (Speed +1 ->) Atk/Spd 2, Lance Exp. 3 Silas Spoiler Character Title: Loyal Knight Type: Sword Cavalry Max Stats: HP 42, Atk 33, Spd 30, Def 33, Res 17, Total 155 Skill Kit: Silver Sword+, (Rally Defense ->) Rally Atk/Def, Fortress Def 3, (Seal Atk 1 ->) Seal Atk/Def 2 Hayato Spoiler Character Title: The Kid Type: Green Tome Infantry Max Stats: HP 38, Atk 32, Spd 37, Def 22, Res 18, Total 147 Skill Kit: Calamity Gate (14 MT, exclusive weapon, its effect would basically be Cancel Affinity), Blazing Wind, Wind Boost 3, B Tomebreaker 3 Orochi Spoiler Character Title: Secret Keeper Type: Blue Tome Infantry Max Stats: HP 38, Atk 39, Spd 20, Def 16, Res 34, Total 147 Skill Kit: Snake Spirit (9 MT, exclusive weapon, Dire Thunder with a different name and aesthetic), (Rally Attack ->) Rally Atk/Res, (Attack +1 ->) Atk/Res 2, R Tomebreaker 3 Rinkah Spoiler Character Title: Scion of Flame Type: Axe Infantry Max Stats: HP 45, Atk 31, Spd 33, Def 36, Res 13, Total 158 Skill Kit: Poleaxe+ (14 MT, anti-cavalry axe), Bonfire, Fire Boost 3, Axe Experience 3 Benny Spoiler Character Title: Silent Knight I told you it was dumb Type: Lance Armored Max Stats: HP 53, Atk 32, Spd 16, Def 40, Res 28, Total 169 Skill Kit: Slaying Lance+, Pavise, Wary Fighter 3, (Fortify Def 2 ->) Fortify Armor Charlotte Spoiler Character Title: Wily Warrior Type: Axe Infantry Max Stats: HP 48, Atk 38, Spd 36, Def 20, Res 15, Total 157 Skill Kit: Slaying Axe+, Luna, Life and Death 3, (Spur Spd 1 ->) Drive Spd 2 Nyx Spoiler Character Title: Cursed by Youth Type: Red Tome Infantry Max Stats: HP 33, Atk 35, Spd 35, Def 14, Res 31, Total 148 Skill Kit: Rauorsnake+ (6 MT, anti-infantry), (Rally Speed ->) Rally Spd/Res, G Tomebreaker 3, Spd Ploy 3 Fire away with any feedback / comments if you want. Quote Link to comment Share on other sites More sharing options...
Hero_Lucina Posted July 21, 2017 Share Posted July 21, 2017 2 hours ago, TheTuckingFypo said: Cool. I actually already have Silas ready for ya. Silas - Great Atk and DEF, decent spd. Okayish HP and shitty res. (like Fates) Hide contents Growth Points: 6, 7, 7, 7, 3 Base stats (5*): HP: 14/15/16ATK: 9/10/11SPD: 6/7/8DEF: 9/10/11RES: 2/3/4 Total: 46 Max Stats (5*): HP: 33/37/40ATK: 31/34/37SPD: 28/31/34DEF: 31/34/37RES: 15/18/21 Total: 154 ---------Base Stats (4*) HP: 13/14/15ATK: 9/10/11SPD: 6/7/8DEF: 8/9/10RES: 1/2/3 Total: 42 Max Stats (4*): HP: 31/34/37ATK: 29/32/35SPD: 26/29/32DEF: 29/32/35RES: 13/16/19 Total: 143 Base Stats (3*): HP: 13/14/15ATK: 8/9/10SPD: 5/6/7DEF: 8/9/10RES: 1/2/3 Total:40 Max Stats (3*): HP: 30/33/36ATK: 27/30/33SPD: 24/27/30DEF: 27/30/33RES: 12/15/18 Total: 140 Hope this is good for you. If you want any stats increased or decreased, let me know. I'll be working on the others. Alright. You don't have to do the stats on Berkut since we already know how that happened Quote Link to comment Share on other sites More sharing options...
TheTuckingFypo Posted July 21, 2017 Share Posted July 21, 2017 17 minutes ago, Hero_Lucina said: Alright. You don't have to do the stats on Berkut since we already know how that happened Fair enough. Stats for your Kaze is done. Spoiler Growth Points 5, 6, 10, 2, 5 Base Stats 3* HP: 15/16/17 ATK: 5/6/7 SPD: 8/9/10 DEF: 1/2/3 RES: 6/7/8 Max Stats 3* HP: 30/33/36 ATK: 22/25/28 SPD: 33/36/39 DEF: 10/13/16 RES: 21/24/27 Base Stats 4* HP: 15/16/17 ATK: 6/7/8 SPD: 9/1011 DEF: 1/2/3 RES: 6/7/8 Max Stats 4* HP: 31/34/37 ATK: 23/26/29 SPD: 35/38/42 DEF: 11/14/17 RES: 22/25/28 Base Stats 5* HP: 16/17/18 ATK: 6/7/8 SPD: 9/10/11 DEF: 2/3/4 RES: 7/8/9 Max Stats 5* HP: 33/36/40 ATK: 25/29/32 SPD: 37/40/44 DEF: 12/16/19 RES: 24/27/31 Tell me if you'd like me to change anything. Actually, I'd suggest Kaze get a Brave Dagger with this stat spread... Killer Dagger works too. Quote Link to comment Share on other sites More sharing options...
Hero_Lucina Posted July 21, 2017 Share Posted July 21, 2017 3 minutes ago, TheTuckingFypo said: Fair enough. Stats for your Kaze is done. Hide contents Growth Points 5, 6, 10, 2, 5 Base Stats 3* HP: 15/16/17 ATK: 5/6/7 SPD: 8/9/10 DEF: 1/2/3 RES: 6/7/8 Max Stats 3* HP: 30/33/36 ATK: 22/25/28 SPD: 33/36/39 DEF: 10/13/16 RES: 21/24/27 Base Stats 4* HP: 15/16/17 ATK: 6/7/8 SPD: 9/1011 DEF: 1/2/3 RES: 6/7/8 Max Stats 4* HP: 31/34/37 ATK: 23/26/29 SPD: 35/38/42 DEF: 11/14/17 RES: 22/25/28 Base Stats 5* HP: 16/17/18 ATK: 6/7/8 SPD: 9/10/11 DEF: 2/3/4 RES: 7/8/9 Max Stats 5* HP: 33/36/40 ATK: 25/29/32 SPD: 37/40/44 DEF: 12/16/19 RES: 24/27/31 Tell me if you'd like me to change anything. Actually, I'd suggest Kaze get a Brave Dagger with this stat spread... Killer Dagger works too. Actually if I was ever to make another theif they'd get a brave dagger Quote Link to comment Share on other sites More sharing options...
Ae†her Posted July 22, 2017 Share Posted July 22, 2017 (edited) Nero Lionheart: Spoiler This is a character I made-up as an FE Lord.His original name is actually Nero Bostanne, but he later earned the last name Lionheart because he was considered to be as bold and fierce as a lion, and was granted that name by a lord he fought for. He starts off very poor early in his life born in a poor family and of a naturally segregated race of red-eyed folk. He starts of early in his adult life (16 yr old) as an axe wielder, who loaded every strike with as much strength as he could. It made him effective on the battlefield and as he tried to make a name for himself. However, it wasn't enough, especially when he met a swordsmaster who showed him his flaws in combat, and eventually taught him how to fight with most effectively with greater speed and accuracy. Nero masters the sword and surprisingly becomes better than his master eventually, and he gains a special sword from his lord commander, the sword is a hybrid between a sabre and a longsword. In his final battle where he leads the fight against the main city of the kingdom he sought to help overtake he wears a grand spectacular armor gifted and a legendary axe to him by his dying lord and commander. I wanted to make units for his three different forms. So here it is: The Young Lion (Berserker-Type) Spoiler Title: The Young Butcher Name: Nero (Bostanne) Type: Base Stats (5 Stars): HP/ 20 Atk/ 11 Spd/ 9 Def/ 4 Res/ 3 Lvl 40 Stats (5 Stars): HP/43-46-50 Atk/38-41-44 Spd/28-32-35 Def/23-26-29 Res/13-17-21 BST: 162 Weapons: Iron Axe Steel Axe Butcher's Axe - Mt: 10 Rng: 1 Eff: If unit's Atk - foe's Atk ≥ 1, unit gains Special cooldown charge +1 per attack. (If using other similar skill, only highest value applied.) SP: 200 Butcher's Axe+ - Mt: 14 Rng: 1 Eff: If unit's Atk - foe's Atk ≥ 1, unit gains Special cooldown charge +1 per attack. (If using other similar skill, only highest value applied.) SP: 300 Skills: A Skills: Life and Death 1: Grants Atk/Spd+3. Inflicts Def/Res-3. SP: 50 Life and Death 2: Grants Atk/Spd+4. Inflicts Def/Res-4. SP: 100 Life and Death 3: Grants Atk/Spd+5. Inflicts Def/Res-5. SP: 200 B Skills: Wrath 1 Wrath 2 Wrath 3 C Skills: Threaten Def 1: Inflicts Def-3 on foes within 2 spaces through their next actions at the start of each turn. SP: 50 Threaten Def 2: Inflicts Def-3 on foes within 2 spaces through their next actions at the start of each turn. SP: 100 Threaten Def 3: Inflicts Def-3 on foes within 2 spaces through their next actions at the start of each turn. SP: 200 Support Skill: None Special Skill: Retribution: Grants bonus to damage dealt equal to 30% of damage suffered. Cool Down: 3 Turns SP: 100 Vengeance: Grants bonus to damage dealt equal to 50% of damage suffered. Cool Down: 3 Turns SP: 200 Movement: Lion King (Swordsmaster-Type) Spoiler Title: Lion King Name: Nero (Lionheart) Type: Movement: Base Stats: HP/ 17-19 Atk/ 8-10 Spd/ 10-12 Def/ 6-8 Res/ 2-4 Lvl 40 Stats (5*): HP/ 38-42-46 Atk/ 31-35-38 Spd/ 37-40-44 Def/ 28-31-34 Res/ 14-17-21 BST: 165 Weapons: Iron Sword Steel Sword Silver Sword Divine Piercion: Mt: 16 Rng: 1 Eff: Grants Spd+3. Enables counterattack regardless of distance if this unit is attacked. Skills: A Skill Fury 1 Fury 2 Lion's Heart: HP/Atk/Spd/Def/Res+3. Unit gains Special cooldown charge +1 per attack. (If using other similar skill, only highest value applied. Skill can not be inherited.) SP: 300 B Skill Vantage 1: Unit counterattacks first when attacked at HP ≤ 25% SP: 50 Vantage 2: Unit counterattacks first when attacked at HP ≤ 50% SP: 100 Vantage 3: Unit counterattacks first when attacked at HP ≤ 75% SP: 200 C Skill Def Smoke 1: After combat, inflicts Def-3 on foes within 2 spaces of target through their next actions. SP: 60 Def Smoke 2: After combat, inflicts Def-5 on foes within 2 spaces of target through their next actions. SP: 120 Def Smoke 3: After combat, inflicts Def-7 on foes within 2 spaces of target through their next actions. SP: 240 Support Skill: None Special Skill: New Moon: Resolve combat as if foe suffered Def/Res-30% CD: 3 Turns SP: 100 Luna: Resolve combat as if foe suffered Def/Res-50% CD: 3 Turns SP: 200 Aether: Resolve combat as if foe suffered Def/Res-50%. Unit recovers HP=half damage dealt. CD: 5 Turns SP: 500 Apotheosis: Resolve combat as if foe suffered Def/Res-80%. Unit recovers HP=80% of damage dealt. (Skill can not be inherited.) CD: 5 Turns SP: 1000 Zaccarias Spoiler A young blonde royal knight in armor that's rumored to have turned (slightly) golden from all the success the young knight has had. Zaccarias is a newcomer while Lionheart reigned, and he looked to make it all the way to the rank of a general. Zaccarias is a knight that thrives to outperform all other in the military, and he does. He's a young prodigy, the kind that Lionheart needs to run his army, while he is busy running the kingdom. Title: Prodigy Knight Type: Base Stats 5* Lvl 40: HP/46-50-54 Atk/36-39-42 Spd/23-27-31 Def/35-38-41 Res/17-20-24 Base Stat Total: 174 Weapons: Iron Lance Steel Lance Silver Lance Gungnir: Mt:16 Eff: Enables counterattack regardless of distance if this unit is attacked. Skills: A Omega Shield - If attacked, unit granted Def/Res+5 during combat; also gains Special cooldown charge +1. (If using other similar skill, only highest value applied. Skill can not be inherited.) SP: 300 B Wary Counter - If unit is attacked at HP ≥ 50%, any consecutive attack is negated until unit counterattacks. (Skill can not be inherited.) SP: 200 (Separates attacks from Brave Weapons, Dire Thunder, and Desperation.) C Spur Def 1 Spur Def 2 Ward Armor Support Skill None Special Skill Buckler - Reduces damage inflicted by attacks from adjacent foes by 30%. CD: 3 Turns SP: 100 Pavise - Reduces damage inflicted by attacks from adjacent foes by 50%. CD: 3 Turns SP: 200 Movement: Illiya Spoiler Illiya is of the same race of people as Nero, but she is one of the rare kind of her race who has special powers, and the ability to turn into a dragon whenever they want. However, it's hard for her to change back while she is in her dragon form, so using a Dragonstone helps her change back and forth much more easily. She was rescued by Nero because Nero felt sympathy for her after he had destroyed her home during the verge of a war. Nero realizes she has special powers, and keeps her hidden from the rest of the world. She is not as strong as other dragons of her race have been throughout the ages due to the decrease in magic throughout the world. She and Nero are called Demonborne People, but the people of Aenon are not as superstitious other nations so this did not affect Lionheart's conquest or Iliya's stay in Aenon. Title: Cursed Dragon Type: Lvl 40 5* Base Stats: HP/37-40-44 Atk/30-34-37 Spd/33-34-37 Def/26-30-33 Res/26-30-33 BST: 168 (163+5) Weapons: Fire Breath Fire Breath+ Curse Breath - Mt:9 Rng:1 Eff: After this unit attacks, enemy and foes within 2 spaces of target suffer Atk/Spd/Def/Res-4 through their next actions. Slows Special trigger (cooldown count+1). Curse Breath+ - Mt:13 Rng:1 Eff: After this unit attacks, enemy and foes within 2 spaces of target suffer Atk/Spd/Def/Res-4 through their next actions. Slows Special trigger (cooldown count+1). Skills: A None B Demonborne Power: Inflicts 10 damage and Special cooldown count-2 to foe after any combat this unit initiates. (Skill can not be inherited.) SP: 200 C Hone Spd 1 Hone Spd 2 Hone Dragons: Grants adjacent allies that use dragonstone Atk/Spd+6 through their next actions at the start of each turn. SP: 300 Support Enchant: Bonuses on target are increased by +3. (Skill can not be inherited.) Special Chilling Wind Iceberg Movement: Riccard Lionheart (The Charming Mage-Prince/ Pre-Awakening) Spoiler Riccard is the son of Nero Lionheart. He does not have his father's fighting prowess, but he does have his father's intellect. Riccard's swordsmanship is generally slightly above average, but not good enough to match up to other well trained lords, and especially not anywhere near his sister. Riccard is more interested in obtaining knowledge, and power that can completely outclass melee combat. This ends up leading to his great magical prowess, which he has a secret gift for. Riccard obtianed the recessive trait for people of his kind, and he ended up having golden eyes instead of red. This recessive trait is so rare it hasn't been seen in hundreds of years by anyone. It is prophesied that those who obtain golden eyes will be able to use the great power of light, and Riccard ends up being able to do just that, but he also has the blood of his mother a dragon, that gives him great prowess in the dark arts of magic as well. Eventually Riccard after some time venturing obtains a divine blade that lights up in golden fire that he can wield in addition to being able to use his immense magic. Anyways here is me trying to create a FEH unit of Riccard. Title: Cunning Prince Name: Riccard Type: Movement: Lvl 40 5* Stats: HP/37-40-43 Atk/28-31-34 Spd/25-28-32 Def/18-21-25 Res/26-30-34 BST: 150 Weapons: Thunder Elthunder Thoron Grandeur: Mt:14 Eff: Grants Res+3. If unit's Res ≥ foe's Res, unit attacks twice when engaging in combat. Skills: A Life and Death 1 Life and Death 2 Order and Chaos: Grants unit Atk/Spd+6 during combat. Unit suffers Def/Res-6 after combat through its next action. (Skill can not be inherited.) SP: 300 B Staffbreaker 1: If unit's HP ≥ 90% in combat against a staff user, unit makes a follow-up attack and foe cannot. SP: 50 Staffbreaker 2: If unit's HP ≥ 70% in combat against a staff user, unit makes a follow-up attack and foe cannot. SP: 100 Staffbreaker 3: If unit's HP ≥ 50% in combat against a staff user, unit makes a follow-up attack and foe cannot. SP: 200 C None Support None Special Chilling Wind Iceberg Holyfyre: Boosts damage dealt by 80% of unit's Res. CD: 3 (Skill can not be inherited) SP: 500 Ellisa Lionheart Spoiler She is the daughter of Nero Lionheart, and one of the best swordsmasters in the realm. Her skill with a sword is unparalleled, she was trained by her father, and her father's leading general, Zaccarias. Although her father passed away before she could become an adult, Ellisa still remains strong for her family. She cares about her brother dearly, and tries to help him train, which is the only reason her brother isn't completely awful in melee combat. She never bested her father, but she bested the son of Zaccarias, Lloyrell, who is trained by his father (who is the new king regent, due to Riccard being somewhat of a minor, and of course because King Nero has yet to return from his battle until he is presumed dead) and some of the finest swordsman in the kingdom. When Lloyrell kills his father, and attempts to overtake the kingdom, Ellisa tries to kill Lloyrell right then and there at the expense of her own life, but Riccard manages to restrain her, and they both are forced to retreat, and then eventually flee from the kingdom since Lloyrell's banner-men, both new and old, overwhelm those directly loyal to house Lionheart. Ellisa now tries to venture with her brother to try and reforge their army, and obtain new allies, so that they can defeat back Lloyrell's men, and take back the kingdom that rightfully belongs to them. Title: The Lioness Type: Movement: Lvl 40 5* Stats: HP/34-37-41 Atk/31-34-37 Spd/34-37-40 Def/27-31-34 Res/22-25-29 BST: 164 Weapons: Iron Sword Steel Sword Silver Sword Gilded Piercion: Mt: 16 Rng: 1 Eff: Grants Def/Res+2. Enables counterattack regardless of distance if this unit is attacked. Skills A Fury 1 Fury 2 Merciless: Grants unit HP/Atk/Spd/Def/Res+3. If foe's HP ≤ 70%, unit gains Special cooldown charge+1 during combat. (Skill can not be inherited.) SP: 300 B Desperation 1 Desperation 2 Desperation 3 C None Support Skill Accelerate - Accelerates adjacent ally's Special Trigger (target's cooldown count-1). Slows unit's Special trigger (cooldown count+1). SP: 300 (Restriction: Does not stack with any other Accelerate applied to target.) Special Skills Daylight Noontime Dawnfyre - Heal 80% of damage dealt. (Skill can not be inherited.) CD: 3 SP: 500 Lloyrell Spoiler He is the son and murderer of Zaccarias, the king regent of Aenon. He has been called many things, including the Liberator of Aenon, the Bringer-of-Light, the Divinely-Chosen King, and after he died the Traitor of Loyalty. Lloyrell once was a respected knight, and the son of the king regent, Zaccarias, and had ambitious dreams, but not the ones people knew him for. Lloyrell from a young age demonstrated great skill like his father, he earned his knighthood at a very early age, he respected his trainers and masters even after surpassing them, but he was always very distant from his father. Before the day of rebellion Lloyrell challenged the heir to the throne Riccard to a duel, and almost humiliatingly beat him, even considering going for a final kill blow, until Riccard's sister Ellisa rushed in and after an intense fight defeated Lloyrell with Piercion. The fight was won there, but on the same night was Lloyrell's plan to rally his new secret bannermen to his side and prepare to overthrow and take the kingdom. First, Lloyrell stabbed his father in the back after his father gave the fight of his life against various assailants, then Lloyrell took his father's lance and later declared himself king after ambushing and forcing Riccard and Ellisa to retreat from the kingdom, on the day Riccard was supposed to be crowned king. Lloyrell then put himself on a journey to unlock the powers of Gungnir, and reach a state of Apotheosis like the kings of legend and Nero Lionheart did, while also hoping to gain power and support of the people to help prevent his bannermen from ever being able to back-stab him, and take Aenon for themselves. He failed when Riccard killed him after unlocking his own powers after going through a dangerous adventure through the Forrests of the Gods, and later finding his sister with her new army. Lloyrell saw his father as unworthy of the throne of Aenon, as well as Riccard for being no true warrior, and Ellisa for lacking wits and sight. Lloyrell respected the old king who never came back from battle, Nero Lionheart for fighting his way to the throne, even though he despised their children. Lloyrell had dreams of greatness, and saw the oppurtunity to take power and rewrite history when it was there, but unfortunately that opportunity was crushed by Riccard. Title: Seeker of Greatness Name: Lloyrell Type: Movement: Stats: HP/43 Atk/33 Spd/35 Def/28 Res/19 BST: 158 Weapons: Iron Lance Steel Lance Silver Lance Divine Gungnir: Mt:16 Eff: Grants Atk+3. Enables counterattack regardless of distance if this unit is attacked. Skills: A Death Blow 1 Death Blow 2 Almighty Blow: Grants Atk/Spd/Def/Res+5 if unit initiates combat. (Skill can not be inherited.) SP: 300 (Unlocked at 5*) B Quick Riposte 1 Quick Riposte 2 Quick Riposte 3 (Unlocked at 4*) C None Support None Special Skills New Moon Luna Aether (Unlocked 5*) Elluria Spoiler She is the heir to the Fertile Garden Kingdom of Andathia, and later a friend and a love-interest of Nero Lionheart at one point. She betrays Nero behind his back at one point, but Nero eventually finds out and Elluria is left in fear that she won't be married to him, and he won't do the right thing and join their two houses together. Nero eventually does, making Elluria the queen of Aenon, and with her they had Ellisa, but the second child that they were supposed to have was a stillborn child, and it killed Elluria from the pain, and shock, but Nero and his adviser Selris worked together to hide the stillborn child, and pretend that Elluria had birthed a healthy child. This child was Riccard, who was actually the bastard son of Nero, and Illiya. Title: Heir of Roses Name: Elluria Type: Movement: Stats: HP/36-39-43 Atk/24-27-31 Spd/21-25-29 Def/23-26-30 Res/32-36-40 BST: 153 Weapons: Assault Pain Thorns: Mt:10 Eff: Inflicts 10 damage to unit and foe after combat. SP: 400 Skills A HP+3 HP Res 1: Grants HP+3, Res+1. SP: 100 HP Res 2: Grants HP+4, Res+2. SP: 200 B Bloom: When healing an ally with a staff, any penalties on target are reversed; target also gains +3 to all bonuses. (Does not stack with similar skills. Skill can not be inherited.) SP: 200 C None Support Rehabilitate: Restores 7 HP or more the further below 50% the target's HP is. Slows special trigger (cooldown count+1). Rng: 1 Special Skills Imbue Nourish: When healing an ally with a staff, increases recovered HP by 15. CD: 1 ( Skill can not be inherited.) SP: 200 Sadon Spoiler Sadon is a master of Animation magic, and he is extremely hard for Nero to find. He eventually joins Nero's special assault team simply for the pleasure of working with the King of Aenon, but also to see what he can learn because he knows the path they'll be taking is dangerous. Title: Mystic Warlock Name: Sadon Stats: HP/43-46-49 Atk/36-40-43 Spd/22-25-29 Def/14-17-21 Res/33-37-40 Base Stat Total: 165 Type: Movement: Weapons: Wind Elwind Impurity Tome: Mt: 9 Eff: Foe's bonuses (from skills like Spur, Drive, etc.) are reversed during combat. SP: 300 Impurity Tome+: Mt: 13 Eff: Foe's bonuses (from skills like Spur, Drive, etc.) are reversed during combat. SP: 400 Skills: A Pulsing Ward 1: If unit's Res - foe's Res ≥ 5, unit gains Special cooldown charge +1 per attack received from foe. (If using other similar skill, only highest value applied. Skill can not be inherited.) SP: 60 Pulsing Ward 2: If unit's Res - foe's Res ≥ 3, unit gains Special cooldown charge +1 per attack received from foe. (If using other similar skill, only highest value applied. Skill can not be inherited.) SP: 120 Pulsing Ward 3: If unit's Res - foe's Res ≥ 1, unit gains Special cooldown charge +1 per attack received from foe. (If using other similar skill, only highest value applied. Skill can not be inherited.) SP: 240 B Wrath 1 Wrath 2 Wrath 3 C None Support None Special Skills New Moon Luna Seijuro Spoiler Title: Unquiet Swordsman Name: Seijuro Description: Once a teacher of the mighty Nero Lionheart, Seijuro is a cunning master swordsman banished from a foreign nation for refusing to follow societal principles. Leads his own band of students, all of whom are professional fighters with varying fighting styles. He follows his own principles, and his own desires, and believes people should not waste their lives under the command of other men they don't care for. Type: Movement: Lvl 40 5* Stats: HP/45-48-52 Atk/29-30-35 Spd/35-39-43 Def/22-25-28 Res/19-22-26 Total BST: 164 Weapons: Iron Sword Steel Sword Killer Sword Devil's Fang: Mt:16 Rng:1 Eff: Grants HP+5. After combat, inflicts Atk/Spd/Def/Res-3 and Special cooldown charge -1 on foe and enemies within 2 spaces of foe through their next actions. Skills A Life and Death 1 Life and Death 2 Life and Death 3 B Foreign Arts: If unit's HP ≤ 75%, unit counterattacks first when attacked; also follow-up attacks occur immediately. (Skill can not be inherited). C None Support Skill None Special Skills New Moon Luna Ratonakae Spoiler Title: King of the Hunt Name: Ratonakae Type: Movement: Description: Ratonakae is the leader of a band of nomadic warriors called the Spiritmen, who enjoy hunting, and fighting as a game. They have channeled the power of the animal gods, and each Spiritmen has his own spirit animal. Ratonakae's animal spirit is the wolf, and he prays to the wolf god, Waya, who imbues him with great power. Ratonakae is considered the strongest of the Spiritmen, and that's why he leads them, and as a result his Wolf clan is also considered the strongest of all the clans within the Spiritmen band. The Spiritmen have trouble with the new animal kingdom of shapeshifters, also known as Laguz or Taguel. They view shapeshifters as an abomination in nature, but don't go attacking them unless the Laguz/Taguel enter their territory. Ratonakae eventually helps Ellisa Lionheart reclaim her kingdom after it has been overtaken by the traitorous son of the former king regent, Lloyrell, and his new found banner men. Ratonakae is very strict, and holds on to his traditions strongly, he only seeks to help Ellisa to help his people thrive even further on to a new frontier, and he cares deeply for his people, especially his sister Tsula. Lvl 40 5 Star Stats: HP/32-36-39 Atk/31-34-38 Spd/29-32-35 Def/20-23-27 Res/25-28-31 Base Stat Total: 153 Weapons: Iron Bow Steel Bow Killer Bow Wayatsusgo: Mt:14 Eff: Grants HP/Atk/Spd/Def/Res +3. Unit takes 3 damage after combat. Effective against flying and cavalry units. Skills: A - Fury 1 - Fury 2 - Fury 3 B Waya's Blessing: Accelerates Special trigger (cooldown count-1). If unit Special triggers, +10 damage from Special. (Skill can not be inherited.) SP: 300 C None Support Skill(s) None Special Skills Chilling Wind Glacies Quasos Spoiler Quasos is a master duelist, and infamous arena champion in the small island of Droxan. He is invited to Aenon by Nero Lionheart where Nero tests Quasos by setting him up for a serious number of challenges that he has no idea about. Quasos completes all, but the final challenge, where he fails to make a decision when given the choice between saving one life, or ending that life for the sake of many. Despite this Nero welcomes Quasos to his new team of legendary rogues, who will lead missions to recover the artifacts of the old monarchs. Quasos uses a uncommon dual-wield longsword+saber fighting style, and he is considered the best master of dual-wield swordsmanship. He wields two swords, one a regular saber, and the other a believed-to-be legendary longsword called Pathos, which he say's represents his desires in battles. Title: Wayward Duelist Name: Quasos Type: Movement: Stats: HP/42-45-49 Atk/30-34-37 Spd/34-37-40 Def/24-27-30 Res/17-20-23 Weapons: Iron Sword Steel Sword Silver Sword Pathos: Mt: 16 Eff: Accelerates Special trigger (cooldown count-1). Grants +10 to damage when Special triggers. Skills: A None B Dual Wielder - If unit's Spd > foe's Spd, unit attacks twice consecutively with half of weapon's Mt when initiating combat. 25% of weapon's Mt, if using Brave Sword or Brave Sword+. (Skill can not be inherited.) SP: 300 C Infantry Pulse 1 Infantry Pulse 2 Infantry Pulse 3 Support None Special Nightsky Astra Cederic Spoiler Description: He is the headmaster of the House of Knowledge in Aenon, and he is secretly one of the most powerful sages in Aenon, although there aren't very many of them. Aenon is a master of anima magic, and possess enough power to even wield and dark magic. He thinks his secret is safe, but Nero and his advisers know better, and they eventually pressure Cederic into showing magical talent. When Cederic's ability is revealed, Nero demands that he join his special team of warriors to help find artifacts held my the monarchs of old, so that they may steal the power the other westerlands have in the war against Aenon. Cederic at one point defeats a duke of an enemy kingdom who wielded the legendary powerful tome, Ethos. Ethos at that point belonged to the barracks of Nero's team, but Cederic clearly earned it. Type: Movement: Stats: HP/32-35-38 Atk/34-37-40 Spd/31-34-37 Def/14-17-20 Res/28-31-34 BST: 154 Weapons Wind Elwind Gronnowl Ethos - Mt:14 Eff: Grants Def/Res+2. If unit's Res > foe's Res during combat, foe can not counterattack. Skills A Def Res Bond 1 - Grants Def/Res+3 to this unit during combat if unit is adjacent to an ally. SP: 60 Def Res Bond 2 - Grants Def/Res+4 to this unit during combat if unit is adjacent to an ally. SP: 120 Def Res Bond 3 - Grants Def/Res+5 to this unit during combat if unit is adjacent to an ally. SP: 240 B Archsage's Seal - If unit is attacked by a foe 2 spaces away, damage from first attack reduced by 30%. Unit automatically makes a follow-up attack if attacked at HP ≥ 80%. SP: 300 C Fortify Res 1 Fortify Res 2 Fortify Res 3 Support None Special New Moon Luna Ellisa Lionheart (Perfect Shot) Spoiler Title: Noble Practitioner Description: Ellisa a while after she and her brother were able to take back Aenon. She hones her archery skills she learned from Ratonakae ever since his death. Type: Movement: Stats: HP/34-37-41 Atk/30-33-36 Spd/34-37-40 Def/20-23-27 Res/16-19-23 BST: 150 Weapons: Iron Bow Steel Bow Brave Bow Ellisa's Bow - Mt:14 Eff: Grants Atk/Spd+2. If unit's Spd > foe's Spd unit can attack twice when initiating combat with half of weapon Mt. Skills: A Death Blow 1 Swift Sparrow 1 Swift Sparrow 2 B Spiritmen's Technique: If unit's HP ≤ 75%, follow-up attacks occur immediately; also unit gains Special cooldown charge +1 per attack. (Skill can not be inherited.) SP: 200 C Fortify Def 1 Fortify Def 2 Fortify Def 3 Support None Special New Moon Luna Aether Riccard Lionheart (Post-Awakening) Spoiler This is Riccard after he unlocks his true potential after going through his adventure and fulfilling his prophecy. He can fly that's why he has three movement. Title: Darkness' Embrace Spoiler Attempt At Illustration: Blonde Hair, and Fiery Golden Eyes Sort of looks like Lucifer Morningstar Type: Movement: 5* Lvl 40 Base Stats: HP/37-40-43 Atk/28-31-34 Spd/26-30-34 Def/28-31-34 Res/29-32-35 BST: 164 Weapons: Iron Sword Steel Sword Silver Sword Light Claw: Mt: 16 Rng: 1 Eff: Grants HP+4/Atk+2. If unit's special trigger is charged, before combat this unit initiates, foes in an area near target take damage equal to unit's ATK minus foe's Def or Res. Skills: A Inner Fire: Grants unit HP/Atk/Spd/Def/Res+3 and Movement+1. Enables unit to counterattack regardless of range to attacker. (Skill can not be inherited.) SP: 300 B Arcane Seal: If unit receives consecutive attacks from foe using magic, staff or dragonstone, damage from second attack onward reduced by 80%. Unit gains Special cooldown charge +1 after combat. (Skill can not be inherited.) SP: 300 C Spur Atk 1 Spur Atk 2 Spur Atk 3 Support Skill: None Special Skill: New Moon Luna Aether Unyielding Knight (With Special Armor) Spoiler Title: Unyielding Knight Name: Nero (Lionheart) Description: This was Nero during his final battle, and liberation of Aenon. He wore special armor worn by the nobles of the past, and wielding a special Axe a final gift to him from the deceased commander Tywood. Type: Base Stats (5*): HP/19-21 Atk/9-11 Spd/8-10 Def/9-11 Res/5-7 Lvl 40 Stats (5*): HP/44-47-51 Atk/33-37-40 Spd/31-34-38 Def/33-36-39 Res/16-19-23 Base Stat Total: 173 Weapons: Iron Axe Steel Axe Silver Axe Graenyte - Mt: 16 Rng: 1 Eff: Grants Atk/Def+2. If attacked, unit granted Atk/Def+5 during combat; also gains Special cooldown charge +1 per each attack from foe. (If using other similar skill, only highest value applied.) Effective: Skills: A Slot Mobility - Grants unit Movement +1. (Can only be inherited by armored units.) SP: 200 B Slot Liberator's Technique - If unit's HP ≤ 75%, unit automatically makes a follow-up attack when initiating combat. (Skill can not be inherited.) SP: 200 C Slot Spur Atk 1 Spur Atk 2 Spur Atk 3 Support Skill None Glowing Ember - Boosts damage dealt by 50% of unit's Def CD: 4 Turns SP: 100 Bonfire - Boosts damage dealt by 50% of unit's Def. CD: 3 Turns SP: 200 Blackfyre - Boosts damage dealt by 80% of unit's Def. CD: 3 Turns SP: 500 (Skill can not be inherited.) Movement: Quasos (Master Duelist) Spoiler Title: Master Duelist Name: Quasos Description: Quasos when he is in the Droxan Grand Arena, he is an arena champion and master. His choice of weapons and armory? A well crafted buckler, and his legendary spear he calls "Shooting Star". Type: Movement: Stats: HP/40-43-47 Atk/32-35-38 Spd/33-36-40 Def/30-33-37 Res/14-17-20 BST: 164 Weapons: Iron Lance Steel Lance Slaying Lance Shooting Star - Mt:16 Eff: Grants Spd/Def+2. If this unit is attacked by foe using bow or daggers, unit always counter-attacks regardless of distance or foe's skills. If attacked by a foe using sword, axe or lance, unit gains Special cooldown charge +1. Skills A Agile Stance 1 - Grants Spd+2 during combat when this unit is attacked. SP: 50 Agile Stance 2 - Grants Spd+4 during combat when this unit is attacked. SP: 100 Agile Stance 3 - Grants Spd+6 during combat when this unit is attacked. SP: 200 B Duelist's Technique - If unit's HP ≤ 75%, unit always counter-attacks first. If unit is attacked by foe using sword, axe or lance, unit receives 30% less damage from the first attack. (Skill can not be inherited.) SP: 200 C Threaten Def 1 Threaten Def 2 Threaten Def 3 Support None Special New Moon Moonbow Eclipse - Resolve combat as if foe suffered Def/Res-30%. Unit recovers HP=30% damage dealt. CD: 4 SP: 300 Edited November 25, 2017 by Logos Quote Link to comment Share on other sites More sharing options...
Hero_Lucina Posted July 23, 2017 Share Posted July 23, 2017 Priam Spoiler Name: Priam Title: Radiant Descendant Unit Type: Red Sword (infantry) Summonable: 5* Description: Ike's descendant and inheiritor of Ragnell. Appears in Fire Emblem Awakening Weapons: Iron Sword, Steel Sword, Silver Sword, Ragnell Skills Special: Luna B: Axebreaker C: Live For Glory (Gets 2x Exp and Badges if unit survives) Strategy: Ike but trades like 3 points of attack for defense Quotes Summoning: I am Priam, the hero of the Blue Flame. It is a pleasure to be summoned by you Friend: Are you {Name}? Your friend's strong bonds sent this message. Castle Huh... Sorry, I'm not used to this fancy smancy stuff. Back home, I had a mercenary group that I considered family. I wonder how their doing. Skill activation For the Blue Flame! The strong survive! Rest in pieces! It is the end! Death I'm not strong enough.... Learning Skills I'll use this well Selected Shall We Let's go Onwards Level Up (0-1): Hmm... I'm getting soft. (2-3): Nothing beats the feeling of accomplishment. (4-5): I intend to grow strong. Stronger than anyone... Character Page Care for a sparring match? Oh, it's a shock to see you. I'm with you all the way. Level 40, 5*: Oh, {Name}, I've been meaning to ask you. How do you determine the strong from the weak? Is it their spirit or their brute strength? Oh, that's perfectly fine by me. A strong warrior is a strong warrior nonetheless. Python Spoiler Name: Python Title: Apathetic Archer Unit Type: Calvary Archer Rarity: 3*-5* Description: The Deliverance's archer. Appears in Fire Emblem Echoes, Shadows of Valentia Weapons: Skills Assist: Ardent Sacrifice A: Swift Sparrow B: Obstruct Quotes Summoning: Oh, I didn't expect this. I'm Python, archer of the Deliverance. Friend: *yawn* Are you {Name}? Your friend sent me. Special Activation Goodbye! So long sucker! Open wide! Time to end this! Character Page *laughs* I wonder how the Deliverance is doing without me? Care for a chat? Would you stop poking me? It's annoying. Castle This place definetely has it's bells and whistles. There are so many people here... I'm gonna go take a nap. You want to join me? Selected? Fine Fine... Yes? Let's get this over with. Level Up (0-1): That was underwhelming (2-3): Impressed? (4-5): This stuff's easy once you understand your foes. Learning Skills I'll try I guess. Death This is goodbye... Level 40, 5* You know {Name}? You remind me of someone that I know back home. You two work the same: Hard as hell. I guess I'm not cut out for knighthood. Huh? You say that I was worth the trouble? Oh, thanks {Name}! Forysth Spoiler Name: Forsyth Title: Green Knight Unit: Lance Infantry Weapons: Iron Lance, Steel Lance, Firesweep Lance, Firesweep Lance+ Special: Holy Vestments- Aegis A: Armored Blow B: Drag Back C: Fortify Defense I ran out of steam once I hit Forsyth, so I haven't given him quotes yet. Quote Link to comment Share on other sites More sharing options...
Thane Posted July 23, 2017 Share Posted July 23, 2017 I'm afraid I don't have the time right now to write up all the stats I'd like for Lyon, but I know I'd want to see him in a Grand Hero Battle with a special tome that gives him a (insert non-broken) rank of Wary Fighter. Then I'd like for him to be slow, bulky and strong, with mild and sweet voice lines to contrast it, showing that a lot of his power comes from his inevitable possession, which is hinted at when he triggers his special. Also, I want Skrimir to have the highest attack or HP in the game and the lowest Resistance. Quote Link to comment Share on other sites More sharing options...
TheTuckingFypo Posted July 23, 2017 Share Posted July 23, 2017 On 6/25/2017 at 11:18 AM, Hero_Lucina said: Here's my crack at it for my Villians banner. I'm just gonna do Anthony since he's the easiest for me. Name: Anthony Title: Vallite Survivor Unit Type: Lance Infantry Description: A boy from Valla, who seems to eager to help. Appears in Fire Emblem Fates. Summoning Quote: Hey, I'm Anthony, nice to meet ya. I'll help ya out around here. Rarity: 3*-5* Weapons: Iron Lance, Steel Lance, Killer Lance, Killer Lance+ Special: Noontime, Sol Slot A: Darting Blow 1-3 (gains 3 at 5*) Slot C: Breath of Life 1-3 (gains 3 at 4*) Strat: Essentially a Speedy version of Lukas without the insane defense but in turn gets enough resistance to survive at least 1 attack from a nuetral Reinhardt/Nino/Linde. Can serve as a small healer with the BoL line. Friend Greeting: Oh are you {Name}? Friend wanted me to send you a message! Castle Quotes: Woah... This Place is Huge... It reminds me of home. Oh {Name}! Need some help? {Name}, You've been working hard, why not take a break? I guess your on patrol {Name}... I won't bug you then. Special Activation See ya! Back to Valla for you! I'm not messing this up! Not today! Character Page *laughs* You have know idea how happy I am to be here. If you ever leave, could you please let me come with you? I have so many new friends here! (5* only) Back home, I was under the command of a really bad dragon.... I still have nightmares about it... Selected in Battle Let's go! Yes? Ok! Level Up (0-1): Aww.... (2-3): At least I get a little bit stronger. (4-5): If only they can see me now! Learning Skills Maybe this will let me save them! Death No... Not again... Level 40,5* confession {Name}? I have a question... Do you judge people based on what they've done? No? Ok then... I guess it's ok to tell my tale then. When I was under the control under that awful dragon, I nearly killed someone who tried to help me for my own survival. I was always taught it's kill or be killed in that world, and that time was no different. I failed to do so, and I was transformed into an awful monster. They put me out of my misery, but it's something I never want to do ever again... Thank you for putting up with me, it makes me feel like someone cares about me for once... Stats for your Anthony... I'll admit I cheated a touch here and used Lukas' GP as a base and manipulated it till I was satisfied. I still laugh at how Anthony's 3* & 5* base stats are... Spoiler Anthony Growth Points: A standard melee infantry unit has a GP of 31. I think that Anthony would be a Trainee type unit, so he would have 37 GP. Essentially, his growths would be similar to Donnel's; Starts weak, finishes strong. 7, 8, 7, 9, 6 Base Stats 3* HP: 13/14/15ATK: 4/5/6SPD: 4/5/6DEF: 4/5/6RES: 4/5/6 Total: 34 Max Stats 3* HP: 32/35/38ATK: 25/28/31SPD: 23/26/29DEF: 27/30/33RES: 21/24/27 Total: 143 Base Stats 4* HP: 13/14/15ATK: 5/6/7SPD: 5/6/7DEF: 4/5/6RES: 4/5/6 Total: 36 Max Stats 4* HP: 35/38/41ATK: 27/30/33SPD: 24/27/30DEF: 28/31/34RES: 22/25/28 Total: 151 Base Stats 5* HP: 14/15/16ATK: 5/6/7SPD: 5/6/7DEF: 5/6/7RES: 5/6/7 Total: 39 Max Stats 5* HP: 36/39/42ATK: 29/32/35SPD: 27/30/33DEF: 31/34/37RES: 24/28/31 Total: 163 @Hero_Lucina - I might edit the stats I've made for your characters in the future, mostly to check for errors and dissatisfaction from one or both of us. Just thought I'd tell ya. And don't worry, I'd tell ya. (I'll probably swap Anthony's SPD and RES stats heads up). My carpel tunnel/arthritis is creeping up in my wrists and fingers again... I'll try to pump out one more today. We'll see. Quote Link to comment Share on other sites More sharing options...
Hero_Lucina Posted July 23, 2017 Share Posted July 23, 2017 4 minutes ago, TheTuckingFypo said: Stats for your Anthony... I'll admit I cheated a touch here and used Lukas' GP as a base and manipulated it till I was satisfied. I still laugh at how Anthony's 3* & 5* base stats are... Hide contents Anthony Growth Points: A standard melee infantry unit has a GP of 31. I think that Anthony would be a Trainee type unit, so he would have 37 GP. Essentially, his growths would be similar to Donnel's; Starts weak, finishes strong. 7, 8, 7, 9, 6 Base Stats 3* HP: 13/14/15ATK: 4/5/6SPD: 4/5/6DEF: 4/5/6RES: 4/5/6 Total: 34 Max Stats 3* HP: 32/35/38ATK: 25/28/31SPD: 23/26/29DEF: 27/30/33RES: 21/24/27 Total: 143 Base Stats 4* HP: 13/14/15ATK: 5/6/7SPD: 5/6/7DEF: 4/5/6RES: 4/5/6 Total: 36 Max Stats 4* HP: 35/38/41ATK: 27/30/33SPD: 24/27/30DEF: 28/31/34RES: 22/25/28 Total: 151 Base Stats 5* HP: 14/15/16ATK: 5/6/7SPD: 5/6/7DEF: 5/6/7RES: 5/6/7 Total: 39 Max Stats 5* HP: 36/39/42ATK: 29/32/35SPD: 27/30/33DEF: 31/34/37RES: 24/28/31 Total: 163 @Hero_Lucina - I might edit the stats I've made for your characters in the future, mostly to check for errors and dissatisfaction from one or both of us. Just thought I'd tell ya. And don't worry, I'd tell ya. (I'll probably swap Anthony's SPD and RES stats heads up). My carpel tunnel/arthritis is creeping up in my wrists and fingers again... I'll try to pump out one more today. We'll see. Alright. Those 3* stats are so small though. (just like my headcanon for his height) Quote Link to comment Share on other sites More sharing options...
tumut Posted July 24, 2017 Share Posted July 24, 2017 (edited) Kliff Infantry Red Tome Rating 4-5* HP 44, Atk 31, Spd 33, Def 24, Res 22 Weapon: Sagittae 14 MT Atk +6 when unit initiates attack, unit loses 6 HP after attacking, slows special cooldown -1 Assist: Swap A: HP +5 B: Renewal 3 C: Red Tome exp 3 Basically my dream that will never come true Edited July 24, 2017 by tumut Quote Link to comment Share on other sites More sharing options...
Xenomata Posted July 29, 2017 Share Posted July 29, 2017 I've more or less decided that there is no way in hell I could make a character, even if they were pre-existing. ...but I can come up with weapons and skills, can't I? And maybe, if I say "go ahead and use my ideas if you please", it can help you guys make your own heroes? Weapons: Spoiler Ox Spirit (Red Tome), Rabbit Spirit (Green Tome), Tiger Spirit (Blue Tome): Might 8 (+ Might: 11). Special Cooldown -1 Envy Sword, Wrath Axe, Pride Lance, Greed Dagger, Pride Bow, Sloth Staff, and Lust Tome (all colors): Might 9 (+ Might 13): Deals effective damage against same weapon type (Envy Sword effective against Sword units, etc). Levin Sword, Bolt Axe, Shockstick (lance): Might 10 (+Might 13): deals magical damage Jagged Edge (Dagger): Might 5 (+ Might 8): Damage increased by +5 on units follow-up. After combat, enemy units Speed -5. Glittering Axe: Might 12 (+ Might 15): Defense/Resistance -5, increases the effects of Special skills by 10% (i.e. Moonbow ignores 40% enemy defense, Glacies adds 90% of Resistance as damage, etc.) Longbow: Might 8 (+ Might 11): Range of 3 Meteor Blade (sword): Might 6 (+Might 9): effective against all units except Infantry Soldier's Lance: Might 10 (+ Might 13): increases the effects of Assist skills by 50% Royal Staff: Might 8. Doubles Weapon Might when HP < 50% Quintessence (Red Tome): Might 7 (+ Might 10): Ignores 10% of enemy Defense/Resistance. Recovers 10% of damage dealt as HP. Camaraderie (Blue Tome): Might 7 (+ Might 10): Attack +2 for every unit who has received a stat boost from this unit. Pollution (Green Tome): Might 7 (+ Might 10): Attack +2 for every enemy unit who has been debuffed. Assists: Spoiler Siphon Attack/Speed/Defense/Resistance: Gain a boost of +6 Att/Spe/Def/Res, grants targeted unit a debuff of Att/Spe/Def/Res -6. Soul Battery: Unit trades Special skill charges with targeted unit. Reset: Targeted unit has all stat modifications reset to original values. Flight (Flier units only): Grants Pass effect to ally, letting them move through enemy units, spaces blocked by Obstruct, and Forest tiles. Pair Up: When used on ally unit, ends both units turns regardless if the other unit has moved yet. Grants ally unit 10% of this units stats in battle. After battle, this unit receives 50% of damage ally unit took. Specials: Spoiler Blade Aura: Adds total of units stat bonuses to damage. Charge: 4 Delete: Resets targeted enemies Special Charge to maximum before combat. Charge: 3 Wild Unity: Triggers the in-battle Special skill of a nearby ally. Cannot trigger if no ally is nearby. Charge: 3 Earthsweep: If triggered on initial attack, foe cannot counterattack. Otherwise Damage +10. Charge: 3 Counter: Triggers on enemy attack. Returns full damage dealt by enemy blow to the enemy. Charge: 4 So... yeah, I think whenever I come up with enough nonsense I'll come back, and people have full permission to... "borrow" the things I come up with. Quote Link to comment Share on other sites More sharing options...
Interdimensional Observer Posted July 29, 2017 Share Posted July 29, 2017 I flipped through all these pages, and no Ashnard? What gives? So without further ado- my high risk high reward Ashy: Spoiler Name: Ashnard Title: Mad King (they can throw the word chaos in some form if they want to) Sword Wyvern Flier Stats: IDK for specifics, but I'm thinking high Atk and low Res- everything else is up in the air. Weapon: Gurgurant- the typical 16 personal/legendary might. I'd skip the DC though in favor something else totally new... Gurgurant's effect: When HP is at 1, increases all non-HP stats by 10 until HP is brought above 1 again. Or, increases all stats by a slightly smaller amount for 1 full turn when HP falls to 1, and the boost remains even if Ashnard is healed. Special: Miracle Other Skills: Any pair of skills with an offense leaning, or a Daunt skill of some sort. Premise: Ashnard loves the thrill of battle, and when you fight him, the thing most notable about the battle is besides moving, Ashy revives with increased stats when defeated for the first time. So I decided to run with this and make him into a risky offensive juggernaut who thrives on the brink of death, without making him totally broken. With the former Gurgurant effect, Ashy becomes an player phase monster- provided the enemy cannot counter. The latter Gurgurant effect, Ashnard wouldn't be as strong, but it'd be a bit less risky. Miracle's long cooldown I'm relying on as a balance to the monstrous stat boost- as once you lose it, it isn't easy to regain. From Ashnard, onto Titania's evil twin sister and boastful Narcian-type who serves Ashy: Petrine Spoiler Name: Petrine Lance Cavalry Stats: Whatever. Personal Weapon: Flame Lance Weapon effect: Well only Gradivus counts as a DC Lance so far, so I'll go ahead and throw it on this. Special: Inversion- cooldown count of 3. Causes physical weapons to target Res and magical weapons to target Def (a way of making magical weapons work). Has no upgrades, or, the upgrades go Reversal (3 cooldown count), Inversion (2 cooldown count), and Transubstantiate (3 cooldown count, in addition to targeting the enemy durability stat opposite of normal, it reduces the now targeted stat by 30%). Other Skills: B Skill: G Tomebreaker 3 (because Fire is Red and beats Wind). C Skill: Daunt- not sure what effect to assign it. Or just Threaten Spd. On a related note: Ena Spoiler Name: Ena Red Dragon unit Stats: High Res, rather low Atk and Defense, HP and Spd can be whatever (roughly in line with her RD stats profile). Weapon: Blood Breath- grants +4 Atk to adjacent allies for one turn after attacking. Special: Miracle B Skill: Renewal C Skill: Boon- at the start of the next turn, mitigates enemy-inflicted stat debuffs on adjacent allies (or would it too weak and it should be to all allies within 2 spaces?). And on an unrelated purely fantasy note- the Advance Wars Days of Ruin/Dark Conflict villain: Caulder! Spoiler Name: Caulder "Staff" Infantry Stats: High HP, high Def, high Res, low Spd, low Atk. Personal Weapon: Creeper (a vial of his signature virus). Creeper effect: Deals no side effects for now... but 1 turn after being hit by Creeper, a unit suffers -15 HP and -3 to all stats Special: None. Assist: Performance Boost (aka steroids)- heals for 5 HP now, and gives +4 to all non-HP stats, but on the next turn, lowers all non-HP stats by 2. Other Skills: Don't know, but Renewal and Breath of Life would be up for consideration. Premise: A debuffing, tanky Staffer, with Creeper's delayed effect making something you have to plan in advance. The same with Performance Boost (should their effects be stronger?). Quote Link to comment Share on other sites More sharing options...
Hero_Lucina Posted July 30, 2017 Share Posted July 30, 2017 Just some stat things for not available units Nils Spoiler Title: Draconic Bard Unit: Green Dragon Summonable: 5* Description: Ninian's brother and a traveling bard. Appears in Blazing Blade Weapon: Ice Breath+ Assist: Play (gives unit another turn) Skills A: Swift Strike C: Hone Attack Sain Spoiler Title: Flirty Knight Unit: Sword Cavalier Summonable: 3*-5* Description: A knight of Lycia. Appears in the Blazing Blade Weapon: Ruby Sword+ Special: Holy Vestments B: Wings Of Mercy C: Fortify Defense Quote Link to comment Share on other sites More sharing options...
Ice Dragon Posted July 30, 2017 Share Posted July 30, 2017 @TheTuckingFypo While I'm here, promotion bonuses aren't arbitrary. The two stats that increase when promoting from 3-star to 4-star rarity are the second and third highest stat at 3-star or 5-star neutral level 1. The three stats that increase when promoting from 4-star to 5-star are the remaining three, the first, fourth, and fifth highest stats at 3-star or 5-star neutral level 1. Ties are broken in the order that stats appear on the status screen. Quote Link to comment Share on other sites More sharing options...
Hero_Lucina Posted July 30, 2017 Share Posted July 30, 2017 Some Halloween Heroes since I'm a sucker for Halloween Reinhardt (Vampire) Spoiler Title: Hollow's Thunder Unit Type: Blue Mage Summoning: Yes, this is not how I normally look, but anyways I am Reinhardt of Freige. Weapon: Vampiric Fangs (recovers 1/3 of damage dealt) (Also can grab Dire Thunder since it is still Rein) Skills A: Bloodlust (Renamed Fury) C: Bounty (Unit gets 1.5 times more Hero Merit for every enemy unit that this unit defeated) It's still Rein so you can pull off his normal set but without the horse. Berkut (Duma Possessed) Spoiler Title: Possessed Prince Unit: Lance Horse Summoning: Death to all of you.... Maybe not this lot though.... Weapon: Kriemhild (distant counter and +4 to res) Skills A: Fury B: Darkness Boost (No unit in combat with him can double or counterattack, same applies to him. Brave Weapons can still double like normal) What he should've been Lukas (Mad Doctor, based on a fanfiction I'm almost done with) Spoiler Title: Crazed Doctor Unit: Dagger Wielder Summoning: I see you have called me. I hope that my precious Clive is with you. Weapon: Syringe+ (when attacked, foes cannot move for a turn) Skills: A: Close Counter B: Poison Strike C: Breath Of Life Yeah, Fanfiction I've written inspired this... Marth (Zombie) Spoiler Title: Altean Corpse Unit: Axe Infantry Summoning: Wragh! Oh! Sorry, I didn't mean to frighten you, this was all Caeda's idea. Weapon: Cleaver (Distant Counter) Special: Luna Skills: A: Obstruct B: Wings of Mercy C: Threaten Speed Faye (Celica, because why not) Spoiler Title: Princess Poser Unit Type: Red Mage Summoning: Hi I'm Celica, just kidding, the name's Faye Weapon: Ragnarok A: Warding Blow B: Wings Of Mercy C: Spur Defense Quote Link to comment Share on other sites More sharing options...
Interdimensional Observer Posted July 31, 2017 Share Posted July 31, 2017 (edited) Here are some Bravely Default/Second ones: Erutus Profiteur Spoiler Profiteur Merchant Lance Infantry Special: Hedge Risk- Cooldown of 3, halves damage taken by sacrificing SP equal to half of damage taken. Assist: BP Drink (Sing/Assist renamed) B Skill: White Knight (1, 2, 3)- when this unit's HP falls below 25/50/75%, if there is an adjacent ally, they will take the attack, if more than one ally, is adjacent, the one with the highest HP will take the hit. If the allies have equal HP, the target order is left, up, right, down. C Skill: Low Leverage- halves the damage taken, received, and healed by this unit and adjacent ones allied or not. Summary: Making Merchant work isn't easy in this game, but I wanted Low Leverage in because of its name and its effects not being as potentially broken as that of High Leverage. BP Drink is there because it's easy to integrate, and White Knight isn't that difficult either. Hedge Risk is powerful defensively given it doesn't care about damage type, but requires an excess of SP to work- only for units that have a lot of merge copies around or who have seen a lot of combat after being optimized. Braev Lee: Spoiler Braev Templar Sword Armor Special: Blazing Light Assist: Rampart- negates the next physical hit an ally takes for 1 turn. A Skill: Giant Slayer (1, 2, 3)- If the enemy has at least 3 more HP than this unit, increases Atk by 2/4/6 B Skill: Desperation Summary: Didn't want to go too crazy with this one. Rampart is great if it can soak up a nasty strong hit. Giant Slayer would be possibly be better on someone other than Braev, as his own HP would be a little above average (his Defense would be amazing, Str and Res decent like his HP, and only his Speed really bad). The other two Skills just fit him, the former with his holy theme, the latter having a skill with the same name in Bravely. Alternis Dim: Spoiler Alternis Dark Knight Sword Infantry (or Armor for variety) Special: Vengeance could be used as a replacement for Minus Strike, but instead how about... Dark Bane/Nebula/Rage- Cooldown of 5. Before combat this unit initiates, this unit sacrifices 20/30/40% of Max HP to deal damage equal to 1.25/1.75 Atk - enemy Def/Res to units in an area/wide area near the target (Nebula is wider, but Rage is stronger). A Skill: Life or Death (just a normal skill- any level works). Or Fury, that works too. B Skill: See You in Hell (or Blaze of Glory, either name works)- When this unit is defeated in combat with another unit, inflicts "poison" damage to the killer (how much I'm not sure of, something balanced, but stronger than Savage/Poison due to requiring unit death). Summary: The Special was intended to reference the main offense of the Dark Knight class, and was made a bit stronger than the other AoE Specials to compensate for the HP consumption. LoD or Fury fit well with the DK's edgy offense, and See You in Hell (why it was renamed in BS I don't know) adds another reference to the DK's abilities, besides letting it play suicide unit gimmicks. For stats, solid HP is a must, and so is great Atk. Geist Grace: Spoiler Geist Exorcist Sword Infantry Special: Undo Cooldown- Cooldown of 3, when using Undo HP, causes the ally's Cooldown to reset to it's value at the start of the prior turn Assist: Undo HP- Range 1, restores 1 ally's HP to the value it had at the start of the prior turn. A Skill: Purgation- At the start of a turn, neutralizes all stat buffs and debuffs to this unit and adjacent allies. B Skill: Undo Action- At the start of a turn, undoes the HP damage and debuffs inflicted by the most recent enemy to attack this unit, if they were attacked on the previous turn. Note that damage from Savage Blow and the like is mitigated as well if it was dealt by most recent assailant. If that's broken, then make it three levels like Renewal. Summary: A supporter through and through. His abilities are unorthodox and not so easy to use, but potentially useful. His stats would be on the lower side. Aimee Matchlock: Spoiler Aimee Hawkeye "Bow" Infantry (well she's a gun user, but it'll count as a bow) Special: Luna A Skill: Harpoon- mitigates enemy Defense buffs. B Skill: Warhead- when attacking, this unit's weapon takes on the color of an adjacent ally if available, if there several adjacent allies with different colors (including colorless), takes on the color most advantageous (meaning WTA, or failing that, WTN). Summary: Luna and Harpoon reference Aimee's abilities to negate enemy P. Def in BS. I wanted to include Warhead, and given the simplicity of Heroes, this was the only way I could think of integrating it. Angelo Oscar Vicenzo Olivier (OVO) Panettone Spoiler Angelo Patissier Dagger Infantry Weapon: to invent one, how about a Cake Knife? After combat, makes the enemy an additive 20% more vulnerable to the Weapon Triangle when suffering WTD. Special: Flambe- Cooldown count of 3. Increases damage dealt according to the enemy's Cooldown count. The damage boost is 15% of damage dealt per turn away from Special use, so vs. an enemy with a current Cooldown of 5, the damage boost is 75%. A Skill: Prolong Enfeeble- extends to the duration of single-turn debuffs to 2 turns. C Skill: Debuff Counter- inflicts the debuffs of the equipped weapon (if any), even when unable to counter when attacked (includes "poison" damage). Summary: A master of debuffing. The Cake Knife is based on the Patissier's ability to create elemental weaknesses on foes. Flambe was difficult to think of a way of integrating, but I wanted to include it. The B Skill is open, and you're probably best off filling it with Edited July 31, 2017 by Interdimensional Observer Quote Link to comment Share on other sites More sharing options...
Ice Dragon Posted July 31, 2017 Share Posted July 31, 2017 I was bored and thinking about the 6-star thread and thinking about the best dragon that isn't yet in the game. This guy needs to be absurd. Dheginhansea: Black Dragon King (Red Strike, Armored) Base stats (3-star): 21/8/4/10/6 (total: 49) Base growth rates: 65/60/20/60/60 (total: 265) Level 40 stats (5-star): 50/35/13/37/33 Level 40 stats (6-star): 52/38/14/40/35 Weapon (1): Fire Breath Weapon (2): Fire Breath+ Weapon (3): Flametongue Weapon (5): Black Breath: (cannot be taught) Might 16. Range 1. Distant Counter. Negates effective damage bonuses. Greatly slows special trigger (cooldown +2). Special (3): Dragon Gaze Special (4): Dragon Fang Passive A (6): Close Def 1 Passive A (6): Close Def 2 Passive A (6): Close Def 3 Passive A (6): Dragonskin: (breath and red strike only) Close Def 3 + Distant Def 3. Passive B (3): Renewal 1 Passive B (4): Renewal 2 Passive B (5): Renewal 3 Passive B (6): Mantle: (cannot be taught) Cancel Affinity 3 + Cancel 3 + Renewal 3. Passive C (1): Fortify Def 1 Passive C (2): Fortify Def 2 Passive C (4): Fortify Strikes: (strike only) Grants adjacent Strike allies Def/Res +6 through their next actions at the start of each turn. Spoiler I refuse to use his shortened NoA name. I will refer to him in all his glory as Dheginhansea. Typing: Red strike because Dragon Tribe Laguz are red strike, making them weak to thunder magic on the weapon triangle. Armored because I can't see him actually having more than 1 movement range and it boosts his stat totals to where I want them to be. Stats: Dheginhansea in Radiant Dawn has 100 HP, 50 Atk, 30 Spd, 50 Def, and 46 Res. 30 Spd is almost molasses at the point in the game where you fight him and I needed a dump stat. The growth rate I gave him of 20% in Spd is actually lower than the lowest growth rate in Heroes right now, which is 25%, but I don't think that'll be a problem. Weapon: A proper final boss dragon needs Distant Counter, so Black Breath has Distant Counter built in. I also gave it the ability to negate effective damage bonuses (against armored and strike) because black dragons are the defensively oriented Laguz dragon variant. Taking a page from Lightning Breath, Black Breath has a slowed special trigger, but at 2 points instead of 1 to account for the additional effect. Skills: Dragon Fang was chosen for flavor. That's it. Dragonskin is a 6-star exclusive skill that builds off of the Close Def and Distant Def skill lines and combines their effects. So as to not have a third passive skill available by default prior to reaching 6-star rarity, the entire skill line is locked to 6-star rarity. Obviously, the variants in the main series games are rather broken for player use, so I thought +6 Def and +6 Res on enemy phase is a reasonable compromise. I swear this is not broken at all with his stats. Mantle is a 5-star exclusive skill that builds off of the Cancel Affinity, Cancel, and Renewal lines and combines all three of their effects. Cancel was chosen to imitate the original skill's Nihil and Fortune effects, and Renewal was chosen to imitate the healing effect. Cancel Affinity is here partly to prevent you from using Triangle Adept with this skill and party as a giant middle finger to anyone who wants to try to wall him. Fortify Strikes is a 4-star unlockable skill that is meant to imitate the effect of Night Tide. Notes: With 3 stacks of Ward Armor (because he is armored, after all), he has 52/58/53 defenses as a 6-star unit and counterattacks with 54 Atk. With 3 stacks of Goad Armor, he has 52/46/41 defenses with 66/26 offenses. Dragon Fang hits for 33 damage if you can charge it up. Good luck. As a 5-star unit, he basically has Sheena's bulk with Zephiel's offenses. Unfortunately, he can't run Quick Riposte and Mantle at the same time. What a pity. Quote Link to comment Share on other sites More sharing options...
XRay Posted August 1, 2017 Share Posted August 1, 2017 I was reading about the Pokémon meta and remembered some yummy cheese. Funcking Evil Annoying Rodent [-Spd/Def/Res] Slaying, Reciprocal Aid, Miracle Life and Death, Vantage, Endeavor Quickened Pulse/Phantom Speed C Passive: Endeavor Enemies within two spaces with a higher HP than this unit have their HP reduced to equal this unit's HP. Saigo no Saizo a.k.a. Explosion [+Atk] Brave, Explosion Life and Death, Breaker/Desperation, Savage Blow Quickened Pulse Special: Explosion [5 Cooldown or less, preferably less] Unit's Attack increases by 50%, unit's damage increases by 150%, enemy's Defense/Resistance reduced by 50%, ignores Weapon Triangle bonuses and Fortified Tile effects, unit dies immediately after using this Special. Special: Self Destruct [4 Cooldown or less] Unit's Attack increases by 30%, unit's damage increases by 50%, enemy's Defense/Resistance reduced by 30%, ignores Weapon Triangle bonuses and Fortified Tile effects, unit dies immediately after using this Special. Quote Link to comment Share on other sites More sharing options...
mcsilas Posted August 2, 2017 Share Posted August 2, 2017 Just had some quick ideas about some Fates children. : Siegbert - Silver Sword+, Reposition, Armored Blow, Drive Atk 40/32/28/32/22 His thing is being overshadowed by his father, so he gets a very overshadowed sword (yet strangely only Olivia and Laswold has, so for inheritance sake, another Silver Sword feels okay). Reposition is the closest thing to the Shelter command in Fates that he learns as a cavalier. Armored Blow 'inherited' from Xander (and Great Knight skill) and Drive Atk is just an upgrade to his personal skill of granting Atk to adjacent females- now 2 spaces affects all units and has great synergy with Reposition. Forrest - Gravity, Physic, Miracle, Dazzling Staff 37/31/24/22/32 Gravity is similar to Leo's Brynhildr. Physic makes him an interesting cavalry healer that can heal units over trees. Dazzling Staff because Forrest himself is quite dazzling. Miracle to balance out his great skillset, since Gravity + Dazzling Staff can provide great hit and run tactics. Shiro - Guard Naginata+ (14 MT, Def/Res +2 when attacked), Swap, Defiant Atk, Seal Defense 40/33/30/35/20 New weapon because none of the other lances really fit him, and Naginatas need some loving. Swap and Seal Defense for Spear Fighter skills and Defiant Atk is 'inherited' from Ryoma but also really fits his character. Sure his skills aren't the most competitive but it is offset by a great weapon and has good Atk and Def. Kiragi - Hunter's Bow+ (12 MT, Effective against cavalry), Moonbow, Darting Blow, Threaten Speed 38/33/35/23/19 Again new weapon that fits his hunting talents and is more helpful against cavalry compared to Ridersbane/Zanbato because it's ranged. Very speed focused, so he has Darting Blow (which he can get when reclassed to Kinshi Knight) and Threaten Speed (inherited from Takumi). Moonbow...because it has bow in its name lol. Quote Link to comment Share on other sites More sharing options...
TheTuckingFypo Posted August 2, 2017 Share Posted August 2, 2017 I crashed and did an OC. Me... Sort of... Spoiler Kiran (Fypo) A frail girl from who came from a world unlike any other. Has a calming effect on others and is mysteriously likable. Appears in ?. Affinity: Neutral Dagger Weapon: Breidablik (Dagger-laser-pistol thing) - 10MT - After combat, foe receives Def/Res -5 until the end of foe's next action. Grant allies within 2 spaces Atk/Spd +2 during combat. Assist: Pep Talk (like Dance/Sing) Special: Cyclone - Boosts damage dealt by 50% of unit's Speed. Cooldown 3. A: - B: Lifetaker 3 - Recovers 50% of Max HP when an enemy is defeated. (fully unlocked at 5*) (Lifetaker 1 = Recovers 30% max HP, Lifetaker 2 recovers 40%) C: - Growth Points: A Ranged, Trainee "Dancer" unit. 7,9,10,4,4 Stats (5*): Level 1: 12/2/8/3/3 Level 40: 36/30/38/20/20 Total: 144 This unit can only have neutral IV's. ------ Inspiration came from... I'm not sure actually. Affinity and Weapon - I'll admit, I almost made my Summoner a Red Tome User. The only thing that kept me from doing so, was that I elected to keep the Breidablik as a weapon. My next question was "What affinity would it be?" Any melee affinities were quickly ruled out, considering the Breidablik is pistol-like by design. Magic and Staves were also ruled out, as my aim was to fit my Kiran unit in as if she were a main story (physical) unit (like Alfonse). That left me with Bows and Daggers. Since Virion's a bow user and part of the tutorial, the idea of Kiran's weapon being a bow was out (considering that bullets, like arrows, are projectiles... I almost picked it though), and thus became a dagger user. With the Breidablik becoming a dagger, it got the debuffs trait a dagger weapon has. However, I opted to only debuff by -5 rather than -7, so I could fit in a special skill in the form of Drive Atk 1.... with a spd boost included. (I guess that'd be called Drive Atk/Spd if it'd ever became a thing). Breidablik is Kiran exclusive. Assist, Special and Skills - I wanted to follow the game interpretation of Kiran to an extent, not being able to fight (or so we thought), and the pinnacle of the army's morale. This led me to make Kiran a "Dancer", but in the form of "Pep Talk", motivating and invigorating their team mates to victory. I made Lifetaker their B-slot (Renewal is a B-slot... so... so should Lifetaker, right?). It sounds OP. Rightfully so... Hence why it is on Kiran, a non-inheritable unit. For her Special, I made a speed version of Bonfire and Iceberg. I called it Cyclone, because I couldn't think of anything else. Stats and Growth Points - I opted to make Kiran a trainee unit, consistent with what the game interprets Kiran as; unable to fight. Also being a ranged Dancer, this made Kiran's 5* base (level 1) stats the worst I've ever seen, totaling at a measley 28 points. However, because they are a trainee unit, their GP totaled at 34 points (normal (a melee infantry unit's GP) is 31 points), after the 3 point reduction for being a ranged unit. Because of their higher GP, this somewhat fixed their max stats (totaled out at 144 points, still tying for last along with Olwen, Cecilia and Clarine). For their stats, the only real advantage they have over most of the cast is their speed. All Kiran's other stats are either mediocre (HP and Atk) to an utter disaster (Def and Res). Since Kiran would be a story unit, they can only have neutral IV's, leaving them unable to potentially patch up their stats. I feel that this might be too OP... Quote Link to comment Share on other sites More sharing options...
Ae†her Posted August 3, 2017 Share Posted August 3, 2017 (edited) On 8/2/2017 at 5:25 PM, TheTuckingFypo said: I crashed and did an OC. Me... Sort of... Reveal hidden contents Kiran (Fypo) A frail girl from who came from a world unlike any other. Has a calming effect on others and is mysteriously likable. Appears in ?. Affinity: Neutral Dagger Weapon: Breidablik (Dagger-laser-pistol thing) - 10MT - After combat, foe receives Def/Res -5 until the end of foe's next action. Grant allies within 2 spaces Atk/Spd +2 during combat. Assist: Pep Talk (like Dance/Sing) Special: Cyclone - Boosts damage dealt by 50% of unit's Speed. Cooldown 3. A: - B: Lifetaker 3 - Recovers 50% of Max HP when an enemy is defeated. (fully unlocked at 5*) (Lifetaker 1 = Recovers 30% max HP, Lifetaker 2 recovers 40%) C: - Growth Points: A Ranged, Trainee "Dancer" unit. 7,9,10,4,4 Stats (5*): Level 1: 12/2/8/3/3 Level 40: 36/30/38/20/20 Total: 144 This unit can only have neutral IV's. ------ Inspiration came from... I'm not sure actually. Affinity and Weapon - I'll admit, I almost made my Summoner a Red Tome User. The only thing that kept me from doing so, was that I elected to keep the Breidablik as a weapon. My next question was "What affinity would it be?" Any melee affinities were quickly ruled out, considering the Breidablik is pistol-like by design. Magic and Staves were also ruled out, as my aim was to fit my Kiran unit in as if she were a main story (physical) unit (like Alfonse). That left me with Bows and Daggers. Since Virion's a bow user and part of the tutorial, the idea of Kiran's weapon being a bow was out (considering that bullets, like arrows, are projectiles... I almost picked it though), and thus became a dagger user. With the Breidablik becoming a dagger, it got the debuffs trait a dagger weapon has. However, I opted to only debuff by -5 rather than -7, so I could fit in a special skill in the form of Drive Atk 1.... with a spd boost included. (I guess that'd be called Drive Atk/Spd if it'd ever became a thing). Breidablik is Kiran exclusive. Assist, Special and Skills - I wanted to follow the game interpretation of Kiran to an extent, not being able to fight (or so we thought), and the pinnacle of the army's morale. This led me to make Kiran a "Dancer", but in the form of "Pep Talk", motivating and invigorating their team mates to victory. I made Lifetaker their B-slot (Renewal is a B-slot... so... so should Lifetaker, right?). It sounds OP. Rightfully so... Hence why it is on Kiran, a non-inheritable unit. For her Special, I made a speed version of Bonfire and Iceberg. I called it Cyclone, because I couldn't think of anything else. Stats and Growth Points - I opted to make Kiran a trainee unit, consistent with what the game interprets Kiran as; unable to fight. Also being a ranged Dancer, this made Kiran's 5* base (level 1) stats the worst I've ever seen, totaling at a measley 28 points. However, because they are a trainee unit, their GP totaled at 34 points (normal (a melee infantry unit's GP) is 31 points), after the 3 point reduction for being a ranged unit. Because of their higher GP, this somewhat fixed their max stats (totaled out at 144 points, still tying for last along with Olwen, Cecilia and Clarine). For their stats, the only real advantage they have over most of the cast is their speed. All Kiran's other stats are either mediocre (HP and Atk) to an utter disaster (Def and Res). Since Kiran would be a story unit, they can only have neutral IV's, leaving them unable to potentially patch up their stats. I feel that this might be too OP... Way way too OP. Lol. Skills like that will most likely always be exclusively a Special Skill in Heroes, and most likely will never be replicated as A or B skills. Anyways here is me trying to make Arvis into the mage we deserve and need in Heroes. Introducing.... The first high tier Male mage!!! Arvis Spoiler Title: Ambitious Pacifier 5* Stats Lvl 1: HP/15-17 Atk/7-9 Spd/6-8 Def/3-5 Res/7-9 5* Stats Lvl 40: HP/33-36-40 Atk/33-36-39 Spd/26-29-33 Def/12-15-19 Res/29-32-35 Base Stat Total: 148 Weapons: Fire Elfire Bolganone Valflame - Mt: 14 Rng: 2 Eff: Grants Def/Res+5 when unit is under attack. If unit initiates combat at HP ≥ 50%, unit granted Atk+5 during battle. Slows Special trigger (cooldown count+1). Skills A Nihil: Neutralizes "effective against" bonuses. SP: 200 B Renewal 1: At the start of every fourth turn, restores 10 HP. SP: 60 Renewal 2: At the start of every third turn, restores 10 HP. SP: 120 Renewal 3: At the start of every second turn, restores 10 HP. SP: 240 C None Support Skill None Special Skills Retribution: Grants bonus to damage dealt equal to 30% of damage suffered. SP: 100 Vengeance: Grants bonus to damage dealt equal to 50% of damage suffered. SP: 200 Movement: Infantry Edited September 8, 2017 by Logos Quote Link to comment Share on other sites More sharing options...
TheTuckingFypo Posted August 3, 2017 Share Posted August 3, 2017 1 hour ago, Logos said: Way way too OP. Lol. Skills like that will most likely always be exclusively a Special Skill in Heroes, and most likely will never be replicated as A or B skills. Darn. Yeah, I tried my best to tone it down there. Guess it wasn't enough. Lol Suggestions for a replacement skill? Quote Link to comment Share on other sites More sharing options...
Ae†her Posted August 3, 2017 Share Posted August 3, 2017 11 minutes ago, TheTuckingFypo said: Darn. Yeah, I tried my best to tone it down there. Guess it wasn't enough. Lol Suggestions for a replacement skill? I guess since you want a healing affect Renewal 3 would be a good replacement. What do you think of my Arvis posted above? Quote Link to comment Share on other sites More sharing options...
TheTuckingFypo Posted August 3, 2017 Share Posted August 3, 2017 1 minute ago, Logos said: I guess since you want a healing affect Renewal 3 would be a good replacement. What do you think of my Arvis posted above? I like it. My question is; is he a red cavalry mage? I can't quite tell. ----- As for Lifetaker, maybe lowering the % recovered and switching it with the Atk/Spd Drive would help too. But Renewal works. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.