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Serenes Forest's Teehee Thread


MisterIceTeaPeach
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Man I want Engage already

14 minutes ago, Edelguardiansing said:

They should add a Fire Emblem attraction to Nintendo World in Universal Studios.

Kaga's Wild Ride: You walk into an abandoned warehouse. You are then kidnapped, tortured and subjected to mind control before a dashing prince rescues you.

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4 minutes ago, Saint Rubenio said:

Kaga's Wild Ride: You walk into an abandoned warehouse. You are then kidnapped, tortured and subjected to mind control before a dashing prince rescues you.

Alternatively, if you are a man, you're the one doing the rescuing.

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10 minutes ago, Saint Rubenio said:

Man I want Engage already

Kaga's Wild Ride: You walk into an abandoned warehouse. You are then kidnapped, tortured and subjected to mind control before a dashing prince rescues you.

With a glass of milk somewhere in there.

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2 hours ago, Armagon said:

Well I am about to leave to go do some Christmas shopping.

If I get back and the update hasn't dropped on Switch, I will buy the PC version. It's not the first time I've double dipped to access the expansion earlier.

I retract this statement cause I just spent $125.

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1 minute ago, Edelguardiansing said:

I feel like they need at least one Fire Emblem related thing, anything to redeem New York's Nintendo place.

Daily performances of the TMS songs, full costumes and choreography included.

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Just now, Edelguardiansing said:

I feel like they need at least one Fire Emblem related thing, anything to redeem New York's Nintendo place.

Okay, okay, another idea: So you are on the ride right, and it's a regular ride, there's cardboard cutouts of the lords and jeigans and shit. Then at the very end BOOOOOOM BRIGAND COMES OUT OF NOWHERE AND ONE-SHOTS THE HEALER. The cart returns at high speed to the beginning and you have to take the ride again. And again, and again, until nobody dies. We call it, the Emblem Experience.

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14 minutes ago, Edelguardiansing said:

Heheh.

Really though, I could at least see like a small statue of the Three Houses Lords, or an "Anna's Giftshop!" kind of thing.

You reckless fool, do you want the park to be burned down? You don't invoke the wrath of Fire Emblem fans

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2 hours ago, ping said:

Yenog3J.jpg

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.....

I mean, it's my own fault because I didn't notice that Delhi had an adjacent desert tile, so I established two forward cities before founding Ollantaytambo, but still.

The Civ5 AI's terrible tendency for awfully placed Petras I see. Really should've programmed in a line of code like "IF non-floodplain deserts tiles this city owns >= 4, THEN attempt to construct Petra".

Your cities are decidedly more packed than mine. Civ 5's easy emphasis on tall play means I really try to minimize tile overlap. A few in the third ring is okay, but the second ring is unthinkable. Might be why I oft struggle to fit in a fourth city, sometimes even a third, my standards for good city placement are too high. The two inner rings of hexes is 18 tiles, add in four scientist specialists, and that's enough tiles/slots for 22 population, "enough pop" for the lategame, even if more is always better.

 

26 minutes ago, Edelguardiansing said:

I feel like they need at least one Fire Emblem related thing, anything to redeem New York's Nintendo place.

Been there before and didn't like it? Specifically criticizing it as not having enough FE?

If it's the latter, then FE isn't as charming and cuddly and simple and well-known as Mario-Zelda-Pokemon and maybe Kirby. FE is decidedly "2nd-tier Nintendo". Though with FEH inflicting a measure of chibification on FE's cast, maybe adorable plushies are possible? No "squeeze me and I talk" though, Nintendo doesn't want parents hearing their eight-year-old's diminutive Dimitri telling them to slaughter everyone.

I have been to Nintendo New York several times, although I haven't been there since the redesign a few years ago. I used to regard my trips thereto as a "pilgrimage" of sorts. Really is prime NYC real estate being near Rockefeller Plaza. If I still have the photograph of myself back when it doubled as the Pokemon Center on the second floor, with me standing in front of a large Groudon statue... well we'd be A++++ Support then were I to ditch that mask of avi-anonymity and reveal my mundane self.😛

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@Saint RubenioI found your kinda tierlist

1 minute ago, Interdimensional Observer said:

FE is decidedly "2nd-tier Nintendo". Though with FEH inflicting a measure of chibification on FE's cast, maybe adorable plushies are possible? No "squeeze me and I talk" though, Nintendo doesn't want parents hearing their eight-year-old's diminutive Dimitri telling them to slaughter everyone.

I've seen plush Marth is a thing, I'm more surprised I haven't seen more.

3 minutes ago, Interdimensional Observer said:

Nintendo New York

Didn't know this was a thing.

I'd have a bunch more reasons to see New York in fairness.

1 minute ago, Acacia Sgt said:

2-0, gg

*sigh

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12 minutes ago, Interdimensional Observer said:

Your cities are decidedly more packed than mine. Civ 5's easy emphasis on tall play means I really try to minimize tile overlap. A few in the third ring is okay, but the second ring is unthinkable. Might be why I oft struggle to fit in a fourth city, sometimes even a third, my standards for good city placement are too high. The two inner rings of hexes is 18 tiles, add in four scientist specialists, and that's enough tiles/slots for 22 population, "enough pop" for the lategame, even if more is always better.

I would've spaced them differently if I hadn't placed Ollantaytambo with Petra in mind. It's where it is to maximise Petra hills (at the cost of Cusco, even) while still having fresh water from the Oasis. Gardens are good. Otherwise, I probably would've put Ollantaytambo where the right worker is standing, and Machu a bit further inland.

Generally speaking, expansions don't need that many workable tiles to be worth it. A 15 pop city with University, Public Schools, and a Workshop only needs 11 tiles; 9 if you also put specialists into a Factory. If food is too scarse, an internal trade route helps. In this particular case, I did have some trouble finding workable tiles for Machu and Ollontaytambo, but that's mostly because of Incan pop growth and my unwillingness to spend too much money on purchasing tiles.

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